Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
; 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think, however, that Entombed

Re: [Audyssey] The future of Blastbay Studios

2010-01-16 Thread Brice Mellen
more of an rpg element then anything. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Strunk Sent: Friday, January 15, 2010 11:02 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Excellent

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Yohandy
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 4:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Thomas Ward
Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions, several towns/villages, several different kinds of adventures, several different monster classes, etc. It is a lot of

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Ward Sent: Friday, January 15, 2010 9:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Ryan, As a roguelike RPG game Entombed is fine as far as it goes. However, what I was refering to is a full blown RPG like Sryth complete with character interactions

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Bryan Peterson
@audyssey.org Sent: Friday, January 15, 2010 9:37 PM Subject: Re: [Audyssey] The future of Blastbay Studios Thomas, I'm no stranger to RPG's, and I fully realize that there is a difference between Final Fantasy (you'll never sell me on Zelda being an RPG) and a rogue-like such as Entombed. I do think

Re: [Audyssey] The future of Blastbay Studios

2010-01-15 Thread Ryan Strunk
Excellent. But I'm still not convinced. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Friday, January 15, 2010 10:57 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Actually

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Darren Harris
...@audyssey.org] On Behalf Of Hayden Presley Sent: 14 January 2010 01:41 To: thomasward1...@gmail.com; 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios About the price...I'd pay it. It'd be great to have a full-blown sighted RPG in our market-I'm sure others would agree

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Thomas Ward
Hi, Exactly. Plus if we are talking a very advanced RPG we are looking of money spent on developing this title. We would need decent voice acters, decent sounds, decent music and this could run a developer into a lot of cash. Any game requires a lot of money, but an RPG more so since they tend to

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 14, 2010 2:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi, Exactly. Plus if we are talking a very advanced

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Ryan Strunk
...@gmail.com; Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I won't even begin to imagine the amount of work it would take to take even a few of the adventures in Sryth, say, the Caves of Westwold or The Giants series and combine them into a relatively small audio RPG

Re: [Audyssey] The future of Blastbay Studios

2010-01-14 Thread Bryan Peterson
' gamers@audyssey.org Sent: Thursday, January 14, 2010 6:14 PM Subject: Re: [Audyssey] The future of Blastbay Studios What about Entombed? It seems to me that it already has two such quests, especially with dungeon branching. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Thomas Ward
Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years to get the basic engine written and stable enough for play. True, I had some recent setbacks such as the bugs

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Michael Feir
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 10:14 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Ron Schamerhorn
, January 13, 2010 11:05 AM Subject: Re: [Audyssey] The future of Blastbay Studios Very true. Presuming my writer's block goes away and I eventually get the game I've begun working on done, I can't see myself charging more than $40 or $45 at the very most. Even if it takes me a decade to do

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Brice Mellen
I'd pay 100 for it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Hayden Presley
, January 13, 2010 9:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Definitely. A full blown RPG like Xeno Gears or Final Fantasy would take years to complete. Mysteries of the Ancients is a much simpler game in design and it took me two years

Re: [Audyssey] The future of Blastbay Studios

2010-01-13 Thread Bryan Peterson
- From: Hayden Presley hdpres...@hotmail.com To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, January 13, 2010 6:41 PM Subject: Re: [Audyssey] The future of Blastbay Studios About the price...I'd pay it. It'd be great to have a full-blown sighted

Re: [Audyssey] The future of Blastbay Studios

2010-01-12 Thread Bryan Peterson
Khlav Kalash. - Original Message - From: Brice buu...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 11, 2010 8:43 PM Subject: Re: [Audyssey] The future of Blastbay Studios Flaming X. I personally want to see an rpg done similar to ff7. I want a great

Re: [Audyssey] The future of Blastbay Studios

2010-01-11 Thread Brice
- From: Ron Schamerhorn blindwon...@cogeco.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, December 29, 2009 3:13 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm very tired of your opinion on gaming and getting up to date. How about giving things some thought

Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers

Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread Ron Schamerhorn
, December 26, 2009 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've

Re: [Audyssey] The future of Blastbay Studios

2009-12-29 Thread mauricio almeida
, 2009 6:59 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm so damn tired of hearing you complain about this. I'm not against being up to date by any means. As much as I'd love to see some true 3D environments It just might take awhile so just deal with it. Ron Audyssey Editor

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
Of William L. Houts Sent: Saturday, December 26, 2009 10:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I don't think it's more played out than any other game genre. The ideal RPG has yet to be written, I think. If I weren't engaged in the pursuit

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
Dezembro de 2009 21:34 Assunto: Re: [Audyssey] The future of Blastbay Studios All I'm saying is there's absolutely no need to scrap developing in a particular genre just because a few people don't like it. Mainstream developers don't do that so nor should we. We've got plenty of room for as many

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
Discussion list gamers@audyssey.org Data: Sabado, 26 de Dezembro de 2009 23:59 Assunto: Re: [Audyssey] The future of Blastbay Studios Hi Mike, Why would you say that? The entire RPG game genre hasn't even been properly explored by the audio games community, and we haven't had anything near as good

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
@audyssey.org Data: Domingo, 27 de Dezembro de 2009 23:10 Assunto: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am asking for more advancement for gaming in our community. Please if you are quoting me, make sure the context

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
-Mensagem original- De: mike maslo mmaslo1...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Segunda, 28 de Dezembro de 2009 00:35 Assunto: Re: [Audyssey] The future of Blastbay Studios Well I have tried many rpg games before I lost my vision. That is why and where I am coming up

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
, December 26, 2009 10:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Uhm, no. There's only one true audio RPG and it's still in beta phase. That's hardly played out. And anyway mainstream gamers don't complain when another side scroller or RPG or whatever

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
: Re: [Audyssey] The future of Blastbay Studios Brian I have a right to say what I feel and think. I appreciate your opinions and I would appreciate you considering mine. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 10:11 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Bryan, Agreed. I mean if people are looking at Sryth and Kingdom of Loathing and saying that's

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 10:10 PM Subject: Re: [Audyssey] The future of Blastbay Studios Brian: I am not saying to scrap them have I? Never have I said stop with it I am

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Charles Rivard
Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 11:29 PM Subject: Re: [Audyssey] The future of Blastbay Studios I have never played those rpg games before Thomas. They are not my personal type of game and that is it. I do not like them and would never play them. Again as I have

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 1:22 PM Subject: Re: [Audyssey] The future of Blastbay Studios It's not that he gave that impression. He flat out said so. --- In God we trust! - Original Message - From: Bryan Peterson bpeterson2

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
: Sunday, December 27, 2009 7:59 AM To: gamers@audyssey.org Subject: Re: [Audyssey] The future of Blastbay Studios hi thomas, the treason mike says that is, he has played several moos/muds which he considers rpg's, and sinse he did not develop in those, unfortunately, he now discriminates the genry

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
] On Behalf Of Mauricio Almeida Sent: Sunday, December 27, 2009 8:01 AM To: gamers@audyssey.org Subject: Re: [Audyssey] The future of Blastbay Studios if you tried tehem before you lost your vision, and didn't try as a blind person, then you don't even have our perspective when you talk. I am sure tom

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
Subject: Re: [Audyssey] The future of Blastbay Studios I know. Personally I don't think even he knows what he really wants. He goes back and forth with each message. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, December 28, 2009 10:18 AM Subject: Re: [Audyssey] The future of Blastbay Studios Brian: Nope I know exactly what I want. Thanks for speaking for me. I appreciate it. -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
list Subject: Re: [Audyssey] The future of Blastbay Studios All I'm saying is that we shouldn't scrap one genre in favor of another which is what you seem to be implying here. Just because we have three side scroller games, well four once MOTA is released, that doesn't mean we have enough side

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread mike maslo
[mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, December 27, 2009 7:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Well that no more side scrollers comment certainly sounded like it. I'm all for the development of more advanced games

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Bryan Peterson
: Re: [Audyssey] The future of Blastbay Studios Where or send or paste the message that said that I am supposed or wanting one game type scrapped please. I have said many times that I respect everyone's ideas and wants. I am personally asking for changes and advancements. Then I get accused

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Mauricio Almeida
Dezembro de 2009 10:37 Assunto: Re: [Audyssey] The future of Blastbay Studios The real problem Mike is that you seem to judge an entire genre by one or two games. I'm only basing this on what I've seen in your messages. You say that all RPG's are boring based on the few you might have played or seen

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Tom Randall
] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 9:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Yohandy, No, your situation isn't all that unique. I've often wondered why so many VI gamers have problems playing games like Shades of doom

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Hayden Presley
...@audyssey.org] On Behalf Of Tom Randall Sent: Sunday, December 27, 2009 1:20 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas and all. This is a really interesting topic. I have noticed over the years of working with many different people who

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward
Hi Mike, That's fair enough, but there is no need to get hostile about it. I never said you had to like those types of games, and merely asked you why you felt that way. Besides this pointless arguing has gone on long enough. Why don't we get back on topic or close this thread? Thanks. mike

Re: [Audyssey] The future of Blastbay Studios

2009-12-27 Thread Thomas Ward
Hi Mike, Now, you are putting words in my mouth I did not say. Nowhere in the message you responded to did I say you have never tried RPG games. My comments were in direct and I said if someone which means someone, which could be anyone, said this or that then they would be wrong. So please

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread william lomas
[mailto:gamers- boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right to center

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Kevin Weispfennig
: Re: [Audyssey] The future of Blastbay Studios I'm with dark; we need more actual 2-dimentional side-scrollers. I wouldn't object to a 3d game of the type you suggest though I do find walking around a ritch environment a little wrird without the ability to turn my virtual head. On 12/25/09

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Kevin Weispfennig
Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:45 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, That's a good question. As for myself I've always been a big fan of FPS type games such as Sarah and Shades of Doom. Never really had any issues or problems

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts
I vote for another RPG, maybe text based rather than roguelike, but like Entombed having lots of classes and crafting occupations to explore. Many different spells and skills, and many different kinds and cominations of objects and artifacts,with perhaps a compelling but loosely implemented

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 9:27 AM Subject: Re: [Audyssey] The future of Blastbay Studios To be really honest with ya, I think that we have enough side scrollers. I think we should really try to get something 3d like. - Original Message

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 6:41 AM Subject: Re: [Audyssey] The future of Blastbay Studios I'm

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
...@audyssey.org [mailto:gamers- boun...@audyssey.org] On Behalf Of Sharon Hooley Sent: Friday, December 25, 2009 7:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios What is a side-scroller, exactly? Is CrazyTennis a good example of this, going left to right

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
An rpg would be lovely, and sinse we only have entombed thus far as a real audio rpg 9last crusade was more of a test product than a real game I thought), there's a huge tdemand for such a game, especially as you've said Scot, with Philip's sound production capabilities. That being said,

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Another thought that just occurred is that, although some of the mainstream titles are pretty playable, a fully accessible game in the music genre would be an amazing timewaster for someone like me, and perhaps not too tough for the developer. My thinking being that one of the open source efforts

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Yohandy, No, your situation isn't all that unique. I've often wondered why so many VI gamers have problems playing games like Shades of doom when I don't have any serious navigational issues with it. One factor could be that Shades of Doom was intentionally designed as a complex maze which

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Sharon, A side-scroller is a 2-dimensional game where you start on the left side of the game screen and work your way to the right side of the screen. Good examples of this style of game is Mysteries of the Ancients, Q9, and Super Liam. HTH Sharon Hooley wrote: What is a side-scroller,

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Philip, Well,keep in mind you are talking to an FPS purest hear so any opinion I give is going to be pretty bias to other opinions and views. That's not to say I wouldn't enjoy a game like you describe, but by simplifying the game it feels like a cheat to me and is unrealistic. I guess what

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Philip Bennefall
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 7:05 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, Well,keep in mind you are talking to an FPS purest hear so any opinion I give is going to be pretty bias to other opinions

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Orin
I think the easiest thing for me when it comes to these music games is the vocals. If companies like Harminix could add talking menus to the game, especially for the career mode, that'd be helpful. At least we'd have a chance of getting through the career mode. Right now I'm stuck somewhere in

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Dark, I wouldn't go as far to say that the move to 3d FPS is just simply fashion trends. There is a lot more to FPS than just the features you mentioned. In fact, I'd go as far to say the use of the FPS format has nothing to do with features but realism. So look at this comparatively speaking

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, Yeah, aside from jumping up to attack bats Q9 strictly moves on a 1d plane that is left to right. More traditional 2d games like MOTA at least includes an element of vertical up/down movement as well. Shades of Doom also is only 2d because there is only an x and y axis of movement.

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still is restricted to an x/y axis. None of the games have an x, y, and z axis of movement making them only 2d in

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Philip, Like I said you do whatever you personally feel comfortable with. I've learned long ago not everyone shares the same opinion or interests in games, and when programming a game a developer should always do what he/she feels comfortable with. Don't let others decide for you what you

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Scott Chesworth
Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown. If online gameplay was something you'd be keen on, maybe a revamped version of something along those lines would be cool with the new swanky sounds and

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
hi tom. I admit there might be some personal bias here. the move to 3d at one stroke killed my access to the vast majority of graphical games, in fact I remember at the age of about 14 getting incredibly upset because I found mario 64 nearly impossible to play. i'd looked forward to it

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
@audyssey.org Sent: Saturday, December 26, 2009 8:17 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games they have 3d audio systems, but the movement still

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Charles Rivard
? --- In God we trust! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 12:19 PM Subject: Re: [Audyssey] The future of Blastbay Studios True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
well, strictly speaking charles in superliam (and Q9) you don't actually travel to other levels when you jump, you merely clear obstacles. for game mechanics pruposes there needs to be no y axis present, just a short period of time in which you are able to pass forward over the obstacle.

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread shaun everiss
26, 2009 12:19 PM Subject: Re: [Audyssey] The future of Blastbay Studios True Tom. Shades etc are 3D in the way that original Doom and wolfenstein 3D were, ie, 2D areas from a first person perspective. By the same tocan though, we thus far have only one true side scroller

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Hayden Presley
, but I am curious. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
don't? Don't mean to pry, but I am curious. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Tristan B Sent: Friday, December 25, 2009 3:26 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I would like a 3d fast paced fighter. You could get chased, (running from

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, December 25, 2009 6:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, That's a good question. As for myself I've always been a big fan

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas well said and I concur. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 1:09 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Dark, I wouldn't

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Thomas: Again well said I want the same -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 12:06 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
...@audyssey.org] On Behalf Of Thomas Ward Sent: Saturday, December 26, 2009 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Hi Dark, I beg to differ with you about Shades of Doom, Sarah, etc being 3d. Technically they are not 3d. Although they are FPS games

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Philip Bennefall Sent: Friday, December 25, 2009 2:33 PM To: A public mailing list for Blastbay Studios. Cc: Gamers

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
- From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Charles, MOTA isn't the only side-scroller we have, but it is the only one that takes full advantage of a 2d environment. In Q9 and Super Liam there is jumping, but other than that they take no real consideration of the 2d environment they are written for. I really don't consider jumping

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts
...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread clement chou
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 1:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Philip, Another thought, though I realise I'm bombarding the thread somewhat grin. Just remembered that you were the guy who did showdown

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Jim Kitchen
Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21 and could still see until I was about 31. I do

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 26, 2009 11:05 PM Subject: Re: [Audyssey] The future of Blastbay Studios probably not jumping is in most games some 3dfps stuff like duke nukem you jump and sertainly quake has jumping in it. At 03:29

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg there, and the very limited, often pvp focused, and not

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 5:44 PM Subject: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
...@q.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, December 27, 2009 2:06 AM Subject: Re: [Audyssey] The future of Blastbay Studios I suggested another RPG and I don't need to reassess anything. Anyway, why not a 3D shooter with RPG elements? That could satisfy everybody

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread dark
: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS but all of the airplanes and bullets in Puppy 1 have constantly changing X, Y and Z coordinates. I drove a car until I was 21

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread James Dietz
- From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Sunday, December 27, 2009 2:15 AM Subject: Re: [Audyssey] The future of Blastbay Studios Hi Thomas, Not A FPS game, but isn't Lone Wolf truly 3d with 360 degrees and the depth of the ocean. Again not a FPS

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 4:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios I like this game idea and who ever said another role play game needs to re assess where we are as blind gamers. The problem is rpg and side scrollers

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios One comment Mike. sinse there is! only one audio rpg thus far, and only in beta phase, how can you find rpgs boring? if your judging the entire rpg genre by online text affairs, you've only got the tip of the iceberg

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios Well said bill. I'd much rather have something with complex mechanics and explorable areas, in however many dimentions, jthan just another action kill fest requiring only the reflex parts of the brain

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
[mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 6:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios RPG's and like games are still produced in the mainstream market, so no they aren't so past what we need

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Thomas Ward
Hi Dark, Certainly true. As it happens MOTA won't be my last side-scroller because the numbers seam in favor of more games of this type. Especially, ones like MOTA with various weapons, upgrades, multiple rooms, complete x/y axis, etc. All of this is easy enough to pick up and play, and

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread mike maslo
? That is a first person character game? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, December 26, 2009 7:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] The future of Blastbay Studios I disagree

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Mauricio Almeida
...@swbell.net Para: 'Gamers Discussion list' gamers@audyssey.org Data: Domingo, 27 de Dezembro de 2009 18:44 Assunto: Re: [Audyssey] The future of Blastbay Studios Please no more side scrollers. First person and 3d way to go -Original Message- From: gamers-boun...@audyssey.org

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread William L. Houts
, but I think you're in the minority. --Bill - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 7:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't

Re: [Audyssey] The future of Blastbay Studios

2009-12-26 Thread Bryan Peterson
. Only Khlav Kalash. - Original Message - From: mike maslo mmaslo1...@swbell.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, December 27, 2009 8:34 PM Subject: Re: [Audyssey] The future of Blastbay Studios Why another rpg though? Isn't that played out? -Original

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