Re: [Audyssey] my thoughts about duck blaster

2013-03-30 Thread Thomas Ward
Hi Joseph, I wouldn't really be too hopeful. Philip has abandoned all of those games, and I don't think anything short of a complete rewrite and possibly a new developer/maintainer will bring the score boards etc back. Cheers! On 3/30/13, joseph weakland josephweakl...@att.net wrote: hello if

Re: [Audyssey] my thoughts about duck blaster

2013-03-30 Thread dark
Hi Joseph. wel Philip bennifall has pretty much stated that the games are abandonware, which given how young he was when he made them makes sense. This isn't to say people shouldn't play them, but to put a new scoreboard up would require rewriting the games to point to a new scoreboard, and

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Kelvin Tan
sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. The weapon range problem is a bug that I'm just now testing the fix

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread dan cook
u can hear it. provided u can aim accurately of course. hope this makes sense. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 12:59 AM Subject: Re: [Audyssey] my thoughts on the new

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
: Tuesday, November 22, 2011 10:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. agreed with chris, there are far too many simple audiogames. if its too easy people will complain its boring and if too hard people will complain, but i bet the majority

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Darren Duff
Where is the bridge? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christopher Bartlett Sent: Tuesday, November 22, 2011 12:14 PM To: 'Gamers Discussion list' Subject: Re: [Audyssey] my thoughts on the new version of swamp

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Jeremy Kaldobsky
It's a little more complicated than that actually. Walking doesn't move you 1 tile per step, or even half a tile per step. In many games you are locked to a grid, but this game doesn't work like that. Each tile is almost like measuring out a square of carpet and setting it on the floor.

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Jeremy Kaldobsky
I enjoyed the daring tale of survival sir. :D I hope you get to keep your reputation too! As much as people are irritated by the bugs, believe me that no one is as annoyed by the broken code as I am. Lol! It totally sucks to pour a solid week's worth of work in to this thing only to have

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Dallas O'Brien
yes, thanks for the description of your little adventure. which brings to mind another idea i had. perhaps a spin off of this game, would be where its military based, with soldiers running around, every one of them has weapons, and any time you kill one, it has a weapon or a little bit of ammo,

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Christopher Bartlett
By the way, I liked what you did with the scope, making the zombie sounds louder, as though they were closer, which also made them easier to track, giving you the scope effect. Perhaps this is a way to go re: weapon ranges? I really like having the pistol and shot guns be quite short range in

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-22 Thread Kelvin Tan
weapons? - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 2:34 AM Subject: Re: [Audyssey] my thoughts on the new version of swamp. It's a little more complicated than that actually. Walking

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread lenron brown
same here it seems to hard On 11/21/11, Darren Duff duff...@gmail.com wrote: Well? Here's what I think so far. With the range on the weapons it's much harder to target. You end up wasting ammo because with the footsteps being louder it's hard to tell if a zombie is in range of your gun. The

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Jeremy Kaldobsky
The weapon range problem is a bug that I'm just now testing the fix for. The game was measuring the ranges in a different scale than tiles, but I put in the numbers meaning for them to be measured in tiles. So stupid mistake on my part, lol. The sluggishness is a result of the extra 100

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Jeremy Kaldobsky
I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game being too hard. Those slowly died down and soon I was

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread lenron brown
well it is not slow on my computer zombees just dont let me get far On 11/21/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote: I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Darren Duff
Subject: Re: [Audyssey] my thoughts on the new version of swamp. I do plan to watch things and make adjustments to the difficulty, but I'm reluctant to do that until I've given people a chance to get used to the changes. When the game first added multiplayer I was flooded with emails about the game

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Darren Duff
Sweet. Thanks. I am gonna go die some more then, If if it helps you lol! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 21, 2011 12:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] my

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread shaun everiss
Well the fact is that there are to many zombies at once. My shots hardly if at all hit, my axe does, and I find that there are less items, guns etc no guns bar safezone really and I have never got that many things. The system was ok before it just was you had to much amo but if you put the

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread shaun everiss
neither am I. Last version there were major issues, now its like we have swung to far the other way. THe issues are now oversolved. And while the last version was getting pointless this new one is hmmm. Also I'd like a way to reset my char if I wanted. At 10:46 a.m. 21/11/2011 -0500, you wrote:

Re: [Audyssey] my thoughts on the new version of swamp.

2011-11-21 Thread Christopher Bartlett
: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, November 21, 2011 8:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on the new version of swamp. neither am I. Last version there were major issues, now its like we have

Re: [Audyssey] my thoughts on the new swamp version

2011-11-21 Thread Richard Sherman
Hi, throwing my two cents worth in here. 1. I got killed while still inside the safe zone. And no I was not in the entrance way. i think it was in the supply room. 2. Didn't ever see or hear the guard for the safe zone. 3. After dying, I would start the game again but be located at 0,0. I

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Kai
I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure Jeremy's got that further down the list. I don't know how you guys manage to stay alive so long, since I can never find enough ammo or weapons to keep me gunning, which forces me to the

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Kai Sent: Tuesday, November 01, 2011 11:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. I've already submitted environmental / atmospheric sounds, but as it's very much an alpha project, I'm sure

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I agree that switching weapons is currently very inconvenient so I plan to move some things around. Your suggestion for putting them on the number keys actually makes the most sense especially

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I have one question that ends up being a huge topic usually. Right now, I can't seem to play in single player. That makes sense, if this is a multi-player test, and that's fine, but what happens if you can't connect to the internet? Also, is the server a dedicated server that you, Jeremy, are

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
Dakotah, I will add the single player back into the game in a future update. I'm not sure that it will be in the very next update though, since I'm still trying to weed out a few multiplayer issues and it is easier to do while I'm still keeping them both separate. The server is a dedicated

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Darren Duff
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Tuesday, November 01, 2011 2:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on swamp multy player. You shouldn't be able to hear zombies through walls, or at least they should be very very muffled. I

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Jeremy Kaldobsky
It might be a bug. I'll look in to it. Ok then not sure what to do about hearing them through walls. When I hear them  it's as if they are in front of me and only after shooting and hearing the bullet hit a wall do I figure it out.  Maybe there is something I am doing wrong? ---

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread shaun everiss
the game really rocks. I find I am better with the axe especially with a group of zombies on my tail. I come in swinging. its really satisfying to go down fighting and taking 3 or so with me. At 09:37 a.m. 1/11/2011 -0400, you wrote: Hi. Ok. Here are my thoughts on the game after playing it for

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread Dakotah Rickard
I would totally love to have server software. Port forwarding is covered on several audiogames.net forums about soundRTS and Top Speed, plus Audio Quake, so I don't think people should have many problems. As for an editor as a dedicated program, yes some people would like it, but I'd be happy

Re: [Audyssey] my thoughts on swamp multy player.

2011-11-01 Thread David Mehler
Hello, I would be interested in helping with hosting a server for the games. I can put up a dedicated server if needed. Thanks. Dave. On 11/1/11, shaun everiss sm.ever...@gmail.com wrote: the game really rocks. I find I am better with the axe especially with a group of zombies on my tail.

Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18

2011-04-08 Thread Shane Lowe
Okay can't help ya there. Sorry - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 4:21 PM Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18 Hi Shane, I use Windows XP. Thanks. Yours Sincerely, Kelly

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Shane Lowe
I think I mensioned this but I'm having the same saving problem! Kellie what versionof windows are you using? - Original Message - From: Kelly Sapergia ksaper...@sasktel.net To: gamers@audyssey.org Sent: Wednesday, April 06, 2011 3:54 PM Subject: [Audyssey] My Thoughts Regarding MOTA Beta

Re: [Audyssey]   My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Kelly Sapergia
Hi Shane, I use Windows XP. Thanks. Yours Sincerely, Kelly John Sapergia Show Host and Production Director The Global Voice Internet Radio www.theglobalvoice.info Personal Website: www.ksapergia.net Business Website: www.kjsproductions.com --- Gamers mailing list __ Gamers@audyssey.org If

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Lori Duncan
Hi I must side with Kelly on this one, while I think real human speach is the best way to go anything is better than Microsoft Sam Smile As for me I've still not managed to get over that first pit of fire yet, think I too need more practise at jumping. - Original Message - From: Kelly

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Kelly, Keep in mind that statues are timed now. After you pull a lever a timer begins counting down. If you don't find and open the correct statue in a certain length of time it relocks and is sealed shut. As far as menus and stuff I was hoping to find professional talent to do the menus and

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Hayden Presley
Of Thomas Ward Sent: Wednesday, April 06, 2011 4:39 PM To: Gamers Discussion list Subject: Re: [Audyssey] My Thoughts Regarding MOTA Beta 18 Hi Kelly, Keep in mind that statues are timed now. After you pull a lever a timer begins counting down. If you don't find and open the correct statue

Re: [Audyssey] My Thoughts Regarding MOTA Beta 18

2011-04-06 Thread Thomas Ward
Hi Hayden, Yes, the music is random. It makes things different from game to game level to level. Cheers! On 4/6/11, Hayden Presley hdpres...@hotmail.com wrote: Thomas, It might be just me, but it seems as if the music simply randomly changes. I can start a level five different times and get

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Lori Duncan
Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and as I know they both feel alike I know they can be very slippy in your hand and am always droping mine when playing games. I am finding though that the game crashs on my ipod, in the first level when I try to walk, it

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Raul A. Gallegos
Hello Lori, I do not have audio walkthroughs of these but may be doing some over the Christmas holiday. I have the Otterbox case for my iPhone. It's the Defender one and it has a rubber type of outside, so the phone hardly ever slips out of my hands. Many thanks. On 12/20/2010 10:16 AM, Lori

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Karl Belanger
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and as I know they both feel alike I know they can be very slippy in your hand and am always droping mine when playing games. I am finding though that the game crashs

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Raul A. Gallegos
. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, December 20, 2010 10:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on Papa Sangre so far Hi Raul do you have a cover for your Iphone? I'm using

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Oriol Gómez
Subject: Re: [Audyssey] my thoughts on Papa Sangre so far Hi Raul do you have a cover for your Iphone? I'm using an ipod touch and as I know they both feel alike I know they can be very slippy in your hand and am always droping mine when playing games. I am finding though that the game crashs

Re: [Audyssey] my thoughts on Papa Sangre so far spoiler inside.

2010-12-20 Thread Darren Duff
Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Oriol Gómez Sent: Monday, December 20, 2010 3:36 PM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on Papa Sangre so far i'm assumign xSysInfo is a jailbreak tool? On 12/20/10, Raul

Re: [Audyssey] my thoughts on Papa Sangre so far

2010-12-20 Thread Raul A. Gallegos
have to much running in the background. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Monday, December 20, 2010 10:16 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts on Papa Sangre so far Hi Raul do

Re: [Audyssey] my thoughts

2010-05-12 Thread Lori Duncan
Hi, is this game Text based or one like GMA with voice acting and movement in 3D? - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, May 12, 2010 1:50 AM Subject: [Audyssey] my thoughts my thought on the last crusade is this. it could

Re: [Audyssey] my thoughts

2010-05-12 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts Hi, is this game Text based or one like GMA with voice acting and movement in 3D? - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Wednesday, May 12, 2010 1:50 AM Subject: [Audyssey] my thoughts

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Munawar Bijani
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, December 04, 2009 10:42 PM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-05 Thread Hayden Presley
05, 2009 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi, Oh, I really know what you mean. I started programming games myself, and yeah, sometimes its really hard to find bugs. And, even I didn't find all of them. People who played

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Nick Helms
ok, just my thoughts on this, I believe Thomas should get a break, if he wants it. I mean, I'm not on the computer all the time. I have school, a band, and a family. it's not right to hastle someone just because they can find something to do with themselves and you can't. I've seen that over and

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Thomas Ward
Hi Nick and all, Well, when it comes to the programming part obviously you get better, make less mistakes, the more you do it. The longer you've been programming the less bugs, mistakes, etc you will make from the beginning. However, this by no means a good developer doesn't make mistakes and

Re: [Audyssey] my thoughts-- Thomas Ward's development schedule

2009-12-04 Thread Kevin Weispfennig
- From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 05, 2009 4:42 AM Subject: Re: [Audyssey] my thoughts-- Thomas Ward's development schedule Hi Nick and all, Well, when it comes to the programming part obviously you get better

Re: [Audyssey] My thoughts on core exiles so far.

2009-11-08 Thread shaun everiss
yeah I like this game to. I may eventually buy the tank and a class 5 engine. Right now I have porned off most of my stuff this is because I have run out of cash. I tried destroying a rival company's ship but got no real advantage. I have 43 grand, but can't afford anything good that I already

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnessesviewpointon gaming

2009-09-13 Thread Charles Rivard
@audyssey.org Sent: Thursday, September 10, 2009 9:42 AM Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnessesviewpointon gaming And yet the author of LOTR himself was a christian and interweeved a lot of his beliefs into the whole story. So I don't quite get that one. -Original

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread ChB
The incredibly stupid part is also that usually the ones condemning video games are the ones who have nebver even played a single one of those games themselves. Bigottry comes with a lot of prejudice, be it games or against other minority people. It is probably best to just ignore such attempts

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Thomas Ward
Hi Munawar, you have raised some good points here. The opinion of one or two individuals doesn't make a solid case for how the majority of parents or children feel about these games. They wouldn't even name the individuals that were supposed to have been interviewed making the research

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Thomas Ward
Hi, Unfortunately, I've met my fair share of people like that. My in-laws are a prime example of the type of bigots that they think they are the judge, jury, and executioner on everything and anything regardless if they know anything factual about it or not. Such condemning evidence can come

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpoint on gaming

2009-09-10 Thread Bryan Peterson
. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 10, 2009 9:51 AM Subject: Re: [Audyssey

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Darren Harris
To: Gamers Discussion list Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming My grandma is generally like that and so was my very first girlfriend. You didn't mention Lord of the Rings, Harry Potter or even CHronicles of Narnia around them. I found out

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Thomas Ward
Hi, That's just another example of how diverse opinions can be between Christian groups, and why we should be careful not to paint everyone with the same brush. I've read that J.K. Rowling is suppose to be a Christian, but yet some Christians revile her for writing Harry Potter. There

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Darren Harris
To: Gamers Discussion list Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming Hi, That's just another example of how diverse opinions can be between Christian groups, and why we should be careful not to paint everyone with the same brush. I've read that J.K. Rowling

Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming

2009-09-10 Thread Munawar Bijani
To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 10, 2009 1:13 PM Subject: Re: [Audyssey] My Thoughts: Re: the Jehovah's witnesses viewpointon gaming Hi, That's just another example of how diverse opinions can be between Christian groups, and why we should be careful

Re: [Audyssey] my thoughts on second life so far

2008-09-22 Thread Orin
Well, I don't think Eva is accessible for blind people. Or, should I say, it wasn't meant to be. However, if you teleport to wheelies via the link, you can get eyes to help you get the dog and cane and then I asume you won't need no, or possibly little, sighted assistance after that.

Re: [Audyssey] my thoughts on second life so far

2008-09-22 Thread Orin
Oh and also, sorry for even mentioning Eva in the first place. I didn't know the dog made sapi speak the chat messages. I asume that's what it does. Mike, can you give us more info since you are actually the only one of us using it now? On Sep 22, 2008, at 6:37 PM, alex wallis wrote: hi

Re: [Audyssey] my thoughts on second life so far

2008-09-22 Thread shaun everiss
thats the reason I won't actually commit unless I can get things up. ok if I have the links I'll download the programs and do the signup but unless we can get this working. Saying that I wander if someone could do a klango ap for that. klango is accessible, and so whatever app that runs under it

Re: [Audyssey] my thoughts on second life so far

2008-09-22 Thread Mike Reiser
It is no longer required to use eva for text chatting which is basically what Max the dog does. Once you get on, either Louis, or someone will be there and can give you the script for max the dog. After this, there is an installation package which will install an executable on your machine

Re: [Audyssey] my thoughts on second life so far

2008-09-22 Thread Mike Reiser
At this point it will speak chat messages. Soon it will have the ability to tell you your current location. There is an executable you need to install which will interface max with sapi. Add me on skype if you have it and I can send it, my skype name is miker1988. Thanks, Mike --- Gamers

Re: [Audyssey] my thoughts on mota

2008-03-24 Thread shaun everiss
he envisioned it to be when it comes out. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:29 AM Subject: Re: [Audyssey] my thoughts

Re: [Audyssey] my thoughts on mota

2008-03-23 Thread Trouble
and find a dose. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:29 AM Subject: Re: [Audyssey] my thoughts on mota It is sad that it came to this, but Thomas you have a point. - Original Message

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Willem
I'll preorder the 3d too, once we get the chance. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:08 AM Subject: Re: [Audyssey] my thoughts on mota so do I, I will buy it no matter what. Heck I

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread ian mcnamara
i am with you sean - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:08 AM Subject: Re: [Audyssey] my thoughts on mota so do I, I will buy it no matter what. Heck I may even preorder for the test

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Thomas Ward
Hi Shaun and all, You can forget about ever getting pre-orders. It is because of pre-orders I am in the mess I am in today. Michael is right that pre-ordering has been delt a faytal blow because of this. If I myself hadn't taken a pre-order for the game I could have went 3D and no one would

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Willem
It is sad that it came to this, but Thomas you have a point. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:48 PM Subject: Re: [Audyssey] my thoughts on mota Hi Shaun and all, You can forget

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Charles Rivard
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:29 AM Subject: Re: [Audyssey] my thoughts on mota It is sad that it came to this, but Thomas you have a point. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] my thoughts on mota

2008-03-21 Thread Andy Smith
I agree with you. This is crazy. Cmmon guys... Please just calm it down. Break them negative messages... Seriously. I'm sick of this stuff. I might just unsubscribe. I mean there's a lot of negative stuff on this list; as far as I know, AudioGames.net forums don't have this negativity... And i've

Re: [Audyssey] my thoughts on mota

2008-03-21 Thread Ryan Smith
Calm down people. Whatever decision Thomas makes, I'm happy with. I like the 3D changes..but Thomas's decision, whatever it is, is respected by me, and should be by all of you. Well Andy, Raul seems to have the negative messages under control. I am also on the side of leaning towards

Re: [Audyssey] my thoughts on mota

2008-03-21 Thread Andy Smith
That is also true. But, please stop complaining, demanding, screaming, yelling, whatever the heck else negativity that's going on. Please, stop! On 3/21/08, Ryan Smith [EMAIL PROTECTED] wrote: Calm down people. Whatever decision Thomas makes, I'm happy with. I like the 3D changes..but

Re: [Audyssey] my thoughts on mota

2008-03-21 Thread Charles Rivard
GMA Games, Phil Vlassak (although I know I blew that spelling), and Draconis are working. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, March 21, 2008 3:22 PM Subject:

Re: [Audyssey] my thoughts on mota

2008-03-21 Thread shaun everiss
so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. At 12:01 p.m. 22/03/2008, you wrote: I agree with you. This is crazy. Cmmon guys... Please just calm it down. Break them

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-13 Thread Gary Whittington
Hi its me Crash. The demo game's monster detected is how used a part of the original game. I had not played M. R. I was racing or playing pinballs when MR? Was as a vido game in the arcade standup michines. No arade like the one you can sit in. Awk it was a break from standing and

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-13 Thread Neo
, 2006 10:23 AM Subject: Re: [Audyssey] My thoughts on the MOnty Patch Hi its me Crash. The demo game's monster detected is how used a part of the original game. I had not played M. R. I was racing or playing pinballs when MR? Was as a vido game in the arcade standup michines. No arade

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-13 Thread Thomas Ward
Hi, Gary. I did not understand the full contents of your message and question, but as to the question I did under stand this is not the GMA Engine. The Monty engine is a completely original engine designed by me for USA Games. If some elements seam like the GMA Engine I freely admit to barowing

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-13 Thread Thomas Ward
Hi. That is correct. What happened was James North had made a level editor for Monty which had to be drawn via a mouse. Obviously, that was impossible for me. At first I thought about making a new editor but in the end I decided to scrap the entire engine and write it over using C# .NET which

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-13 Thread K4NKZ Jim Ardin
@audyssey.org Sent: Thursday, July 13, 2006 6:45 AM Subject: Re: [Audyssey] My thoughts on the MOnty Patch Hi. That is correct. What happened was James North had made a level editor for Monty which had to be drawn via a mouse. Obviously, that was impossible for me. At first I thought about making

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-11 Thread Thomas Ward
Hi. Yeah, a good stress releaver. Although, Monty might give more stress if you keep dying as I did in my last game. I just barely made it to the last warp before my last life ran out. Talk about cutting it close. Bryan Peterson wrote: Agreed. Nothing like trecking through an Aztec temple or

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-10 Thread Thomas Ward
Hi. Yeah, it is pretty good. Having 80 GB of space is plenty for several games. Most of my games are 50 to 60 MB of space so you can get quite a few on there for class breaks etc. Bryan Peterson wrote: It's got 80 Gigs. I'm not sure how many megs that would be but when my neighbor's

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-10 Thread Bryan Peterson
Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] My thoughts on the MOnty Patch Date: Mon, 10 Jul 2006 03:35:19 -0400 Hi. Yeah, it is pretty good. Having 80 GB of space is plenty for several games. Most of my games are 50 to 60 MB of space so you

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-09 Thread Thomas Ward
Hi, Bryan. If you land directly on a monster it is instant death. If you land next to one you will lose health points only. However, that said I did notice one small bug left after jumping. I just found out in my last game if you jump and land on an item such as a coin rather than picking it up

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-09 Thread Bryan Peterson
the evenings in the dorm after I'm done studying. It ain't pretty when the pretty leaves you with no place to go. From: Thomas Ward [EMAIL PROTECTED] Reply-To: Gamers Discussion list gamers@audyssey.org To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] My thoughts

Re: [Audyssey] My thoughts on the MOnty Patch

2006-07-09 Thread Liam Erven
: Sunday, July 09, 2006 12:54 PM Subject: Re: [Audyssey] My thoughts on the MOnty Patch I eventually did figure that out about the monsters. That actually makes quite a lot of sense and I've played many other games where landing right on a monster is instant deth. I myself didn't notice the other