Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-20 Thread Ben
it took me about 6 attempts to beat lethal lab... that it a truely hard level... but a fun one no less. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi, Right, but at the same stroke you take all the challenge out of jumping that trap. If you walk up to a fire pit, hear a ledge, jump, safely cross the trap, and do it again what's the point of the trap at all? Why not just take all the traps out of the game since they present no difficulty for

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very edge of, or do a running jump, and in both of these circumstances you may well miss the

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
To be honest, I don't mind the lack of edges much. If the game's measuring system was a bit more precise, I wouldn't mind it at all. I'm being picky, but if 3 steps is approx 1 meter why not just make it exactly one? Measuring then would be a lot easier, plus judging of distances and then I'd

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, Right

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Scott Chesworth
Even making 3 steps exactly 1 meter wouldn't totally nail it though surely? What happens if you hear a trap, you hit v and it's 1 meter away. Is that one step remaining or 2 or 3? There's still no way to know without stepping and hitting V until you here 0 meters. On 11/4/10, Clement Chou

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread dark
Well I agree on the precision of the viewing menue engine, sinse that seems only fair and avoids you having to be roasted or fall to your death while learning audio positioning. I rather like Phil's suggestion of having .3 .6 and .9 metre markers for when you are less than one metre away,

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. At 06:19 AM 04/11/2010, you wrote: Sorry to disagree here, but in sited games, it is not always half as clear as you might think. Take mario as an example. A large pit you might need to be on the very

Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.

2010-11-04 Thread dark
or not there should be an indication of a trap. --- Shepherds are the best beasts! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:42 AM Subject: Re: [Audyssey] game difficulties was best side scroller

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi, The problem with speaking an exact measurement like 3.6 meters away is that it is almost impossible to do this using wav files. Oh, I suppose I could do it, but it is terribly difficult to process it. If we truly want that degree of precision we pretty much have to switch over to using Sapi

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
But then if you do that, wouldn't it be all too easy to just hold down the arrow key until you pass over the trap? Or are you going to put in a maximum length for the jump? I guess more precise would mean more work and now I think about it it does seem a bit more impractical. --- Gamers

Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
are the Knights who say...Ni! - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 8:27 AM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. This may be true

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make it safely to the other side because the trap is exactly one jump across. Knowing where to start, therefore, means you will always

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Phil Vlasak
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 10:50 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi, The problem with speaking an exact measurement like 3.6 meters away

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Bryan Peterson
: Thursday, November 04, 2010 9:05 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Thomas Ward
Hi, Yeah, I'd have to put in a way to set a maximum jump so that regardless if you hold an arrow key down you couldn't jump over say a chasm like the one in room 9 on level 2 that is like 10 meters across. No human can jump that far and of course some restrictions would have to apply here. On

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
: Thursday, November 04, 2010 10:05 AM Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical. If you are standing on a ledge and press alt+right arrow to jump you will always make

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread dark
Hi tom. Fair enough Tom, and I can see how Sapi would be irritating. Previded there was a way to know the length of the trap, this would be in my mind a good thing. There is however a far more symple solution. Nobody said we have to use metres. just have steps, strides, paces or feet, ie,

Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2.

2010-11-04 Thread Lori Duncan
Oh feet like in Shades of Doom - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 04, 2010 3:13 PM Subject: Re: [Audyssey] game difficulties was best side scroller?-Re:Q9version 1.2. Hi Thomas, Since you

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
Discussion list Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. It does. Rewriting the game with those variables would probably be 2,000 pounds of extra work, too. But I do think that there should be a clear indication of a trap's threshold. Maybe traps can

Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 04, 2010 10:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] game difficulties was best side scroller? -Re:Q9version 1.2. Hi Charles, As Dark correctly pointed out jumping in MOTA is purely mechanical