Re: [Audyssey] bgt lite

2010-07-16 Thread Bryan Peterson
Yes, please do. And we already have this mailing list so I don't think you 
needed to create your own group.

We are the Knights who say...Ni!
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Friday, July 16, 2010 8:14 AM
Subject: Re: [Audyssey] bgt lite



Hi mMuhammed,
Is it possible for you to stop posting these random one liners?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, July 15, 2010 11:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt lite

I don't really like audio game maker.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is
welcome, talking about computer problems is welcome when their are know
holidays but that's only in easter holidays or know holidays. If you want 
to


joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Josh Kennedy" 

To: 
Sent: Thursday, July 15, 2010 3:13 PM
Subject: [Audyssey] bgt lite



Hi
But audio game maker used flash, was slow, and did not have scripting
ability. I think its a very good idea to include a way to make games
without diving headlong into scripting right away. First it'll let people
make games with little or no scripting. Second after the person makes
their game, they can view the script and modify parts of it to see what
effect things have.
Here's what I propose. Why not have some templates for games that are
commented. Just a script with no sounds or anything. Then the user just
edits the script and adds sounds and stuff. Also what would help with 
this



would be a good development environment. Maybe the IDE would have an edit
area where you can script freely. But for those who don't want to dive
headlong into scripting they could load one of a few templates. then
choose a wizard on the menu bar that would help them add sounds and stuff
and kind of guide them through the template. It could also let them pick
commands and put values into edit boxes which would be put into the
correct places in the script. I don't want a remake of audio game maker
but a kind of , uh, like a macro system maybe For example you load a
template, go through the wizard, add your sounds and stuff, add music or
whatever. Then you look at the parts of the script the wizard filled in 
ad



you want it to do something that's not in the wizard. Well you go up and
maybe pick some functions from a list box and insert those in. Kind of
like how window-eyes has learning to scripts, scripts which are scripts
that teach you how to script and other scripts that make scripting really
easy if you need them or if you're a beginner.

Josh Kennedy
jkenn...@gmail.com



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Re: [Audyssey] bgt lite

2010-07-16 Thread Hayden Presley
Hi mMuhammed,
Is it possible for you to stop posting these random one liners?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Muhammed Deniz
Sent: Thursday, July 15, 2010 11:00 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bgt lite

I don't really like audio game maker.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to

joyn, just send a blank email to.
audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Josh Kennedy" 
To: 
Sent: Thursday, July 15, 2010 3:13 PM
Subject: [Audyssey] bgt lite


> Hi
> But audio game maker used flash, was slow, and did not have scripting 
> ability. I think its a very good idea to include a way to make games 
> without diving headlong into scripting right away. First it'll let people 
> make games with little or no scripting. Second after the person makes 
> their game, they can view the script and modify parts of it to see what 
> effect things have.
> Here's what I propose. Why not have some templates for games that are 
> commented. Just a script with no sounds or anything. Then the user just 
> edits the script and adds sounds and stuff. Also what would help with this

> would be a good development environment. Maybe the IDE would have an edit 
> area where you can script freely. But for those who don't want to dive 
> headlong into scripting they could load one of a few templates. then 
> choose a wizard on the menu bar that would help them add sounds and stuff 
> and kind of guide them through the template. It could also let them pick 
> commands and put values into edit boxes which would be put into the 
> correct places in the script. I don't want a remake of audio game maker 
> but a kind of , uh, like a macro system maybe For example you load a 
> template, go through the wizard, add your sounds and stuff, add music or 
> whatever. Then you look at the parts of the script the wizard filled in ad

> you want it to do something that's not in the wizard. Well you go up and 
> maybe pick some functions from a list box and insert those in. Kind of 
> like how window-eyes has learning to scripts, scripts which are scripts 
> that teach you how to script and other scripts that make scripting really 
> easy if you need them or if you're a beginner.
>
> Josh Kennedy
> jkenn...@gmail.com
>
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] bgt lite

2010-07-15 Thread Muhammed Deniz

I don't really like audio game maker.
My audio games for the blind group.
Discussions off topic are welcome in the holidays. Talking about games is 
welcome, talking about computer problems is welcome when their are know 
holidays but that's only in easter holidays or know holidays. If you want to 
joyn, just send a blank email to.

audiogamesfortheblind+subscr...@googlegroups.com
With the subject subscribe in the subject line.
Contact infermation.
email:
muhamme...@googlemail.com
msn:
muhammed123...@hotmail.co.uk
Skype:
muhammed.deniz
Klango username.
muhammed
- Original Message - 
From: "Josh Kennedy" 

To: 
Sent: Thursday, July 15, 2010 3:13 PM
Subject: [Audyssey] bgt lite



Hi
But audio game maker used flash, was slow, and did not have scripting 
ability. I think its a very good idea to include a way to make games 
without diving headlong into scripting right away. First it'll let people 
make games with little or no scripting. Second after the person makes 
their game, they can view the script and modify parts of it to see what 
effect things have.
Here's what I propose. Why not have some templates for games that are 
commented. Just a script with no sounds or anything. Then the user just 
edits the script and adds sounds and stuff. Also what would help with this 
would be a good development environment. Maybe the IDE would have an edit 
area where you can script freely. But for those who don't want to dive 
headlong into scripting they could load one of a few templates. then 
choose a wizard on the menu bar that would help them add sounds and stuff 
and kind of guide them through the template. It could also let them pick 
commands and put values into edit boxes which would be put into the 
correct places in the script. I don't want a remake of audio game maker 
but a kind of , uh, like a macro system maybe For example you load a 
template, go through the wizard, add your sounds and stuff, add music or 
whatever. Then you look at the parts of the script the wizard filled in ad 
you want it to do something that's not in the wizard. Well you go up and 
maybe pick some functions from a list box and insert those in. Kind of 
like how window-eyes has learning to scripts, scripts which are scripts 
that teach you how to script and other scripts that make scripting really 
easy if you need them or if you're a beginner.


Josh Kennedy
jkenn...@gmail.com



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] bgt lite

2010-07-14 Thread Philip Bennefall

HI Josh,

The engine runs fine on windows 7 X64, at least based on the reports that 
I've received from users. As for the game scripting wizards, see my previous 
reply for some more details.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Josh Kennedy" 

To: 
Sent: Thursday, July 15, 2010 3:21 AM
Subject: [Audyssey] bgt lite


Hi phillip,
If the game engine works with windows7 64bit and also if it will have a way 
in the lite version to make certain games without diving headlong into 
scripting right away then if both of these questions are anwered with yesses 
then you'll have my pre-order by tomorrow morning!



Josh Kennedy
jkenn...@gmail.com



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