Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Richard Claridge
beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi Charles, Personally I think that's

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Hayden Presley
: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi all How about keeping the warnings but have them crumble if you stand on them too long, so you would fall in if you take too long to make the jump. Thanks Rich Sent from my iPhone On 5 Nov 2010, at 00:58, Clement Chou

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi Charles, Personally I think that's a little unrealistic. Granted, we only hear

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. You would, if you didn't know where the edge is. But my thought would be that you could see it, and the other items in the room, if a torch were lit. If the room were still dark, you

Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
are the best beasts! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 04, 2010 7:21 PM Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2. Hi Charles, Personally I think