Ah, cool! Got him thinkin'. He he he.
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Shepherds are the best beasts!
- Original Message -
From: "Hayden Presley"
To: "'Gamers Discussion list'"
Sent: Thursday, November 04, 2010 7:35 PM
Subject: Re: [Audyssey] game difficulties was best
side
!
- Original Message - From: "Bryan Peterson"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 9:58 AM
Subject: Re: [Audyssey] game difficulties was best
sidescroller?-Re:Q9version 1.2.
Funny you sould mention that Charles, since i actually worked with
a Mob
Hi charles,
Unfortunately, to do that I'd have to redraw multiple versions of the
same level. Not hard to do, but requires extra work of course.
On 11/4/10, Charles Rivard wrote:
> I wonder if a good compromise would be to eliminate the warnings on the
> highest difficulty and leave them in the
hursday, November 04, 2010 9:58 AM
Subject: Re: [Audyssey] game difficulties was best
sidescroller?-Re:Q9version 1.2.
Funny you sould mention that Charles, since i actually worked with a
Mobility instructor who did believe that the cane was almost totally
unnecessary. His view was that the cane o
hursday, November 04, 2010 9:04 AM
Subject: Re: [Audyssey] game difficulties was best
sidescroller?-Re:Q9version 1.2.
My question to that is, though I agree, is how would we have jumped
several times... because you would've had to land and push off again, and
in lava... well, the only thi
Hi Clement,
In Monte there were ledges hanging out above the middle of the lava
pits you could jump onto and then use them to jump safely to the next
ledge etc. They weren't exactly in the lava, but hanging out above the
lava. Make sense?
Cheers!
On 11/4/10, Clement Chou wrote:
> My question to
Betas there were
lava pits that required several jumps to clear.
We are the Knights who say...Ni!
- Original Message - From: "dark"
To: "Gamers Discussion list"
Sent: Thursday, November 04, 2010 8:35 AM
Subject: Re: [Audyssey] game difficulties was best
sides
bject: Re: [Audyssey] game difficulties was best
sidescroller?-Re:Q9version 1.2.
the problem is charles, that where as in real life manholes aren't all the
same size, thus meaning you need to concentrate on using your cane to get
aorund them, in mota, all traps are precisely one jump long an