Re: [Audyssey] bpc text adventures

2010-11-14 Thread dark
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 14, 2010 12:51 AM Subject: Re: [Audyssey] bpc text adventures Hi Dark, Probably. Though someone would have to want to port the code to a language that will compile an executable. Interestingly enough, the .bas extension files

Re: [Audyssey] bpc text adventures

2010-11-14 Thread dark
: Sunday, November 14, 2010 1:35 AM Subject: Re: [Audyssey] bpc text adventures Hi Dark, Sure its possible. There are plenty of languages we could convert this to such as Python, Perl, or Ruby which would be a lot more current and be way more cross-platform to boot. In fact, I have a number

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Lisa Hayes
And where can I get the great escape from please/ thanks. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 14, 2010 9:19 PM Subject: Re: [Audyssey] bpc text adventures

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Lisa Hayes
and this origan trail as well I'd love thanks guys. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 14, 2010 9:21 PM Subject: Re: [Audyssey] bpc text adventures I have

Re: [Audyssey] bpc text adventures

2010-11-14 Thread dark
: Sunday, November 14, 2010 11:00 AM Subject: Re: [Audyssey] bpc text adventures and this origan trail as well I'd love thanks guys. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Lisa Hayes
dark many thanks and get that grew, grin. Lisa Hayes www.nutrimetics.com.au/lisahayes - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 14, 2010 10:03 PM Subject: Re: [Audyssey] bpc text adventures The origan

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Jacob Kruger
Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 14, 2010 12:51 AM Subject: Re: [Audyssey] bpc text adventures Hi Dark, Probably. Though someone would have to want to port the code to a language that will compile an executable. Interestingly

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Hayden Presley
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, November 14, 2010 4:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] bpc text adventures I have come across perl before, it's a very popular language often used by indi developers of graphical

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Thomas Ward
! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, November 14, 2010 4:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] bpc text adventures I have come across perl before, it's a very popular language

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Thomas Ward
Hi, I can tell you that VB .NET definitely can not compile it. We are talking about basic not Visual Basic. The languages are completely different. On 11/14/10, Jacob Kruger jac...@mailzone.co.za wrote: I have GWBasic here - 2 versions - but would have to look into trying to try something

Re: [Audyssey] bpc text adventures

2010-11-14 Thread dark
Sent: Sunday, November 14, 2010 3:35 PM Subject: Re: [Audyssey] bpc text adventures Hi Dark, Hmmm...I'm not sure zcode could quite handle some of the necessaryevents. Shooting, for example, runs off of a timer. The faster you type in the word the better chance you have of hitting your target

Re: [Audyssey] bpc text adventures

2010-11-14 Thread Jacob Kruger
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 14, 2010 5:56 PM Subject: Re: [Audyssey] bpc text adventures Hi, I can tell you that VB .NET definitely can not compile it. We are talking about basic not Visual Basic

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Ian McNamara
yep i like text adventure games to wish i could get some to play on the mac smiley. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Karl Belanger
They are written in basic and you will need an interpreter to run them. I heard of a program called GWBasic a while back, but not sure if it still exists or is being developed. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark

Re: [Audyssey] bpc text adventures

2010-11-13 Thread dark
To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, November 14, 2010 12:34 AM Subject: Re: [Audyssey] bpc text adventures Hi Carl, No no, GWBASIC was the program they were written in most likely. An example of an interpreter would be something like basica. Best Regards, Hayden

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Hayden Presley
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, November 13, 2010 6:47 PM To: Gamers Discussion list Subject: Re: [Audyssey] bpc text adventures Well, if it takes that sort of trouble, would it be possible

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Thomas Ward
Hi Ian, Have you tried any of the cross-platform interpreters like frobtads, scare, frotz, etc? I mean if I can play dozens of text adventures on Linux surely there are just as many if not more support for Mac OS. Most of the interpreters I use are open source and can be cross-compiled on any

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Thomas Ward
Hi Dark, Sure its possible. There are plenty of languages we could convert this to such as Python, Perl, or Ruby which would be a lot more current and be way more cross-platform to boot. In fact, I have a number of games written in Apple basic such as Oregon Trail that I'd love to convert to a

Re: [Audyssey] bpc text adventures

2010-11-13 Thread Phil Vlasak
if compiled with the correct switches . I don't remember what they were. Phil - Original Message - From: Karl Belanger karl.belan...@comcast.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, November 13, 2010 6:57 PM Subject: Re: [Audyssey] bpc text adventures