: 07 November 2010 20:06
To: Gamers Discussion list
Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA
Hi Charles,
Well, at this point the only monsters that can really take advantage
of the 3d levels is the harpies as they can and do fly around the room
above you. Skeletons can't jump
Hi Phil,
No, there never was a sound from jumping from a ledge at say (30, 11)
to something like (30, 1) because it was all just a part of the jump
code. I'd have to rewrite the code for the jump code to take into
account the distance jumped to make Angela grunt etc. It is something
to put in the
Hi Thomas,
I understand, it would be nice to have a jumping down to the room below
sound but not that important.
It does bring up another way of attack, but would require you to hear sounds
in another room before entering it.
That is the only thing that I would wish if possible, as you open a
Sent: Sunday, November 07, 2010 10:53 AM
Subject: Re: [Audyssey] jumping from 11 to 1 in MOTA
Hi Thomas,
I understand, it would be nice to have a jumping down to the room below
sound but not that important.
It does bring up another way of attack, but would require you to hear
sounds in another
Hi Charles,
Well, at this point the only monsters that can really take advantage
of the 3d levels is the harpies as they can and do fly around the room
above you. Skeletons can't jump as they would break apart, and I've
never seen a zomby jump or show any good reflexes in general.
Centaurs could