Re: [Audyssey] battle zone

2011-04-11 Thread Shane Lowe

Again I don't know why that disission was made.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 11, 2011 1:46 AM
Subject: Re: [Audyssey] battle zone



Hi Shane,
The odds of that happening as soon as you jump are very? Low.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, April 03, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Well in real life if a blade shot out of the wall and stabbed you in the
chest i don't think you will end up living.
Sense I'm one of the people in this company I can also explain that when 
you


jump another blade swings down and slices your head in half.
I don't know why but that desision was made by key is full not me.

Regards,
Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:59 AM
Subject: Re: [Audyssey] battle zone



Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting
them...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however
the



enemies themselves aren't all that hard if you have patience and don't
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can

potentially spawn. you'll kill them, then by simply jumping straight up
and


landing, or just taking a step back then forward, you'll get a bunch 
more

to appear. to be honest I find this logic rather flawed and broken since
if



you know there are a bunch of enemy spawn points somewhere, you can
simply
use the jump command to cover some distance and prevent the spawning 
from

triggering. . also remember if enemies teleport all around you and you
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them
in
large quantities. in every other case just use the sword. you can swing
it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him 
with

bullets.


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Re: [Audyssey] battle zone

2011-04-11 Thread Hayden Presley
Hi,
In that case, suggest to him that he should change it? You keep telling us
you're in the company but it seems thatyou have no say at all in the scheme
of things.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 11, 2011 4:27 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Again I don't know why that disission was made.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 11, 2011 1:46 AM
Subject: Re: [Audyssey] battle zone


 Hi Shane,
 The odds of that happening as soon as you jump are very? Low.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Sunday, April 03, 2011 10:31 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Well in real life if a blade shot out of the wall and stabbed you in the
 chest i don't think you will end up living.
 Sense I'm one of the people in this company I can also explain that when 
 you

 jump another blade swings down and slices your head in half.
 I don't know why but that desision was made by key is full not me.

 Regards,
 Shane

 - Original Message - 
 From: Bryan Peterson bpeterson2...@cableone.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 03, 2011 10:59 AM
 Subject: Re: [Audyssey] battle zone


 Exactly. I couldn't agree more.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:42 PM
 Subject: Re: [Audyssey] battle zone


 Hi,
 I still think the game is unbalanced...the fact that the blades kill you
 outright is just absurd. And the fact you can't jump without hitting
 them...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Shane Lowe
 Sent: Saturday, April 02, 2011 9:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 thankyou!

 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 10:31 PM
 Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however
the

enemies themselves aren't all that hard if you have patience and don't
rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up
and

landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken since
if

you know there are a bunch of enemy spawn points somewhere, you can
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you
have

enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them
in
large quantities. in every other case just use the sword. you can swing
it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around

Re: [Audyssey] Battle Zone

2011-04-10 Thread Hayden Presley
Hi Jess,
What it comes down to is that after someone posts a link literally 10 times
someone should time it. There is no need to monitor the list all day to find
links, just look through your emails.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jess Varnell
Sent: Wednesday, April 06, 2011 9:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

I agree with Angela. We don't sit around all day looking at this list like 
clearly some of you do. I can tell by your continuous posts. So really, if 
this list isn't to share links, what is it for? You all to complain about 
how this or that isn't right in a game instead of just appreciating the hard

work of the developers? Yes, that must be what you all think it's for. I'll 
know and learn from this never to ask for a link from you people again.

Jess
- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone


 You know what?  I didn't see the link when the game first posted.  I 
 thought this list was to share links for games.  Battle Zone is a great 
 game.  Is the audiogames.net or the dropbox link a newer version?

 Thanks,
 Angela


 - Original Message - 
 From: The Addictor kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 06, 2011 12:01 PM
 Subject: Re: [Audyssey] Battle Zone


 I've already posted the same advice, but it's easier to just ask than to 
 go there and take two minutes to find the info I guess.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 8:18 PM
 Subject: Re: [Audyssey] Battle Zone


 Hi,
 I should tell you all now to check audiogames.net. Shane really should 
 not
 to be sending the link again and again and again for this one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Shane Lowe
 Sent: Tuesday, April 05, 2011 4:28 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Battle Zone

 Again?
 ha
 the link is
 http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
 - Original Message - 
 From: Angela Lerma amle...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 5:26 AM
 Subject: [Audyssey] Battle Zone


 Hi,

 Could you please tell me where to go to download Battle Zone.  It 
 sounds
 like a great game.

 Thanks,
 Angela
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Re: [Audyssey] battle zone

2011-04-10 Thread Hayden Presley
Hi Shane,
The odds of that happening as soon as you jump are very? Low.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Sunday, April 03, 2011 10:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Well in real life if a blade shot out of the wall and stabbed you in the 
chest i don't think you will end up living.
Sense I'm one of the people in this company I can also explain that when you

jump another blade swings down and slices your head in half.
I don't know why but that desision was made by key is full not me.

Regards,
Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:59 AM
Subject: Re: [Audyssey] battle zone


 Exactly. I couldn't agree more.
 We are the Knights who say...Ni!
 - Original Message - 
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:42 PM
 Subject: Re: [Audyssey] battle zone


 Hi,
 I still think the game is unbalanced...the fact that the blades kill you
 outright is just absurd. And the fact you can't jump without hitting 
 them...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Saturday, April 02, 2011 9:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 thankyou!

 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 10:31 PM
 Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the

enemies themselves aren't all that hard if you have patience and don't 
rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and

landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if

you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have

enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want

Re: [Audyssey] Battle Zone

2011-04-09 Thread Shane Lowe
Okay I know you're vary mad at me so am going to try to stop this before its 
gets to... well you know what I mean.

I like every single person on this list.
Including you.
I post less then a lot of people on this list.
I will not deleet anything from this list unless is ofinding me.

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Friday, April 08, 2011 10:07 PM
Subject: Re: [Audyssey] Battle Zone



I'm sure i will receive a moderaytor warning for this, so i apologise in
advance.
shane, I am tired of receiving 200 e-mails from you a day. so what? are
you going to stop posting them just because i said so? probably not.
lets ignore the fact that my request is valid, and yours make no sense,
and talk about a command which you should know called delet. this
wonderful tool makes sure you exclude messages from your inbox which you
do not like.
Therefore, if i can use it on your messages for the simple reason you
post way too many, cant you delet link messages if they annoy you so
much and stop the whole argument over it?
this serves to every other winer as well.

sincerely yours

mauricio almeida.
-Mensagem original-
De: Shane Lowe shanel...@insightbb.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 8 de Abril de 2011 22:02
Assunto: Re: [Audyssey] Battle Zone

Sorry.
Its just like we post these links 4000 times and it gets tiring.
I'll send you a link to anything else but this.
Okay I'm feeling nice so have posted the link below.
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe

Shane

- Original Message -
From: Jess Varnell rory0...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:46 PM
Subject: Re: [Audyssey] Battle Zone



I agree with Angela. We don't sit around all day looking at this list like
clearly some of you do. I can tell by your continuous posts. So really, if
this list isn't to share links, what is it for? You all to complain about
how this or that isn't right in a game instead of just appreciating the
hard work of the developers? Yes, that must be what you all think it's 
for.

I'll know and learn from this never to ask for a link from you people
again.

Jess
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone



You know what?  I didn't see the link when the game first posted.  I
thought this list was to share links for games.  Battle Zone is a great
game.  Is the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than 
to

go there and take two minutes to find the info I guess.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should
not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It
sounds
like a great game.

Thanks,
Angela
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Re: [Audyssey] battle zone?

2011-04-08 Thread burakyuksek

Hi,
You can get it from
http://www.sendspace.com/file/tdkhky
Have fun!
saygilar sevgiler.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:45 AM
Subject: [Audyssey] battle zone?



This game sounds fun. Where can I get it? Thanks.

Jesss
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Re: [Audyssey] battle zone?

2011-04-08 Thread Imbar Golt

Cheers.
Ms Imbar Golt
im...@netvision.net.il
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 08, 2011 9:55 AM
Subject: Re: [Audyssey] battle zone?



Hi,
You can get it from
http://www.sendspace.com/file/tdkhky
Have fun!
saygilar sevgiler.
- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:45 AM
Subject: [Audyssey] battle zone?



This game sounds fun. Where can I get it? Thanks.

Jesss
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Re: [Audyssey] Battle Zone

2011-04-08 Thread Shane Lowe

The versions are the same.

- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone


You know what?  I didn't see the link when the game first posted.  I 
thought this list was to share links for games.  Battle Zone is a great 
game.  Is the audiogames.net or the dropbox link a newer version?


Thanks,
Angela


- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than to 
go there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should 
not

to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It 
sounds

like a great game.

Thanks,
Angela
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Re: [Audyssey] Battle Zone

2011-04-08 Thread Shane Lowe

No problem

- Original Message - 
From: Mauricio Almeida mauricio...@uol.com.br

To: gamers@audyssey.org
Sent: Thursday, April 07, 2011 8:27 AM
Subject: Re: [Audyssey] Battle Zone



you all have an amazing ability of going off on people for no reason
whatsoever, especially when other people already gave the same hint to
the user.
considering that audiogames.net is not the most organized place, and
that it takes you two seconds to go look for a link, I would kindly ask
you to  do one of the following:
1: help out.
2: don't waist our inboxes telling people how they should learn to look
for things.

Thank you for your attention.
Mauricio almeida
-Mensagem original-
De: Angela Lerma amle...@roadrunner.com
Para: The Addictor kenwdow...@neo.rr.com,Gamers Discussion list 
gamers@audyssey.org

Data: Quarta, 6 de Abril de 2011 22:27
Assunto: Re: [Audyssey] Battle Zone

You know what?  I didn't see the link when the game first posted.  I 
thought

this list was to share links for games.  Battle Zone is a great game.  Is
the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone



I've already posted the same advice, but it's easier to just ask than to
go there and take two minutes to find the info I guess.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should
not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message -
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It 
sounds

like a great game.

Thanks,
Angela
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Re: [Audyssey] battle zone?

2011-04-08 Thread Shane Lowe

Go to audiogames.net
www.audiogames.net
I ain't posting the damn link again.
Sorry I'm ped of right now at someone else.

- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 10:45 PM
Subject: [Audyssey] battle zone?



This game sounds fun. Where can I get it? Thanks.

Jesss
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Re: [Audyssey] Battle Zone

2011-04-08 Thread Shane Lowe

Sorry.
Its just like we post these links 4000 times and it gets tiring.
I'll send you a link to anything else but this.
Okay I'm feeling nice so have posted the link below.
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe

Shane

- Original Message - 
From: Jess Varnell rory0...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:46 PM
Subject: Re: [Audyssey] Battle Zone


I agree with Angela. We don't sit around all day looking at this list like 
clearly some of you do. I can tell by your continuous posts. So really, if 
this list isn't to share links, what is it for? You all to complain about 
how this or that isn't right in a game instead of just appreciating the 
hard work of the developers? Yes, that must be what you all think it's for. 
I'll know and learn from this never to ask for a link from you people 
again.


Jess
- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone


You know what?  I didn't see the link when the game first posted.  I 
thought this list was to share links for games.  Battle Zone is a great 
game.  Is the audiogames.net or the dropbox link a newer version?


Thanks,
Angela


- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than to 
go there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should 
not

to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It 
sounds

like a great game.

Thanks,
Angela
---
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Re: [Audyssey] Battle Zone

2011-04-08 Thread Mauricio Almeida
I'm sure i will receive a moderaytor warning for this, so i apologise in
advance.
shane, I am tired of receiving 200 e-mails from you a day. so what? are
you going to stop posting them just because i said so? probably not.
lets ignore the fact that my request is valid, and yours make no sense,
and talk about a command which you should know called delet. this
wonderful tool makes sure you exclude messages from your inbox which you
do not like.
Therefore, if i can use it on your messages for the simple reason you
post way too many, cant you delet link messages if they annoy you so
much and stop the whole argument over it?
this serves to every other winer as well.

sincerely yours

mauricio almeida.
-Mensagem original-
De: Shane Lowe shanel...@insightbb.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 8 de Abril de 2011 22:02
Assunto: Re: [Audyssey] Battle Zone

Sorry.
Its just like we post these links 4000 times and it gets tiring.
I'll send you a link to anything else but this.
Okay I'm feeling nice so have posted the link below.
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe

Shane

- Original Message -
From: Jess Varnell rory0...@yahoo.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 10:46 PM
Subject: Re: [Audyssey] Battle Zone


I agree with Angela. We don't sit around all day looking at this list like
clearly some of you do. I can tell by your continuous posts. So really, if
this list isn't to share links, what is it for? You all to complain about
how this or that isn't right in a game instead of just appreciating the
hard work of the developers? Yes, that must be what you all think it's for.
I'll know and learn from this never to ask for a link from you people
again.

 Jess
 - Original Message -
 From: Angela Lerma amle...@roadrunner.com
 To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, April 06, 2011 10:27 PM
 Subject: Re: [Audyssey] Battle Zone


 You know what?  I didn't see the link when the game first posted.  I
 thought this list was to share links for games.  Battle Zone is a great
 game.  Is the audiogames.net or the dropbox link a newer version?

 Thanks,
 Angela


 - Original Message -
 From: The Addictor kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 06, 2011 12:01 PM
 Subject: Re: [Audyssey] Battle Zone


 I've already posted the same advice, but it's easier to just ask than to
 go there and take two minutes to find the info I guess.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 8:18 PM
 Subject: Re: [Audyssey] Battle Zone


 Hi,
 I should tell you all now to check audiogames.net. Shane really should
 not
 to be sending the link again and again and again for this one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
 On
 Behalf Of Shane Lowe
 Sent: Tuesday, April 05, 2011 4:28 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Battle Zone

 Again?
 ha
 the link is
 http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
 - Original Message -
 From: Angela Lerma amle...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 5:26 AM
 Subject: [Audyssey] Battle Zone


 Hi,

 Could you please tell me where to go to download Battle Zone.  It
 sounds
 like a great game.

 Thanks,
 Angela
 ---
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Re: [Audyssey] Battle Zone

2011-04-08 Thread Thomas Ward
Hi all,


I thought I'd just step in here before this gets out of hand. Jess has
a bit of a point. One of the purposes of the list is to share links,
point people to websites where to find content, and sometimes we may
have to share this information more than once as sometimes it gets
missed for one reason or another by one or more list members.

However, that said, I incurrage people to use the list archives and
resources like audiogames.net as much as you can too. Sometimes you
will find the answer to a question faster than asking for it.
Sometimes not. Thing is sometimes it is just good list practice to
look for something as usually it is right there in the archives or
someone like Dark as posted a link on audiogames.net. Phil also has a
great database of games on PCS Games which is another great resource
for finding download links fairly quickly.

HTH


On 4/6/11, Jess Varnell rory0...@yahoo.com wrote:
 I agree with Angela. We don't sit around all day looking at this list like
 clearly some of you do. I can tell by your continuous posts. So really, if
 this list isn't to share links, what is it for? You all to complain about
 how this or that isn't right in a game instead of just appreciating the hard
 work of the developers? Yes, that must be what you all think it's for. I'll
 know and learn from this never to ask for a link from you people again.

 Jess

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Re: [Audyssey] Battle Zone

2011-04-08 Thread Mauricio Almeida
what I usually do, thomas, is not post the link again using the same
thread, but something like
link again was: battlezone.
because then everyone that wants the link will know how to find the
specific message faster.

thanks

mauricio
-Mensagem original-
De: Thomas Ward thomasward1...@gmail.com
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 8 de Abril de 2011 22:15
Assunto: Re: [Audyssey] Battle Zone

Hi all,


I thought I'd just step in here before this gets out of hand. Jess has
a bit of a point. One of the purposes of the list is to share links,
point people to websites where to find content, and sometimes we may
have to share this information more than once as sometimes it gets
missed for one reason or another by one or more list members.

However, that said, I incurrage people to use the list archives and
resources like audiogames.net as much as you can too. Sometimes you
will find the answer to a question faster than asking for it.
Sometimes not. Thing is sometimes it is just good list practice to
look for something as usually it is right there in the archives or
someone like Dark as posted a link on audiogames.net. Phil also has a
great database of games on PCS Games which is another great resource
for finding download links fairly quickly.

HTH


On 4/6/11, Jess Varnell rory0...@yahoo.com wrote:
 I agree with Angela. We don't sit around all day looking at this list like
 clearly some of you do. I can tell by your continuous posts. So really, if
 this list isn't to share links, what is it for? You all to complain about
 how this or that isn't right in a game instead of just appreciating the hard
 work of the developers? Yes, that must be what you all think it's for. I'll
 know and learn from this never to ask for a link from you people again.

 Jess

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Re: [Audyssey] Battle Zone

2011-04-08 Thread Thomas Ward
Hi,

Yes, that is a good list practice. Glad you mentioned it. It is
something I try to do as well.

On 4/8/11, Mauricio Almeida mauricio...@uol.com.br wrote:
 what I usually do, thomas, is not post the link again using the same
 thread, but something like
 link again was: battlezone.
 because then everyone that wants the link will know how to find the
 specific message faster.

 thanks

 mauricio

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Re: [Audyssey] Battle Zone

2011-04-07 Thread Mauricio Almeida
you all have an amazing ability of going off on people for no reason
whatsoever, especially when other people already gave the same hint to
the user.
considering that audiogames.net is not the most organized place, and
that it takes you two seconds to go look for a link, I would kindly ask
you to  do one of the following:
1: help out.
2: don't waist our inboxes telling people how they should learn to look
for things.

Thank you for your attention.
Mauricio almeida
-Mensagem original-
De: Angela Lerma amle...@roadrunner.com
Para: The Addictor kenwdow...@neo.rr.com,Gamers Discussion list 
gamers@audyssey.org
Data: Quarta, 6 de Abril de 2011 22:27
Assunto: Re: [Audyssey] Battle Zone

You know what?  I didn't see the link when the game first posted.  I thought
this list was to share links for games.  Battle Zone is a great game.  Is
the audiogames.net or the dropbox link a newer version?

Thanks,
Angela


- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


 I've already posted the same advice, but it's easier to just ask than to
 go there and take two minutes to find the info I guess.
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 8:18 PM
 Subject: Re: [Audyssey] Battle Zone


 Hi,
 I should tell you all now to check audiogames.net. Shane really should
 not
 to be sending the link again and again and again for this one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Tuesday, April 05, 2011 4:28 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Battle Zone

 Again?
 ha
 the link is
 http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
 - Original Message -
 From: Angela Lerma amle...@roadrunner.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 05, 2011 5:26 AM
 Subject: [Audyssey] Battle Zone


 Hi,

 Could you please tell me where to go to download Battle Zone.  It sounds
 like a great game.

 Thanks,
 Angela
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Re: [Audyssey] Battle Zone

2011-04-07 Thread Jess Varnell
I agree with Angela. We don't sit around all day looking at this list like 
clearly some of you do. I can tell by your continuous posts. So really, if 
this list isn't to share links, what is it for? You all to complain about 
how this or that isn't right in a game instead of just appreciating the hard 
work of the developers? Yes, that must be what you all think it's for. I'll 
know and learn from this never to ask for a link from you people again.


Jess
- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, April 06, 2011 10:27 PM
Subject: Re: [Audyssey] Battle Zone


You know what?  I didn't see the link when the game first posted.  I 
thought this list was to share links for games.  Battle Zone is a great 
game.  Is the audiogames.net or the dropbox link a newer version?


Thanks,
Angela


- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than to 
go there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should 
not

to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It 
sounds

like a great game.

Thanks,
Angela
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All messages

Re: [Audyssey] Battle Zone

2011-04-06 Thread Angela Lerma

Thanks so much!

Angela

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:27 PM
Subject: Re: [Audyssey] Battle Zone



Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds 
like a great game.


Thanks,
Angela
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Re: [Audyssey] Battle Zone

2011-04-06 Thread The Addictor
I've already posted the same advice, but it's easier to just ask than to go 
there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds
like a great game.

Thanks,
Angela
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Re: [Audyssey] Battle Zone

2011-04-06 Thread Angela Lerma
You know what?  I didn't see the link when the game first posted.  I thought 
this list was to share links for games.  Battle Zone is a great game.  Is 
the audiogames.net or the dropbox link a newer version?


Thanks,
Angela


- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 12:01 PM
Subject: Re: [Audyssey] Battle Zone


I've already posted the same advice, but it's easier to just ask than to 
go there and take two minutes to find the info I guess.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should 
not

to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds
like a great game.

Thanks,
Angela
---
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Re: [Audyssey] battle zone

2011-04-05 Thread Shiny protector

Hi,

Here is the solution.
Major
s
p
o
i
l
e
r
s
p
a
c
e
If you don't want to cheat, close skip the message

Press alt back slash, then you could avoid blades for ever.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:06 AM
Subject: Re: [Audyssey] battle zone


In that case, you're screwed... but if they do update it to hagve blades 
not be able to harm you if you're jumping while they're retracted, then... 
no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] Battle Zone

2011-04-05 Thread Shane Lowe

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds 
like a great game.


Thanks,
Angela
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Re: [Audyssey] battle zone

2011-04-05 Thread Shane Lowe

cheat
And by the way ... no the cheats arn't in the documentation.

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:57 PM
Subject: Re: [Audyssey] battle zone



Hi,

Here is the solution.
Major
s
p
o
i
l
e
r
s
p
a
c
e
If you don't want to cheat, close skip the message

Press alt back slash, then you could avoid blades for ever.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:06 AM
Subject: Re: [Audyssey] battle zone


In that case, you're screwed... but if they do update it to hagve blades 
not be able to harm you if you're jumping while they're retracted, 
then... no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] Battle Zone

2011-04-05 Thread Hayden Presley
Hi,
I should tell you all now to check audiogames.net. Shane really should not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone


 Hi,

 Could you please tell me where to go to download Battle Zone.  It sounds 
 like a great game.

 Thanks,
 Angela
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Re: [Audyssey] Battle Zone

2011-04-05 Thread Shane Lowe

Bout time someones on my side!
Thanks!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:18 PM
Subject: Re: [Audyssey] Battle Zone



Hi,
I should tell you all now to check audiogames.net. Shane really should not
to be sending the link again and again and again for this one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Tuesday, April 05, 2011 4:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Battle Zone

Again?
ha
the link is
http://dl.dropbox.com/u/19927380/Battle_Zone12.8_Setup.exe
- Original Message - 
From: Angela Lerma amle...@roadrunner.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:26 AM
Subject: [Audyssey] Battle Zone



Hi,

Could you please tell me where to go to download Battle Zone.  It sounds
like a great game.

Thanks,
Angela
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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

Exactly. And that's what I've been trying to say too.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:58 PM
Subject: Re: [Audyssey] battle zone


I think for a lot of us it isn't so much the fact that it's too hard... 
just balance issues we're all noticing. I've beaten the game once, so it 
isn't so much that I find it hard. Just little things I'm noticing that 
took me a long time to get past. lol.


At 09:28 PM 03/04/2011, you wrote:
no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time bonus 
is... and it isn't the blades that are unbalanced, I think... I don't 
really care one way or another, I just turn the game on and blast through 
as much as I can. People don't like the fact that you can't jump over 
them, and they kill you in one slash. I don't like the fact that you can 
jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the fireball, 
sure... but by the time you get out of the crouch, wham... there's the 
boulder. And you can't jump over it... because if you do, the blade is 
right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor
Did you notice that one of the enemies is from Grizley Gulch?  That was 
funny. 



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Re: [Audyssey] battle zone

2011-04-04 Thread The Addictor

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that you 
can jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the 
fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, the 
blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread dark
Also though, don't forget games like mario where you only had at most two or 
three hits anyway.


There, even some of the normal enemies could be most tricky in avoiding what 
they threw at you.


This is actually another thing I think has contributed to the boppit style 
effect of a lot of audiogames. Most, if not all are simply based on damaging 
something before it damages you, or damaging something before it lands in 
space invaders style.


While I do appreciate the issues of showing enough space around enemies or 
trps in order to avoid them, or in being able to accurately represent the 
trajectory, number and area of effect of enemy projectiles in audio, I do 
think far more could be done.


For instance, several bosses in the mega man series have an attack which 
strikes the ground in one place, but also creates sparks which fan along the 
ground at point of  impact.


While this is going on of course, you also have to avoid the boss 
themselves, who may be charging at you or jumping at you.


Spark mandril in the Mega man X game worked exactly like this.

There is no reason why this sort of attack shouldn't! occur in an audio side 
scroller.


Youu need to listen for the descending lightning balt, then jump other 
sparks along the ground, while listening out for the boss's position.


All quite possible.

While I grant some attacks, such as Sigmas in mega man x 2 where he shot a 
fan of five fireballs across most of the screen depending upon your position 
relative to him, or dracula's in Castlevania where he not only teleported 
around, but shot a single, super fast fireball that split into many smaller 
ones if you hit it, there is stil I think more that can be done;.



then of course is the matter of hits.

the cooper kids in super mario world all have easy attacks to avoid, for 
instance roy rolls across the floor, then up the walls and tries to jump on 
you from above, so you first need to avoid his charge, then his cieling 
drop.


Two hits however, and it's over for mario, while Roy needs his head stomping 
five times,  and of course you can't stomp him until he's finished his 
charge and roll routine.


Oh, and of course in all these examples, sinse jumps and movement are 
analogue, even jumping over a boss' charge once is  a matter of timing and 
some  practice.


And when you get to the donkey kong country games, things get ridiculous!

Beware the grue!

Dark.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

I know!
This game isn't the end of the world!

- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone



What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need 
to make a recording. It's crazy the amount of people that are having 
issues with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to 
him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as 
the

next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some 
feets

are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience
of the game developer who has a lot to learn as far as balancing game 
play

and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

then use them before you jump.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone


Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a 
pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that 
you can jump over them either... especially since obstacles can often 
come in groups that are hard if not impossible to avoid. The most basic 
one? The blade with a boulder right next to it. You can't jump over the 
blade, and by the time you walk past that blade the boulder is pretty 
much on top of you. That one can be avoided though.. just back off and 
wait for the boulder to come to you... but what if you have aboulder, 
blade and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, 
the blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
You're missing the point. There have been times when I've run across blades 
that were close enough together and near enough to the pit that I was 
jumping over that there wasn't time to use another blade protector, much 
less get out of the way of the second blade. So again, the problem is still 
there.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 4:00 PM
Subject: Re: [Audyssey] battle zone



then use them before you jump.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:06 PM
Subject: Re: [Audyssey] battle zone


Especially since even though from my experience you can use items while 
jumping you don't necessarily think to do so while in mid jump across a 
pit.

We are the Knights who say...Ni!
- Original Message - 
From: The Addictor kenwdow...@neo.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 1:54 PM
Subject: Re: [Audyssey] battle zone


I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most 
basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is 
pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You 
can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the lower 
your time bonus is... and it isn't the blades that are unbalanced, 
I think... I don't really care one way or another, I just turn the 
game on and blast through as much as I can. People don't like the 
fact that you can't jump over them, and they kill you in one slash. 
I don't like the fact that you can jump over them either... 
especially since obstacles can often come in groups that are hard 
if not impossible to avoid. The most basic one? The blade with a 
boulder right next to it. You can't jump over the blade, and by the 
time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for 
the boulder to come to you... but what if you have aboulder, blade 
and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, 
wham... there's the boulder. And you can't jump over it... because 
if you do, the blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the lower 
your time bonus is... and it isn't the blades that are unbalanced, 
I think... I don't really care one way or another, I just turn the 
game on and blast through as much as I can. People don't like the 
fact that you can't jump over them, and they kill you in one slash. 
I don't like the fact that you can jump over them either... 
especially since obstacles can often come in groups that are hard 
if not impossible to avoid. The most basic one? The blade with a 
boulder right next to it. You can't jump over the blade, and by the 
time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for 
the boulder to come to you... but what if you have aboulder, blade 
and fireball all at once? I have sceen that happen. You can duck 
the fireball, sure... but by the time you get out of the crouch, 
wham... there's the boulder. And you can't jump over it... because 
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have you
gotten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone


 no need. that'll take a long time to kill him that way. guys just use the 
 sword and he'll be dead in a matter of seconds. You know, I think I need 
 to make a recording. It's crazy the amount of people that are having 
 issues with this game. I find something like MOTA much more difficult and 
 challenging.


 - Original Message - 
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, April 03, 2011 2:23 PM
 Subject: Re: [Audyssey] battle zone


 S
 P
 O
 I
 L
 E
 R
 S
 P
 A
 C
 E
 Try using traps.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Hayden Presley
 Sent: Sunday, April 03, 2011 1:21 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] battle zone

 Hi Thomas,
 Yep. The first boss, for instance. The way it works is you walk up to 
 him,
 and just pound your spacebar while he blasts you to pieces with his gun. 
 It
 gets very difficult to jump away from him. The one thing I really liked 
 was
 his second boss; I do think he did an ok job with that one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: Sunday, April 03, 2011 12:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Hi Clement,

 Yes, I happen to agree with you. I love a challenging game as well as the
 next person, maybe more so in some cases, but I really can't get into
 Battlezone for that exact reason. It is not merely challenging some feets
 are just down right impossible, and I think various things are overly
 unbalanced with the combat etc. I chuck most of this up to the 
 inexperience
 of the game developer who has a lot to learn as far as balancing game 
 play
 and challenge.

 On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies
 are the problem. And 4 enemies of that type going against you like
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty
 slim then, don't you think?

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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
Yup...lol. I must say the womenenemies are really bad; their taunts are
really, really dumb.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Did you notice that one of the enemies is from Grizley Gulch?  That was 
funny. 


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
All depends... if you use a blade protector before going over the 
pit, you should be fine. Unless it's a situation where the blade is 
right next to another blade... then you're in trouble. But a blade 
next to a pit is beatable... just use the blade protector before jumping over.



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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the 
pit, you should be fine. Unless it's a situation where the blade is 
right next to another blade... then you're in trouble. But a blade 
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
In that case, you're screwed... but if they do update it to hagve 
blades not be able to harm you if you're jumping while they're 
retracted, then... no biggie.


At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
I was just wondering, actually... I still think that the jump thing should
be fixed, but I wonder if his intention was to have them hanging from the
ceiling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

In that case, you're screwed... but if they do update it to hagve 
blades not be able to harm you if you're jumping while they're 
retracted, then... no biggie.

At 04:02 PM 04/04/2011, you wrote:
Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Shane,
If you read my reply to Clement you'd know I was not talking about that kind
of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone


 Hi,
 So...I jump and get decapitated by a lade. Then, while I am in the air, I 
 am
 supposed to use a blade protector, get across and still not fall. There
 definitely needs to be something that dictates how close to pits blades 
 can
 be placed.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Clement Chou
 Sent: Monday, April 04, 2011 5:55 PM
 To: The Addictor; Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Yeah... that one nails me too. But if it's beyond level 4, just buy a
 blade protector from the shop... better a few hundred points less
 than a headless body, in my opinion.

 At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

I just now noticed that!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Monday, April 04, 2011 7:00 PM
Subject: Re: [Audyssey] battle zone



Hi,
Yup...lol. I must say the womenenemies are really bad; their taunts are
really, really dumb.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Did you notice that one of the enemies is from Grizley Gulch?  That was
funny.


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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Well, if he means that there's a blade on either side of the pit, he 
can't do much there...


At 04:06 PM 04/04/2011, you wrote:

put on the protector before you jump smartness.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

That may be

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:10 PM
Subject: Re: [Audyssey] battle zone



Hi,
I was just wondering, actually... I still think that the jump thing should
be fixed, but I wonder if his intention was to have them hanging from the
ceiling?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

In that case, you're screwed... but if they do update it to hagve
blades not be able to harm you if you're jumping while they're
retracted, then... no biggie.

At 04:02 PM 04/04/2011, you wrote:

Hi,
The way I understood the scenario was that there was a blade just left of
the pit and one just across it.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 6:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

All depends... if you use a blade protector before going over the
pit, you should be fine. Unless it's a situation where the blade is
right next to another blade... then you're in trouble. But a blade
next to a pit is beatable... just use the blade protector before jumping
over.


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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

Sorry.
What i do is I reply to something without reading further in the topic.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] battle zone



Shane,
If you read my reply to Clement you'd know I was not talking about that 
kind

of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I
am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades
can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you 
die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Better change that habbit there, Bud. That can get you in some 
interesting situations.


At 04:17 PM 04/04/2011, you wrote:

Sorry.
What i do is I reply to something without reading further in the topic.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:11 PM
Subject: Re: [Audyssey] battle zone



Shane,
If you read my reply to Clement you'd know I was not talking about that kind
of scenario.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

put on the protector before you jump smartness.

- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I
am
supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades
can
be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't jump 
over them, and they kill you in one slash. I don't like the fact that you 
can jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the 
fireball, sure... but by the time you get out of the crouch, wham... 
there's the boulder. And you can't jump over it... because if you do, the 
blade is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson

Yeah really. LOL.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 4:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
MOTA is what I would consider more reasonably challenging. Like I said I'm 
not saying ZBattle Zone is entirely too hard, but there are definite balance 
issues that make things harder than they need to be.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:59 PM
Subject: Re: [Audyssey] battle zone



Hi,
MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have 
you

gotten?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

What?  Another recording?  Are you going to use the cheats first too?  LOL
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 12:28 AM
Subject: Re: [Audyssey] battle zone



no need. that'll take a long time to kill him that way. guys just use the
sword and he'll be dead in a matter of seconds. You know, I think I need
to make a recording. It's crazy the amount of people that are having
issues with this game. I find something like MOTA much more difficult and
challenging.


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to
him,
and just pound your spacebar while he blasts you to pieces with his gun.
It
gets very difficult to jump away from him. The one thing I really liked
was
his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as 
the

next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some 
feets

are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the
inexperience
of the game developer who has a lot to learn as far as balancing game
play
and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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All messages

Re: [Audyssey] battle zone

2011-04-04 Thread Clement Chou
Oddly enough, I buy a lot more blade protectors and bombs... potions 
fall down from the sky pretty often. lol.


At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy 
a blade protector from the shop... better a few hundred points less 
than a headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you 
fall or jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... 
it's to beat it and move on. The longer you stand there, the 
lower your time bonus is... and it isn't the blades that are 
unbalanced, I think... I don't really care one way or another, I 
just turn the game on and blast through as much as I can. People 
don't like the fact that you can't jump over them, and they kill 
you in one slash. I don't like the fact that you can jump over 
them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic 
one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the 
boulder is pretty much on top of you. That one can be avoided 
though.. just back off and wait for the boulder to come to you... 
but what if you have aboulder, blade and fireball all at once? I 
have sceen that happen. You can duck the fireball, sure... but by 
the time you get out of the crouch, wham... there's the boulder. 
And you can't jump over it... because if you do, the blade is 
right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
Oh one blade next to a pit is fine. Even two blades at least so long as 
there's enough space betweenthe blades themselves to give you a chance to 
activate another blade protector if you want to use one. But all too often 
I've run into those situations were you ump over the pit, lose your blade 
protector and there's not enough space between that blade and the next to 
let you act in time to save your neck.

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:02 PM
Subject: Re: [Audyssey] battle zone


All depends... if you use a blade protector before going over the pit, you 
should be fine. Unless it's a situation where the blade is right next to 
another blade... then you're in trouble. But a blade next to a pit is 
beatable... just use the blade protector before jumping over.



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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone


Oddly enough, I buy a lot more blade protectors and bombs... potions fall 
down from the sky pretty often. lol.


At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.


At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or 
jump and get chopped up.  That's what just happened to me.

Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time 
bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast 
through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most 
basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is 
pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You 
can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.



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If you want

Re: [Audyssey] battle zone

2011-04-04 Thread Bryan Peterson
All well and good as long as there are no other blades in the immediate 
vicinity. Sometimes they really are spaced closely enough together that it 
would be literally impossible to act. And god help you if a boulder happens 
to come at you at the same time.

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 5:06 PM
Subject: Re: [Audyssey] battle zone



put on the protector before you jump smartness.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 6:57 PM
Subject: Re: [Audyssey] battle zone



Hi,
So...I jump and get decapitated by a lade. Then, while I am in the air, I 
am

supposed to use a blade protector, get across and still not fall. There
definitely needs to be something that dictates how close to pits blades 
can

be placed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Monday, April 04, 2011 5:55 PM
To: The Addictor; Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less
than a headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:

I have an even more basic one--the blade in the pit.  Either you
fall or jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items...
it's to beat it and move on. The longer you stand there, the lower
your time bonus is... and it isn't the blades that are unbalanced,
I think... I don't really care one way or another, I just turn the
game on and blast through as much as I can. People don't like the
fact that you can't jump over them, and they kill you in one slash.
I don't like the fact that you can jump over them either...
especially since obstacles can often come in groups that are hard
if not impossible to avoid. The most basic one? The blade with a
boulder right next to it. You can't jump over the blade, and by the
time you walk past that blade the boulder is pretty much on top of
you. That one can be avoided though.. just back off and wait for
the boulder to come to you... but what if you have aboulder, blade
and fireball all at once? I have sceen that happen. You can duck
the fireball, sure... but by the time you get out of the crouch,
wham... there's the boulder. And you can't jump over it... because
if you do, the blade is right there to impale you. So either way you 
die.



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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
IO'd think that a trap could destroy a boulder. Not a gun or sword, but an
explosion?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone


 Oddly enough, I buy a lot more blade protectors and bombs... potions fall 
 down from the sky pretty often. lol.

 At 04:30 PM 04/04/2011, you wrote:
I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone


Yeah... that one nails me too. But if it's beyond level 4, just buy a 
blade protector from the shop... better a few hundred points less than a 
headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall or

jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou 
chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your time

bonus is... and it isn't the blades that are unbalanced, I think... I 
don't really care one way or another, I just turn the game on and blast

through as much as I can. People don't like the fact that you can't 
jump over them, and they kill you in one slash. I don't like the fact 
that you can jump over them either... especially since obstacles can 
often come in groups that are hard if not impossible to avoid. The most

basic one? The blade with a boulder right next to it. You can't jump 
over the blade, and by the time you walk past that blade the boulder is

pretty much on top of you. That one can be avoided though.. just back 
off and wait for the boulder to come to you... but what if you have 
aboulder, blade and fireball all at once? I have sceen that happen. You

can duck the fireball, sure... but by the time you get out of the 
crouch, wham... there's the boulder. And you can't jump over it... 
because if you do, the blade is right there to impale you. So either 
way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread Hayden Presley
Hi,
I'd like a storyline myself. Ok, so we got kidnapped and we have to escape?
Great. So how did you get to this water of death? How did you get to a
forest? How did the boss take me to his building? And how in the world did
the enemy setup all these traps everywhere/ Oh...and the big question now.
How in the heck do you put pits in the middle of water. I'd call that a
vortex.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Monday, April 04, 2011 6:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

MOTA is what I would consider more reasonably challenging. Like I said I'm 
not saying ZBattle Zone is entirely too hard, but there are definite balance

issues that make things harder than they need to be.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'The Addictor' kenwdow...@neo.rr.com; 'Gamers Discussion list' 
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:59 PM
Subject: Re: [Audyssey] battle zone


 Hi,
 MOTA? In my opinion MOTA is far! Easier than this. Yohandy, how far have 
 you
 gotten?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of The Addictor
 Sent: Monday, April 04, 2011 3:06 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 What?  Another recording?  Are you going to use the cheats first too?  LOL
 Ken Downey
 The Addictor
 www.TheAddictor.com

 - Original Message - 
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 04, 2011 12:28 AM
 Subject: Re: [Audyssey] battle zone


 no need. that'll take a long time to kill him that way. guys just use the
 sword and he'll be dead in a matter of seconds. You know, I think I need
 to make a recording. It's crazy the amount of people that are having
 issues with this game. I find something like MOTA much more difficult and
 challenging.


 - Original Message - 
 From: Ryan Strunk ryan.str...@gmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, April 03, 2011 2:23 PM
 Subject: Re: [Audyssey] battle zone


 S
 P
 O
 I
 L
 E
 R
 S
 P
 A
 C
 E
 Try using traps.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Hayden Presley
 Sent: Sunday, April 03, 2011 1:21 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] battle zone

 Hi Thomas,
 Yep. The first boss, for instance. The way it works is you walk up to
 him,
 and just pound your spacebar while he blasts you to pieces with his gun.
 It
 gets very difficult to jump away from him. The one thing I really liked
 was
 his second boss; I do think he did an ok job with that one.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
 On
 Behalf Of Thomas Ward
 Sent: Sunday, April 03, 2011 12:40 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 Hi Clement,

 Yes, I happen to agree with you. I love a challenging game as well as 
 the
 next person, maybe more so in some cases, but I really can't get into
 Battlezone for that exact reason. It is not merely challenging some 
 feets
 are just down right impossible, and I think various things are overly
 unbalanced with the combat etc. I chuck most of this up to the
 inexperience
 of the game developer who has a lot to learn as far as balancing game
 play
 and challenge.

 On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies
 are the problem. And 4 enemies of that type going against you like
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty
 slim then, don't you think?

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Re: [Audyssey] battle zone

2011-04-04 Thread Shane Lowe

That's what I'm trying to get to happen.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, April 04, 2011 7:44 PM
Subject: Re: [Audyssey] battle zone



Hi,
IO'd think that a trap could destroy a boulder. Not a gun or sword, but an
explosion?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Monday, April 04, 2011 6:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

well don't you make it sound simple!
Wish it were that way myself!
lol

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 04, 2011 7:34 PM
Subject: Re: [Audyssey] battle zone



Oddly enough, I buy a lot more blade protectors and bombs... potions fall
down from the sky pretty often. lol.

At 04:30 PM 04/04/2011, you wrote:

I tend to buy potions more since I find those are what I need the most.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Monday, April 04, 2011 4:54 PM
Subject: Re: [Audyssey] battle zone



Yeah... that one nails me too. But if it's beyond level 4, just buy a
blade protector from the shop... better a few hundred points less than a
headless body, in my opinion.

At 12:54 PM 04/04/2011, you wrote:
I have an even more basic one--the blade in the pit.  Either you fall 
or



jump and get chopped up.  That's what just happened to me.
Ken Downey
The Addictor
www.TheAddictor.com

- Original Message - From: Clement Chou
chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:02 PM
Subject: Re: [Audyssey] battle zone



The point of the game is not to stand there and collect items... it's
to beat it and move on. The longer you stand there, the lower your 
time



bonus is... and it isn't the blades that are unbalanced, I think... I
don't really care one way or another, I just turn the game on and 
blast



through as much as I can. People don't like the fact that you can't
jump over them, and they kill you in one slash. I don't like the fact
that you can jump over them either... especially since obstacles can
often come in groups that are hard if not impossible to avoid. The 
most



basic one? The blade with a boulder right next to it. You can't jump
over the blade, and by the time you walk past that blade the boulder 
is



pretty much on top of you. That one can be avoided though.. just back
off and wait for the boulder to come to you... but what if you have
aboulder, blade and fireball all at once? I have sceen that happen. 
You



can duck the fireball, sure... but by the time you get out of the
crouch, wham... there's the boulder. And you can't jump over it...
because if you do, the blade is right there to impale you. So either
way you die.


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Re: [Audyssey] battle zone

2011-04-04 Thread shaun everiss

well its a load of voices that were shoved in not sure about permition.
My voice was part of a guards pack I released for rsgames.
I was never given permition.
And I guess I could have got quite angry, but as it is rsgames havn't 
been bussy and it was my pack.
ANd since it was I thought the easier and less expensive way for me 
would to release the pack as  freeware.

As it is its rather old now and I am pleased its being used and well.
Though I may eventually make my own pack for battlezone to bring it up to date.
As it is Rsgames never used my entire taunts they always broke off in 
the middle.

Though the rest are potentually from mainstream games and bavisoft.
Its  probably bavisoft aint going to sue though they don't seem to be 
doing anything and as for mainstream, well if they found out that is 
but then even the name battlezone is actually copywrite.
Though its so old a 1995 game no one even plays that anymore and the 
company is hmmm not sure either.

Though if it ever comes up hmmm.

At 08:03 a.m. 5/04/2011, you wrote:
Did you notice that one of the enemies is from Grizley Gulch?  That 
was funny.


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Re: [Audyssey] battle zone

2011-04-04 Thread shaun everiss

I could make some of these if you really want.
There need to be a theme to this after all you are in a gangster's place.


Hi,
Yup...lol. I must say the womenenemies are really bad; their taunts are
really, really dumb.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of The Addictor
Sent: Monday, April 04, 2011 3:03 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Did you notice that one of the enemies is from Grizley Gulch?  That was
funny.


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Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
No, my idea is better. You should jump and hold onto the blade like a rope. 
Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran right 
into them one blade could basically impale you through the chest. And 
jumping over them... well, that depends on how high the blades were placed 
in the area. Supposing they're placed about neck-height, either way you 
get scured. Run into it and your head gets lopped off. Try and jump and 
assuming you don't have some inhuman ability to leap up six feet in the 
air, you'll probably get impaled through the chest or stomach.. or heaven 
forbid around the waistline along an area that knives and blades should 
never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up 
and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken since 
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe

hello! Thats an idea!!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:44 AM
Subject: Re: [Audyssey] battle zone


No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet 
in the air, you'll probably get impaled through the chest or stomach.. or 
heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up 
and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken 
since if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow

Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
Or, even better, jump when an enemy is in close range, jump about 1 50 in 
the air, do a forwards flip, spin through midair and crash to the ground 
when the enemy is behind you in quartor of a second.
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:00 PM
Subject: Re: [Audyssey] battle zone



hello! Thats an idea!!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:44 AM
Subject: Re: [Audyssey] battle zone


No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six 
feet in the air, you'll probably get impaled through the chest or 
stomach.. or heaven forbid around the waistline along an area that 
knives and blades should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. 
however the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight 
up and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken 
since if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun
there. don't bother buying any of the other items since you'll get 
them in
large quantities. in every other case just use the sword. you can 
swing it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list

Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe

If anyone's scared of a lot of challenge send me an email at
shanel...@insightbb.com
And I'll send you the cheats.

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:00 AM
Subject: Re: [Audyssey] battle zone



hello! Thats an idea!!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:44 AM
Subject: Re: [Audyssey] battle zone


No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six 
feet in the air, you'll probably get impaled through the chest or 
stomach.. or heaven forbid around the waistline along an area that 
knives and blades should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. 
however the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight 
up and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken 
since if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun
there. don't bother buying any of the other items since you'll get 
them in
large quantities. in every other case just use the sword. you can 
swing it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update

Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
Muhamed, I think you need to realize what the implications of holding 
into a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like 
a rope. Then swing over and your done, but we cant do this.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you 
ran right into them one blade could basically impale you through 
the chest. And jumping over them... well, that depends on how high 
the blades were placed in the area. Supposing they're placed about 
neck-height, either way you get scured. Run into it and your head 
gets lopped off. Try and jump and assuming you don't have some 
inhuman ability to leap up six feet in the air, you'll probably get 
impaled through the chest or stomach.. or heaven forbid around the 
waistline along an area that knives and blades should never come 
close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. 
however the


enemies themselves aren't all that hard if you have patience and 
don't rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping 
straight up and


landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and 
broken since if


you know there are a bunch of enemy spawn points somewhere, you 
can simply

use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you 
and you have


enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll 
get them in
large quantities. in every other case just use the sword. you 
can swing it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle 
him  with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail

Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe

not if you have blade protection!

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:01 AM
Subject: Re: [Audyssey] battle zone


Muhamed, I think you need to realize what the implications of holding into 
a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet 
in the air, you'll probably get impaled through the chest or stomach.. or 
heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
 gotten
pretty far in the game, although I haven't beaten it. This is because 
 the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up.
however the

enemies themselves aren't all that hard if you have patience and
don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
 but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
 can

potentially spawn. you'll kill them, then by simply jumping
straight up and

landing, or just taking a step back then forward, you'll get a bunch 
 more

to appear. to be honest I find this logic rather flawed and
broken since if

you know there are a bunch of enemy spawn points somewhere, you
can simply
use the jump command to cover some distance and prevent the spawning 
 from

triggering. . also remember if enemies teleport all around you
and you have

enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun

there. don't bother buying any of the other items since you'll
get them in
large quantities. in every other case just use the sword. you
can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at

 close range.. which means you can't stand far away and riddle
him  with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com

Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
Maybe. But realistically, in real life, would you ever even think of 
holding onto a blade that was swinging back and forth? Short of 
gauntlets, there isn't much that can protect someone from the 
sharpness of a blade.


At 07:24 AM 03/04/2011, you wrote:

not if you have blade protection!

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:01 AM
Subject: Re: [Audyssey] battle zone


Muhamed, I think you need to realize what the implications of 
holding into a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade 
like a rope. Then swing over and your done, but we cant do this.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you 
ran right into them one blade could basically impale you through 
the chest. And jumping over them... well, that depends on how 
high the blades were placed in the area. Supposing they're placed 
about neck-height, either way you get scured. Run into it and 
your head gets lopped off. Try and jump and assuming you don't 
have some inhuman ability to leap up six feet in the air, you'll 
probably get impaled through the chest or stomach.. or heaven 
forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without 
hitting them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. 
I've  gotten
pretty far in the game, although I haven't beaten it. This is 
because  the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up.
however the

enemies themselves aren't all that hard if you have patience and
don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random 
thing,  but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of 
enemies  can

potentially spawn. you'll kill them, then by simply jumping
straight up and

landing, or just taking a step back then forward, you'll get a 
bunch  more

to appear. to be honest I find this logic rather flawed and
broken since if

you know there are a bunch of enemy spawn points somewhere, you
can simply
use the jump command to cover some distance and prevent the 
spawning  from

triggering. . also remember if enemies teleport all around you
and you have

enough bullets, use your machine gun to destroy them in no 
time. there's
also the shop, don't forget that. so buy some bullets for 
the machinegun

there. don't bother buying any of the other items since you'll
get them in
large quantities. in every other case just use the sword. you
can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you 
being  able
 to see the attack coming in enough time to effectively move 
out of  the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill 
you and  you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your 
opponent is  at

 close range.. which means you can't stand far away and riddle
him  with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson

Which only lasts one swipe.
We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 8:24 AM
Subject: Re: [Audyssey] battle zone



not if you have blade protection!

- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:01 AM
Subject: Re: [Audyssey] battle zone


Muhamed, I think you need to realize what the implications of holding 
into a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six 
feet in the air, you'll probably get impaled through the chest or 
stomach.. or heaven forbid around the waistline along an area that 
knives and blades should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill 
you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've
 gotten
pretty far in the game, although I haven't beaten it. This is because
 the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up.
however the

enemies themselves aren't all that hard if you have patience and
don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing,
 but
you'd be wrong. they only teleport on specific coordinates. which 
means

that if you stand at a teleport point, an unlimited amount of enemies
 can
potentially spawn. you'll kill them, then by simply jumping
straight up and

landing, or just taking a step back then forward, you'll get a bunch
 more
to appear. to be honest I find this logic rather flawed and
broken since if

you know there are a bunch of enemy spawn points somewhere, you
can simply
use the jump command to cover some distance and prevent the spawning
 from
triggering. . also remember if enemies teleport all around you
and you have

enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun

there. don't bother buying any of the other items since you'll
get them in
large quantities. in every other case just use the sword. you
can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think 
 of

 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at

 close range.. which means you can't stand far away and riddle
him  with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
Uhm, Muhamed? Unless you're wanting to lose your hands that wouldn't be a 
good idea.

We are the Knights who say...Ni!
- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 1:44 AM
Subject: Re: [Audyssey] battle zone


No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet 
in the air, you'll probably get impaled through the chest or stomach.. or 
heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush


things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up 
and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken 
since if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have


enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at
 close range.. which means you can't stand far away and riddle him 
 with

 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if



you know there are a bunch of enemy spawn points somewhere, you can simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them in
large quantities. in every other case just use the sword. you can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.





---
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gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,

please send E-mail to gamers-ow...@audyssey.org

Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe
Well in real life if a blade shot out of the wall and stabbed you in the 
chest i don't think you will end up living.
Sense I'm one of the people in this company I can also explain that when you 
jump another blade swings down and slices your head in half.

I don't know why but that desision was made by key is full not me.

Regards,
Shane

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:59 AM
Subject: Re: [Audyssey] battle zone



Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply

use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



---
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If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management

Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
Then the question becomes... how many hits is it supposed to take for 
the blade to kill you? In mainstream games, if you so much as walk 
into one, you're dead. Not only that, but a lot of games have almost 
a straight line of obstacles like this, all activating at different 
times. This means you either have to try and time it right and find 
clear spaces between them, or backtrack and find another route. 
Although I would agree about the fact you can't jump over them... it 
shouldn't be a problem if they shoot out from the wall to have that 
second where the sound doesn't play to have no blade there and for 
the player to be able to jump clear. That way, especially if there's 
a boulder or something else waiting on the other side, you can leap 
over more than one thing at a time... battle zone is a fun game, but 
needs two things in my opinion... balance adjustments, and some real 
voice acting.


At 07:59 AM 03/04/2011, you wrote:

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...

Best Regards,
Hayden



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] battle zone

2011-04-03 Thread Ryan Strunk
If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting them...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've gotten 
pretty far in the game, although I haven't beaten it. This is because the 
second boss is giving me some problems. he throws fireballs extremely 
quickly and it's real hard to destroy him when things speed up. however the

enemies themselves aren't all that hard if you have patience and don't rush

things. you also need to apply some strategy to things as well. for 
instance the teleporting enemies. you'd think this is a random thing, but 
you'd be wrong. they only teleport on specific coordinates. which means 
that if you stand at a teleport point, an unlimited amount of enemies can 
potentially spawn. you'll kill them, then by simply jumping straight up and

landing, or just taking a step back then forward, you'll get a bunch more 
to appear. to be honest I find this logic rather flawed and broken since if

you know there are a bunch of enemy spawn points somewhere, you can simply 
use the jump command to cover some distance and prevent the spawning from 
triggering. . also remember if enemies teleport all around you and you have

enough bullets, use your machine gun to destroy them in no time. there's 
also the shop, don't forget that. so buy some bullets for the machinegun 
there. don't bother buying any of the other items since you'll get them in 
large quantities. in every other case just use the sword. you can swing it 
as fast as you want with no penalties so break the space bar to kill 
enemies faster lol



 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
The point of the game is not to stand there and collect items... it's 
to beat it and move on. The longer you stand there, the lower your 
time bonus is... and it isn't the blades that are unbalanced, I 
think... I don't really care one way or another, I just turn the game 
on and blast through as much as I can. People don't like the fact 
that you can't jump over them, and they kill you in one slash. I 
don't like the fact that you can jump over them either... especially 
since obstacles can often come in groups that are hard if not 
impossible to avoid. The most basic one? The blade with a boulder 
right next to it. You can't jump over the blade, and by the time you 
walk past that blade the boulder is pretty much on top of you. That 
one can be avoided though.. just back off and wait for the boulder to 
come to you... but what if you have aboulder, blade and fireball all 
at once? I have sceen that happen. You can duck the fireball, sure... 
but by the time you get out of the crouch, wham... there's the 
boulder. And you can't jump over it... because if you do, the blade 
is right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-03 Thread Thomas Ward
Hi Clement,

Yes, I was mainly thinking bosses when I made my point. Bosses usually
can kill the player pretty easily, but on the other hand you have to
hit them many many times to kill the boss.


On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 This is true. However, off the top of my head I can't think of any
 game straight off the bat... you might have to refresh my memory. I'm
 sure I've ran into the msomewhere... it's just that I've never had
 that case happen since enemies rarely take 25 hits to kill. Unless
 we're talking bosses.

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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
Right. That I did know about. But I think in this case regular 
enemies are the problem. And 4 enemies of that type going against you 
like that is something that I see as probably a bit unbalanced. 
grins. Odds of killing all four without getting a fatal hit are 
pretty slim then, don't you think?


At 09:18 AM 03/04/2011, you wrote:

Hi Clement,

Yes, I was mainly thinking bosses when I made my point. Bosses usually
can kill the player pretty easily, but on the other hand you have to
hit them many many times to kill the boss.



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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou

To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] battle zone

Then the question becomes... how many hits is it supposed to take for 
the blade to kill you? In mainstream games, if you so much as walk 
into one, you're
dead. Not only that, but a lot of games have almost a straight line 
of obstacles like this, all activating at different times. This means 
you either have
to try and time it right and find clear spaces between them, or 
backtrack and find another route. Although I would agree about the 
fact you can't jump
over them... it shouldn't be a problem if they shoot out from the 
wall to have that second where the sound doesn't play to have no 
blade there and for
the player to be able to jump clear. That way, especially if there's 
a boulder or something else waiting on the other side, you can leap 
over more than
one thing at a time... battle zone is a fun game, but needs two 
things in my opinion... balance adjustments, and some real voice acting.


At 07:59 AM 03/04/2011, you wrote:
Block quote start
Exactly. I couldn't agree more.
We are the Knights who say...Ni!


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Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe
Yeah but if you just stand there then your points will go down and remember 
those great bombs?


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:50 AM
Subject: Re: [Audyssey] battle zone



If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if



you know there are a bunch of enemy spawn points somewhere, you can simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them in
large quantities. in every other case just use the sword. you can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


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Re: [Audyssey] battle zone

2011-04-03 Thread Shiny protector
I'm talking about the bit which is not sharp. Like a knife, the blade is 
long. But the first part isn't sharp, but towards the end, it is. I mean 
holding on the blade on the part where isn't sharp.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 4:01 PM
Subject: Re: [Audyssey] battle zone


Muhamed, I think you need to realize what the implications of holding into 
a sharp blade are.


At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.

- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet 
in the air, you'll probably get impaled through the chest or stomach.. or 
heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.


At 07:42 PM 02/04/2011, you wrote:

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
 gotten
pretty far in the game, although I haven't beaten it. This is because 
 the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up.
however the

enemies themselves aren't all that hard if you have patience and
don't rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
 but
you'd be wrong. they only teleport on specific coordinates. which 
means
that if you stand at a teleport point, an unlimited amount of enemies 
 can

potentially spawn. you'll kill them, then by simply jumping
straight up and

landing, or just taking a step back then forward, you'll get a bunch 
 more

to appear. to be honest I find this logic rather flawed and
broken since if

you know there are a bunch of enemy spawn points somewhere, you
can simply
use the jump command to cover some distance and prevent the spawning 
 from

triggering. . also remember if enemies teleport all around you
and you have

enough bullets, use your machine gun to destroy them in no time. 
there's
also the shop, don't forget that. so buy some bullets for the 
machinegun

there. don't bother buying any of the other items since you'll
get them in
large quantities. in every other case just use the sword. you
can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being 
 able
 to see the attack coming in enough time to effectively move out of 
 the

 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and 
 you

 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is 
 at

 close range.. which means you can't stand far away and riddle
him  with
 bullets.

 ---
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 If you want to leave the list, send E-mail to
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 You can make changes or update your subscription via

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson

I definitely agree about the voice acting.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:41 AM
Subject: Re: [Audyssey] battle zone


Then the question becomes... how many hits is it supposed to take for the 
blade to kill you? In mainstream games, if you so much as walk into one, 
you're dead. Not only that, but a lot of games have almost a straight line 
of obstacles like this, all activating at different times. This means you 
either have to try and time it right and find clear spaces between them, 
or backtrack and find another route. Although I would agree about the fact 
you can't jump over them... it shouldn't be a problem if they shoot out 
from the wall to have that second where the sound doesn't play to have no 
blade there and for the player to be able to jump clear. That way, 
especially if there's a boulder or something else waiting on the other 
side, you can leap over more than one thing at a time... battle zone is a 
fun game, but needs two things in my opinion... balance adjustments, and 
some real voice acting.


At 07:59 AM 03/04/2011, you wrote:

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden



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Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
Because the blade protector only works once. It might have been better to 
have it be timed so it might work for several sets of blades but would wear 
off eventually. That way you could still jump over that bolder that's coming 
at you right between the two blades. Because when you're trying to judge a 
jump to get over a boulder you're not necessarily going to also be thinking 
about hitting E to activate another blade protector.

We are the Knights who say...Ni!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:50 AM
Subject: Re: [Audyssey] battle zone



If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if



you know there are a bunch of enemy spawn points somewhere, you can simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them in
large quantities. in every other case just use the sword. you can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


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You can make changes or update

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
You can actually jump while ducked but it costs you a 400-point penalty to 
do so. And personaly I don't find that fair since it might be the only way 
to survive, assuming you can manage to get the hang of it. Why should we be 
penalized for surviving?

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:02 AM
Subject: Re: [Audyssey] battle zone


The point of the game is not to stand there and collect items... it's to 
beat it and move on. The longer you stand there, the lower your time bonus 
is... and it isn't the blades that are unbalanced, I think... I don't 
really care one way or another, I just turn the game on and blast through 
as much as I can. People don't like the fact that you can't jump over 
them, and they kill you in one slash. I don't like the fact that you can 
jump over them either... especially since obstacles can often come in 
groups that are hard if not impossible to avoid. The most basic one? The 
blade with a boulder right next to it. You can't jump over the blade, and 
by the time you walk past that blade the boulder is pretty much on top of 
you. That one can be avoided though.. just back off and wait for the 
boulder to come to you... but what if you have aboulder, blade and 
fireball all at once? I have sceen that happen. You can duck the fireball, 
sure... but by the time you get out of the crouch, wham... there's the 
boulder. And you can't jump over it... because if you do, the blade is 
right there to impale you. So either way you die.



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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
I agree with this, actually. Blade protectors should work for more 
than just one set of blades... if you change the item itself and call 
it armour, it can take a certain amount of hits before wearing off.


At 10:30 AM 03/04/2011, you wrote:
Because the blade protector only works once. It might have been 
better to have it be timed so it might work for several sets of 
blades but would wear off eventually. That way you could still jump 
over that bolder that's coming at you right between the two blades. 
Because when you're trying to judge a jump to get over a boulder 
you're not necessarily going to also be thinking about hitting E to 
activate another blade protector.

We are the Knights who say...Ni!



---
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Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
Which are extremely expensive. I don't even bother with them. Besides it's 
not the enemies I have a problem with for the most part. It's the 
combination of blade, boulder and fireball coming at you all at once. 
Because sometimes there are situations where t's literally impossible to 
avoid all three raps unless you're able to time it exactly right so you duck 
the fireball and still manage to jump straight up quickly enough to avoid 
the boulder. Which is another thing, I hardly tink it's fair that you're 
penalized points for jumping while in a crouch. I could be mistaken but I 
don't think I've ever seen a mainstream game that penalized you like that 
for performing a relatively ordinary action. Missing with an attack maybe 
but jumping while crouched?

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:51 AM
Subject: Re: [Audyssey] battle zone


Yeah but if you just stand there then your points will go down and 
remember those great bombs?


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:50 AM
Subject: Re: [Audyssey] battle zone



If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply

use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


---
Gamers

Re: [Audyssey] battle zone

2011-04-03 Thread Thomas Ward
Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as
the next person, maybe more so in some cases, but I really can't get
into Battlezone for that exact reason. It is not merely challenging
some feets are just down right impossible, and I think various things
are overly unbalanced with the combat etc. I chuck most of this up to
the inexperience of the game developer who has a lot to learn as far
as balancing game play and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular
 enemies are the problem. And 4 enemies of that type going against you
 like that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are
 pretty slim then, don't you think?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe

I must admit I'm not to woowho about that but what can I say?
I ain't the guy who made the game.
I'm just the second person.

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 1:37 PM
Subject: Re: [Audyssey] battle zone


Which are extremely expensive. I don't even bother with them. Besides it's 
not the enemies I have a problem with for the most part. It's the 
combination of blade, boulder and fireball coming at you all at once. 
Because sometimes there are situations where t's literally impossible to 
avoid all three raps unless you're able to time it exactly right so you 
duck the fireball and still manage to jump straight up quickly enough to 
avoid the boulder. Which is another thing, I hardly tink it's fair that 
you're penalized points for jumping while in a crouch. I could be mistaken 
but I don't think I've ever seen a mainstream game that penalized you like 
that for performing a relatively ordinary action. Missing with an attack 
maybe but jumping while crouched?

We are the Knights who say...Ni!
- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 10:51 AM
Subject: Re: [Audyssey] battle zone


Yeah but if you just stand there then your points will go down and 
remember those great bombs?


- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 11:50 AM
Subject: Re: [Audyssey] battle zone



If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...


Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've 
gotten
pretty far in the game, although I haven't beaten it. This is because 
the

second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the


enemies themselves aren't all that hard if you have patience and don't 
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, 
but

you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies 
can
potentially spawn. you'll kill them, then by simply jumping straight up 
and


landing, or just taking a step back then forward, you'll get a bunch 
more
to appear. to be honest I find this logic rather flawed and broken since 
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply
use the jump command to cover some distance and prevent the spawning 
from
triggering. . also remember if enemies teleport all around you and you 
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement

Re: [Audyssey] battle zone

2011-04-03 Thread Hayden Presley
Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to him,
and just pound your spacebar while he blasts you to pieces with his gun. It
gets very difficult to jump away from him. The one thing I really liked was
his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as
the next person, maybe more so in some cases, but I really can't get
into Battlezone for that exact reason. It is not merely challenging
some feets are just down right impossible, and I think various things
are overly unbalanced with the combat etc. I chuck most of this up to
the inexperience of the game developer who has a lot to learn as far
as balancing game play and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular
 enemies are the problem. And 4 enemies of that type going against you
 like that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are
 pretty slim then, don't you think?

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] battle zone

2011-04-03 Thread Ryan Strunk
S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to him,
and just pound your spacebar while he blasts you to pieces with his gun. It
gets very difficult to jump away from him. The one thing I really liked was
his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the inexperience
of the game developer who has a lot to learn as far as balancing game play
and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies 
 are the problem. And 4 enemies of that type going against you like 
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty 
 slim then, don't you think?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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All messages are archived and can be searched and read at
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] battle zone

2011-04-03 Thread Hayden Presley
Ryan,
Traps will not effect boulders, blades, or fireballs. Something else that is
horrible is when you jump a pit, and there is a blade right on the other
side. Bascially, you'd better have an evade blade otem or you're screwed.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ryan Strunk
Sent: Sunday, April 03, 2011 1:23 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to him,
and just pound your spacebar while he blasts you to pieces with his gun. It
gets very difficult to jump away from him. The one thing I really liked was
his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the inexperience
of the game developer who has a lot to learn as far as balancing game play
and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:
 Right. That I did know about. But I think in this case regular enemies 
 are the problem. And 4 enemies of that type going against you like 
 that is something that I see as probably a bit unbalanced.
 grins. Odds of killing all four without getting a fatal hit are pretty 
 slim then, don't you think?

---
Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] battle zone

2011-04-03 Thread Hayden Presley
Hi,
I personally think we should send this to the forum...unfortunately
KeyWasFull is not on this list.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Because the blade protector only works once. It might have been better to 
have it be timed so it might work for several sets of blades but would wear 
off eventually. That way you could still jump over that bolder that's coming

at you right between the two blades. Because when you're trying to judge a 
jump to get over a boulder you're not necessarily going to also be thinking 
about hitting E to activate another blade protector.
We are the Knights who say...Ni!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:50 AM
Subject: Re: [Audyssey] battle zone


 If you stand there long enough, you can get a limitless supply of items.
 This includes blade protectors. Since you can get unlimited blade
 protectors, how are the blades unbalanced?

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Hayden Presley
 Sent: Saturday, April 02, 2011 10:43 PM
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] battle zone

 Hi,
 I still think the game is unbalanced...the fact that the blades kill you
 outright is just absurd. And the fact you can't jump without hitting 
 them...

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Shane Lowe
 Sent: Saturday, April 02, 2011 9:44 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] battle zone

 thankyou!

 - Original Message -
 From: Yohandy yohand...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 10:31 PM
 Subject: Re: [Audyssey] battle zone


I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however 
the

enemies themselves aren't all that hard if you have patience and don't 
rush

things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up 
and

landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since 
if

you know there are a bunch of enemy spawn points somewhere, you can simply
use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you 
have

enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them in
large quantities. in every other case just use the sword. you can swing it
as fast as you want with no penalties so break the space bar to kill
enemies faster lol



 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 02, 2011 9:32 PM
 Subject: Re: [Audyssey] battle zone


 Hi Clement,

 Well, I'm not sure how to apply it to Battlezone, but I can think of
 many mainstream games were if you get hit once you are dead, but it
 might take 25 to 50 hits to kill the enemy. Usually, this works by
 jumping bullets, ducking attacks, and other evasive maneuvers until
 you kill the enemy. Of course, all of this is based on you being able
 to see the attack coming in enough time to effectively move out of the
 way fast enough. With Battlezone the problem is there is no warning
 the attack is coming so you get killed before you can even begin
 thinking about moving out of the way.

 Cheers!


 On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:
 Not possible, if your opponent only takes one hit to kill you and you
 take 10 or 20 to kill them. I challenge you to give me a scenario
 that could work around that. And this is assuming your opponent is at
 close range.. which means you can't stand far away and riddle him with
 bullets.

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org

Re: [Audyssey] battle zone

2011-04-03 Thread Hayden Presley
Hi,
I'm trying to understand why he had human voice actors for the enemies and
used Synthetic speech for all the cut scenes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I definitely agree about the voice acting.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:41 AM
Subject: Re: [Audyssey] battle zone


 Then the question becomes... how many hits is it supposed to take for the 
 blade to kill you? In mainstream games, if you so much as walk into one, 
 you're dead. Not only that, but a lot of games have almost a straight line

 of obstacles like this, all activating at different times. This means you 
 either have to try and time it right and find clear spaces between them, 
 or backtrack and find another route. Although I would agree about the fact

 you can't jump over them... it shouldn't be a problem if they shoot out 
 from the wall to have that second where the sound doesn't play to have no 
 blade there and for the player to be able to jump clear. That way, 
 especially if there's a boulder or something else waiting on the other 
 side, you can leap over more than one thing at a time... battle zone is a 
 fun game, but needs two things in my opinion... balance adjustments, and 
 some real voice acting.

 At 07:59 AM 03/04/2011, you wrote:
Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone


Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...

Best Regards,
Hayden


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Re: [Audyssey] battle zone

2011-04-03 Thread Hayden Presley
Muammed,
Your chances of,
A: actually having a blade with a kind of hilt, and
B. being able to grab that hilt before the blade slices you into ribbons,
Are, very, very, very, very slim.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Sunday, April 03, 2011 12:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I'm talking about the bit which is not sharp. Like a knife, the blade is 
long. But the first part isn't sharp, but towards the end, it is. I mean 
holding on the blade on the part where isn't sharp.
- Original Message - 
From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 4:01 PM
Subject: Re: [Audyssey] battle zone


 Muhamed, I think you need to realize what the implications of holding into

 a sharp blade are.

 At 11:44 PM 02/04/2011, you wrote:
No, my idea is better. You should jump and hold onto the blade like a 
rope. Then swing over and your done, but we cant do this.
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 6:54 AM
Subject: Re: [Audyssey] battle zone


That one does make sense. If blades shot out from a wall and you ran 
right into them one blade could basically impale you through the chest. 
And jumping over them... well, that depends on how high the blades were 
placed in the area. Supposing they're placed about neck-height, either 
way you get scured. Run into it and your head gets lopped off. Try and 
jump and assuming you don't have some inhuman ability to leap up six feet

in the air, you'll probably get impaled through the chest or stomach.. or

heaven forbid around the waistline along an area that knives and blades 
should never come close to touching.

At 07:42 PM 02/04/2011, you wrote:
Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting 
them...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone


 I really don't understand why you guys have so many problems. I've 
  gotten
 pretty far in the game, although I haven't beaten it. This is because 
  the
 second boss is giving me some problems. he throws fireballs extremely
 quickly and it's real hard to destroy him when things speed up.
 however the

 enemies themselves aren't all that hard if you have patience and
 don't rush

 things. you also need to apply some strategy to things as well. for
 instance the teleporting enemies. you'd think this is a random thing, 
  but
 you'd be wrong. they only teleport on specific coordinates. which 
 means
 that if you stand at a teleport point, an unlimited amount of enemies 
  can
 potentially spawn. you'll kill them, then by simply jumping
 straight up and

 landing, or just taking a step back then forward, you'll get a bunch 
  more
 to appear. to be honest I find this logic rather flawed and
 broken since if

 you know there are a bunch of enemy spawn points somewhere, you
 can simply
 use the jump command to cover some distance and prevent the spawning 
  from
 triggering. . also remember if enemies teleport all around you
 and you have

 enough bullets, use your machine gun to destroy them in no time. 
 there's
 also the shop, don't forget that. so buy some bullets for the 
 machinegun
 there. don't bother buying any of the other items since you'll
 get them in
 large quantities. in every other case just use the sword. you
 can swing it
 as fast as you want with no penalties so break the space bar to kill
 enemies faster lol
 
 
 
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, April 02, 2011 9:32 PM
  Subject: Re: [Audyssey] battle zone
 
 
  Hi Clement,
 
  Well, I'm not sure how to apply it to Battlezone, but I can think of
  many mainstream games were if you get hit once you are dead, but it
  might take 25 to 50 hits to kill the enemy. Usually, this works by
  jumping bullets, ducking attacks, and other evasive maneuvers until
  you kill the enemy. Of course, all of this is based on you being 
  able
  to see the attack coming in enough time to effectively move out of 
  the
  way fast enough. With Battlezone the problem is there is no warning
  the attack is coming so you get killed before you can even begin
  thinking about moving out of the way.
 
  Cheers!
 
 
  On 4/2/11, Clement Chou chou.clem

Re: [Audyssey] battle zone

2011-04-03 Thread Shane Lowe

I found out that he reads the messages.

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:31 PM
Subject: Re: [Audyssey] battle zone



Hi,
I personally think we should send this to the forum...unfortunately
KeyWasFull is not on this list.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Because the blade protector only works once. It might have been better to
have it be timed so it might work for several sets of blades but would 
wear
off eventually. That way you could still jump over that bolder that's 
coming


at you right between the two blades. Because when you're trying to judge a
jump to get over a boulder you're not necessarily going to also be 
thinking

about hitting E to activate another blade protector.
We are the Knights who say...Ni!
- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:50 AM
Subject: Re: [Audyssey] battle zone



If you stand there long enough, you can get a limitless supply of items.
This includes blade protectors. Since you can get unlimited blade
protectors, how are the blades unbalanced?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Saturday, April 02, 2011 10:43 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting
them...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shane Lowe
Sent: Saturday, April 02, 2011 9:44 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

thankyou!

- Original Message -
From: Yohandy yohand...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 10:31 PM
Subject: Re: [Audyssey] battle zone



I really don't understand why you guys have so many problems. I've gotten
pretty far in the game, although I haven't beaten it. This is because the
second boss is giving me some problems. he throws fireballs extremely
quickly and it's real hard to destroy him when things speed up. however
the



enemies themselves aren't all that hard if you have patience and don't
rush



things. you also need to apply some strategy to things as well. for
instance the teleporting enemies. you'd think this is a random thing, but
you'd be wrong. they only teleport on specific coordinates. which means
that if you stand at a teleport point, an unlimited amount of enemies can
potentially spawn. you'll kill them, then by simply jumping straight up
and



landing, or just taking a step back then forward, you'll get a bunch more
to appear. to be honest I find this logic rather flawed and broken since
if


you know there are a bunch of enemy spawn points somewhere, you can 
simply

use the jump command to cover some distance and prevent the spawning from
triggering. . also remember if enemies teleport all around you and you
have



enough bullets, use your machine gun to destroy them in no time. there's
also the shop, don't forget that. so buy some bullets for the machinegun
there. don't bother buying any of the other items since you'll get them 
in
large quantities. in every other case just use the sword. you can swing 
it

as fast as you want with no penalties so break the space bar to kill
enemies faster lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:32 PM
Subject: Re: [Audyssey] battle zone



Hi Clement,

Well, I'm not sure how to apply it to Battlezone, but I can think of
many mainstream games were if you get hit once you are dead, but it
might take 25 to 50 hits to kill the enemy. Usually, this works by
jumping bullets, ducking attacks, and other evasive maneuvers until
you kill the enemy. Of course, all of this is based on you being able
to see the attack coming in enough time to effectively move out of the
way fast enough. With Battlezone the problem is there is no warning
the attack is coming so you get killed before you can even begin
thinking about moving out of the way.

Cheers!


On 4/2/11, Clement Chou chou.clem...@gmail.com wrote:

Not possible, if your opponent only takes one hit to kill you and you
take 10 or 20 to kill them. I challenge you to give me a scenario
that could work around that. And this is assuming your opponent is at
close range.. which means you can't stand far away and riddle him with
bullets.


---
Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
I'm not sure but I got the feeling the enemy clips were from movies and TV 
shows. And I know the clips that play after you die were from TV or movies.

We are the Knights who say...Ni!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:32 PM
Subject: Re: [Audyssey] battle zone



Hi,
I'm trying to understand why he had human voice actors for the enemies and
used Synthetic speech for all the cut scenes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I definitely agree about the voice acting.
We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:41 AM
Subject: Re: [Audyssey] battle zone



Then the question becomes... how many hits is it supposed to take for the
blade to kill you? In mainstream games, if you so much as walk into one,
you're dead. Not only that, but a lot of games have almost a straight 
line



of obstacles like this, all activating at different times. This means you
either have to try and time it right and find clear spaces between them,
or backtrack and find another route. Although I would agree about the 
fact



you can't jump over them... it shouldn't be a problem if they shoot out
from the wall to have that second where the sound doesn't play to have no
blade there and for the player to be able to jump clear. That way,
especially if there's a boulder or something else waiting on the other
side, you can leap over more than one thing at a time... battle zone is a
fun game, but needs two things in my opinion... balance adjustments, and
some real voice acting.

At 07:59 AM 03/04/2011, you wrote:

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting
them...

Best Regards,
Hayden



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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou
I can confirm that. There are clips from all sorts of things.. 
there's no human acting in there that's original. lol.


At 11:59 AM 03/04/2011, you wrote:
I'm not sure but I got the feeling the enemy clips were from movies 
and TV shows. And I know the clips that play after you die were from 
TV or movies.

We are the Knights who say...Ni!
- Original Message - From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:32 PM
Subject: Re: [Audyssey] battle zone



Hi,
I'm trying to understand why he had human voice actors for the enemies and
used Synthetic speech for all the cut scenes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I definitely agree about the voice acting.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:41 AM
Subject: Re: [Audyssey] battle zone



Then the question becomes... how many hits is it supposed to take for the
blade to kill you? In mainstream games, if you so much as walk into one,
you're dead. Not only that, but a lot of games have almost a straight line



of obstacles like this, all activating at different times. This means you
either have to try and time it right and find clear spaces between them,
or backtrack and find another route. Although I would agree about the fact



you can't jump over them... it shouldn't be a problem if they shoot out
from the wall to have that second where the sound doesn't play to have no
blade there and for the player to be able to jump clear. That way,
especially if there's a boulder or something else waiting on the other
side, you can leap over more than one thing at a time... battle zone is a
fun game, but needs two things in my opinion... balance adjustments, and
some real voice acting.

At 07:59 AM 03/04/2011, you wrote:

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill you
outright is just absurd. And the fact you can't jump without hitting
them...

Best Regards,
Hayden



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Re: [Audyssey] battle zone

2011-04-03 Thread Bryan Peterson
I didn't figure it would be. Now I just need to survive level 13 and I'll 
have it made.

We are the Knights who say...Ni!
- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 3:12 PM
Subject: Re: [Audyssey] battle zone


I can confirm that. There are clips from all sorts of things.. there's no 
human acting in there that's original. lol.


At 11:59 AM 03/04/2011, you wrote:
I'm not sure but I got the feeling the enemy clips were from movies and TV 
shows. And I know the clips that play after you die were from TV or 
movies.

We are the Knights who say...Ni!
- Original Message - From: Hayden Presley 
hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 12:32 PM
Subject: Re: [Audyssey] battle zone



Hi,
I'm trying to understand why he had human voice actors for the enemies 
and

used Synthetic speech for all the cut scenes.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Bryan Peterson
Sent: Sunday, April 03, 2011 12:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

I definitely agree about the voice acting.
We are the Knights who say...Ni!
- Original Message - From: Clement Chou 
chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 03, 2011 9:41 AM
Subject: Re: [Audyssey] battle zone


Then the question becomes... how many hits is it supposed to take for 
the

blade to kill you? In mainstream games, if you so much as walk into one,
you're dead. Not only that, but a lot of games have almost a straight 
line


of obstacles like this, all activating at different times. This means 
you

either have to try and time it right and find clear spaces between them,
or backtrack and find another route. Although I would agree about the 
fact



you can't jump over them... it shouldn't be a problem if they shoot out
from the wall to have that second where the sound doesn't play to have 
no

blade there and for the player to be able to jump clear. That way,
especially if there's a boulder or something else waiting on the other
side, you can leap over more than one thing at a time... battle zone is 
a

fun game, but needs two things in my opinion... balance adjustments, and
some real voice acting.

At 07:59 AM 03/04/2011, you wrote:

Exactly. I couldn't agree more.
We are the Knights who say...Ni!
- Original Message - From: Hayden Presley
hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, April 02, 2011 9:42 PM
Subject: Re: [Audyssey] battle zone



Hi,
I still think the game is unbalanced...the fact that the blades kill 
you

outright is just absurd. And the fact you can't jump without hitting
them...

Best Regards,
Hayden



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Re: [Audyssey] battle zone

2011-04-03 Thread Clement Chou


The hilt was not what he was refering to. There are some blades, 
certain types of swords for example, that don't have edges from end 
to end. There are swords

that have a foot or so of dull edge above the hilt, like the ming dao.

At 11:34 AM 03/04/2011, you wrote:
Block quote start
Muammed,
Your chances of,
A: actually having a blade with a kind of hilt, and
B. being able to grab that hilt before the blade slices you into ribbons,
Are, very, very, very, very slim.

Best Regards,
Hayden


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Re: [Audyssey] battle zone

2011-04-03 Thread Ryan Strunk
Hayden,

My message was in reference to your complain about the first boss. It had
nothing to do with boulders.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:31 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Ryan,
Traps will not effect boulders, blades, or fireballs. Something else that is
horrible is when you jump a pit, and there is a blade right on the other
side. Bascially, you'd better have an evade blade otem or you're screwed.

Best Regards,
Hayden


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Re: [Audyssey] battle zone

2011-04-03 Thread Yohandy
no need. that'll take a long time to kill him that way. guys just use the 
sword and he'll be dead in a matter of seconds. You know, I think I need to 
make a recording. It's crazy the amount of people that are having issues 
with this game. I find something like MOTA much more difficult and 
challenging.



- Original Message - 
From: Ryan Strunk ryan.str...@gmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 03, 2011 2:23 PM
Subject: Re: [Audyssey] battle zone



S
P
O
I
L
E
R
S
P
A
C
E
Try using traps.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Sunday, April 03, 2011 1:21 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] battle zone

Hi Thomas,
Yep. The first boss, for instance. The way it works is you walk up to him,
and just pound your spacebar while he blasts you to pieces with his gun. 
It
gets very difficult to jump away from him. The one thing I really liked 
was

his second boss; I do think he did an ok job with that one.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Sunday, April 03, 2011 12:40 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] battle zone

Hi Clement,

Yes, I happen to agree with you. I love a challenging game as well as the
next person, maybe more so in some cases, but I really can't get into
Battlezone for that exact reason. It is not merely challenging some feets
are just down right impossible, and I think various things are overly
unbalanced with the combat etc. I chuck most of this up to the 
inexperience

of the game developer who has a lot to learn as far as balancing game play
and challenge.

On 4/3/11, Clement Chou chou.clem...@gmail.com wrote:

Right. That I did know about. But I think in this case regular enemies
are the problem. And 4 enemies of that type going against you like
that is something that I see as probably a bit unbalanced.
grins. Odds of killing all four without getting a fatal hit are pretty
slim then, don't you think?


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