Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread william lomas
ah I thought it would have been the jungle game 
still sounds good game though 

On Jul 9, 2010, at 4:12 AM, Philip Bennefall wrote:

 Hi all,
 
 As is my custom, I am now posting a little sneak preview of my upcoming 
 action game called Palace Punch-up. This is a free game in which you have to 
 try and destroy your opponent's palace by happily chucking huge rocks at it. 
 Unfortunately, the other person is very likely to try to do the same thing to 
 you which you are rather keen to prevent. You do this by hammering out the 
 rocks that are piercing your wall. If you don't manage to beat away a rock in 
 time, that section of your wall will crumble and you are one step closer to 
 losing.
 
 This game can be played in offline mode on 6 difficulty levels, as well as 
 online against another person over the Internet.
 
 The preview is at:
 http://www.blastbay.com/audio/palace_punch-up_preview.mp3
 
 This game uses Microsoft SAPI 5.1 for its speech output, which will be useful 
 in the future if I add a game lobby server with user names etc. For now, you 
 have to connect directly to an IP address in order to play online.
 
 As always, pre-release feedback is most welcome!
 
 Kind regards,
 
 Philip Bennefall
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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin

Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.


Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol


generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.



Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi Will,

Oh no, the jungle game is still far from release. This was a game that I 
wrote in BGT in order to test the networking functionality that I've just 
added to the engine.


Kind regards,

Philip Bennefall
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:11 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


ah I thought it would have been the jungle game
still sounds good game though

On Jul 9, 2010, at 4:12 AM, Philip Bennefall wrote:


Hi all,

As is my custom, I am now posting a little sneak preview of my upcoming 
action game called Palace Punch-up. This is a free game in which you have 
to try and destroy your opponent's palace by happily chucking huge rocks 
at it. Unfortunately, the other person is very likely to try to do the 
same thing to you which you are rather keen to prevent. You do this by 
hammering out the rocks that are piercing your wall. If you don't manage 
to beat away a rock in time, that section of your wall will crumble and 
you are one step closer to losing.


This game can be played in offline mode on 6 difficulty levels, as well as 
online against another person over the Internet.


The preview is at:
http://www.blastbay.com/audio/palace_punch-up_preview.mp3

This game uses Microsoft SAPI 5.1 for its speech output, which will be 
useful in the future if I add a game lobby server with user names etc. For 
now, you have to connect directly to an IP address in order to play 
online.


As always, pre-release feedback is most welcome!

Kind regards,

Philip Bennefall
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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi Tom,

Glad to hear you like the concept.

Just for the simple fact that my voice is always in my games I thought I'd 
try for something a little different, especially because it's easier to 
update if I should add a lobby server etc in the future. It's not impossible 
that I'll remove SAPI in a later release though, it could go either way. But 
for the time being, I figured that SAPI would be adequate.


Kind regards,

Philip Bennefall
- Original Message - 
From: lirin seal11...@gmail.com

To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom






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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Milos Przic
  Yes, the warriors would be great. Here is my idea if it is possible to 
implement:
  The soldiers would be limited. Do in one key press, you would send a 
certain amount of soldiers toa charge. In that charge the oponent's soldiers 
would defend, and you boath would lose some or all of them. In the best 
case, the player's soldiers could destroy a section of the wall, in the 
worst they would be all lost. After the attack, the soldiers would return, 
and they will be able to attack until all are lost. After that, only rocks 
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand. 
:)

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.


Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol


generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.



Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Philip Bennefall

Hi there,

I think this would be a little bit tricky to do, mainly because of the way 
that the game is played. There are already a million things going on at 
once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game requires 
incredible concentration even as is. The concept is a good foundation for a 
second freeby if it should happen to rain this summer, though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's soldiers
would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would return,
and they will be able to attack until all are lost. After that, only rocks
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Milos Przic

  Hi,
  There is another thing that I would ask you: as your game is free, and 
you made it using BGT, can you post to the list the source code, as an 
example for us who quite don't understand the way how one game should be 
written?

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:46 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Hi there,

I think this would be a little bit tricky to do, mainly because of the way 
that the game is played. There are already a million things going on at 
once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game 
requires incredible concentration even as is. The concept is a good 
foundation for a second freeby if it should happen to rain this summer, 
though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's 
soldiers

would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would return,
and they will be able to attack until all are lost. After that, only rocks
would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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The message

Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin

Hello Phil.


Yep but i like your voice in your productiopns, lol, maybe sounds 
strange, but i think the voice is good, especially for the humorous games.



And again, good job, I am waiting for the game to test it here.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Damien Pendleton

Hi Milos,
Just because a game is free does not mean he has to release the source code. 
There are already five or six examples of BGT code, which I think is quite 
adequate.

Regards,
Damien.



- Original Message - 
From: Milos Przic milos.pr...@gmail.com
To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 09, 2010 7:54 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



  Hi,
  There is another thing that I would ask you: as your game is free, and 
you made it using BGT, can you post to the list the source code, as an 
example for us who quite don't understand the way how one game should be 
written?

  Thanks!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: Philip Bennefall phi...@u7142039.fsdata.se

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:46 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Hi there,

I think this would be a little bit tricky to do, mainly because of the 
way that the game is played. There are already a million things going on 
at once, and so soldiers would in my opinion make things much too hard to 
follow. This is not very clear from the demo, perhaps, but the game 
requires incredible concentration even as is. The concept is a good 
foundation for a second freeby if it should happen to rain this summer, 
though. Smile.


Kind regards,

Philip Bennefall
- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:39 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


  Yes, the warriors would be great. Here is my idea if it is possible to
implement:
  The soldiers would be limited. Do in one key press, you would send a
certain amount of soldiers toa charge. In that charge the oponent's 
soldiers

would defend, and you boath would lose some or all of them. In the best
case, the player's soldiers could destroy a section of the wall, in the
worst they would be all lost. After the attack, the soldiers would 
return,
and they will be able to attack until all are lost. After that, only 
rocks

would remain as the weapon.
  I hope this is not complicated, neither to implement nor to understand.
:)
  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs
- Original Message - 
From: lirin seal11...@gmail.com

To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list
gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios



Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread shaun everiss

that game is interesting.
sounds like the old arcade thing I used to hear around the machines.
At 06:25 p.m. 9/07/2010, you wrote:

Hi Tom,

Glad to hear you like the concept.

Just for the simple fact that my voice is always in my games I 
thought I'd try for something a little different, especially because 
it's easier to update if I should add a lobby server etc in the 
future. It's not impossible that I'll remove SAPI in a later release 
though, it could go either way. But for the time being, I figured 
that SAPI would be adequate.


Kind regards,

Philip Bennefall
- Original Message - From: lirin seal11...@gmail.com
To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 09, 2010 8:20 AM
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios


Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the
audio games world, sadly.


Best regards

Tom






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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread lirin
Or maybe make a soldiers battles? for example it can be like bonus, or 
before castle attacking you must defeat all soldiers, and for example, 
you can walking your soldier, and manually killing enemies.



Only a suggestion.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Hayden Presley
Hi Phillip,
Lol...happily shucking rocks?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Friday, July 09, 2010 1:20 AM
To: Philip Bennefall; Gamers Discussion list
Subject: Re: [Audyssey] Upcoming action game from Blastbay Studios

Great idea and sounds good.

If you'll add some things, like attacking guardians, or soldiers with a 
swords from the castles, it will be great.

Only as always, in your games was your voice, now is SAPI, sounds little 
... hm, strange without it lol

generally, great step, cause  in the last months nothing happens in the 
audio games world, sadly.


Best regards

Tom

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Re: [Audyssey] Upcoming action game from Blastbay Studios

2010-07-09 Thread Hayden Presley
Hi Phillip,
I see you've been making use of those loops you uploaded.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Thursday, July 08, 2010 10:12 PM
To: Gamers Discussion list
Subject: [Audyssey] Upcoming action game from Blastbay Studios

Hi all,

As is my custom, I am now posting a little sneak preview of my upcoming
action game called Palace Punch-up. This is a free game in which you have to
try and destroy your opponent's palace by happily chucking huge rocks at it.
Unfortunately, the other person is very likely to try to do the same thing
to you which you are rather keen to prevent. You do this by hammering out
the rocks that are piercing your wall. If you don't manage to beat away a
rock in time, that section of your wall will crumble and you are one step
closer to losing.

This game can be played in offline mode on 6 difficulty levels, as well as
online against another person over the Internet.

The preview is at:
http://www.blastbay.com/audio/palace_punch-up_preview.mp3

This game uses Microsoft SAPI 5.1 for its speech output, which will be
useful in the future if I add a game lobby server with user names etc. For
now, you have to connect directly to an IP address in order to play online.

As always, pre-release feedback is most welcome!

Kind regards,

Philip Bennefall
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