beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.
Hi Charles,
Personally I think that's
: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.
Hi all
How about keeping the warnings but have them crumble if you stand on them
too long, so you would fall in if you take too long to make the jump.
Thanks
Rich
Sent from my iPhone
On 5 Nov 2010, at 00:58, Clement Chou
: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.
Hi Charles,
Personally I think that's a little unrealistic. Granted, we only hear
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.
You would, if you didn't know where the edge is. But my thought would be
that you could see it, and the other items in the room, if a torch were lit.
If the room were still dark, you
are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.
Hi Charles,
Personally I think