Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread dark
around, find a dose and take it to heart. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:10 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I could be wrong Phil, but I actually got

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread dark
Well if you've got to go, that is a pretty awsome way I think. My favourite of those stories was the man who went boating with his sons in a copper bottomed boat in Australia. a storm blue up and all the other boats on the lake put to shore. the mans son mentioned that perhaps they should do

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-20 Thread Hayden Presley
: [Audyssey] periless hearts, was Speech on Blastbay products Well if you've got to go, that is a pretty awsome way I think. My favourite of those stories was the man who went boating with his sons in a copper bottomed boat in Australia. a storm blue up and all the other boats on the lake put

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing monkeys since in both cases, it's obviously not real. You do not need to kill the monkeys in this game, but you can. So if people don't want to, they don't have to.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread william lomas
ah but surely the game will not be asy easy as not killing antyhing and walking across the level? smile On 19 May 2011, at 16:49, Philip Bennefall wrote: Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just as harmless as killing

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
- Original Message - From: william lomas will.d.lo...@gmail.com To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 5:54 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products ah but surely the game will not be asy easy as not killing

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 10:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all the time, and that's just

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 11:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans in games all

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 10:49 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Phil, Personally I don't see this as a problem. You kill humans

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:02 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Matheus Rheine
: Phil Vlasak p...@pcsgames.net Para: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Willem Venter
,Gamers Discussion list gamers@audyssey.org Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing human children and babies. Most

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
: Thursday, May 19, 2011 12:17 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products i wonder why sighted games can contain brutal violence, not only against human, but animals and everything, just as an example check out one of the call of duty games, i think it was modern

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
Hi Phil Personally i'm afraid i disagree. Monkey killing in context of games is a tradition that goes back to donkey kong on the nes. Mega man 2 had robotic monkies, Micky Mouse' castle of illusion on the Mega drive had evil monkies, general evilness of monkies is pretty well established in

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
. - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Philip Bennefall phi...@blastbay.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 4:57 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products You and I are in agreement

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Shiny protector
: Philip Bennefall phi...@blastbay.com,Gamers Discussion list gamers@audyssey.org Data: Quinta, 19 de Maio de 2011 12:02 Assunto: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Philip, I see a distinction between killing adult humans and monkeys. Killing monkeys is like killing

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
Hi Philip, Just heard the speech and demo. it sounds great actually, I particularly like the idea of inteligent animals and having missions presented to you in the jungle rather than just trying to get from one point to another. Are there other environments in the game? or is it all set in

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Bryan Peterson
: Re: [Audyssey] periless hearts, was Speech on Blastbay products Broomsticks are not from the harry potter books. Guy said that he enchanted a broom to fly? Come on, that's very stupid. - Original Message - From: Willem Venter dwill...@gmail.com To: Gamers Discussion list gamers

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Oh, i don't know. One of the Tomb Raider games, I want to say Tomb Raider III, involved monkies that would attack you and I don't recall anyone complaining about killing them if they became too much trouble. I will say, however, that the sound effects when killing a chimp in Periless Hearts

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi Dark, Hahaha. Yeah, I agree. I'm not an extremely violent person in real life, but give me a game like Shades of Doom and my opinion is if it is still breathing kill it. However, that attitude/opinion doesn't extend into my day to day real life. Just my in-game attitude. As to the monkey

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Right. I can think of a number of games as well that gives you a moral direction besides DND. For example, Star Wars Jedi Knight was one such game. You played the part of an aspiring Jedi Knight, Kile Katern, and you could select your moral alignment from light side, dark side, or neutral.

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 11:48 AM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I agree. There is a big difference between games and real life. It reminds me of the guy who thought he managed

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Ian McNamara
Hi the speach was brilliant and i really like the sound of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them is justified. They don't necessarily have to bite you, they could also be carrying something you need to survive. One other

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Philip Bennefall
@audyssey.org Sent: Thursday, May 19, 2011 11:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you then I would agree that killing them

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Phil Vlasak
of the objects you can pick up have no value and some are quite harmful. Phil - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:01 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread dark
...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 10:53 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products Hi Thomas, The key is that in Philip's game, the monkeys are not villains. They don't hurt you. But if he did have them attack you

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Charles Rivard
. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 19, 2011 6:10 PM Subject: Re: [Audyssey] periless hearts, was Speech on Blastbay products I could be wrong Phil, but I actually got the idea that was! how philip's game worked

Re: [Audyssey] periless hearts, was Speech on Blastbay products

2011-05-19 Thread Thomas Ward
Hi, Lol! No kidding. There is a television show that actually has stories about this kind of crazy thing all the time. The stupid ways people whipe themselves out of existance is amazing. Some people don't seem to make a destinction between games, movies, etc and reality. For example, the