for another 550 (making 850
all in total).
Kind regards,
Philip Bennefall
- Original Message -
From: dark d...@xgam.org
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:47 AM
Subject: Re: [Audyssey] The price of BGT Pro
I can see the logic
what about some sort of pay per month a sertain ammount.
thats how I'd do that, something like 20nz a month or even 10 a month.
Ofcause that would mean I would have to either have this
automatically set or have it give me a key per month like windoweyes
till I payed my last payment.
and then
to
have some issues at the time of registration.
Kind regards,
Philip Bennefall
- Original Message -
From: shaun everiss shau...@xtra.co.nz
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 8:35 AM
Subject: Re: [Audyssey] The price
Hi philip.
Sounds like a bargain to me, unless the game you try to sell is not a
success.
- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:14 AM
Subject: [Audyssey] The price of BGT Pro
Ah well philip, in that case I deffinately agree, good plan indeed.
Beware the grue!
Dark.
- Original Message -
From: Philip Bennefall phi...@u7142039.fsdata.se
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 7:02 AM
Subject: Re: [Audyssey] The price
--
From: Philip Bennefall phi...@u7142039.fsdata.se
Sent: Thursday, July 01, 2010 1:14 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] The price of BGT Pro
Hi folks,
I have been doing some thinking regarding the pro
Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off that single title than the actual cost of the single license. Back
when
Hi Dark,
Well, I think Philip could simply fix that by charging some sort of
upgrade fee where by a single license version can be upgraded to a
unlimited license version at a later date. Lots of software developers
have this type of license in place.
For example, you can buy a Netbook with Windows
Sent: Thursday, July 01, 2010 4:33 PM
Subject: Re: [Audyssey] The price of BGT Pro
Hi Philip,
While I think that is a good idea I think charging a single license
for say $150 is too low considering the market potential for a
reasonable accessible game the commercial developer will make far more
off
Hi Philip,
That's quite understandable. I wouldn't really want to do all that
book keeping either. That's why I gave you the suggestion of adding
some extra restrictions to the single license version.
Firelight Technologies, for example, has a low cost version of FMOD,
but if you purchase the
Hi.
This sounds like a really great idea.
At 01:14 AM 7/1/2010, you wrote:
Hi folks,
I have been doing some thinking regarding the pro version of BGT.
While an unlimited distribution license obviously offers the
greatest flexibility and freedom, as has been discussed previously
the price tag
Hi Philip,
This is a good idea, but how is the executable going to know about this?
What I mean is, it can quite happily know the difference between a lite or
pro version, but how can it monitor the fact that you are only using the pro
section for a single product?
Regards,
Damien.
-
I can see the logic in this decision, however the one thing I'm not sure of
is the way it would work in terms of the creative process.
Look at all the times games have chan ged their nature in developement, or
some elements from one game have been reused in another. Take Sarah for
instance,
...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 01, 2010 3:38 PM
Subject: Re: [Audyssey] The price of BGT Pro
Hi Philip,
This is a good idea, but how is the executable going to know about this?
What I mean is, it can quite happily know the difference between a lite or
pro
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