To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 14, 2010 12:51 AM
Subject: Re: [Audyssey] bpc text adventures
Hi Dark,
Probably. Though someone would have to want to port the code to a language
that will compile an executable. Interestingly enough, the .bas extension
files
: Sunday, November 14, 2010 1:35 AM
Subject: Re: [Audyssey] bpc text adventures
Hi Dark,
Sure its possible. There are plenty of languages we could convert this
to such as Python, Perl, or Ruby which would be a lot more current
and be way more cross-platform to boot.
In fact, I have a number
And where can I get the great escape from please/ thanks.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 14, 2010 9:19 PM
Subject: Re: [Audyssey] bpc text adventures
and this origan trail as well I'd love thanks guys.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 14, 2010 9:21 PM
Subject: Re: [Audyssey] bpc text adventures
I have
: Sunday, November 14, 2010 11:00 AM
Subject: Re: [Audyssey] bpc text adventures
and this origan trail as well I'd love thanks guys.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday
dark many thanks and get that grew, grin.
Lisa Hayes
www.nutrimetics.com.au/lisahayes
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 14, 2010 10:03 PM
Subject: Re: [Audyssey] bpc text adventures
The origan
Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 14, 2010 12:51 AM
Subject: Re: [Audyssey] bpc text adventures
Hi Dark,
Probably. Though someone would have to want to port the code to a
language
that will compile an executable. Interestingly
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 14, 2010 4:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bpc text adventures
I have come across perl before, it's a very popular language often used by
indi developers of graphical
!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, November 14, 2010 4:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] bpc text adventures
I have come across perl before, it's a very popular language
Hi,
I can tell you that VB .NET definitely can not compile it. We are
talking about basic not Visual Basic. The languages are completely
different.
On 11/14/10, Jacob Kruger jac...@mailzone.co.za wrote:
I have GWBasic here - 2 versions - but would have to look into trying to try
something
Sent: Sunday, November 14, 2010 3:35 PM
Subject: Re: [Audyssey] bpc text adventures
Hi Dark,
Hmmm...I'm not sure zcode could quite handle some of the necessaryevents.
Shooting, for example, runs off of a timer. The faster you type in the
word
the better chance you have of hitting your target
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 14, 2010 5:56 PM
Subject: Re: [Audyssey] bpc text adventures
Hi,
I can tell you that VB .NET definitely can not compile it. We are
talking about basic not Visual Basic
yep i like text adventure games to wish i could get some to play on the mac
smiley.
Ian McNamara
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They are written in basic and you will need an interpreter to run them. I
heard of a program called GWBasic a while back, but not sure if it still
exists or is being developed.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, November 14, 2010 12:34 AM
Subject: Re: [Audyssey] bpc text adventures
Hi Carl,
No no, GWBASIC was the program they were written in most likely. An
example
of an interpreter would be something like basica.
Best Regards,
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Saturday, November 13, 2010 6:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] bpc text adventures
Well, if it takes that sort of trouble, would it be possible
Hi Ian,
Have you tried any of the cross-platform interpreters like frobtads,
scare, frotz, etc?
I mean if I can play dozens of text adventures on Linux surely there
are just as many if not more support for Mac OS. Most of the
interpreters I use are open source and can be cross-compiled on any
Hi Dark,
Sure its possible. There are plenty of languages we could convert this
to such as Python, Perl, or Ruby which would be a lot more current
and be way more cross-platform to boot.
In fact, I have a number of games written in Apple basic such as
Oregon Trail that I'd love to convert to a
if compiled with the
correct switches .
I don't remember what they were.
Phil
- Original Message -
From: Karl Belanger karl.belan...@comcast.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, November 13, 2010 6:57 PM
Subject: Re: [Audyssey] bpc text adventures
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