Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
I like the idea of using sound and graphics, so the games can be played by
everyone, whether they are blind or sighted.  The problem is though that
games can be hard to make when you start including both sound and graphics.
Audio games are pretty easy to make, but you've got more work to do with
making the graphics move and stuff.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mike Reiser
Sent: 17 October 2010 23:22
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

  I have entoombed and love it, however I want something more first 
person, more real time based and not turn based.

Mike

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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread dark
I must admit I appreciate audio games with graphics, sinse I can play them 
much as I do most everything else in my life, with a combination of things.


thus far though, while some games such as the gma engine, time of conflict 
and sound rts have minimal, reference type graphics, these are not even up 
to nes standard,  though as these are intended as audio games anyway and 
the graphics are merely an extra add on I don't particularly mind, nor do i 
expect full and complete graphics.


the only audio games I know with total graphics support are those from code 
factory, which use cartoony type graphics and highlighted menues, and of 
course Terraformers, which imho does the best job of audio graphical fusion 
(there's a mention of my remarks on this on their web page).


but graphics programmming is it's own artform, requires as much, if not more 
work than audio sound design, and probably increases developement time and 
trouble of any game by a factor of ten!


I'm not saying that it's impossible for an audio game to have useable 
graphics, obviously terraformers proved the point, only that it would take a 
huge amount of extra work.


Pluss of course, I actually think some audio games get a lot out of being 
just audio, such as the atmospherics in shades of doom, or the exploration 
aspect of packman. I actually find audio packman far more fun to play than 
graphical packman, sinse rather than seeing the hole maze and running around 
it, you only get to know the part of the maze immediately around you, and 
must use memory and logic as well as quick reflexes.


Beware the Grue!

Dark. 



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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Thomas Ward
Hi Harmony,
Definitely. Adding graphics is a huge time and expense most VI game
developers could afford. Plus graphics programming requires a lot of
mathematical skill. If someone isn't very good at geometry, trig, and
calculus you can pretty much forget doing any kind of graphics
programming. To say nothing of the fact someone needs to actually draw
the images etc that are to be rendered on screen etc. Even when
someone such as myself has the skill I don't necessarily have the
extra time it takes to do a full blown vidio game justice.



On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 I like the idea of using sound and graphics, so the games can be played by
 everyone, whether they are blind or sighted.  The problem is though that
 games can be hard to make when you start including both sound and graphics.
 Audio games are pretty easy to make, but you've got more work to do with
 making the graphics move and stuff.

---
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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Know what you mean. I'm all right at drawing, but don't have access to a
photocopier etc in order to put the pictures on computer, so I'll just have
to stick to the audio for now if I decide to make any games. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 October 2010 20:10
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

Hi Harmony,
Definitely. Adding graphics is a huge time and expense most VI game
developers could afford. Plus graphics programming requires a lot of
mathematical skill. If someone isn't very good at geometry, trig, and
calculus you can pretty much forget doing any kind of graphics
programming. To say nothing of the fact someone needs to actually draw
the images etc that are to be rendered on screen etc. Even when
someone such as myself has the skill I don't necessarily have the
extra time it takes to do a full blown vidio game justice.



On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 I like the idea of using sound and graphics, so the games can be played by
 everyone, whether they are blind or sighted.  The problem is though that
 games can be hard to make when you start including both sound and
graphics.
 Audio games are pretty easy to make, but you've got more work to do with
 making the graphics move and stuff.

---
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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Thomas Ward
Hi Harmony,
Well, as far as I know most graphics designers don't scan images into
the computer. They typically use some high priced drawing software to
draw trains, cars, jets, whatever and then save the images on the
system. After they have all the images created the developer can use
something like OpenGL or Direct3D to render them on screen and blend
the various images together to make realtime animation.

Cheers!

On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 Know what you mean. I'm all right at drawing, but don't have access to a
 photocopier etc in order to put the pictures on computer, so I'll just have
 to stick to the audio for now if I decide to make any games.

---
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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-18 Thread Harmony Neil
Oh true.  I haven't seen any drawing programs out there that are accessible
to be honest. I tried using paint but didn't get very far. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 18 October 2010 20:30
To: Gamers Discussion list
Subject: Re: [Audyssey] re- to all developers, possible games to consider
for the future?

Hi Harmony,
Well, as far as I know most graphics designers don't scan images into
the computer. They typically use some high priced drawing software to
draw trains, cars, jets, whatever and then save the images on the
system. After they have all the images created the developer can use
something like OpenGL or Direct3D to render them on screen and blend
the various images together to make realtime animation.

Cheers!

On 10/18/10, Harmony Neil harmon...@googlemail.com wrote:
 Know what you mean. I'm all right at drawing, but don't have access to a
 photocopier etc in order to put the pictures on computer, so I'll just
have
 to stick to the audio for now if I decide to make any games.

---
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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Ron Schamerhorn
For a good RPG I'd have to recommend Entombed by Driftwood.  It can be found 
at
http://www.blind-games.com

  Think That's the right one.
Ron

- Original Message - 
From: Chastity MORSE chastitymo...@msn.com
To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, October 17, 2010 5:58 PM
Subject: [Audyssey] re- to all developers,possible games to consider for the 
future?


Mike, I totally agree! Halo and Call of Duty would be great and they would 
need to probably be rpg onlines or browser based at the least.
I haven't found a dungeons and dragons that was very accessible either.

As for Oregon Trial, that would be excellent if someone would think of doing 
this one. Yes, it was a kids game, but still neat to play and with realistic 
sounds like the wagon and horses, guns shooting, raiders and indians 
attacking and everything, it would be great. Still probably need text in 
there to let you know your supply, money, and people status though. I might 
include bow and arrows in the weapons and fishing for more of a food supply.

Anyone into dominoes? That one might be fairly easy to produce, similar to 
the card games.

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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Mike Reiser
 I have entoombed and love it, however I want something more first 
person, more real time based and not turn based.


Mike

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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread dark

Once again, Azabat have a dominoes game I believe.

Beware the Grue!

Dark.
- Original Message - 
From: Chastity MORSE chastitymo...@msn.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Sunday, October 17, 2010 10:58 PM
Subject: [Audyssey] re- to all developers,possible games to consider for the 
future?



Mike, I totally agree! Halo and Call of Duty would be great and they would 
need to probably be rpg onlines or browser based at the least.

I haven't found a dungeons and dragons that was very accessible either.

As for Oregon Trial, that would be excellent if someone would think of 
doing this one. Yes, it was a kids game, but still neat to play and with 
realistic sounds like the wagon and horses, guns shooting, raiders and 
indians attacking and everything, it would be great. Still probably need 
text in there to let you know your supply, money, and people status 
though. I might include bow and arrows in the weapons and fishing for more 
of a food supply.


Anyone into dominoes? That one might be fairly easy to produce, similar to 
the card games.


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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] re- to all developers, possible games to consider for the future?

2010-10-17 Thread Thomas Ward
Hi Mike,
Well, USA Games are definitely working towards that end. Once we get
the engine operational we will be able to build quite a lot of real
time FPS type games like Halo, Call to Duty, Jedi Knight, Resident
Evil, and anything else in that style. After all, that's what Genesis
3D is all about.

Smile.


On 10/17/10, Mike Reiser blindgu...@gmail.com wrote:
   I have entoombed and love it, however I want something more first
 person, more real time based and not turn based.

 Mike

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