alright mate.
when i'm milionaire with my web business i'll shoot it down and program
games you classify as good.
for now, i will program what i have teh time to program.
you have to consider that the blind public is not even one quarter of
teh sighted public, and with the crackes out there noone would make real
money out of it, which would be quite frustrating, since whomever the
man developer is would have spent years in programming.

mauricio
-----Mensagem original-----
De: "Charles Rivard" <woofer...@sbcglobal.net>
Para: "Gamers Discussion list" <gamers@audyssey.org>
Data: Quinta, 27 de Maio de 2010 21:12
Assunto: Re: [Audyssey] a drastic change is needed for audio games.

Any interest in learning the programming in order to help the cause?  If I
had the time, I would.
----- Original Message -----
From: "Yohandy" <yohand...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, May 27, 2010 8:47 PM
Subject: Re: [Audyssey] a drastic change is needed for audio games.


> ok guys, I'm willing to hear your suggestions then. what do we do? just
> keep things the way they are and never have any advancement where audio
> games are concerned? don't shoot down my ideas, come up with some of your
> own. how will things be different in a few years? they wouldn't be. it'll
> still be a 1 man developer job. so because it's hard does it mean it
> should never happen? are most blind gamers destined to play space invaders
> clones forever with mediocre sound effects? see the frustrating thing is
> most people on here have nothing to compare the lack of great games to.
> Some of us here grew up playing mainstream games, so we know what's out
> there and what's possible, but many on here would be happy to play
> troopinam for years to come with no complaints and it's simply
> frustrating. I think some people here wouldn't care if we ever got good
> games or not because they're just satisfied with what they already have
> and that's really sad, not because the game is or isn't a good one, but
> because this level of resignation is what's holding us back. then again,
> perhaps gamers are to blame? next time you're considering spending your
> money on the newest shiniest iphone or blindy product, how about
> purchasing an actual console and check out what's truly out there gaming
> wise? then you guys can make your own decisions and determine if I'm write
> or not. if there's no interest for this out there, it'll never happen. If
> I had the money, I'd be at e3 every year and at every gaming convention
> out there trying to make a difference instead of spending it on iphones.
>
>
>
> ----- Original Message -----
> From: "Charles Rivard" <woofer...@sbcglobal.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, May 27, 2010 9:25 PM
> Subject: Re: [Audyssey] a drastic change is needed for audio games.
>
>
>> Where would be the profit in a game that takes, for example, 8 years to
>> produce?  More importantly, would devs be willing to spend that long on
>> one project?  Would gamers be willing to wait that long for a game?
>> ----- Original Message -----
>> From: "Yohandy" <yohand...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Thursday, May 27, 2010 7:39 PM
>> Subject: [Audyssey] a drastic change is needed for audio games.
>>
>>
>>> when it comes to audio games, something I find quite annoying is the
>>> fact that many games aren't supported after initial release. even if
>>> they are, it's usually a small update a few days after game comes out
>>> just to keep up the hype and keep             people buying, then after
>>> that the game never gets any sort of expansion. I think this is hurting
>>> the audiogames market, and developers are losing potential customers.
>>> what you guys aren't realizing is that people are even willing to pay
>>> for these expansions. mainstream titles do it all the time. let's say a
>>> new mainstream FPS game comes out and new levels are added after the
>>> initial game release, the developer could charge $5 for those additional
>>> levels and those interested will purchase it. or offer the downloadable
>>> content free and sell even more copies of that particular game. people
>>> get bored of the same old stuff, especially if the game doesn't have
>>> much replay value. we need DLC, and I don't understand why this hasn't
>>> been done yet. and that's not even the only problem. I think it's about
>>> time developers start adding an online component to their titles to make
>>> games a more social experience. no offense to any developer on this
>>> list, but I'd much rather go online and play a few rounds of super
>>> street fighter IV or some rock band than play most accessible games.
>>> why? because I'm interacting with people, not playing the exact same
>>> offline mode over and over. even if street fighter didn't have online
>>> features it would have been much more replayable than any accessible
>>> game out there mostly due to the trial mode the game contains, which can
>>> keep you busy for months. in fact there are people who've yet to
>>> complete trial mode on street Fighter IV and the game's been out for
>>> over a year! can you guys make such claims about audio games? back to
>>> online features. even the few audiogames that have online playability,
>>> we actually have to communicate through text, when most mainstream games
>>> are using voice chat, and even video chat! Is it all that difficult to
>>> add voice chat to games? I'm no developer so I'm asking because I like
>>> to be informed on these things. This is why when people ask me if we'll
>>> ever catch up to the mainstream market, I tell them that it'll never
>>> happen. devs need to really start concentrating on what the gamers want.
>>> and please I don't want to hear the "oh but audio games are only a 1 man
>>> operation" excuse. Take 10 years to develop your game if it takes that
>>> long, or Find developers who use the same programming language you do,
>>> and get together and form a programming team. but give us something
>>> good. something that we can be proud of 15 years from now and say wow!
>>> this game completely revolutionized the audio game market! as it stands
>>> now, most of the audio games I've purchased I just beat once in about an
>>> hour or so and never play it again, and this is probably true for many
>>> people on here. something needs to     change, and it's up to all of us,
>>> developers and gamers alike    to make it happen!
>>>
>>>
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>>
>>
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>
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