Re: [Audyssey] battle boomer.
well there has not been any actual news from the pkb and dzk test group and I periodically check the folder. oh bgt has been updated in the folder by the way if anyone cares. yeah I could have actually put that in the right place but since we are talking about all this and I am lazy after a rather bussy day, well. At 06:03 a.m. 23/05/2010, you wrote: Hi Kevin, Is their any news on the battle boomer game? I no you said that you'll have to port it over to bgt, but you haven't really given us any updates yet. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Thomas, I am glad that I am not trained, just self taught you know. But so if I were running Windows 7 I would run it just like I am running Windows XP and that is with the UAC crap off. I believe that the best anti virus protection is in the brains of the user. And the UAC crap is just for dummies. I might, but don't now turn the UAC crap on when and if I do connect to the Internet. I do have my game development computer that is never connected to the Internet and my Internet computer that is only connected to the Internet long enough to send and retrieve Email and occasionally do some web surfing. I in 30 years of computer use have never ever had a virus or needed to format a hard drive or any thing like that. But this is getting off topic, so BFN - Original Message - Hi Jim, Ahem...I wouldn't say just fine with all versions of Windows. Fact is your games do have some problems under Windows Vista and Windows 7 do to some design problems. For example, none of your programs are fully user account control compatible. Therefore in order to get them to operate correctly I and many others have to go in and disable that security feature which really isn't a good solution to the problem. Simply put saving settings to the applications home directory might have been fine for Windows 98 and Windows XP, but is a big no-no on newer Windows operating systems. And, yes, while it is true the Visual Basic 6 runtime is quite small it doesn't ship by default with Windows 7. It now is an extra component that needs to be installed where on XP it was included with the OS. Now, days if you wrote something in Visual Basic .NET, for example, it wouldn't necessarily need anything else because most .NET stuff now comes installed with Windows 7. That's just one advantage of using a more current language. However, Visual Basic 6 itself has a number of problems that probably don't matter to you personally but does for other software developers. Fact is most newer software developers, myself included, are trained to use object oriented programming concepts which are superior to procedural programming in most cases. Visual Basic 6'6 lack of advanced object oriented programming frankly sucks. Visual Basic .NET on the other hand has extremely good object oriented programming techniques. So, anyway, while I do respect your opinion I'm afraid i do have to disagree. visual Basic 6 is very old software, a very old language, and no new programmer should be trying to learn something that is out of date. Windows 7 is current, what will be eventually replacing XP eventually, and that is what we as software developers should be targeting. I guess I feel that way because from the day I stepped into a programming class room I was taught, which makes sense to me, to think of the future of the market and plan ahead for changes in the software industry. Cheers! --- Jim Calling some of the people who work with computers computer experts is like calling a boy scout with a first aid merit badge, doctor. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Jim, I'm glad to hear you like BGT. As a matter of fact, I also prefer procedural programming though I'm not opposed to making and using the ocasional class here and there. I grew up with procedural and so that is what I'm used to, happy with, and what I work in for the majority of the time. I don't dislike Vb 6 as a language, I just think it'd be inadvisable for new programmers to learn it considering its age and development status Kind regards, Philip Bennefall - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Sent: Friday, April 09, 2010 10:39 PM Subject: Re: [Audyssey] Battle boomer question Hi Philip, Yes thanks, I've just been programming in procedural type Basic for so long that I don't see myself learning a whole new type of programming. And I must say that I think that your BGT is a very good thing. I know that lots of people have ideas and want to create games. But learning a whole programming language such as C++ can be very daunting. I am looking forward to seeing what all games are created with BGT. TGIF and BFN - Original Message - Hi Jim, Of course, we are all talking personal opinions here and I fully respect yours. However I personally feel that when a product is as old as Vb6 and official support has been dropped for quite some time, it would be inadviseable for new programmers to learn it only to discover that they have learnt technology that was at its peak 10 years ago. If, like yourself, one has been using the tool for a considerable time then that is a different story. If you feel that you are comfortable with Vb 6 and want to continue using it despite support having been dropped then that, of course, is entirely your choice. In any case I shall certainly continue to play your games from time to time. Kind regards, Philip Bennefall Jim If computers are our tool, how come we have to take classes to learn to do it ITS way? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Is c++ good for graphics? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: kevin.weispfen...@gmx.net; Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 4:21 AM Subject: Re: [Audyssey] Battle boomer question Hi Kevin, Well, using Visual Basic 6 is a bad idea in my opinion. As Philip pointed out Visual Basic 6 has not been updated in quite some time and was officially dropped in 2007/2008 when Windows Vista came out. I can understand Jim Kitchen's point of view because he wrote a good majority of his games in that language and has years of experience with that language under his belt, but you have no such ties to the language. As a new developer you should start out fresh with something current and that is supported by the developer. Personally, I do believe once BGT 1.0 comes out that will be your best bet. It is specifically designed for audio games, has a nice scripting language has all the core game components developed for you, I don't think you can really lose. That is assuming that audio games is your only interest here. If you however want to program other applications then I'd say C# .NET or Visual Basic .NET would be better suited for you. While I really love C++ I also know it isn't for everyone, and takes more work and education to get the most out of it. On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it works, though... Well, I dunno. I am getting drawn here, and there, use this use that. I need some more time. But I still thinking of porting to BGT is a good idea, is it? Well, I've lost my opinion now *laughs* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Shaun, Which is partly my point. Almost all operating systems including Windows 7 are designed to be fully multi-user environments, and therefore application should save settings either to the registry or to the user's home directory. Settings technically should not be saved in the applications directory, and is a throwback to Windows 98 when multi-user environments and user account control etc didn't exist. Smile. On 4/9/10, shaun everiss shau...@xtra.co.nz wrote: well I know loads that say how rubbishy uac is and always make it go away. I have used linux so its not strange to me placing stuff in my home dir but even so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course, you have to use an API such as Microsoft's Direct3D or the open source OpenGL graphics library to render the graphics, and those are pretty advanced topics in of themselves. So be forewarned graphics programming can get quite advanced. How is your calculus? The reason I'm asking here is that your 11 years old interested in graphics programming. I'm concerned your math skills aren't up to the task because it requires a lot of geometry and calculus to correctly draw/render the graphics on screen. Are you familiar with collision detection using bounded boxes, 3d vectors, and have a solid understanding of basic physics? If not graphics programming is going to be rough. Smile. On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: Is c++ good for graphics? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
I've just had the ixperance with programming. Ok, you created a release. I'm currently using auto it and trying to trigre a bug that I found. It ain't that sympol. Ok, its an off topic thing but let me say that I set it all up and i'm currently trying to solv a bug but Its to hard so we'll have to se if I can solv this. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 2:51 PM Subject: Re: [Audyssey] Battle boomer question Hi Shaun, Which is partly my point. Almost all operating systems including Windows 7 are designed to be fully multi-user environments, and therefore application should save settings either to the registry or to the user's home directory. Settings technically should not be saved in the applications directory, and is a throwback to Windows 98 when multi-user environments and user account control etc didn't exist. Smile. On 4/9/10, shaun everiss shau...@xtra.co.nz wrote: well I know loads that say how rubbishy uac is and always make it go away. I have used linux so its not strange to me placing stuff in my home dir but even so. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Kevin, HmThat's problematic. It isn't that I can't show you how to do all that, but I really don't have time to write sample programs and explain them to you at this time. While I do have source for a number of games in C# .NET I am reluctant to just hand them over to a virtual stranger as they're essentually my property and will be commercially sold when completed. So I'm not sure how I can help presently. Cheers! On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: HI there, C# .net looks like it would be a great idea, but I need some examples. You see, it is more difficult for me to learn by tutorials. I use them, yes, I also use function references, Indeed, but I always find it much more easy to learn by looking at example codes. What I need here is Audio Game developtment examples, like loading audio files, checking and declaring variables, and that basic kind of thing, I guess I can go from there. But I need to start slow and over all, at the beginning. I know some of programming but am still nto advanced. I like looking at example codes because I can mostly think of what does what myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Its really not gonna be a graphical game. Yes it is, but blind people could also play the game. The things that i'm looking for is the fight on the 6th level and show out the weapons. Also, The other levels and the fighting techniques. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 3:05 PM Subject: Re: [Audyssey] Battle boomer question Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course, you have to use an API such as Microsoft's Direct3D or the open source OpenGL graphics library to render the graphics, and those are pretty advanced topics in of themselves. So be forewarned graphics programming can get quite advanced. How is your calculus? The reason I'm asking here is that your 11 years old interested in graphics programming. I'm concerned your math skills aren't up to the task because it requires a lot of geometry and calculus to correctly draw/render the graphics on screen. Are you familiar with collision detection using bounded boxes, 3d vectors, and have a solid understanding of basic physics? If not graphics programming is going to be rough. Smile. On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: Is c++ good for graphics? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
No. I haven't heard of those things. Well to say, i'm in primary school but if it was times tables, maybe it would tone down. But its so many kouklations to meat I think. Or maybe I could give this prodact to Jason AAllen and he'll fix it. Jason, would you be willing to do this? My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 3:05 PM Subject: Re: [Audyssey] Battle boomer question Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course, you have to use an API such as Microsoft's Direct3D or the open source OpenGL graphics library to render the graphics, and those are pretty advanced topics in of themselves. So be forewarned graphics programming can get quite advanced. How is your calculus? The reason I'm asking here is that your 11 years old interested in graphics programming. I'm concerned your math skills aren't up to the task because it requires a lot of geometry and calculus to correctly draw/render the graphics on screen. Are you familiar with collision detection using bounded boxes, 3d vectors, and have a solid understanding of basic physics? If not graphics programming is going to be rough. Smile. On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: Is c++ good for graphics? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi, Yeah, You don't have to. I will look for myself then sometime. But right now, BGT is enough for me I guess. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sat, 10 Apr 2010 10:15:12 -0400 Subject: Re: [Audyssey] Battle boomer question Hi Kevin, HmThat's problematic. It isn't that I can't show you how to do all that, but I really don't have time to write sample programs and explain them to you at this time. While I do have source for a number of games in C# .NET I am reluctant to just hand them over to a virtual stranger as they're essentually my property and will be commercially sold when completed. So I'm not sure how I can help presently. Cheers! On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: HI there, C# .net looks like it would be a great idea, but I need some examples. You see, it is more difficult for me to learn by tutorials. I use them, yes, I also use function references, Indeed, but I always find it much more easy to learn by looking at example codes. What I need here is Audio Game developtment examples, like loading audio files, checking and declaring variables, and that basic kind of thing, I guess I can go from there. But I need to start slow and over all, at the beginning. I know some of programming but am still nto advanced. I like looking at example codes because I can mostly think of what does what myself. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Muhammed, If you're talking about Entombed becoming graphical (correctly if I am wrong) that's near on impossible. It would be huge, given the staggering array of object and monsters. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: Saturday, April 10, 2010 9:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] Battle boomer question Its really not gonna be a graphical game. Yes it is, but blind people could also play the game. The things that i'm looking for is the fight on the 6th level and show out the weapons. Also, The other levels and the fighting techniques. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, April 10, 2010 3:05 PM Subject: Re: [Audyssey] Battle boomer question Hi Muhammed, Yes. That is one of the reasons C++ is used for games in the mainstream market. When it comes down to it C++ offers the best performance and reliability when it comes to graphics programming. Of course, you have to use an API such as Microsoft's Direct3D or the open source OpenGL graphics library to render the graphics, and those are pretty advanced topics in of themselves. So be forewarned graphics programming can get quite advanced. How is your calculus? The reason I'm asking here is that your 11 years old interested in graphics programming. I'm concerned your math skills aren't up to the task because it requires a lot of geometry and calculus to correctly draw/render the graphics on screen. Are you familiar with collision detection using bounded boxes, 3d vectors, and have a solid understanding of basic physics? If not graphics programming is going to be rough. Smile. On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote: Is c++ good for graphics? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Thomas, I definitely see wheee you are going in terms of VB6. While I am using VB6 now, I am not seriously going to start developing too much with it, I just like the interface and feel that while the programming practices may be a little...substandard, it does teach the very fundamentals such of variables, functions, and procedural code. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, April 09, 2010 10:04 PM To: Gamers Discussion list Subject: Re: [Audyssey] Battle boomer question Hi jim, Yeah, learning C++ from scratch is pretty daunting. No argument from me on that point. It definitely isn't for the lay programmer, and takes years of experience to get really good at it. For example, when I took C++ at Wright State around 1998 I went through the standard 12 week course. I learned all the basic stuff functions, variables, pointers, classes, objects, etc. In a word all the basics of the language, but when I walked out of that class 12 weeks later I still had no real idea how to put all that together and create a program I could use. For one thing I hadn't learned is the more advanced aspects such as the Windows Win32 API or the Microsoft Foundation Classes which are essentual for indepth Windows programming. When I eventually got Microsoft's official book on Windows programming I nearly fainted because it was 1,200 pages of Windows specific programming that I hadn't even covered in class. Not something I'd wish on my worst enemy. With Visual Basic 6, for example, all of that 1,200 pages of stuff is nicely wrapped by the Visual Basic runtime or you can load additional components through the com interface. Now days the Microsoft .NET Framework does the same thing but is available to C++, C#, and Visual Basic .equally making it hundreds of times easier to write something without a great deal of the libraries and headers that make up the Windows operating system. If you want to draw a window just create a new instance of the Form class and run with it. You don't have to pump Windows events and messages, create a Windows process handler, write your own garbage collecter, and a bunch of other stuff as the .NET Framework does all that behind the scenes. Some in the I.T. field feel we are dumbing down the next generation of programmers, but I will agree it is way easier to write something for Windows than it use to be with all of these rapid development languages like C# .NET and Visual Basic .NET. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Philip, I hate to disagree with you, but I do. The run time libraries for VB6 are very small and easy to install. And that then makes VB6 games etc run just fine under all versions of Windows. Heck, who cares if Microsoft no longer supports VB6. I mean what if VB6 was not even a Microsoft product. That doesn't make it bad. I see allot of Microsoft products that people have allot worse time trying to get to run even with huge down loads and installs of the supporting files. And heck I some times still run a program named Cool Edit version 1.53 and that was built for Windows 3.1. But it runs just fine and has some cool features that even the newest version of Gold Wave doesn't have. But that is just my opinion of VB6. And programming languages like screen readers etc, everyone has their opinion as to which is the best, easiest to use etc. TGIF and BFN - Original Message - Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Jim, Of course, we are all talking personal opinions here and I fully respect yours. However I personally feel that when a product is as old as Vb6 and official support has been dropped for quite some time, it would be inadviseable for new programmers to learn it only to discover that they have learnt technology that was at its peak 10 years ago. If, like yourself, one has been using the tool for a considerable time then that is a different story. If you feel that you are comfortable with Vb 6 and want to continue using it despite support having been dropped then that, of course, is entirely your choice. In any case I shall certainly continue to play your games from time to time. Kind regards, Philip Bennefall - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Sent: Friday, April 09, 2010 12:02 PM Subject: Re: [Audyssey] Battle boomer question Hi Philip, I hate to disagree with you, but I do. The run time libraries for VB6 are very small and easy to install. And that then makes VB6 games etc run just fine under all versions of Windows. Heck, who cares if Microsoft no longer supports VB6. I mean what if VB6 was not even a Microsoft product. That doesn't make it bad. I see allot of Microsoft products that people have allot worse time trying to get to run even with huge down loads and installs of the supporting files. And heck I some times still run a program named Cool Edit version 1.53 and that was built for Windows 3.1. But it runs just fine and has some cool features that even the newest version of Gold Wave doesn't have. But that is just my opinion of VB6. And programming languages like screen readers etc, everyone has their opinion as to which is the best, easiest to use etc. TGIF and BFN - Original Message - Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it works, though... Well, I dunno. I am getting drawn here, and there, use this use that. I need some more time. But I still thinking of porting to BGT is a good idea, is it? Well, I've lost my opinion now *laughs* - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Date: Fri, 09 Apr 2010 06:02:18 -0400 Subject: Re: [Audyssey] Battle boomer question Hi Philip, I hate to disagree with you, but I do. The run time libraries for VB6 are very small and easy to install. And that then makes VB6 games etc run just fine under all versions of Windows. Heck, who cares if Microsoft no longer supports VB6. I mean what if VB6 was not even a Microsoft product. That doesn't make it bad. I see allot of Microsoft products that people have allot worse time trying to get to run even with huge down loads and installs of the supporting files. And heck I some times still run a program named Cool Edit version 1.53 and that was built for Windows 3.1. But it runs just fine and has some cool features that even the newest version of Gold Wave doesn't have. But that is just my opinion of VB6. And programming languages like screen readers etc, everyone has their opinion as to which is the best, easiest to use etc. TGIF and BFN - Original Message - Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Kevin, I, surprisingly enough, will maintain that it certainly is a good idea. Grin. As I said to you privately off list, I and the other members on the Blastbay forum will be more than happy to help you if you do decide to go down that root. Also, I will be continuing to update BGT with new features and fixes regularly. Vb 6 is practically a dead language as no updates have been made to it for years. Microsoft are strongly pushing the .net line of languages instead, which I am not personally a big fan of but that is just my opinion. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 09, 2010 12:24 PM Subject: Re: [Audyssey] Battle boomer question Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it works, though... Well, I dunno. I am getting drawn here, and there, use this use that. I need some more time. But I still thinking of porting to BGT is a good idea, is it? Well, I've lost my opinion now *laughs* - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Philip Bennefall Gamers@audyssey.org Date: Fri, 09 Apr 2010 06:02:18 -0400 Subject: Re: [Audyssey] Battle boomer question Hi Philip, I hate to disagree with you, but I do. The run time libraries for VB6 are very small and easy to install. And that then makes VB6 games etc run just fine under all versions of Windows. Heck, who cares if Microsoft no longer supports VB6. I mean what if VB6 was not even a Microsoft product. That doesn't make it bad. I see allot of Microsoft products that people have allot worse time trying to get to run even with huge down loads and installs of the supporting files. And heck I some times still run a program named Cool Edit version 1.53 and that was built for Windows 3.1. But it runs just fine and has some cool features that even the newest version of Gold Wave doesn't have. But that is just my opinion of VB6. And programming languages like screen readers etc, everyone has their opinion as to which is the best, easiest to use etc. TGIF and BFN - Original Message - Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall Jim I like Visual Basic 6.0 because I can not C. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Philip, Yes thanks, I've just been programming in procedural type Basic for so long that I don't see myself learning a whole new type of programming. And I must say that I think that your BGT is a very good thing. I know that lots of people have ideas and want to create games. But learning a whole programming language such as C++ can be very daunting. I am looking forward to seeing what all games are created with BGT. TGIF and BFN - Original Message - Hi Jim, Of course, we are all talking personal opinions here and I fully respect yours. However I personally feel that when a product is as old as Vb6 and official support has been dropped for quite some time, it would be inadviseable for new programmers to learn it only to discover that they have learnt technology that was at its peak 10 years ago. If, like yourself, one has been using the tool for a considerable time then that is a different story. If you feel that you are comfortable with Vb 6 and want to continue using it despite support having been dropped then that, of course, is entirely your choice. In any case I shall certainly continue to play your games from time to time. Kind regards, Philip Bennefall Jim If computers are our tool, how come we have to take classes to learn to do it ITS way? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi jim, Yeah, learning C++ from scratch is pretty daunting. No argument from me on that point. It definitely isn't for the lay programmer, and takes years of experience to get really good at it. For example, when I took C++ at Wright State around 1998 I went through the standard 12 week course. I learned all the basic stuff functions, variables, pointers, classes, objects, etc. In a word all the basics of the language, but when I walked out of that class 12 weeks later I still had no real idea how to put all that together and create a program I could use. For one thing I hadn't learned is the more advanced aspects such as the Windows Win32 API or the Microsoft Foundation Classes which are essentual for indepth Windows programming. When I eventually got Microsoft's official book on Windows programming I nearly fainted because it was 1,200 pages of Windows specific programming that I hadn't even covered in class. Not something I'd wish on my worst enemy. With Visual Basic 6, for example, all of that 1,200 pages of stuff is nicely wrapped by the Visual Basic runtime or you can load additional components through the com interface. Now days the Microsoft .NET Framework does the same thing but is available to C++, C#, and Visual Basic .equally making it hundreds of times easier to write something without a great deal of the libraries and headers that make up the Windows operating system. If you want to draw a window just create a new instance of the Form class and run with it. You don't have to pump Windows events and messages, create a Windows process handler, write your own garbage collecter, and a bunch of other stuff as the .NET Framework does all that behind the scenes. Some in the I.T. field feel we are dumbing down the next generation of programmers, but I will agree it is way easier to write something for Windows than it use to be with all of these rapid development languages like C# .NET and Visual Basic .NET. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Philip, Well, I happen to like where Microsoft is going with .NET, but it does have its own issues just like anything else. You have to use obfuscation to protect your code, it is easy enough to run into .NET version conflicts which isn't cool. Also the Express versions of the .NET tools don't come with Windows 64 byt target settings which makes them about useless for someone trying to create professional applications. To add to that if a person doesn't have the .NET components they need installed that can be hundreds of MB worth of dependencies increasing the size of the download/install. So I can't really blame you for not liking the .NET stuff. Those are my exact reasons for going back to C++ for all of my personal projects. On 4/9/10, Philip Bennefall phi...@blastbay.com wrote: Hi Kevin, I, surprisingly enough, will maintain that it certainly is a good idea. Grin. As I said to you privately off list, I and the other members on the Blastbay forum will be more than happy to help you if you do decide to go down that root. Also, I will be continuing to update BGT with new features and fixes regularly. Vb 6 is practically a dead language as no updates have been made to it for years. Microsoft are strongly pushing the .net line of languages instead, which I am not personally a big fan of but that is just my opinion. Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Kevin, Well, using Visual Basic 6 is a bad idea in my opinion. As Philip pointed out Visual Basic 6 has not been updated in quite some time and was officially dropped in 2007/2008 when Windows Vista came out. I can understand Jim Kitchen's point of view because he wrote a good majority of his games in that language and has years of experience with that language under his belt, but you have no such ties to the language. As a new developer you should start out fresh with something current and that is supported by the developer. Personally, I do believe once BGT 1.0 comes out that will be your best bet. It is specifically designed for audio games, has a nice scripting language has all the core game components developed for you, I don't think you can really lose. That is assuming that audio games is your only interest here. If you however want to program other applications then I'd say C# .NET or Visual Basic .NET would be better suited for you. While I really love C++ I also know it isn't for everyone, and takes more work and education to get the most out of it. On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: Hi, Well, porting the game to VB6 would be much easier because I kind of do have an understanding on how it works, though... Well, I dunno. I am getting drawn here, and there, use this use that. I need some more time. But I still thinking of porting to BGT is a good idea, is it? Well, I've lost my opinion now *laughs* --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Jim, Ahem...I wouldn't say just fine with all versions of Windows. Fact is your games do have some problems under Windows Vista and Windows 7 do to some design problems. For example, none of your programs are fully user account control compatible. Therefore in order to get them to operate correctly I and many others have to go in and disable that security feature which really isn't a good solution to the problem. Simply put saving settings to the applications home directory might have been fine for Windows 98 and Windows XP, but is a big no-no on newer Windows operating systems. And, yes, while it is true the Visual Basic 6 runtime is quite small it doesn't ship by default with Windows 7. It now is an extra component that needs to be installed where on XP it was included with the OS. Now, days if you wrote something in Visual Basic .NET, for example, it wouldn't necessarily need anything else because most .NET stuff now comes installed with Windows 7. That's just one advantage of using a more current language. However, Visual Basic 6 itself has a number of problems that probably don't matter to you personally but does for other software developers. Fact is most newer software developers, myself included, are trained to use object oriented programming concepts which are superior to procedural programming in most cases. Visual Basic 6'6 lack of advanced object oriented programming frankly sucks. Visual Basic .NET on the other hand has extremely good object oriented programming techniques. So, anyway, while I do respect your opinion I'm afraid i do have to disagree. visual Basic 6 is very old software, a very old language, and no new programmer should be trying to learn something that is out of date. Windows 7 is current, what will be eventually replacing XP eventually, and that is what we as software developers should be targeting. I guess I feel that way because from the day I stepped into a programming class room I was taught, which makes sense to me, to think of the future of the market and plan ahead for changes in the software industry. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
well I know loads that say how rubbishy uac is and always make it go away. I have used linux so its not strange to me placing stuff in my home dir but even so. At 03:47 p.m. 10/04/2010, you wrote: Hi Jim, Ahem...I wouldn't say just fine with all versions of Windows. Fact is your games do have some problems under Windows Vista and Windows 7 do to some design problems. For example, none of your programs are fully user account control compatible. Therefore in order to get them to operate correctly I and many others have to go in and disable that security feature which really isn't a good solution to the problem. Simply put saving settings to the applications home directory might have been fine for Windows 98 and Windows XP, but is a big no-no on newer Windows operating systems. And, yes, while it is true the Visual Basic 6 runtime is quite small it doesn't ship by default with Windows 7. It now is an extra component that needs to be installed where on XP it was included with the OS. Now, days if you wrote something in Visual Basic .NET, for example, it wouldn't necessarily need anything else because most .NET stuff now comes installed with Windows 7. That's just one advantage of using a more current language. However, Visual Basic 6 itself has a number of problems that probably don't matter to you personally but does for other software developers. Fact is most newer software developers, myself included, are trained to use object oriented programming concepts which are superior to procedural programming in most cases. Visual Basic 6'6 lack of advanced object oriented programming frankly sucks. Visual Basic .NET on the other hand has extremely good object oriented programming techniques. So, anyway, while I do respect your opinion I'm afraid i do have to disagree. visual Basic 6 is very old software, a very old language, and no new programmer should be trying to learn something that is out of date. Windows 7 is current, what will be eventually replacing XP eventually, and that is what we as software developers should be targeting. I guess I feel that way because from the day I stepped into a programming class room I was taught, which makes sense to me, to think of the future of the market and plan ahead for changes in the software industry. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Boomer, next release
Says can't find file when I clicked on link. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Thursday, April 08, 2010 9:25 AM Subject: [Audyssey] Battle Boomer, next release Hi there folks, Sorry for the long delay, but I have been away for ages until I finally got around to post this. Here is the new battle boomer. The next time I upload a new version ill make a set up and it will include a readme. So go grab it at: http://dl.dropbox.com/u/1617788/BattleBoomer.zip Please send any suggestions and comments! Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Thursday, April 08, 2010 7:55 PM Subject: [Audyssey] Battle boomer question Hello, and now at least I found out that AutoIt is not capable of running so... let's call it... Power full games, that it crashes. It has loats of buffer errors and sound issues. I need to get it ported over to something, I am not thinking of bgt, because that hasn't got a compiler yset though if it once odes I will gladly switch over. Can someone help me with getting it ported to something like... VB6 or something? I am just not advanced enough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hi Kevin, Yeah, AutoIt was never designed for the kinds of games you are thinking of here. Far too many would be game developers tried it, trying to take the easy road to game development, and crashed and burned using that scripting language. So obviously you need a more professional language to use for agame like Battle Boomer. Now, the question here is what sort of programming language do you have in mind for the port? I wouldn't recommend Visual Basic 6 simply for the fact it is no longer officially supported on Windows Vista and Windows 7. Basically, it is a dead language, and only a handful of developers are still using it professionally. It isn't that I don't like Visual Basic 6, but I do feel strongly that if you are going to take the time learning a language and writing games in it you should start with something current. I know that C++ isn't the easiest language to learn, but like Philip I'm coming to believe it really is the best language for games. There really aren't any languages that compare with C/C++ for game development. however, if I had to pick a good second it would be Microsoft's C# .NET language which I was using for Tomb Hunter Mysteries of the Ancients and Star Trek Final Conflict. So I would be able to help with either one, and rrecommend one of those for your Battle Boomer project. On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote: Hello, and now at least I found out that AutoIt is not capable of running so... let's call it... Power full games, that it crashes. It has loats of buffer errors and sound issues. I need to get it ported over to something, I am not thinking of bgt, because that hasn't got a compiler yset though if it once odes I will gladly switch over. Can someone help me with getting it ported to something like... VB6 or something? I am just not advanced enough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle boomer question
Hello phillip, You are making me think hard here... Of course I would have to buy it, and I need to save money up for that. I would even do it, but I can only get the standart version, I don't think I would come anywhere near the pro *smiles* but now that you got me thinking... Oh man, it is hard to decide... I am getting many ofers trying to learn a language, but now, that I think about it BGT is designed for audio game programming, so I think if I go that road I cannot go wrong, I guess. Yes, I would need loats of help because I haven't even touched BGT. I mean I looked at some of the example codes and when I tried starting a project on my own it failed miserabely. *smiles* Best reggards, Kevin - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Date: Thu, 8 Apr 2010 20:04:21 +0200 Subject: Re: [Audyssey] Battle boomer question Hi Kevin, BGT will definitely have a compiler in the 1.0 release, so a port of your game to this language would not be a bad idea in my opinion. Of course, I'm bound to say that but seriously though, VB 6, like AutoIt, is a language that I would not recommend. It certainly works better than AutoIt but it's so old now so that it's getting nearly impossible to maintain forward compatibility with new Windows versions. Sure your games will run on Xp, but above that it gets trickier and trickier. I'll be glad to help you port to BGT, should you decide to take that root. Remember that for freeware games, BGT will only sell for some 65 USD. Kind regards, Philip Bennefall - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: gamers@audyssey.org Sent: Thursday, April 08, 2010 7:55 PM Subject: [Audyssey] Battle boomer question Hello, and now at least I found out that AutoIt is not capable of running so... let's call it... Power full games, that it crashes. It has loats of buffer errors and sound issues. I need to get it ported over to something, I am not thinking of bgt, because that hasn't got a compiler yset though if it once odes I will gladly switch over. Can someone help me with getting it ported to something like... VB6 or something? I am just not advanced enough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Boomer error
Yeah sorry I forgot to mention you need com audio: http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe That will change later to Pure Audio because com audio has some serious issues with playing and loading sounds. Also if someone could help me translate the game to another programming language that is more... Well let's say power full than autoit, would be appriciated. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Thu, 8 Apr 2010 00:00:51 +0200 Subject: [Audyssey] Battle Boomer error Hi all, Here is what happens when someone who likes those games can't wait to start the game! Error graphic 463 The audio library could not be initialized. OK Now seriously, what to do? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battle Boomer error
Ok, while still need to test/try it out a bit more to learn how to carry out playing properly, I like the feel/sound effects of it so far...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kevin Weispfennig kevin.weispfen...@gmx.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 08, 2010 12:10 AM Subject: Re: [Audyssey] Battle Boomer error Yeah sorry I forgot to mention you need com audio: http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe That will change later to Pure Audio because com audio has some serious issues with playing and loading sounds. Also if someone could help me translate the game to another programming language that is more... Well let's say power full than autoit, would be appriciated. - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Thu, 8 Apr 2010 00:00:51 +0200 Subject: [Audyssey] Battle Boomer error Hi all, Here is what happens when someone who likes those games can't wait to start the game! Error graphic 463 The audio library could not be initialized. OK Now seriously, what to do? Thanks! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 5008 (20100407) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.