Dude why don't you jsut wait for the release and find out' You're
asking way too many questions that could be answered either by waiting
or looking at the manual. Bgt supports ogg and wav as far as i know.
no mp3
On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
hi all
well excuse me why is this list in operation now then?
Arrogance like yours does not help anybody
excuse me for making you read an email if you so arrogant why not leave the list
On Dec 27, 2010, at 12:32 PM, Oriol Gómez wrote:
Dude why don't you jsut wait for the release and find out' You're
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Monday, December 27, 2010 6:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format
well excuse me why is this list in operation now then?
Arrogance like yours does
Impatients doesn't help the list William, and it increases list trafic. And
don't talk to people like that.
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 27, 2010 12:39 PM
Subject: Re: [Audyssey
, 2010 7:04 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] file format
Impatients doesn't help the list William, and it increases list trafic. And
don't talk to people like that.
- Original Message -
From: william lomas lomaswill...@googlemail.com
To: Gamers Discussion list gamers
That's true.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:05 PM
Subject: Re: [Audyssey] file format
Hi,
No, I agree with William. That Is a simploe question to answer and I see
them.
I am not the moderator of this list, but this is my opinion.
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 27, 2010 2:05 PM
Subject: Re: [Audyssey] file format
Hi,
No, I agree with William
Hi,
BGT can use wav and ogg right off the top of my head. It might support
others, but I actually haven't looked into alternative formats besides
those two.
On 12/27/10, william lomas lomaswill...@googlemail.com wrote:
hi all what format please can the bgt engine handle?
for
Hello Oriol,
If I were you I'd cool it. Raul and I are the moderators of the list
and are in a position to tell a user if he or she is out of line. As
it is William's question in this case was perfectly fine on list. If
you don't like it perhaps you should take a vacation from the list.
Thanks.
Hi Cory,
I don't really think that was Che's point. Weather someone uses sound
encryption or not DirectX DirectSound only supports PCM wav files.
While it might be nice to use some popular compression formats like
wma, ogg, mp3 it isn't necessary when we are looking at 100 to 500 gig
hard
Hi Shaun,
These days even a 10 GB game is only about mid sized. I've heard some of
the PS3 titles, which require a blue ray disk, are 25 GB ore more. The
detailed graphics, higher screen resolutions, plus high quality audio
put into those PS3 titles are huge files. So what is a couple hundred
I meant pc games tom, not consoles.
At 02:10 a.m. 11/03/2009, you wrote:
Hi Shaun,
These days even a 10 GB game is only about mid sized. I've heard some of the
PS3 titles, which require a blue ray disk, are 25 GB ore more. The detailed
graphics, higher screen resolutions, plus high quality audio
Hi Shaun,
Smile. I know. I merely wanted to illistrate the point that games are
getting larger and larger all the time in the mainstream community. As
technology advances it only seams reasonable that accessible games would
get larger, more detailed, and so on if the game developer decides to
, March 10, 2009 5:46 AM
Subject: Re: [Audyssey] file format for MOTA sounds
Hi Cory,
I don't really think that was Che's point. Weather someone uses sound
encryption or not DirectX DirectSound only supports PCM wav files. While
it might be nice to use some popular compression formats like wma
Hi Charles,
Very funny. I don't think anything written in the passed 5 to 10 years
supports Windows 3.11. Besides Windows 3.11 isn't an operating system
but a graphical user interface for MS Dos.
Smile.
Charles Rivard wrote:
You mean that Windows 3.11 won't operate your games?? Aw! Nuts!
These kind of things used to be an issue with games when they were crammed
on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays with
broadband and huge hard drive spaces, it is the rare gamer that cares how
large the file is. and we might as well take advantage of that with the
Hi Scott,
Scott Said:
Been flicking through the sounds from MOTA and I realised you're using
wave files for everything. I wasn't sure whether this was still going
to be the case come the final release or not?
Tom Says:
Yes, that is correct. Seeing as the current sound support using DirectX
is
Hey che,
I have to agree with you on this. At this point fully installed
Mysteries of the Ancients is only about 125 MB. That is not really that
large when we take in account that most people these days do have high
speed internet, every computer made in the last couple of years has at
least
well we are behind on sizes for sighted games, at full some of these can take
at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most of that is graphics, still.
Its time we try to stay with it.
the
agree with you shaun here.
-Mensagem original-
De: shaun everiss shau...@xtra.co.nz
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 10 de Março de 2009 12:04
Assunto: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some
, 2009 5:04 PM
Subject: Re: [Audyssey] file format for MOTA sounds
well we are behind on sizes for sighted games, at full some of these can
take at least 4 gb as standard size, maybe less but at least 1 or 2 gb.
Some are more like 6-10gb for a big game.
demos are atleast 1gb if not more.
most
: [Audyssey] file format for MOTA sounds
These kind of things used to be an issue with games when they were
crammed on 3.5 and even , gasp, 5 and a quarter inch disks, but nowadays
with broadband and huge hard drive spaces, it is the rare gamer that cares
how large the file is. and we might as well
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