Re: [Audyssey] To develop the idea from GMA?

2008-10-24 Thread Thomas Ward

Hi Demetry,
Yeah, I know hardware based keys can be a serious pain, but I also can't 
fault GMA for going to a hardware based key. Remember Shades of Doom 
1.0, Lonewolf 3.2 and earlier, Trek 2000, etc all used user name based 
product keys and those games were getting cracked and passed around 
quite a lot amung the members of the blind community. What else could 
GMA do other than let it continue or go to a more secure hardware key 
system?
I know when David Greenwood released Shades of Doom 1.2 he said he got 
quite a few requests for upgrade keys from invalid users using someone 
elses user name and product key. Many of them upon finding out the jig 
was up turned around and purchased valid product keys. I don't know the 
exact numbers, but it is because of people like that that Che Martin, 
David Greenwood, and others are using these tighter security key systems.
That said hardware ID systems are not impossible to crack. There are 
cracks out there for the GMA Games, and I'm not going to disclose what 
they are. However, it is just an example here no matter how good the 
security system is someone else will figure a way around it.
As for passing out the key generator GMA definitely could not do that. 
Remember Shades of Doom, Sarah, Tank Commander, and Packman, etc are all 
developed using the GMA Engine. if he released the licensing tool for 
free then every single game that uses the GMA Engine could be licensed 
and cracked  real easy. No hacking and cracking to it. Just create 
yourself a key, and no payment required for any and all games using that 
engine.


Demetry Yousifidou wrote:

Hi,

Would be better when the games to provide as freeware because alot of
time to spend for support, or resend the codes, or bring out after a
couple of years the key generator.

L-Works has it the same done with Judgmentday as well as David Greenwood
with the license policy.

I think so it's nerved when I re-installed the games sometimes in a new
installed Windows when I mailed every time to the developers and say
please resend me a new unlock code, and then may I can wait and wait for
many days or sometimes also some weeks when the unlock will sent.
I had it with JD and one time also with GMA.
I think the registration codes should be depending with the username and
or email address or so but not with the Hardware ID!
  




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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Charles Rivard
Actually, it is not Phil's humor.  It is true.  Gamers who always complain 
are scheduled to be the first passengers in the beta capsule.


---
Pretty is as pretty does.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 12:55 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



I'm going to assume that was phil's humor. :)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly 
to the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little 
about what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can fly 
to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:

I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Tyler Littlefield

I was refering to the building a spacecraft.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 19, 2008 4:00 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


Actually, it is not Phil's humor.  It is true.  Gamers who always complain 
are scheduled to be the first passengers in the beta capsule.


---
Pretty is as pretty does.
- Original Message - 
From: Tyler Littlefield [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 12:55 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



I'm going to assume that was phil's humor. :)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly 
to the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little 
about what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can 
fly to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:
I think what he's trying to ask is why have GMA stopped developing 
SOD
and Tank Commander, I think he wants them to carry on developing 
them,

as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Claudio

Hello Aiden!
I definitely recommend you the vipgameszone games.
These are all multyplayer games, only one game called X-Hour isn't it.
You can find these products at:
http://www.vipgameszone.com
These games have also three day demos.
Best regards,
Claudio.

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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Claudio

Hi Charles!
Yes, I think so.
Most of the gamers want to be the first in the testers-team.
Because testing is more easir than typing some strange lines into the 
computer...

Best regards,
Claudio. 



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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread Chris Hallsworth

3 days! What a short demo! Lol!

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- Original Message - 
From: Claudio [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org

Sent: Sunday, October 19, 2008 9:05 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hello Aiden!
I definitely recommend you the vipgameszone games.
These are all multyplayer games, only one game called X-Hour isn't it.
You can find these products at:
http://www.vipgameszone.com
These games have also three day demos.
Best regards,
Claudio.

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Re: [Audyssey] To develop the idea from GMA?

2008-10-19 Thread shaun everiss
grin
hmm what about those that wait.
At 11:00 a.m. 20/10/2008, you wrote:
Actually, it is not Phil's humor.  It is true.  Gamers who always complain are 
scheduled to be the first passengers in the beta capsule.

---
Pretty is as pretty does.
- Original Message - From: Tyler Littlefield [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 12:55 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


I'm going to assume that was phil's humor. :)


Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly to 
the moon. Unless it is a new game of course.

Phil Vlasak wrote:
Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little about 
what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.
He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can fly to 
the moon.
Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:
I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Will Lomas

hi to all


as this list is only english based it would help if people can speak  
or at least be comprehended in this language before posting

regards will


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread ari
I think what he's trying to ask is why have GMA stopped developing SOD and 
Tank Commander, I think he wants them to carry on developing them, as they 
are his favourites, maybe more levels and weapons and stuff.
Ari 



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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward

Hi,
There is a lot of reasons why GMA might not  want to expand upon GTC and 
SOD. Making games is a matter of time, money, and interest.
The first thing to keep in mind is money. If a company hopes to sell a 
game after they sell x copies of a game they will reach a point where 
they will saturate the market and won't make any more money off it. 
Since GMA offers all or most upgrades for free GMA isn't making any 
money off continuing SOD or GTC any further.
Then, there is the matter of time. Every software developer needs to 
decide how he/she is going to spend their time. Are they going to spend 
x hours on an all new revolutionary game they can sell, or they going to 
spend it making upgrades for a game that has already sold as many copies 
as they can sell. It is smarter to make the new game from that point of 
view.
Finally, you have to consider the developers personal interests here. 
Perhaps David Greenwood feels GTC and Shades of Doom are complete 
products now. In that case he would have little to know interest in 
expanding or continuing development on either game since he thinks of 
them as finished products.

Cheers.


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward

Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly 
to the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little 
about what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can 
fly to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:

I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield

I'm going to assume that was phil's humor. :)


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- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 1:52 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Hi,
Lol! I seriously doubt he has enough money to build a spacecraft to fly to 
the moon. Unless it is a new game of course.


Phil Vlasak wrote:

Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little about 
what he has been doing.
In  the past three years, he has helped me with my game, Sarah and the 
castle of witchcraft and wizardry.

He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can fly 
to the moon.

Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou 
[EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:

I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.



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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread jicjaws12
if i cant see no body else should have the right to  either.
**BUY Indiana Jones and the Kingdom of the Crystal Skull on DVD 
today! 
(http://pr.atwola.com/promoclk/10075x1209326865x1200539441/aol?redir=http://www.indianajones.com/site/index.html)
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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield

um, what was the point in that?
nice negativity, though. That's what we need.

Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
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Visit for quality software and web design.
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- Original Message - 
From: [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Saturday, October 18, 2008 9:23 PM
Subject: Re: [Audyssey] To develop the idea from GMA?



if i cant see no body else should have the right to  either.
**BUY Indiana Jones and the Kingdom of the Crystal Skull on 
DVD

today!
(http://pr.atwola.com/promoclk/10075x1209326865x1200539441/aol?redir=http://www.indianajones.com/site/index.html)
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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread shaun everiss
Ok man you do like to put in a spark in to your messages.
At 08:32 a.m. 19/10/2008, you wrote:
Hi Demetry,
As David Greenwood of GMA is not on this, list I will talk a little about what 
he has been doing.
In  the past three years, he has helped me with my game, Sarah and the castle 
of witchcraft and wizardry.
He has also released VIP MUD on the GMA web site.
He is working on several game projects but I can not talk about them.
He is active in the Homerus sailing competition.
and he spends most of his spare time building a spacecraft so he can fly to 
the moon.
Oops, I wasn't supposed to mention that!
Phil

- Original Message - From: Demetry Yousifidou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 2:56 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


Yes, thank you. Exactly, that was what I tried to ask.

On 10/18/2008 11:43 AM, ari  wrote:
I think what he's trying to ask is why have GMA stopped developing SOD
and Tank Commander, I think he wants them to carry on developing them,
as they are his favourites, maybe more levels and weapons and stuff.


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Checked by AVG - http://www.avg.com
Version: 8.0.173 / Virus Database: 270.8.1/1731 - Release Date: 10/17/2008 
7:01 PM


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread shaun everiss
demitry is right though in a way, we have doom 1 and then 2 then 3 although 
there are reasons why david may not choose to do this and I am sure he has 
thought about it in detail I have wandered if there would be a sod2 sod 3 and 
gtc 2 and 3.
I'd really like a tank game with more missions and the ability to put in 
unlimited missions.

At 08:39 a.m. 19/10/2008, you wrote:
Hi,
There is a lot of reasons why GMA might not  want to expand upon GTC and SOD. 
Making games is a matter of time, money, and interest.
The first thing to keep in mind is money. If a company hopes to sell a game 
after they sell x copies of a game they will reach a point where they will 
saturate the market and won't make any more money off it. Since GMA offers all 
or most upgrades for free GMA isn't making any money off continuing SOD or GTC 
any further.
Then, there is the matter of time. Every software developer needs to decide 
how he/she is going to spend their time. Are they going to spend x hours on an 
all new revolutionary game they can sell, or they going to spend it making 
upgrades for a game that has already sold as many copies as they can sell. It 
is smarter to make the new game from that point of view.
Finally, you have to consider the developers personal interests here. Perhaps 
David Greenwood feels GTC and Shades of Doom are complete products now. In 
that case he would have little to know interest in expanding or continuing 
development on either game since he thinks of them as finished products.
Cheers.


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Tyler Littlefield
it's kinda like ur... ok, a previous poster said. O, it was tom--excuse the 
ramblings, it's 10:30 and coffee doesn't seem to be doing the trick. It's 
finally disapointed me for the first time in my Life, how sad.

Anyway, returnning from the tangeant,
It's unlikely that david would be able to make a large proffit off of more 
versions of shades of doom, or gtc as he's already sold the first copppies.
It would have to be set up so they paid an upgrade fee, which would not be 
much of a net proffit, considering how much the games cost anyway.
Basically, the proffit output may not offset the time and effort needed to 
provide music, more sounds, and most of all the research and development 
that would go in to a game like this.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, October 18, 2008 10:35 PM
Subject: Re: [Audyssey] To develop the idea from GMA?


demitry is right though in a way, we have doom 1 and then 2 then 3 
although there are reasons why david may not choose to do this and I am 
sure he has thought about it in detail I have wandered if there would be a 
sod2 sod 3 and gtc 2 and 3.
I'd really like a tank game with more missions and the ability to put in 
unlimited missions.


At 08:39 a.m. 19/10/2008, you wrote:

Hi,
There is a lot of reasons why GMA might not  want to expand upon GTC and 
SOD. Making games is a matter of time, money, and interest.
The first thing to keep in mind is money. If a company hopes to sell a 
game after they sell x copies of a game they will reach a point where they 
will saturate the market and won't make any more money off it. Since GMA 
offers all or most upgrades for free GMA isn't making any money off 
continuing SOD or GTC any further.
Then, there is the matter of time. Every software developer needs to 
decide how he/she is going to spend their time. Are they going to spend x 
hours on an all new revolutionary game they can sell, or they going to 
spend it making upgrades for a game that has already sold as many copies 
as they can sell. It is smarter to make the new game from that point of 
view.
Finally, you have to consider the developers personal interests here. 
Perhaps David Greenwood feels GTC and Shades of Doom are complete products 
now. In that case he would have little to know interest in expanding or 
continuing development on either game since he thinks of them as finished 
products.

Cheers.


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Re: [Audyssey] To develop the idea from GMA?

2008-10-18 Thread Thomas Ward

Hi Shaun,
Well, keep in mind that Doom, Doom II, and Doom III are completely 
different games. They are not expanded upgraded versions of the same 
game. Same characters, but different story lines and places. So if we 
compare Shades of Doom to the actual Doom series Shades of Doom 2 and 
Shades of Doom 3 would have to be totally new games. That means new 
sounds, new music, etc.
Honestly this is one aspect of audio game development that I've noticed 
is difficult to do in an audio only environment. In sighted games they 
can use the same enemies over and over again, but draw different levels. 
They can change the seens, add better graphics technology, change the 
colors of the enemies, a bunch of things to make the game look and feel 
different. We are somewhat limited in audio on making games totally 
different from the last version.
For example, in some of the Tomb Raider games Lara can be attacked by 
gray wolves. In Tomb Raider Prophecy they added a special wolf, a black 
wolf, that can breath fire. That added a totally different aspect to the 
game, and the look of the black wolf was quite a bit cooler than the 
sstandard gray wolves you would normally fight. The best you could do is 
maybe make the wolf growl ddeeper or something to identify that the 
difference between a black or gray wolf, but definitly just isn't the 
same for mine.


shaun everiss wrote:

demitry is right though in a way, we have doom 1 and then 2 then 3 although 
there are reasons why david may not choose to do this and I am sure he has 
thought about it in detail I have wandered if there would be a sod2 sod 3 and 
gtc 2 and 3.
I'd really like a tank game with more missions and the ability to put in 
unlimited missions.
  



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Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Tyler Littlefield

you've totally lost me.
What is your question? Only bit out of that I got is that shades of doom and 
gtc are 3+ years old.



Thanks,
Tyler Littlefield
email: [EMAIL PROTECTED]
web: tysdomain-com
Visit for quality software and web design.
skype: st8amnd2005

- Original Message - 
From: Demetry Yousifidou [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 17, 2008 4:33 PM
Subject: [Audyssey] To develop the idea from GMA?



Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

--
Kind regards,
Demetry Yousifidou

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Re: [Audyssey] To develop the idea from GMA?

2008-10-17 Thread Thomas Ward

Hi Demetry,
Can you please rewrite what you are trying to say. Your message is 
completely unreadable  from an English readers point of view. it makes 
absolutely no sense. About the only thing I got is Shades of Doom and 
Tank Commander are more than three years old. We know that, but what is 
your question or suggestion?


Demetry Yousifidou wrote:

Hi all.

Will be to develope the games from GMA? Because the both favorite games
Shades of dom and Tank Commander are almost older than 3 years.

  



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