Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-16 Thread Thomas Ward
Hi Yohandy, Oh, I know. I never said ESP Whoop Ass was anything more than a very very simple game, and that really wasn't my point. I just wanted to point out that reaction time to block the punches in that game is hard and takes practice. I assume here you had to do a fair amount of practicing to

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-16 Thread Yohandy
some gameplay for you and explain what's going on? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, January 16, 2010 3:52 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Hi Yohandy, Oh, I

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Yohandy
Thomas, I think all we'd need are some sound indicators to warn us when to jump, duck etc. For example in mainstream fighting games like street fighter 4, there are actually sounds for this sort of thing. when a super or ultra move is performed on street fighter 4, it makes this distinctive

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Yohandy
Discussion list' gamers@audyssey.org Sent: Thursday, January 14, 2010 7:37 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Actually, in Q9, you can hear some of the enemies a split second before they attack. You have to move quickly though, otherwise... Best Regards, Hayden

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Hayden Presley
To: thomasward1...@gmail.com; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 14, 2010 7:37 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Actually, in Q9, you can hear some of the enemies a split second before they attack. You have to move quickly though

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Ryan Strunk
Have you beat the game on expert, then? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, January 15, 2010 10:52 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Yohandy
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Actually, it is, and you can move afst enough if you jump. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 15, 2010 4:03

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Hayden Presley
I am quite sure. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Yohandy Sent: Friday, January 15, 2010 11:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! you sure

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-15 Thread Hayden Presley
To: 'Gamers Discussion list' Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Have you beat the game on expert, then? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Hayden Presley Sent: Friday, January 15, 2010 10:52 PM

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-14 Thread Thomas Ward
Hi Philip, Very true. The problem is a difficult one to solve because we are working with an audio only medium. I've added some ways to avoid attacks such as ducking or jumping over enemy attacks, but players of Mysteries of the Ancients still tell me they don't know when to duck or jump. That's

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-14 Thread Hayden Presley
, January 14, 2010 12:16 PM To: Gamers Discussion list Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Hi Philip, Very true. The problem is a difficult one to solve because we are working with an audio only medium. I've added some ways to avoid attacks such as ducking or jumping over enemy

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-14 Thread Charles Rivard
; 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, January 14, 2010 2:37 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Actually, in Q9, you can hear some of the enemies a split second before they attack. You have to move quickly though, otherwise... Best Regards, Hayden

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Philip Bennefall
Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 5:07 AM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! but my question still stands. has anyone beaten this difficulty? if so I'd like to hear your

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-13 Thread Damien Sadler
To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 4:07 AM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! but my question still stands. has anyone beaten this difficulty? if so I'd like to hear your strategy. if the difficulty level can't be beaten

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Damien Sadler
Q9 complaints was Re: Q9, heelp! What I don't like about the game is the fact enemies seem to hit randomly with no way for the player to dodge regardless of distance. this makes it impossible to beat the game on expert since eventually the damage taken and sheer enemy numbers will kill

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Yohandy
-interactive.net To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 2:42 PM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Hi Yohandy, I would imagine you can use the same strategy on expert as you can on any other level. Regards, Damien

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 8:40 PM Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp! What I don't like about the game is the fact enemies seem to hit randomly with no way for the player to dodge regardless of distance. this makes

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread dark
Hi Philip. As I was saying to Thomas regarding mysteries of the ancients earlier, I really do think more could be done in terms of audio games and attack avoidence, and using methods which wouldn't be too radical. Blocking or using a weapon to parry an attack, is one idea. While

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Philip Bennefall
Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! Hi Philip. As I was saying to Thomas regarding mysteries of the ancients earlier, I really do think more could be done in terms of audio games and attack avoidence, and using methods which wouldn't be too radical. Blocking

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread dark
Hi Philip. Usually, even in graphical games wolves would not telegraph their attacks too much, other than perhaps occasionally jumping or pouncing towards the player, - maybe a jumping sound to indicate the start of the pounce? For most graphical games though, it's not enemies like

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Charles Rivard
To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, January 12, 2010 8:40 PM Subject: [Audyssey] my Q9 complaints was Re: Q9, heelp! What I don't like about the game is the fact enemies seem to hit randomly with no way for the player to dodge regardless of distance. this makes

Re: [Audyssey] my Q9 complaints was Re: Q9, heeeeeelp!

2010-01-12 Thread Yohandy
...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, January 13, 2010 1:10 AM Subject: Re: [Audyssey] my Q9 complaints was Re: Q9, heelp! The expert level is designed to not be easily beaten. I think you would use the same strategies as on other levels, but must