Re: [Audyssey] about torches - Re: mota demo
Hi Shaun, That door is the entrance to the game. It is locked primarily because I don't want anyone opening it and crashing the game by accident. Basically, said door is just there for show. shaun everiss wrote: on the subject of locked doors, what is the door at the start of the level1 on the left side for it seems locked. I never tried jumping back up there after I crossed the water to see if it would open or not. Weapons I dig. the sword, realy cool. the mp5 the shotgun and the pistol and magnum. and its realistic to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi Ron, Yeah, the statues are like a door. Once you unlock them, push them out of your way, there are rooms and stuff behind them. rrhopki...@verizon.net wrote: Hello. This is Ron. What do you do with the stone statues, are they door ways or something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Thomas: Leave it as be. This community is back to its own rick. Make the game as you envisioned it. If people don't like it then they don't like it. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Tuesday, February 24, 2009 10:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] about torches - Re: mota demo Please don't do this Tom. it'll just remove realism and we definitely don't need that. Just make the game as you envisioned it. If you keep having to modify features each time a beta comes out, then we'll never move forward - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi Charles, You could use t as a toggle to light and put out the torch with appropriate sound effects, and control t to tell how much torch life you have left. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your judgment as to whether you want to do it, as it may fizzle out when you could really use it, and it might be your only torch. Now, it has fizzled, and you're S! O! L!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James On 2/24/09, Phil Vlasak p...@pcsgames.net wrote: Hi Charles, You could use t as a toggle to light and put out the torch with appropriate sound effects, and control t to tell how much torch life you have left. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your judgment as to whether you want to do it, as it may fizzle out when you could really use it, and it might be your only torch. Now, it has fizzled, and you're S! O! L!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
It does fly with me. I would not be swimming with a drawn weapon, as it takes away a hand used for getting me through the water. A drawn weapon takes away the use of that hand for anything other than weapon aiming or firing. Want to climb a rope single handed? Also, there may be times when you do not want to pick up an item. If they are automatically picked up, you're going to have to drop those you didn't want to pick up. Which is more practical and realistic? --- If guns cause crime, pencils cause misspelled words. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 7:43 PM Subject: Re: [Audyssey] about torches - Re: mota demo Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James On 2/24/09, Phil Vlasak p...@pcsgames.net wrote: Hi Charles, You could use t as a toggle to light and put out the torch with appropriate sound effects, and control t to tell how much torch life you have left. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your judgment as to whether you want to do it, as it may fizzle out when you could really use it, and it might be your only torch. Now, it has fizzled, and you're S! O! L!! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Holstering your weapon to jump over a pit is a little strange, though I like the feature for say, climbing ropes. Though, is it dependant on the weapon? I'm not sure how much your average shotgun weighs, but just about every other weapon you have listed, most of the pistols and such, I would probably weigh in at between 3 and 5 pounds, and unless angela is really weak, that probably wouldn't be enough to throw her off balance. If the sword is big enough, it could, since swords are generally longer than the guns you've got in the game and, if big enough, far less balanced. A combat knife definitely wouldn't though. Either way I like some of these features. I've seen someone on here talk about how the more features there are, the more tedius the game is. I have to say I think you might be the only one with that opinion. I'm a realism fanatic personally, unless it detracts from either the challenge factor or makes the game entirely too hard, which in truth only one feature so far does. The game is still fun though, and I'll definitely be looking into buying the full release. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
this is precisely why we need complexity. nothing more fun like chasing a monster around and having to pick up an item while trying to escape. when you play games for the sighted, the player doesn't pick stuff up by stepping on them, or automatically holsters weapon. you need to do all this stuff manually. - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 10:43 PM Subject: Re: [Audyssey] about torches - Re: mota demo Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors, I'm kind of wondering, why is it that you have tu unlock some doors and statues manually, but some that use keys open when you walk into them as well? Surprise factor maybe? -- From: Thomas Ward thomasward1...@gmail.com Sent: Tuesday, February 24, 2009 9:33 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hey, It's no big deal to be honest. I don't wantitems to be picked up automatically so badly thta I wouldn't consider buying the game if enter was used. Besides, this game is closer to being done than ever before, so just finish the game. I might branc this out into a more general discussion about realism vs. fun (which was the original intention to be honest - you're obviously trying to make a slower game than I invisioned). James On 2/24/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
and see to me, remembering to blow out your torch makes the game more realistic and makes you really consider what you are doing and making it a challenge. In the muds I play it is an element that has to be thought about. Your light source can run out. heh but that is just me. I like the challenge of it. Sure I will forget sometimes to blow it out, but that will teach me for next time. smiles Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 8:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
what you guys don't seem to realize is the fact that when the full game is released, there will obviously be plenty of torches to pick up as needed. if you can blow them out, then the game will become way too easy which is what Thomas is trying to prevent. - Original Message - From: Kellie and my lovable Lady J. pebbles...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:39 PM Subject: Re: [Audyssey] about torches - Re: mota demo and see to me, remembering to blow out your torch makes the game more realistic and makes you really consider what you are doing and making it a challenge. In the muds I play it is an element that has to be thought about. Your light source can run out. heh but that is just me. I like the challenge of it. Sure I will forget sometimes to blow it out, but that will teach me for next time. smiles Kellie and my lovable Lady J. Canine Welfare Technician/Resident adviser Guide Dogs for the Blind, Oregon campus www.guidedogs.com - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 8:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Please don't do this Tom. it'll just remove realism and we definitely don't need that. Just make the game as you envisioned it. If you keep having to modify features each time a beta comes out, then we'll never move forward - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:33 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
If any of you played the old Blackthorne, you'll remember that you had to holster your pistol in order to do any climbing or leaping. This added an element of strategy to things, especially because something fun might be waiting for you on the other side of a gap or just above you on a ledge. I see no problem with having to holster weapons in order to jump. Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Shadow Dragon Sent: Tuesday, February 24, 2009 10:19 PM To: Gamers Discussion list Subject: Re: [Audyssey] about torches - Re: mota demo Holstering your weapon to jump over a pit is a little strange, though I like the feature for say, climbing ropes. Though, is it dependant on the weapon? I'm not sure how much your average shotgun weighs, but just about every other weapon you have listed, most of the pistols and such, I would probably weigh in at between 3 and 5 pounds, and unless angela is really weak, that probably wouldn't be enough to throw her off balance. If the sword is big enough, it could, since swords are generally longer than the guns you've got in the game and, if big enough, far less balanced. A combat knife definitely wouldn't though. Either way I like some of these features. I've seen someone on here talk about how the more features there are, the more tedius the game is. I have to say I think you might be the only one with that opinion. I'm a realism fanatic personally, unless it detracts from either the challenge factor or makes the game entirely too hard, which in truth only one feature so far does. The game is still fun though, and I'll definitely be looking into buying the full release. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi Yohandy, Well said. I think, just possibly, our friend James doesn't own some cool PS2 games. I have the Tomb Raider series of games, at least most of them, and you definitely have to draw and holster weapons, pick up items manually, and so on. This is exactly the kinds of things that are missing in the blind gaming market, and far too many are getting set in their ways not having had the opportunity to play mainstream games and get use to this or that way of doing things. I'm trying to breath some new innovations into the accessible game market. Smile. Yohandy wrote: this is precisely why we need complexity. nothing more fun like chasing a monster around and having to pick up an item while trying to escape. when you play games for the sighted, the player doesn't pick stuff up by stepping on them, or automatically holsters weapon. you need to do all this stuff manually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi Yohandy, As James himself said not to I have scratched the idea. Besides that is a lot of work to satisfy one persons personal interests. Genesis uses a completely different way of locating items than Montezuma's Revenge, and I don't exactly want to put the old style of finding items in the engine myself. Smile. Yohandy wrote: Please don't do this Tom. it'll just remove realism and we definitely don't need that. Just make the game as you envisioned it. If you keep having to modify features each time a beta comes out, then we'll never move forward --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
I'd not say slow but maybe more realism. I see nothing wrong withhaving to pick the items up as you go. Adds some challenge to the game. Sure there are times I enjoy something quite easy but I think MOTA is terrific! - Original Message - From: James Dietz james.j.di...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 11:38 PM Subject: Re: [Audyssey] about torches - Re: mota demo Hey, It's no big deal to be honest. I don't wantitems to be picked up automatically so badly thta I wouldn't consider buying the game if enter was used. Besides, this game is closer to being done than ever before, so just finish the game. I might branc this out into a more general discussion about realism vs. fun (which was the original intention to be honest - you're obviously trying to make a slower game than I invisioned). James On 2/24/09, Thomas Ward thomasward1...@gmail.com wrote: Hi James, Ok, I guess i can meet you part way here. What I can do is leave the enter key as is, but add an automatic pickup feature if you happen to get near any item. Does that suit you? James Dietz wrote: Guys, Having a torch which is constantly running out would give the game a sense of urgency - especially if most of the rooms are dark as Tom says. Besides... when would you really think to blow out your torch? In my opinion, this is just another feature the game doesn't need to be fun (I guess I'm going to have to agree to disagree with Tom about enter-to-pick-up-stuff). Too many keys and featuresto remember result in a less fluid and enjoyable experience. Remember the player is going to be jumping around, killing monsters and scooping treasure. Are they going to take the time out to remember to blow out their torch (or hit enter to pick up an item, holster their weapon to jump over a pit)? Keeping track of such boring figures isn't exciting, it's tedius. The realism (or ... unrealism for this feature I suppose) argument doesn't fly with me. James --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi, I don't know. Just thought some areas should be locked and a little harder to get into than others. Shadow Dragon wrote: Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors, I'm kind of wondering, why is it that you have tu unlock some doors and statues manually, but some that use keys open when you walk into them as well? Surprise factor maybe? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't crashing) ran at a much faster pace than anything I've seen from Thomas Ward. You guys are talking about a slower fps game. Though you mentioned this was based off of Tomb Raidor, I guess I'm still clinging onto the idea of an arcade-style platformer. It has nothing to do wtih mainstream or blindne - plenty of games have players pick up items by stepping on them - doom and metal slug (pretty sure about the second one anyway) are two examples. It sounds like you're looking to keep up with modern trends towards realism in games. That's obviously a whole other can of worms, which I might break open in a fresh new thread. In the mean time, if the game's fun I won't complain. I don't care if a game complies to standards set by our mainstream peers - for me to like it it has to be fun. Just to make it clear: I'm just saying that I have a different preference when it comes to 2d games (like the o/g monty). I'm a big fan of FPS', and that sounds more like your cup of tea tom as it allows for more realism without sacrificing fun, so I can't wait to see what you come up with in that area. On 2/25/09, Thomas Ward thomasward1...@gmail.com wrote: Hi Yohandy, Well said. I think, just possibly, our friend James doesn't own some cool PS2 games. I have the Tomb Raider series of games, at least most of them, and you definitely have to draw and holster weapons, pick up items manually, and so on. This is exactly the kinds of things that are missing in the blind gaming market, and far too many are getting set in their ways not having had the opportunity to play mainstream games and get use to this or that way of doing things. I'm trying to breath some new innovations into the accessible game market. Smile. Yohandy wrote: this is precisely why we need complexity. nothing more fun like chasing a monster around and having to pick up an item while trying to escape. when you play games for the sighted, the player doesn't pick stuff up by stepping on them, or automatically holsters weapon. you need to do all this stuff manually. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
on the subject of locked doors, what is the door at the start of the level1 on the left side for it seems locked. I never tried jumping back up there after I crossed the water to see if it would open or not. Weapons I dig. the sword, realy cool. the mp5 the shotgun and the pistol and magnum. and its realistic to. At 06:16 p.m. 25/02/2009, you wrote: Hi, I don't know. Just thought some areas should be locked and a little harder to get into than others. Shadow Dragon wrote: Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors, I'm kind of wondering, why is it that you have tu unlock some doors and statues manually, but some that use keys open when you walk into them as well? Surprise factor maybe? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
It's the door you came into the temple with. And you actually can't get back there once you've dropped into the water, there's no way back up to the ledge there. Which kind of amuses me since that would by all rights mean she just took the final plunge and stranded herself in the temple. -- From: shaun everiss shau...@xtra.co.nz Sent: Tuesday, February 24, 2009 11:28 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] about torches - Re: mota demo on the subject of locked doors, what is the door at the start of the level1 on the left side for it seems locked. I never tried jumping back up there after I crossed the water to see if it would open or not. Weapons I dig. the sword, realy cool. the mp5 the shotgun and the pistol and magnum. and its realistic to. At 06:16 p.m. 25/02/2009, you wrote: Hi, I don't know. Just thought some areas should be locked and a little harder to get into than others. Shadow Dragon wrote: Do you mean like, leave the enter key for opening doors and statues and such, but make the picking up of items automatic? Just curious. And speaking of opening doors, I'm kind of wondering, why is it that you have tu unlock some doors and statues manually, but some that use keys open when you walk into them as well? Surprise factor maybe? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hello. This is Ron. What do you do with the stone statues, are they door ways or something? - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 25, 2009 12:04 AM Subject: [Audyssey] about torches - Re: mota demo This brings up a thought about torches: Could a feature be incorporated into the game that allows the torch to be blown out, the remainder of the torch being saved for later? It could be useful, but how realistic would it be? The cool thing about this feature would be that it is up to your judgment as to whether you want to do it, as it may fizzle out when you could really use it, and it might be your only torch. Now, it has fizzled, and you're S! O! L!! --- If guns cause crime, pencils cause misspelled words. - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:16 PM Subject: Re: [Audyssey] mota demo Like it the way it is. Although... here's a bit of a cheating method for all the players... s p o i l e r s p a c e When in the flooded area, if you swim to a bank and then light the torch, then reenter the water, the torch will remain lit. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 24, 2009 5:07 PM Subject: Re: [Audyssey] mota demo Hi Phil, Phil Said: When you start the game you should have a torch burning. Tom Asks: Why? There is one right there not more than three feet away from you. You can easily grab that one light it, and continue on your way. Just feels a little like overkill to me to have a torch burning when you start. Phil Said: When you pick up a torch in your inventory is should be out and hitting enter would light it. Tom Says: I am assuming here you mean when you select it from the inventory list? I suppose we could do that, but I had reasons for not doing it that way. For example, suppose you have a torch when crossing the flooded room. You wouldn't want it to go out when coming in contact with the water. In that case you might want to keep it ready, but not light it until you climb out onto the far bank.At wich point start up the torch. Phil Asked: Do torches have a time limit? Tom Says: Yes, they do. Depending on your experience level the time limit will be longer or shorter. Phil Said: If they do the w key should say torch burning. Tom Says: Ok...Well, it does say torch when you are holding one, but I didn't see any need to add if it is burning or not, but I suppose I can. Phil Said: If and when the torch goes out it should make a fizzle sound and w would say torch burnt out. Tom Says: Torches do fizzle when they burn out or come into contact with water. Smile. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] about torches - Re: mota demo
Hi James, James Said: It's a matter of what type of game is being made. If we're talking fast arcade action, I'd think that most challenge should come from clever level design rather than the player remembering to change some setting or other. The original alchemy monty (when it wasn't crashing) ran at a much faster pace than anything I've seen from Thomas Ward. You guys are talking about a slower fps game. Tom Says: True, but as I think you have figured out Montezuma's Revenge was designed to be strictly an arcade game and Mysteries of the Ancients was not. Mysteries of the Ancients uses a modified Genesis 3D Engine which means it retains most of the FPS elements of my Genesis Engine. In fact, if it had not been for pre-paid Montezuma's Revenge buyers I wouldn't have made this game into a side-scroller at all. The arcade features were added to the engine specifically for this game. Plus since I got sacked for making a Montezuma's Revenge style clone a year back I wanted to stay clear of anything like it this time round. James Said: you mentioned this was based off of Tomb Raidor, I guess I'm still clinging onto the idea of an arcade-style platformer. Tom Says: Sorry to disappoint but more classic arcade games really isn't in my vision for USA Games. I guess I have lived that life, played arcade games all through my childhood, and want to get beyond all that. Yes, I did like Montezuma's Revenge as a kid , and I did take that project over hoping to see it get completed. I would have completed it if not for a potential law suit telling me to stop production. In fact, the level layouts of my Montezuma's Revenge were closer to the original than were James North's. James Said: I'm a big fan of FPS', and that sounds more like your cup of tea tom as it allows for more realism without sacrificing fun, so I can't wait to see what you come up with in that area. Tom Says: Well, my Genesis Engine was designed specifically for the FPS style format and that is why Mysteries of the Ancients works the way it does. It is basically the melding of two different styles of games and formats. Plus you might remember there were a lot of complaints about Montezuma's Revenge being boring, not random enough, not enough replay value, not realistic enough, etc. It all comes down to numbers and more people were requesting a more advanced game than the one that was available. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.