Re: [Audyssey] battle boomer.

2010-05-23 Thread shaun everiss
well there has not been any actual news from the pkb and dzk test 
group and I periodically check the folder.

oh bgt has been updated in the folder by the way if anyone cares.
yeah I could have actually put that in the right place but since we 
are talking about all this and I am lazy after a rather bussy day, well.

At 06:03 a.m. 23/05/2010, you wrote:

Hi Kevin,
Is their any news on the battle boomer game? I no you said that 
you'll have to port it over to bgt, but you haven't really given us 
any updates yet.

My audio games for the blind group.
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Re: [Audyssey] Battle boomer question

2010-04-11 Thread Jim Kitchen

Hi Thomas,

I am glad that I am not trained, just self taught you know.  But so if I were 
running Windows 7 I would run it just like I am running Windows XP and that is 
with the UAC crap off.  I believe that the best anti virus protection is in the 
brains of the user.  And the UAC crap is just for dummies.  I might, but don't 
now turn the UAC crap on when and if I do connect to the Internet.  I do have 
my game development computer that is never connected to the Internet and my 
Internet computer that is only connected to the Internet long enough to send 
and retrieve Email and occasionally do some web surfing.  I in 30 years of 
computer use have never ever had a virus or needed to format a hard drive or 
any thing like that.  But this is getting off topic, so BFN

- Original Message -
Hi Jim,
Ahem...I wouldn't say just fine with all versions of Windows. Fact is
your games do have some problems under Windows Vista and Windows 7 do
to some design problems. For example, none of your programs are fully
user account control compatible. Therefore in order to get them to
operate correctly I and many others have to go in and disable that
security feature which really isn't a good solution to the problem.
Simply put saving settings to the applications home directory might
have been fine for Windows 98 and Windows XP, but is a big no-no on
newer Windows operating systems.
And, yes, while it is true the Visual Basic 6 runtime is quite small
it doesn't ship by default with Windows 7. It now is an extra
component that needs to be installed where on XP it was included with
the OS. Now, days if you wrote something in Visual Basic .NET, for
example, it wouldn't necessarily need anything else because most .NET
stuff now comes installed with Windows 7. That's just one advantage of
using a more current language.
However, Visual Basic 6 itself has a number of problems that probably
don't matter to you personally but does for other software developers.
Fact is most newer software developers, myself included, are trained
to use object oriented programming concepts which are superior to
procedural programming in most cases. Visual Basic 6'6 lack of
advanced object oriented programming frankly sucks. Visual Basic .NET
on the other hand has extremely good object oriented programming
techniques.
So, anyway, while I do respect your opinion I'm afraid i do have to
disagree. visual Basic 6 is very old software, a very old language,
and no new programmer should be trying to learn something that is out
of date.  Windows 7 is current, what will be eventually replacing XP
eventually, and that is what we as software developers should be
targeting.  I guess I feel that way because from the day I stepped
into a programming class room I was taught, which makes sense to me,
to think of the future of the market and plan ahead for changes in the
software industry.

Cheers!

---

Jim

Calling some of the people who work with computers computer experts is like calling a 
boy scout with a first aid merit badge, doctor.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Philip Bennefall

Hi Jim,

I'm glad to hear you like BGT. As a matter of fact, I also prefer procedural 
programming though I'm not opposed to making and using the ocasional class 
here and there. I grew up with procedural and so that is what I'm used to, 
happy with, and what I work in for the majority of the time. I don't dislike 
Vb 6 as a language, I just think it'd be inadvisable for new programmers to 
learn it considering its age and development status


Kind regards,

Philip Bennefall
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Philip Bennefall Gamers@audyssey.org
Sent: Friday, April 09, 2010 10:39 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Philip,

Yes thanks, I've just been programming in procedural type Basic for so 
long that I don't see myself learning a whole new type of programming. 
And I must say that I think that your BGT is a very good thing.  I know 
that lots of people have ideas and want to create games.  But learning a 
whole programming language such as C++ can be very daunting.  I am looking 
forward to seeing what all games are created with BGT.


TGIF and BFN

- Original Message -
Hi Jim,

Of course, we are all talking personal opinions here and I fully respect 
yours. However I personally feel that when a product is as old as Vb6 and 
official support has been dropped for quite some time, it would be 
inadviseable for new programmers to learn it only to discover that they 
have learnt technology that was at its peak 10 years ago. If, like 
yourself, one has been using the tool for a considerable time then that is 
a different story. If you feel that you are comfortable with Vb 6 and want 
to continue using it despite support having been dropped then that, of 
course, is entirely your choice. In any case I shall certainly continue to 
play your games from time to time.


Kind regards,

Philip Bennefall


Jim

If computers are our tool, how come we have to take classes to learn to do 
it ITS way?


j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz

Is c++ good for graphics?
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: kevin.weispfen...@gmx.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Saturday, April 10, 2010 4:21 AM
Subject: Re: [Audyssey] Battle boomer question



Hi Kevin,
Well, using Visual Basic 6 is a bad idea in my opinion.  As Philip
pointed out Visual Basic 6 has not been updated in quite some time and
was officially dropped in 2007/2008 when Windows Vista came out.
I can understand Jim Kitchen's point of view because he wrote a good
majority of his games in that language and has years of experience
with that language under his belt, but you have no such ties to the
language. As a new developer you should start out fresh with something
current and that is supported by the developer.
Personally, I do believe once BGT 1.0 comes out that will be your best
bet. It is specifically designed for audio games, has a nice scripting
language has all the core game components developed for you, I don't
think you can really lose. That is assuming that audio games is your
only interest here.
If you however want to program other applications then I'd say C# .NET
or Visual Basic .NET would be better suited for you. While I really
love C++ I also know it isn't for everyone, and takes more work and
education to get the most out of it.

On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:

Hi,

Well, porting the game to VB6 would be much easier because I kind of do
have an understanding on how it works, though... Well, I dunno. I am
getting drawn here, and there, use this use that. I need some more time.
But I still thinking of porting to BGT is a good idea, is it? Well, I've
lost my opinion now *laughs*


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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Shaun,
Which is partly my point. Almost all operating systems including
Windows 7 are designed to be fully multi-user environments, and
therefore application should save settings either to the registry or
to the user's home directory. Settings technically should not be saved
in the applications directory, and is a throwback to Windows 98 when
multi-user environments and user account control etc didn't exist.

Smile.


On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:
 well I know loads that say how rubbishy uac is and always make it go away.
 I have used linux so its not strange to me placing stuff in my home dir but
 even so.

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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Muhammed,
Yes. That is one of the reasons C++ is used for games in the
mainstream market. When it comes down to it C++ offers the best
performance and reliability when it comes to graphics programming.  Of
course, you have to use an API such as Microsoft's Direct3D or the
open source OpenGL graphics library to render the graphics, and those
are pretty advanced topics in of themselves. So be forewarned graphics
programming can get quite advanced. How is your calculus?
The reason I'm asking here is that your 11 years old interested in
graphics programming. I'm concerned your math skills aren't up to the
task because it requires a lot of geometry and calculus to correctly
draw/render the graphics on screen. Are you familiar with collision
detection using bounded boxes, 3d vectors,  and have a solid
understanding of basic physics? If not graphics programming is going
to be rough.

Smile.


On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Is c++ good for graphics?

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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
I've just had the ixperance with programming. Ok, you created a release. I'm 
currently using auto it and trying to trigre a bug that I found. It ain't 
that sympol. Ok, its an off topic thing but let me say that I set it all up 
and i'm currently trying to solv a bug but Its to hard so we'll have to se 
if I can solv this.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
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muhammed123...@hotmail.co.uk
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muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 2:51 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Shaun,
Which is partly my point. Almost all operating systems including
Windows 7 are designed to be fully multi-user environments, and
therefore application should save settings either to the registry or
to the user's home directory. Settings technically should not be saved
in the applications directory, and is a throwback to Windows 98 when
multi-user environments and user account control etc didn't exist.

Smile.


On 4/9/10, shaun everiss shau...@xtra.co.nz wrote:
well I know loads that say how rubbishy uac is and always make it go 
away.
I have used linux so its not strange to me placing stuff in my home dir 
but

even so.


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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Thomas Ward
Hi Kevin,
HmThat's problematic. It isn't that I can't show you how to do
all that, but I really don't have time to write sample programs and
explain them to you at this time. While I do have source for a number
of games in C# .NET I am reluctant to just hand them over to a virtual
stranger as they're essentually my property and will be commercially
sold when completed. So I'm not sure how I can help presently.

Cheers!

On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
 HI there,
 C# .net looks like it would be a great idea, but I need some examples. You
 see, it is more difficult for me to learn by tutorials. I use them, yes,
 I also use function references, Indeed, but I always find it much more
 easy to learn by looking at example codes. What I need here is Audio Game
 developtment examples, like loading audio files, checking and declaring
 variables, and that basic kind of thing, I guess I can go from there. But
 I need to start slow and over all, at the beginning. I know some of
 programming but am still nto advanced. I like looking at example codes
 because I can mostly think of what does what myself.

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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
Its really not gonna be a graphical game. Yes it is, but blind people could 
also play the game. The things that i'm looking for is the fight on the 6th 
level and show out the weapons. Also, The other levels and the fighting 
techniques.

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 3:05 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Muhammed,
Yes. That is one of the reasons C++ is used for games in the
mainstream market. When it comes down to it C++ offers the best
performance and reliability when it comes to graphics programming.  Of
course, you have to use an API such as Microsoft's Direct3D or the
open source OpenGL graphics library to render the graphics, and those
are pretty advanced topics in of themselves. So be forewarned graphics
programming can get quite advanced. How is your calculus?
The reason I'm asking here is that your 11 years old interested in
graphics programming. I'm concerned your math skills aren't up to the
task because it requires a lot of geometry and calculus to correctly
draw/render the graphics on screen. Are you familiar with collision
detection using bounded boxes, 3d vectors,  and have a solid
understanding of basic physics? If not graphics programming is going
to be rough.

Smile.


On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Is c++ good for graphics?


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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Muhammed Deniz
No. I haven't heard of those things. Well to say, i'm in primary school but 
if it was times tables, maybe it would tone down. But its so many 
kouklations to meat I think. Or maybe I could give this prodact to Jason 
AAllen and he'll fix it. Jason, would you be willing to do this?

My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
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audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
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muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 3:05 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Muhammed,
Yes. That is one of the reasons C++ is used for games in the
mainstream market. When it comes down to it C++ offers the best
performance and reliability when it comes to graphics programming.  Of
course, you have to use an API such as Microsoft's Direct3D or the
open source OpenGL graphics library to render the graphics, and those
are pretty advanced topics in of themselves. So be forewarned graphics
programming can get quite advanced. How is your calculus?
The reason I'm asking here is that your 11 years old interested in
graphics programming. I'm concerned your math skills aren't up to the
task because it requires a lot of geometry and calculus to correctly
draw/render the graphics on screen. Are you familiar with collision
detection using bounded boxes, 3d vectors,  and have a solid
understanding of basic physics? If not graphics programming is going
to be rough.

Smile.


On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:

Is c++ good for graphics?


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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Kevin Weispfennig
Hi,

Yeah, You don't have to. I will look for myself then sometime. But right 
now, BGT is enough for me I guess.

- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Sat, 10 Apr 2010 10:15:12 -0400
Subject: Re: [Audyssey] Battle boomer question

 Hi Kevin,
 HmThat's problematic. It isn't that I can't show you how to do
 all that, but I really don't have time to write sample programs and
 explain them to you at this time. While I do have source for a number
 of games in C# .NET I am reluctant to just hand them over to a virtual
 stranger as they're essentually my property and will be commercially
 sold when completed. So I'm not sure how I can help presently.
 
 Cheers!
 
 On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
  HI there,
  C# .net looks like it would be a great idea, but I need some examples. 
You
  see, it is more difficult for me to learn by tutorials. I use them, yes,
  I also use function references, Indeed, but I always find it much more
  easy to learn by looking at example codes. What I need here is Audio 
Game
  developtment examples, like loading audio files, checking and declaring
  variables, and that basic kind of thing, I guess I can go from there. 
But
  I need to start slow and over all, at the beginning. I know some of
  programming but am still nto advanced. I like looking at example codes
  because I can mostly think of what does what myself.
 
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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Hayden Presley
Hi Muhammed,
If you're talking about Entombed becoming graphical (correctly if I am
wrong) that's near on impossible. It would be huge, given the staggering
array of object and monsters.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Saturday, April 10, 2010 9:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle boomer question

Its really not gonna be a graphical game. Yes it is, but blind people could 
also play the game. The things that i'm looking for is the fight on the 6th 
level and show out the weapons. Also, The other levels and the fighting 
techniques.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 10, 2010 3:05 PM
Subject: Re: [Audyssey] Battle boomer question


 Hi Muhammed,
 Yes. That is one of the reasons C++ is used for games in the
 mainstream market. When it comes down to it C++ offers the best
 performance and reliability when it comes to graphics programming.  Of
 course, you have to use an API such as Microsoft's Direct3D or the
 open source OpenGL graphics library to render the graphics, and those
 are pretty advanced topics in of themselves. So be forewarned graphics
 programming can get quite advanced. How is your calculus?
 The reason I'm asking here is that your 11 years old interested in
 graphics programming. I'm concerned your math skills aren't up to the
 task because it requires a lot of geometry and calculus to correctly
 draw/render the graphics on screen. Are you familiar with collision
 detection using bounded boxes, 3d vectors,  and have a solid
 understanding of basic physics? If not graphics programming is going
 to be rough.

 Smile.


 On 4/10/10, Muhammed Deniz muhamme...@googlemail.com wrote:
 Is c++ good for graphics?

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Re: [Audyssey] Battle boomer question

2010-04-10 Thread Hayden Presley
Hi Thomas,
I definitely see wheee you are going in terms of VB6. While I am using VB6
now, I am not seriously going to start developing too much with it, I just
like the interface and feel that while the programming practices may be a
little...substandard, it does teach the very fundamentals such of variables,
functions, and procedural code.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, April 09, 2010 10:04 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle boomer question

Hi jim,
Yeah, learning C++ from scratch is pretty daunting. No argument from
me on that point. It definitely isn't for the lay programmer, and
takes years of experience to get really good at it.
For example, when I took C++ at Wright State around 1998 I went
through the standard 12 week course. I learned all the basic stuff
functions, variables, pointers, classes, objects, etc.  In a word all
the basics of the language, but when I walked out of that class 12
weeks later I still had no real idea how to put all that together and
create a program I could use. For one thing I hadn't learned is the
more advanced aspects such as the Windows Win32 API or the Microsoft
Foundation Classes which are essentual for indepth Windows
programming. When I eventually got Microsoft's official book on
Windows programming I nearly fainted because it was 1,200 pages of
Windows specific programming that I hadn't even covered in class. Not
something I'd wish on my worst enemy.
With Visual Basic 6, for example, all of that 1,200 pages of stuff is
nicely wrapped by the Visual Basic runtime or you can load additional
components through the com interface. Now days the Microsoft .NET
Framework does the same thing but is available to C++, C#, and Visual
Basic .equally making it hundreds of times easier to write something
without a great deal of the libraries and headers that make up the
Windows operating system.  If you want to draw a window just create a
new instance of the Form class and run with it. You don't have to pump
Windows events and messages, create a Windows process handler,  write
your own garbage collecter, and a bunch of other stuff as the .NET
Framework does all that behind the scenes. Some in the I.T. field feel
we are dumbing down the next generation of programmers, but I will
agree it is way easier to write something for Windows than it use to
be with all of these rapid development languages like C# .NET and
Visual Basic .NET.

Cheers!

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen

Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6 are very 
small and easy to install.  And that then makes VB6 games etc run just fine 
under all versions of Windows.  Heck, who cares if Microsoft no longer supports 
VB6.  I mean what if VB6 was not even a Microsoft product.  That doesn't make 
it bad.  I see allot of Microsoft products that people have allot worse time 
trying to get to run even with huge down loads and installs of the supporting 
files.  And heck I some times still run a program named Cool Edit version 1.53 
and that was built for Windows 3.1.  But it runs just fine and has some cool 
features that even the newest version of Gold Wave doesn't have.

But that is just my opinion of VB6.  And programming languages like screen 
readers etc, everyone has their opinion as to which is the best, easiest to use 
etc.

TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your 
game to this language would not be a bad idea in my opinion. Of course, I'm 
bound to say that but seriously though, VB 6, like AutoIt, is a language 
that I would not recommend. It certainly works better than AutoIt but it's 
so old now so that it's getting nearly impossible to maintain forward 
compatibility with new Windows versions. Sure your games will run on Xp, but 
above that it gets trickier and trickier. I'll be glad to help you port to 
BGT, should you decide to take that root. Remember that for freeware games, 
BGT will only sell for some 65 USD.


Kind regards,

Philip Bennefall

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall

Hi Jim,

Of course, we are all talking personal opinions here and I fully respect 
yours. However I personally feel that when a product is as old as Vb6 and 
official support has been dropped for quite some time, it would be 
inadviseable for new programmers to learn it only to discover that they have 
learnt technology that was at its peak 10 years ago. If, like yourself, one 
has been using the tool for a considerable time then that is a different 
story. If you feel that you are comfortable with Vb 6 and want to continue 
using it despite support having been dropped then that, of course, is 
entirely your choice. In any case I shall certainly continue to play your 
games from time to time.


Kind regards,

Philip Bennefall
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Philip Bennefall Gamers@audyssey.org
Sent: Friday, April 09, 2010 12:02 PM
Subject: Re: [Audyssey] Battle boomer question



Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6 are 
very small and easy to install.  And that then makes VB6 games etc run 
just fine under all versions of Windows.  Heck, who cares if Microsoft no 
longer supports VB6.  I mean what if VB6 was not even a Microsoft product. 
That doesn't make it bad.  I see allot of Microsoft products that people 
have allot worse time trying to get to run even with huge down loads and 
installs of the supporting files.  And heck I some times still run a 
program named Cool Edit version 1.53 and that was built for Windows 3.1. 
But it runs just fine and has some cool features that even the newest 
version of Gold Wave doesn't have.


But that is just my opinion of VB6.  And programming languages like screen 
readers etc, everyone has their opinion as to which is the best, easiest 
to use etc.


TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your 
game to this language would not be a bad idea in my opinion. Of course, 
I'm bound to say that but seriously though, VB 6, like AutoIt, is a 
language that I would not recommend. It certainly works better than AutoIt 
but it's so old now so that it's getting nearly impossible to maintain 
forward compatibility with new Windows versions. Sure your games will run 
on Xp, but above that it gets trickier and trickier. I'll be glad to help 
you port to BGT, should you decide to take that root. Remember that for 
freeware games, BGT will only sell for some 65 USD.


Kind regards,

Philip Bennefall

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Kevin Weispfennig
Hi,

Well, porting the game to VB6 would be much easier because I kind of do 
have an understanding on how it works, though... Well, I dunno. I am 
getting drawn here, and there, use this use that. I need some more time. 
But I still thinking of porting to BGT is a good idea, is it? Well, I've 
lost my opinion now *laughs*

- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Date: Fri, 09 Apr 2010 06:02:18 -0400
Subject: Re: [Audyssey] Battle boomer question

 Hi Philip,
 
 I hate to disagree with you, but I do.  The run time libraries for VB6 
are very small and easy to install.  And that then makes VB6 games etc 
run just fine under all versions of Windows.  Heck, who cares if 
Microsoft no longer supports VB6.  I mean what if VB6 was not even a 
Microsoft product.  That doesn't make it bad.  I see allot of Microsoft 
products that people have allot worse time trying to get to run even with 
huge down loads and installs of the supporting files.  And heck I some 
times still run a program named Cool Edit version 1.53 and that was built 
for Windows 3.1.  But it runs just fine and has some cool features that 
even the newest version of Gold Wave doesn't have.
 
 But that is just my opinion of VB6.  And programming languages like 
screen readers etc, everyone has their opinion as to which is the best, 
easiest to use etc.
 
 TGIF and BFN
 
 - Original Message -
 Hi Kevin,
 
 BGT will definitely have a compiler in the 1.0 release, so a port of your 
 game to this language would not be a bad idea in my opinion. Of course, 
I'm 
 bound to say that but seriously though, VB 6, like AutoIt, is a language 
 that I would not recommend. It certainly works better than AutoIt but 
it's 
 so old now so that it's getting nearly impossible to maintain forward 
 compatibility with new Windows versions. Sure your games will run on Xp, 
but 
 above that it gets trickier and trickier. I'll be glad to help you port 
to 
 BGT, should you decide to take that root. Remember that for freeware 
games, 
 BGT will only sell for some 65 USD.
 
 Kind regards,
 
 Philip Bennefall
 
  Jim
 
 I like Visual Basic 6.0 because I can not C.
 
 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Philip Bennefall

Hi Kevin,

I, surprisingly enough, will maintain that it certainly is a good idea. 
Grin. As I said to you privately off list, I and the other members on the 
Blastbay forum will be more than happy to help you if you do decide to go 
down that root. Also, I will be continuing to update BGT with new features 
and fixes regularly. Vb 6 is practically a dead language as no updates have 
been made to it for years. Microsoft are strongly pushing the .net line of 
languages instead, which I am not personally a big fan of but that is just 
my opinion.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 09, 2010 12:24 PM
Subject: Re: [Audyssey] Battle boomer question



Hi,

Well, porting the game to VB6 would be much easier because I kind of do
have an understanding on how it works, though... Well, I dunno. I am
getting drawn here, and there, use this use that. I need some more time.
But I still thinking of porting to BGT is a good idea, is it? Well, I've
lost my opinion now *laughs*

- Original Message -
From: Jim Kitchen j...@kitchensinc.net
To: Philip Bennefall Gamers@audyssey.org
Date: Fri, 09 Apr 2010 06:02:18 -0400
Subject: Re: [Audyssey] Battle boomer question


Hi Philip,

I hate to disagree with you, but I do.  The run time libraries for VB6

are very small and easy to install.  And that then makes VB6 games etc
run just fine under all versions of Windows.  Heck, who cares if
Microsoft no longer supports VB6.  I mean what if VB6 was not even a
Microsoft product.  That doesn't make it bad.  I see allot of Microsoft
products that people have allot worse time trying to get to run even with
huge down loads and installs of the supporting files.  And heck I some
times still run a program named Cool Edit version 1.53 and that was built
for Windows 3.1.  But it runs just fine and has some cool features that
even the newest version of Gold Wave doesn't have.


But that is just my opinion of VB6.  And programming languages like

screen readers etc, everyone has their opinion as to which is the best,
easiest to use etc.


TGIF and BFN

- Original Message -
Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your
game to this language would not be a bad idea in my opinion. Of course,

I'm

bound to say that but seriously though, VB 6, like AutoIt, is a language
that I would not recommend. It certainly works better than AutoIt but

it's

so old now so that it's getting nearly impossible to maintain forward
compatibility with new Windows versions. Sure your games will run on Xp,

but

above that it gets trickier and trickier. I'll be glad to help you port

to

BGT, should you decide to take that root. Remember that for freeware

games,

BGT will only sell for some 65 USD.

Kind regards,

Philip Bennefall

 Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Jim Kitchen

Hi Philip,

Yes thanks, I've just been programming in procedural type Basic for so long 
that I don't see myself learning a whole new type of programming.  And I must 
say that I think that your BGT is a very good thing.  I know that lots of 
people have ideas and want to create games.  But learning a whole programming 
language such as C++ can be very daunting.  I am looking forward to seeing what 
all games are created with BGT.

TGIF and BFN

- Original Message -
Hi Jim,

Of course, we are all talking personal opinions here and I fully respect 
yours. However I personally feel that when a product is as old as Vb6 and 
official support has been dropped for quite some time, it would be 
inadviseable for new programmers to learn it only to discover that they have 
learnt technology that was at its peak 10 years ago. If, like yourself, one 
has been using the tool for a considerable time then that is a different 
story. If you feel that you are comfortable with Vb 6 and want to continue 
using it despite support having been dropped then that, of course, is 
entirely your choice. In any case I shall certainly continue to play your 
games from time to time.


Kind regards,

Philip Bennefall


Jim

If computers are our tool, how come we have to take classes to learn to do it 
ITS way?

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi jim,
Yeah, learning C++ from scratch is pretty daunting. No argument from
me on that point. It definitely isn't for the lay programmer, and
takes years of experience to get really good at it.
For example, when I took C++ at Wright State around 1998 I went
through the standard 12 week course. I learned all the basic stuff
functions, variables, pointers, classes, objects, etc.  In a word all
the basics of the language, but when I walked out of that class 12
weeks later I still had no real idea how to put all that together and
create a program I could use. For one thing I hadn't learned is the
more advanced aspects such as the Windows Win32 API or the Microsoft
Foundation Classes which are essentual for indepth Windows
programming. When I eventually got Microsoft's official book on
Windows programming I nearly fainted because it was 1,200 pages of
Windows specific programming that I hadn't even covered in class. Not
something I'd wish on my worst enemy.
With Visual Basic 6, for example, all of that 1,200 pages of stuff is
nicely wrapped by the Visual Basic runtime or you can load additional
components through the com interface. Now days the Microsoft .NET
Framework does the same thing but is available to C++, C#, and Visual
Basic .equally making it hundreds of times easier to write something
without a great deal of the libraries and headers that make up the
Windows operating system.  If you want to draw a window just create a
new instance of the Form class and run with it. You don't have to pump
Windows events and messages, create a Windows process handler,  write
your own garbage collecter, and a bunch of other stuff as the .NET
Framework does all that behind the scenes. Some in the I.T. field feel
we are dumbing down the next generation of programmers, but I will
agree it is way easier to write something for Windows than it use to
be with all of these rapid development languages like C# .NET and
Visual Basic .NET.

Cheers!

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Philip,
Well, I happen to like where Microsoft is going with .NET, but it does
have its own issues just like anything else. You have to use
obfuscation to protect your code, it is easy enough to run into .NET
version conflicts which isn't cool. Also the Express versions of the
.NET tools don't come with Windows 64 byt target settings which makes
them about useless for someone trying to create professional
applications. To add to that if a person doesn't have the .NET
components they need installed that can be hundreds of MB worth of
dependencies increasing the size of the download/install. So I can't
really blame you for not liking the .NET stuff. Those are my exact
reasons for going back to C++ for all of my personal projects.



On 4/9/10, Philip Bennefall phi...@blastbay.com wrote:
 Hi Kevin,

 I, surprisingly enough, will maintain that it certainly is a good idea.
 Grin. As I said to you privately off list, I and the other members on the
 Blastbay forum will be more than happy to help you if you do decide to go
 down that root. Also, I will be continuing to update BGT with new features
 and fixes regularly. Vb 6 is practically a dead language as no updates have
 been made to it for years. Microsoft are strongly pushing the .net line of
 languages instead, which I am not personally a big fan of but that is just
 my opinion.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Kevin,
Well, using Visual Basic 6 is a bad idea in my opinion.  As Philip
pointed out Visual Basic 6 has not been updated in quite some time and
was officially dropped in 2007/2008 when Windows Vista came out.
I can understand Jim Kitchen's point of view because he wrote a good
majority of his games in that language and has years of experience
with that language under his belt, but you have no such ties to the
language. As a new developer you should start out fresh with something
current and that is supported by the developer.
Personally, I do believe once BGT 1.0 comes out that will be your best
bet. It is specifically designed for audio games, has a nice scripting
language has all the core game components developed for you, I don't
think you can really lose. That is assuming that audio games is your
only interest here.
If you however want to program other applications then I'd say C# .NET
or Visual Basic .NET would be better suited for you. While I really
love C++ I also know it isn't for everyone, and takes more work and
education to get the most out of it.

On 4/9/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
 Hi,

 Well, porting the game to VB6 would be much easier because I kind of do
 have an understanding on how it works, though... Well, I dunno. I am
 getting drawn here, and there, use this use that. I need some more time.
 But I still thinking of porting to BGT is a good idea, is it? Well, I've
 lost my opinion now *laughs*

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread Thomas Ward
Hi Jim,
Ahem...I wouldn't say just fine with all versions of Windows. Fact is
your games do have some problems under Windows Vista and Windows 7 do
to some design problems. For example, none of your programs are fully
user account control compatible. Therefore in order to get them to
operate correctly I and many others have to go in and disable that
security feature which really isn't a good solution to the problem.
Simply put saving settings to the applications home directory might
have been fine for Windows 98 and Windows XP, but is a big no-no on
newer Windows operating systems.
And, yes, while it is true the Visual Basic 6 runtime is quite small
it doesn't ship by default with Windows 7. It now is an extra
component that needs to be installed where on XP it was included with
the OS. Now, days if you wrote something in Visual Basic .NET, for
example, it wouldn't necessarily need anything else because most .NET
stuff now comes installed with Windows 7. That's just one advantage of
using a more current language.
However, Visual Basic 6 itself has a number of problems that probably
don't matter to you personally but does for other software developers.
Fact is most newer software developers, myself included, are trained
to use object oriented programming concepts which are superior to
procedural programming in most cases. Visual Basic 6'6 lack of
advanced object oriented programming frankly sucks. Visual Basic .NET
on the other hand has extremely good object oriented programming
techniques.
So, anyway, while I do respect your opinion I'm afraid i do have to
disagree. visual Basic 6 is very old software, a very old language,
and no new programmer should be trying to learn something that is out
of date.  Windows 7 is current, what will be eventually replacing XP
eventually, and that is what we as software developers should be
targeting.  I guess I feel that way because from the day I stepped
into a programming class room I was taught, which makes sense to me,
to think of the future of the market and plan ahead for changes in the
software industry.

Cheers!

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Re: [Audyssey] Battle boomer question

2010-04-09 Thread shaun everiss
well I know loads that say how rubbishy uac is and always make it go away.
I have used linux so its not strange to me placing stuff in my home dir but 
even so.
At 03:47 p.m. 10/04/2010, you wrote:
Hi Jim,
Ahem...I wouldn't say just fine with all versions of Windows. Fact is
your games do have some problems under Windows Vista and Windows 7 do
to some design problems. For example, none of your programs are fully
user account control compatible. Therefore in order to get them to
operate correctly I and many others have to go in and disable that
security feature which really isn't a good solution to the problem.
Simply put saving settings to the applications home directory might
have been fine for Windows 98 and Windows XP, but is a big no-no on
newer Windows operating systems.
And, yes, while it is true the Visual Basic 6 runtime is quite small
it doesn't ship by default with Windows 7. It now is an extra
component that needs to be installed where on XP it was included with
the OS. Now, days if you wrote something in Visual Basic .NET, for
example, it wouldn't necessarily need anything else because most .NET
stuff now comes installed with Windows 7. That's just one advantage of
using a more current language.
However, Visual Basic 6 itself has a number of problems that probably
don't matter to you personally but does for other software developers.
Fact is most newer software developers, myself included, are trained
to use object oriented programming concepts which are superior to
procedural programming in most cases. Visual Basic 6'6 lack of
advanced object oriented programming frankly sucks. Visual Basic .NET
on the other hand has extremely good object oriented programming
techniques.
So, anyway, while I do respect your opinion I'm afraid i do have to
disagree. visual Basic 6 is very old software, a very old language,
and no new programmer should be trying to learn something that is out
of date.  Windows 7 is current, what will be eventually replacing XP
eventually, and that is what we as software developers should be
targeting.  I guess I feel that way because from the day I stepped
into a programming class room I was taught, which makes sense to me,
to think of the future of the market and plan ahead for changes in the
software industry.

Cheers!

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Re: [Audyssey] Battle Boomer, next release

2010-04-08 Thread Johnny Tai

Says can't find file when I clicked on link.
No one ever kicked ass by saying I can't.

Johnny ST Tai

LIVE AND WALK WITH CONFIDENCE.

Interpersonal and Social Relationship Counselling-also offering private, one 
on one self defense training- call or email to book your appointment today!


johnnyti...@shaw.ca

1-604-275-2795

Listen to, or buy our music at:

http://www.musicsubmit.com/thecat

http://www.cdbaby.com/thecat

http://www.mynoisyplanet.com/TheCAT.

http://www.rhythmqwest.com/TheCat

http://www.cdbaby.com/thecat2

The king who stands poised
With claws and fangs, eyes ablaze...
The hunt has begun.
-Haiku by Johnny Tai
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 9:25 AM
Subject: [Audyssey] Battle Boomer, next release



Hi there folks,

Sorry for the long delay, but I have been away for ages until I finally 
got

around to post this. Here is the new battle boomer. The next time I
upload a new version ill make a set up and it will include a readme.
So go grab it at:
http://dl.dropbox.com/u/1617788/BattleBoomer.zip
Please send any suggestions and comments!

Kevin

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Re: [Audyssey] Battle boomer question

2010-04-08 Thread Philip Bennefall

Hi Kevin,

BGT will definitely have a compiler in the 1.0 release, so a port of your 
game to this language would not be a bad idea in my opinion. Of course, I'm 
bound to say that but seriously though, VB 6, like AutoIt, is a language 
that I would not recommend. It certainly works better than AutoIt but it's 
so old now so that it's getting nearly impossible to maintain forward 
compatibility with new Windows versions. Sure your games will run on Xp, but 
above that it gets trickier and trickier. I'll be glad to help you port to 
BGT, should you decide to take that root. Remember that for freeware games, 
BGT will only sell for some 65 USD.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: gamers@audyssey.org
Sent: Thursday, April 08, 2010 7:55 PM
Subject: [Audyssey] Battle boomer question



Hello,

and now at least I found out that AutoIt is not capable of running so...
let's call it... Power full games, that it crashes. It has loats of
buffer errors and sound issues. I need to get it ported over to
something, I am not thinking of bgt, because that hasn't got a compiler
yset though if it once odes I will gladly switch over. Can someone help
me with getting it ported to something like... VB6 or something? I am
just not advanced enough.

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Re: [Audyssey] Battle boomer question

2010-04-08 Thread Thomas Ward
Hi Kevin,
Yeah, AutoIt was never designed for the kinds of games you are
thinking of here. Far too many would be game developers tried it,
trying to take the easy road to game development, and crashed and
burned using that scripting language. So obviously you need a more
professional language to use for agame like Battle Boomer.
Now, the question here is what sort of programming language do you
have in mind for the port? I wouldn't recommend Visual Basic 6 simply
for the fact it is no longer officially supported on Windows Vista and
Windows 7. Basically, it is a dead language, and only a handful of
developers are still using it professionally. It isn't that I don't
like Visual Basic 6, but I do feel strongly that if you are going to
take the time learning a language and writing games in it you should
start with something current.
I know that C++ isn't the easiest language to learn, but like Philip
I'm coming to believe it really is the best language for games.  There
really aren't any languages that compare with C/C++ for game
development. however, if I had to pick a good second it would be
Microsoft's C# .NET language which I was using for Tomb Hunter
Mysteries of the Ancients and Star Trek Final Conflict. So I would be
able to help with either one, and rrecommend one of those for your
Battle Boomer project.

On 4/8/10, Kevin Weispfennig kevin.weispfen...@gmx.net wrote:
 Hello,

 and now at least I found out that AutoIt is not capable of running so...
 let's call it... Power full games, that it crashes. It has loats of
 buffer errors and sound issues. I need to get it ported over to
 something, I am not thinking of bgt, because that hasn't got a compiler
 yset though if it once odes I will gladly switch over. Can someone help
 me with getting it ported to something like... VB6 or something? I am
 just not advanced enough.

 ---
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Re: [Audyssey] Battle boomer question

2010-04-08 Thread Kevin Weispfennig
Hello phillip,
You are making me think hard here... Of course I would have to buy it, and 
I need to save money up for that. I would even do it, but I can only get 
the standart version, I don't think I would come anywhere near the pro 
*smiles* but now that you got me thinking... Oh man, it is hard to 
decide... I am getting many ofers trying to learn a language, but now, 
that I think about it BGT is designed for audio game programming, so I 
think if I go that road I cannot go wrong, I guess. Yes, I would need 
loats of help because I haven't even touched BGT. I mean I looked at some 
of the example codes and when I tried starting a project on my own it 
failed miserabely. *smiles*

Best reggards,

Kevin

- Original Message -
From: Philip Bennefall phi...@blastbay.com
To: Gamers Discussion list gamers@audyssey.org
Date: Thu, 8 Apr 2010 20:04:21 +0200
Subject: Re: [Audyssey] Battle boomer question

 Hi Kevin,
 
 BGT will definitely have a compiler in the 1.0 release, so a port of your 
 game to this language would not be a bad idea in my opinion. Of course, 
I'm 
 bound to say that but seriously though, VB 6, like AutoIt, is a language 
 that I would not recommend. It certainly works better than AutoIt but 
it's 
 so old now so that it's getting nearly impossible to maintain forward 
 compatibility with new Windows versions. Sure your games will run on Xp, 
but 
 above that it gets trickier and trickier. I'll be glad to help you port 
to 
 BGT, should you decide to take that root. Remember that for freeware 
games, 
 BGT will only sell for some 65 USD.
 
 Kind regards,
 
 Philip Bennefall
 - Original Message - 
 From: Kevin Weispfennig kevin.weispfen...@gmx.net
 To: gamers@audyssey.org
 Sent: Thursday, April 08, 2010 7:55 PM
 Subject: [Audyssey] Battle boomer question
 
 
  Hello,
 
  and now at least I found out that AutoIt is not capable of running so...
  let's call it... Power full games, that it crashes. It has loats of
  buffer errors and sound issues. I need to get it ported over to
  something, I am not thinking of bgt, because that hasn't got a compiler
  yset though if it once odes I will gladly switch over. Can someone help
  me with getting it ported to something like... VB6 or something? I am
  just not advanced enough.
 
  ---
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  gamers-unsubscr...@audyssey.org.
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  list,
  please send E-mail to gamers-ow...@audyssey.org. 
 
 
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Re: [Audyssey] Battle Boomer error

2010-04-07 Thread Kevin Weispfennig
Yeah
sorry I forgot to mention you need com audio:
http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe
That will change later to Pure Audio because com audio has some serious 
issues with playing and loading sounds.
Also if someone could help me translate the game to another programming 
language that is more... Well let's say power full than autoit, would be 
appriciated.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Thu, 8 Apr 2010 00:00:51 +0200
Subject: [Audyssey] Battle Boomer error

Hi all,
Here is what happens when someone who likes those games can't wait to 
start the game!
 Error graphic 463 
 The audio library could not be initialized.
 OK 
Now seriously, what to do?
Thanks!
   Milos Przic
 msn: milos.pr...@gmail.com
 skype: Milosh-hs
 
 
 __ Information from ESET NOD32 Antivirus, version of virus 
signature database 5008 (20100407) __
 
 The message was checked by ESET NOD32 Antivirus.
 
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Re: [Audyssey] Battle Boomer error

2010-04-07 Thread Jacob Kruger
Ok, while still need to test/try it out a bit more to learn how to carry out 
playing properly, I like the feel/sound effects of it so far...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kevin Weispfennig kevin.weispfen...@gmx.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 08, 2010 12:10 AM
Subject: Re: [Audyssey] Battle Boomer error



Yeah
sorry I forgot to mention you need com audio:
http://dl.dropbox.com/u/1617788/requirements/comaudiosetup.exe
That will change later to Pure Audio because com audio has some serious
issues with playing and loading sounds.
Also if someone could help me translate the game to another programming
language that is more... Well let's say power full than autoit, would be
appriciated.
- Original Message -
From: Milos Przic milos.pr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date: Thu, 8 Apr 2010 00:00:51 +0200
Subject: [Audyssey] Battle Boomer error


   Hi all,
   Here is what happens when someone who likes those games can't wait to

start the game!

Error graphic 463
The audio library could not be initialized.
OK
   Now seriously, what to do?
   Thanks!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


__ Information from ESET NOD32 Antivirus, version of virus

signature database 5008 (20100407) __


The message was checked by ESET NOD32 Antivirus.

http://www.eset.com

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