Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-12-03 Thread Ben
: 07 November 2010 20:06 To: Gamers Discussion list Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA Hi Charles, Well, at this point the only monsters that can really take advantage of the 3d levels is the harpies as they can and do fly around the room above you. Skeletons can't jump

Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Thomas Ward
Hi Phil, No, there never was a sound from jumping from a ledge at say (30, 11) to something like (30, 1) because it was all just a part of the jump code. I'd have to rewrite the code for the jump code to take into account the distance jumped to make Angela grunt etc. It is something to put in the

Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Phil Vlasak
Hi Thomas, I understand, it would be nice to have a jumping down to the room below sound but not that important. It does bring up another way of attack, but would require you to hear sounds in another room before entering it. That is the only thing that I would wish if possible, as you open a

Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Charles Rivard
Sent: Sunday, November 07, 2010 10:53 AM Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA Hi Thomas, I understand, it would be nice to have a jumping down to the room below sound but not that important. It does bring up another way of attack, but would require you to hear sounds in another

Re: [Audyssey] jumping from 11 to 1 in MOTA

2010-11-07 Thread Thomas Ward
Hi Charles, Well, at this point the only monsters that can really take advantage of the 3d levels is the harpies as they can and do fly around the room above you. Skeletons can't jump as they would break apart, and I've never seen a zomby jump or show any good reflexes in general. Centaurs could