Hi,
Well, as far as Monkey Business goes the ESP version was better. Ever
since Draconis took it over there has been the bug with the Wild West
level. It doesn't load unless you manually go in and copy and paste
certain files where they should go and then it loads. Draconis should
seriously
HI Charles,
Correct. Shellshock was actually an accessible version of a mainstream
game that was similar. At the moment I can't remember the original
game James based Shellshock off of, but needless to say it isn't an
original idea. Its the kind of generic game anyone could whip up and
clone
Hi Hayden,
Yes, I figured it out a long time ago. I can't exactly tell you how
but as Charles said there are three things you have to do in order to
hit the enemy island. You have to calculate the proper angle of the
shot, the distance to the target, the speed of your shot, and factor
that by the
Hi Phil,
Makes sense. I've thought about taking STFC down for similar reasons,
but as most people know how to get .Net and Managed DirectX setup now
I figured I'll leave it up until version 2.0 is ready. I know full
well how frustrating it is to have old software laying around that is
sorely in
Weerdly enough I never knew there was! a wild west level until someone
mentioned it to me, sinse it's also missing in the documentation, I've
also heard people talk about a carnival level though i'm not sure if that
was planned or not.
perhaps someone who knows Josh could suggest to him
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 25, 2011 9:57 AM
Subject: Re: [Audyssey] shell shock
Hi Hayden,
Yes, I figured it out a long time ago. I can't exactly tell you how
but as Charles said there are three things you have to do in order
Hi Dark,
A carnival level? No, there was never one of those in Monkey Business.
I heard someone was thinking about adding one, but it never was added.
However, the Wild West is definitely one of the game levels, and for
some reason when Draconis took over that level stopped working. As for
the 3d
Ah, rather weerd it doesn't work, perhaps if someone like Phil knows Josh
they could give him a poke on this subject, and on the matter of 3D sound.
Compared to the Gma engine or terraformers, Monkey business seems to me so
imprecise as to be unplayable.
in fact I think it's probably the
: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 23, 2011 9:39 PM
Subject: Re: [Audyssey] shell shock
Hi,
Has someone figured out that game? I can't figure out how to aim my
missiles
correctly at all. The panning wind sound
Due to the legal agreement, it cannot be done. It is owned by Draconis
Entertainment.
---
Shepherds are the best beasts!
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Wednesday, March 23, 2011 10:08 AM
Subject: [Audyssey] shell shock
3:18 PM
Subject: Re: [Audyssey] shell shock
Due to the legal agreement, it cannot be done. It is owned by Draconis
Entertainment.
---
Shepherds are the best beasts!
- Original Message -
From: Jack F mymonkeyboy2...@gmail.com
To: gamers gamers@audyssey.org
Sent: Wednesday, March 23
, March 23, 2011 8:36 PM
Subject: Re: [Audyssey] shell shock
Hi Damien and all,
For whatever reason Josh, from Draconis Entertainment, has asked
everyone explicitly not to redistribute or share Shellshock. Since
Raul and I are both moderators of this list we have to abide by Josh's
wishes and ask
Hi Damien,
Smile. No harm no fowl. Just thought I'd pass on what Josh posted
quite some time back regarding Shellshock. For what It's worth I don't
understand Josh's reasons, but as a fellow developer and list
moderator I'm honor bound to uphold the list rules and guidelines.
Like you I feel it
it.
Phil
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, March 23, 2011 5:35 PM
Subject: Re: [Audyssey] shell shock
Hi Damien,
Smile. No harm no fowl. Just thought I'd pass on what Josh posted
quite some
Sent: Wednesday, March 23, 2011 9:35 PM
Subject: Re: [Audyssey] shell shock
Hi Damien,
Smile. No harm no fowl. Just thought I'd pass on what Josh posted
quite some time back regarding Shellshock. For what It's worth I don't
understand Josh's reasons, but as a fellow developer and list
moderator
gamers@audyssey.org
Sent: Wednesday, March 23, 2011 9:35 PM
Subject: Re: [Audyssey] shell shock
Hi Damien,
Smile. No harm no fowl. Just thought I'd pass on what Josh posted
quite some time back regarding Shellshock. For what It's worth I don't
understand Josh's reasons, but as a fellow
@audyssey.org
Sent: Wednesday, March 23, 2011 7:08 PM
Subject: Re: [Audyssey] shell shock
well as it was free ware at the time, I will gladly take orders at 500
per order pmsl get a grip peeps, I am still waiting for me max account, it
has been abondndand where, for that fact anyone wants a copy
, March 23, 2011 5:22 PM
Subject: Re: [Audyssey] shell shock
Hi Thomas,
It was a while ago and I may be mistaken but I think he doesn't want the
game distributed as it was written in vb6 so would not work without effort
on newer computers, and he doesn't want the annoyance of many people
complaining
: Wednesday, March 23, 2011 3:37 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] shell shock
Hi Damien and all,
For whatever reason Josh, from Draconis Entertainment, has asked
everyone explicitly not to redistribute or share Shellshock. Since
Raul and I are both moderators of this list we have
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