Hi Joseph,
I wouldn't really be too hopeful. Philip has abandoned all of those
games, and I don't think anything short of a complete rewrite and
possibly a new developer/maintainer will bring the score boards etc
back.
Cheers!
On 3/30/13, joseph weakland josephweakl...@att.net wrote:
hello if
Hi Joseph.
wel Philip bennifall has pretty much stated that the games are abandonware,
which given how young he was when he made them makes sense. This isn't to
say people shouldn't play them, but to put a new scoreboard up would require
rewriting the games to point to a new scoreboard, and
sense.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 12:59 AM
Subject: Re: [Audyssey] my thoughts on the new version of swamp.
The weapon range problem is a bug that I'm just now testing the fix
u can
hear it. provided u can aim accurately of course. hope this makes sense.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 12:59 AM
Subject: Re: [Audyssey] my thoughts on the new
: Tuesday, November 22, 2011 10:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on the new version of swamp.
agreed with chris, there are far too many simple audiogames. if its
too easy people will complain its boring and if too hard people will
complain, but i bet the majority
Where is the bridge?
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Christopher Bartlett
Sent: Tuesday, November 22, 2011 12:14 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] my thoughts on the new version of swamp
It's a little more complicated than that actually. Walking doesn't move you 1
tile per step, or even half a tile per step. In many games you are locked to a
grid, but this game doesn't work like that. Each tile is almost like measuring
out a square of carpet and setting it on the floor.
I enjoyed the daring tale of survival sir. :D
I hope you get to keep your reputation too! As much as people are irritated by
the bugs, believe me that no one is as annoyed by the broken code as I am.
Lol! It totally sucks to pour a solid week's worth of work in to this thing
only to have
yes, thanks for the description of your little adventure. which brings
to mind another idea i had. perhaps a spin off of this game, would be
where its military based, with soldiers running around, every one of
them has weapons, and any time you kill one, it has a weapon or a
little bit of ammo,
By the way, I liked what you did with the scope, making the zombie sounds
louder, as though they were closer, which also made them easier to track,
giving you the scope effect. Perhaps this is a way to go re: weapon ranges?
I really like having the pistol and shot guns be quite short range in
weapons?
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 2:34 AM
Subject: Re: [Audyssey] my thoughts on the new version of swamp.
It's a little more complicated than that actually. Walking
same here it seems to hard
On 11/21/11, Darren Duff duff...@gmail.com wrote:
Well? Here's what I think so far. With the range on the weapons it's much
harder to target. You end up wasting ammo because with the footsteps being
louder it's hard to tell if a zombie is in range of your gun. The
The weapon range problem is a bug that I'm just now testing the fix for. The
game was measuring the ranges in a different scale than tiles, but I put in the
numbers meaning for them to be measured in tiles. So stupid mistake on my
part, lol.
The sluggishness is a result of the extra 100
I do plan to watch things and make adjustments to the difficulty, but I'm
reluctant to do that until I've given people a chance to get used to the
changes. When the game first added multiplayer I was flooded with emails about
the game being too hard. Those slowly died down and soon I was
well it is not slow on my computer zombees just dont let me get far
On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
I do plan to watch things and make adjustments to the difficulty, but I'm
reluctant to do that until I've given people a chance to get used to the
changes. When the
Subject: Re: [Audyssey] my thoughts on the new version of swamp.
I do plan to watch things and make adjustments to the difficulty, but I'm
reluctant to do that until I've given people a chance to get used to the
changes. When the game first added multiplayer I was flooded with emails
about the game
Sweet. Thanks. I am gonna go die some more then, If if it helps you lol!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 21, 2011 12:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my
Well the fact is that there are to many zombies at once.
My shots hardly if at all hit, my axe does, and I find that there are
less items, guns etc no guns bar safezone really and I have never got
that many things.
The system was ok before it just was you had to much amo but if you
put the
neither am I.
Last version there were major issues, now its like we have swung to
far the other way.
THe issues are now oversolved.
And while the last version was getting pointless this new one is hmmm.
Also I'd like a way to reset my char if I wanted.
At 10:46 a.m. 21/11/2011 -0500, you wrote:
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, November 21, 2011 8:07 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on the new version of swamp.
neither am I.
Last version there were major issues, now its like we have
Hi,
throwing my two cents worth in here.
1. I got killed while still inside the safe zone. And no I was not in the
entrance way. i think it was in the supply room.
2. Didn't ever see or hear the guard for the safe zone.
3. After dying, I would start the game again but be located at 0,0. I
I've already submitted environmental / atmospheric sounds, but as it's very
much an alpha project, I'm sure Jeremy's got that further down the list.
I don't know how you guys manage to stay alive so long, since I can never
find enough ammo or weapons to keep me gunning, which forces me to the
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Kai
Sent: Tuesday, November 01, 2011 11:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on swamp multy player.
I've already submitted environmental / atmospheric sounds, but as it's very
much an alpha project, I'm sure
You shouldn't be able to hear zombies through walls, or at least they should be
very very muffled. I agree that switching weapons is currently very
inconvenient so I plan to move some things around. Your suggestion for putting
them on the number keys actually makes the most sense especially
I have one question that ends up being a huge topic usually.
Right now, I can't seem to play in single player. That makes sense, if
this is a multi-player test, and that's fine, but what happens if you
can't connect to the internet? Also, is the server a dedicated server
that you, Jeremy, are
Dakotah, I will add the single player back into the game in a future update.
I'm not sure that it will be in the very next update though, since I'm still
trying to weed out a few multiplayer issues and it is easier to do while I'm
still keeping them both separate.
The server is a dedicated
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Tuesday, November 01, 2011 2:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on swamp multy player.
You shouldn't be able to hear zombies through walls, or at least they should
be very very muffled. I
It might be a bug. I'll look in to it.
Ok then not sure what to do about
hearing them through walls. When I hear
them it's as if they are in front of me and only
after shooting and hearing
the bullet hit a wall do I figure it out. Maybe there
is something I am
doing wrong?
---
the game really rocks.
I find I am better with the axe especially with a group of zombies on my tail.
I come in swinging.
its really satisfying to go down fighting and taking 3 or so with me.
At 09:37 a.m. 1/11/2011 -0400, you wrote:
Hi.
Ok. Here are my thoughts on the game after playing it for
I would totally love to have server software. Port forwarding is
covered on several audiogames.net forums about soundRTS and Top Speed,
plus Audio Quake, so I don't think people should have many problems.
As for an editor as a dedicated program, yes some people would like
it, but I'd be happy
Hello,
I would be interested in helping with hosting a server for the games.
I can put up a dedicated server if needed.
Thanks.
Dave.
On 11/1/11, shaun everiss sm.ever...@gmail.com wrote:
the game really rocks.
I find I am better with the axe especially with a group of zombies on my
tail.
Okay can't help ya there.
Sorry
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 4:21 PM
Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18
Hi Shane,
I use Windows XP.
Thanks.
Yours Sincerely,
Kelly
I think I mensioned this but I'm having the same saving problem!
Kellie what versionof windows are you using?
- Original Message -
From: Kelly Sapergia ksaper...@sasktel.net
To: gamers@audyssey.org
Sent: Wednesday, April 06, 2011 3:54 PM
Subject: [Audyssey] My Thoughts Regarding MOTA Beta
Hi Shane,
I use Windows XP.
Thanks.
Yours Sincerely,
Kelly John Sapergia
Show Host and Production Director
The Global Voice Internet Radio
www.theglobalvoice.info
Personal Website: www.ksapergia.net
Business Website: www.kjsproductions.com
---
Gamers mailing list __ Gamers@audyssey.org
If
Hi I must side with Kelly on this one, while I think real human speach is
the best way to go anything is better than Microsoft Sam Smile As for me
I've still not managed to get over that first pit of fire yet, think I too
need more practise at jumping.
- Original Message -
From: Kelly
Hi Kelly,
Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue in a certain length of time it relocks and is sealed shut.
As far as menus and stuff I was hoping to find professional talent to
do the menus and
Of Thomas Ward
Sent: Wednesday, April 06, 2011 4:39 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18
Hi Kelly,
Keep in mind that statues are timed now. After you pull a lever a
timer begins counting down. If you don't find and open the correct
statue
Hi Hayden,
Yes, the music is random. It makes things different from game to game
level to level.
Cheers!
On 4/6/11, Hayden Presley hdpres...@hotmail.com wrote:
Thomas,
It might be just me, but it seems as if the music simply randomly changes. I
can start a level five different times and get
Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and as
I know they both feel alike I know they can be very slippy in your hand and
am always droping mine when playing games. I am finding though that the
game crashs on my ipod, in the first level when I try to walk, it
Hello Lori, I do not have audio walkthroughs of these but may be doing
some over the Christmas holiday. I have the Otterbox case for my iPhone.
It's the Defender one and it has a rubber type of outside, so the phone
hardly ever slips out of my hands.
Many thanks.
On 12/20/2010 10:16 AM, Lori
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far
Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and as
I know they both feel alike I know they can be very slippy in your hand and
am always droping mine when playing games. I am finding though that the
game crashs
.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, December 20, 2010 10:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far
Hi Raul do you have a cover for your Iphone? I'm using
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far
Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and
as
I know they both feel alike I know they can be very slippy in your hand
and
am always droping mine when playing games. I am finding though that the
game crashs
Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Oriol Gómez
Sent: Monday, December 20, 2010 3:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far
i'm assumign xSysInfo is a jailbreak tool?
On 12/20/10, Raul
have to
much running in the background.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Monday, December 20, 2010 10:16 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far
Hi Raul do
Hi, is this game Text based or one like GMA with voice acting and movement
in 3D?
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, May 12, 2010 1:50 AM
Subject: [Audyssey] my thoughts
my thought on the last crusade is this. it could
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts
Hi, is this game Text based or one like GMA with voice acting and movement
in 3D?
- Original Message -
From: michael barnes c...@samobile.net
To: gamers@audyssey.org
Sent: Wednesday, May 12, 2010 1:50 AM
Subject: [Audyssey] my thoughts
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 04, 2009 10:42 PM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi Nick and all,
Well, when it comes to the programming part obviously you get better, make
less
05, 2009 12:56 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi,
Oh, I really know what you mean. I started programming games myself, and
yeah, sometimes its really hard to find bugs. And, even I didn't find all of
them. People who played
ok,
just my thoughts on this,
I believe Thomas should get a break, if he wants it.
I mean, I'm not on the computer all the time. I have school, a band,
and a family. it's not right to hastle someone just because they can
find something to do with themselves and you can't.
I've seen that over and
Hi Nick and all,
Well, when it comes to the programming part obviously you get better,
make less mistakes, the more you do it. The longer you've been
programming the less bugs, mistakes, etc you will make from the
beginning. However, this by no means a good developer doesn't make
mistakes and
-
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 05, 2009 4:42 AM
Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule
Hi Nick and all,
Well, when it comes to the programming part obviously you get better
yeah I like this game to.
I may eventually buy the tank and a class 5 engine.
Right now I have porned off most of my stuff this is because I have run out of
cash.
I tried destroying a rival company's ship but got no real advantage.
I have 43 grand, but can't afford anything good that I already
@audyssey.org
Sent: Thursday, September 10, 2009 9:42 AM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnessesviewpointon
gaming
And yet the author of LOTR himself was a christian and interweeved a lot
of his beliefs into the whole story. So I don't quite get that one.
-Original
The incredibly stupid part is also that usually the ones
condemning video games are the ones who have nebver even
played a single one of those games themselves.
Bigottry comes with a lot of prejudice, be it games or
against other minority people. It is probably best to just
ignore such attempts
Hi Munawar,
you have raised some good points here. The opinion of one or two
individuals doesn't make a solid case for how the majority of parents or
children feel about these games. They wouldn't even name the individuals
that were supposed to have been interviewed making the research
Hi,
Unfortunately, I've met my fair share of people like that. My in-laws
are a prime example of the type of bigots that they think they are the
judge, jury, and executioner on everything and anything regardless if
they know anything factual about it or not. Such condemning evidence can
come
.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav Kalash.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 9:51 AM
Subject: Re: [Audyssey
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpointon gaming
My grandma is generally like that and so was my very first girlfriend.
You
didn't mention Lord of the Rings, Harry Potter or even CHronicles of
Narnia
around them. I found out
Hi,
That's just another example of how diverse opinions can be between
Christian groups, and why we should be careful not to paint everyone
with the same brush. I've read that J.K. Rowling is suppose to be a
Christian, but yet some Christians revile her for writing Harry Potter.
There
To: Gamers Discussion list
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses
viewpointon gaming
Hi,
That's just another example of how diverse opinions can be between
Christian groups, and why we should be careful not to paint everyone
with the same brush. I've read that J.K. Rowling
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, September 10, 2009 1:13 PM
Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon
gaming
Hi,
That's just another example of how diverse opinions can be between
Christian groups, and why we should be careful
Well, I don't think Eva is accessible for blind people. Or, should I
say, it wasn't meant to be. However, if you teleport to wheelies via
the link, you can get eyes to help you get the dog and cane and then I
asume you won't need no, or possibly little, sighted assistance after
that.
Oh and also, sorry for even mentioning Eva in the first place. I
didn't know the dog made sapi speak the chat messages. I asume that's
what it does. Mike, can you give us more info since you are actually
the only one of us using it now?
On Sep 22, 2008, at 6:37 PM, alex wallis wrote:
hi
thats the reason I won't actually commit unless I can get things up.
ok if I have the links I'll download the programs and do the signup but unless
we can get this working.
Saying that I wander if someone could do a klango ap for that.
klango is accessible, and so whatever app that runs under it
It is no longer required to use eva for text chatting which is basically
what Max the dog does. Once you get on, either Louis, or someone will
be there and can give you the script for max the dog. After this, there
is an installation package which will install an executable on your
machine
At this point it will speak chat messages. Soon it will have the
ability to tell you your current location. There is an executable you
need to install which will interface max with sapi. Add me on skype if
you have it and I can send it, my skype name is miker1988. Thanks,
Mike
---
Gamers
he envisioned it to
be when it comes out.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:29 AM
Subject: Re: [Audyssey] my thoughts
and find a dose.
- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:29 AM
Subject: Re: [Audyssey] my thoughts on mota
It is sad that it came to this, but Thomas you have a point.
- Original Message
I'll preorder the 3d too, once we get the chance.
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:08 AM
Subject: Re: [Audyssey] my thoughts on mota
so do I, I will buy it no matter what.
Heck I
i am with you sean
- Original Message -
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 4:08 AM
Subject: Re: [Audyssey] my thoughts on mota
so do I, I will buy it no matter what.
Heck I may even preorder for the test
Hi Shaun and all,
You can forget about ever getting pre-orders. It is because of
pre-orders I am in the mess I am in today. Michael is right that
pre-ordering has been delt a faytal blow because of this. If I myself
hadn't taken a pre-order for the game I could have went 3D and no one
would
It is sad that it came to this, but Thomas you have a point.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:48 PM
Subject: Re: [Audyssey] my thoughts on mota
Hi Shaun and all,
You can forget
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:29 AM
Subject: Re: [Audyssey] my thoughts on mota
It is sad that it came to this, but Thomas you have a point.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers
I agree with you. This is crazy. Cmmon guys... Please just calm it
down. Break them negative messages... Seriously. I'm sick of this
stuff. I might just unsubscribe. I mean there's a lot of negative
stuff on this list; as far as I know, AudioGames.net forums don't have
this negativity... And i've
Calm down people. Whatever decision Thomas makes, I'm happy with. I
like the 3D changes..but Thomas's decision, whatever it is, is
respected by me, and should be by all of you. Well Andy, Raul seems to
have the negative messages under control. I am also on the side of
leaning towards
That is also true. But, please stop complaining, demanding, screaming,
yelling, whatever the heck else negativity that's going on. Please,
stop!
On 3/21/08, Ryan Smith [EMAIL PROTECTED] wrote:
Calm down people. Whatever decision Thomas makes, I'm happy with. I
like the 3D changes..but
GMA Games, Phil Vlassak (although I know I blew that spelling), and Draconis
are working.
---
Laughter is the best medicine. Look around you and find a dose.
- Original Message -
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, March 21, 2008 3:22 PM
Subject:
so do I, I will buy it no matter what.
Heck I may even preorder for the test phase.
There I have said it.
I am willing to put my money where my mouth is so who is with me.
At 12:01 p.m. 22/03/2008, you wrote:
I agree with you. This is crazy. Cmmon guys... Please just calm it
down. Break them
Hi its me Crash.
The demo game's monster detected is how used a part of the original game. I
had not played M. R. I was racing or playing pinballs when MR?
Was as a vido game in the arcade standup michines.
No arade like the one you can sit in. Awk it was a break from standing and
, 2006 10:23 AM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch
Hi its me Crash.
The demo game's monster detected is how used a part of the original game.
I
had not played M. R. I was racing or playing pinballs when MR?
Was as a vido game in the arcade standup michines.
No arade
Hi, Gary.
I did not understand the full contents of your message and question, but
as to the question I did under stand this is not the GMA Engine.
The Monty engine is a completely original engine designed by me for USA
Games.
If some elements seam like the GMA Engine I freely admit to barowing
Hi.
That is correct. What happened was James North had made a level editor
for Monty which had to be drawn via a mouse. Obviously, that was
impossible for me. At first I thought about making a new editor but in
the end I decided to scrap the entire engine and write it over using C#
.NET which
@audyssey.org
Sent: Thursday, July 13, 2006 6:45 AM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch
Hi.
That is correct. What happened was James North had made a level editor
for Monty which had to be drawn via a mouse. Obviously, that was
impossible for me. At first I thought about making
Hi.
Yeah, a good stress releaver. Although, Monty might give more stress if
you keep dying as I did in my last game. I just barely made it to the
last warp before my last life ran out. Talk about cutting it close.
Bryan Peterson wrote:
Agreed. Nothing like trecking through an Aztec temple or
Hi.
Yeah, it is pretty good. Having 80 GB of space is plenty for several
games. Most of my games are 50 to 60 MB of space so you can get quite a
few on there for class breaks etc.
Bryan Peterson wrote:
It's got 80 Gigs. I'm not sure how many megs that would be but when my
neighbor's
Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] My thoughts on the MOnty Patch
Date: Mon, 10 Jul 2006 03:35:19 -0400
Hi.
Yeah, it is pretty good. Having 80 GB of space is plenty for several
games. Most of my games are 50 to 60 MB of space so you
Hi, Bryan.
If you land directly on a monster it is instant death. If you land next
to one you will lose health points only.
However, that said I did notice one small bug left after jumping. I just
found out in my last game if you jump and land on an item such as a coin
rather than picking it up
the evenings in
the dorm after I'm done studying.
It ain't pretty when the pretty leaves you with no place to go.
From: Thomas Ward [EMAIL PROTECTED]
Reply-To: Gamers Discussion list gamers@audyssey.org
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] My thoughts
: Sunday, July 09, 2006 12:54 PM
Subject: Re: [Audyssey] My thoughts on the MOnty Patch
I eventually did figure that out about the monsters. That actually makes
quite a lot of sense and I've played many other games where landing right
on
a monster is instant deth. I myself didn't notice the other
90 matches
Mail list logo