Re: [Audyssey] game difficulties was best sidescroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
Ah, cool! Got him thinkin'. He he he. --- Shepherds are the best beasts! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Thursday, November 04, 2010 7:35 PM Subject: Re: [Audyssey] game difficulties was best side

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread shaun everiss
! - Original Message - From: "Bryan Peterson" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i actually worked with a Mob

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi charles, Unfortunately, to do that I'd have to redraw multiple versions of the same level. Not hard to do, but requires extra work of course. On 11/4/10, Charles Rivard wrote: > I wonder if a good compromise would be to eliminate the warnings on the > highest difficulty and leave them in the

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
hursday, November 04, 2010 9:58 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. Funny you sould mention that Charles, since i actually worked with a Mobility instructor who did believe that the cane was almost totally unnecessary. His view was that the cane o

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
hursday, November 04, 2010 9:04 AM Subject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. My question to that is, though I agree, is how would we have jumped several times... because you would've had to land and push off again, and in lava... well, the only thi

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi Clement, In Monte there were ledges hanging out above the middle of the lava pits you could jump onto and then use them to jump safely to the next ledge etc. They weren't exactly in the lava, but hanging out above the lava. Make sense? Cheers! On 11/4/10, Clement Chou wrote: > My question to

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
Betas there were lava pits that required several jumps to clear. We are the Knights who say...Ni! - Original Message - From: "dark" To: "Gamers Discussion list" Sent: Thursday, November 04, 2010 8:35 AM Subject: Re: [Audyssey] game difficulties was best sides

Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
bject: Re: [Audyssey] game difficulties was best sidescroller?-Re:Q9version 1.2. the problem is charles, that where as in real life manholes aren't all the same size, thus meaning you need to concentrate on using your cane to get aorund them, in mota, all traps are precisely one jump long an