Re: [Audyssey] side scrollers

2011-09-30 Thread Thomas Ward
Hi, Agreed. Chopper Challenge isn't really a side-scroller. It is more general arcade, and does have something of a Space Invaders type feel to it. On 9/29/11, Hayden Presley hdpres...@hotmail.com wrote: Hi, Really I'd have to disagree with that last one, and say Choppe Challenge was more a

Re: [Audyssey] side scrollers

2011-09-30 Thread dark
Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 10:32 AM Subject: Re: [Audyssey] side scrollers Hi, Agreed. Chopper Challenge isn't really a side-scroller. It is more general arcade, and does have

Re: [Audyssey] side scrollers

2011-09-30 Thread william lomas
he drops just like in space invaders. Beware the grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 10:32 AM Subject: Re: [Audyssey] side scrollers Hi, Agreed

Re: [Audyssey] side scrollers

2011-09-30 Thread Thomas Ward
Hi Will, Yes, of course. Dark Destroyer is on my website. I believe it is listed in the free games section. Cheers! On 9/30/11, william lomas will.d.lo...@gmail.com wrote: can we still get dark destroyer? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] side scrollers

2011-09-30 Thread burakyuksek
: Thursday, September 29, 2011 2:20 PM Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also

Re: [Audyssey] side scrollers

2011-09-30 Thread Hayden Presley
To: Gamers Discussion list Subject: Re: [Audyssey] side scrollers Chopper challange is not a side scroller I think, science invasion is not side scroller too. Side scroller type is jumping from pits, traps etc etc for me. saygilar sevgiler. - Original Message - From: john jpcarnemo

Re: [Audyssey] side scrollers

2011-09-29 Thread john
AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a

Re: [Audyssey] side scrollers

2011-09-29 Thread Hayden Presley
, 2011 6:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Nicol Oosthuizen
...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 October 2009 04:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread dark
look forward to your thoughts on the current issues discussed on the list. all the best, dark. - Original Message - From: Nicol Oosthuizen noosthui...@sars.gov.za To: gamers@audyssey.org Sent: Wednesday, November 25, 2009 12:35 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Thomas Ward
Hi Nicol, With all do respect this post is well over a month old. All of the anger and frustration I felt when writing that original post is long gone, over with, and I've moved on development. I've managed to talk it out with the list, and have come to a satisfactory conclusion to that

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-11-25 Thread Charles Rivard
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS HI tom I feel quite upset with your e-mail. I am going to try and be as polite as possible. Especially one statement in your e-mail almost drove me to tears. I am fedup. Let me tell you something quickly. A little illustration

Re: [Audyssey] Side scrollers was: MOTA Side-Scrolle r vs FPS

2009-10-28 Thread matheus
hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's a mix of new things like random monsters / saving feature / etc) and fun. if i really have to vote, i'd choose the fps. but i think that finishing

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread peter Mahach
I'd actually agree here. we don't have to stick to one type or another. thjat said, gotta go. - Original Message - From: matheus an...@bol.com.br To: gamers@audyssey.org Sent: Thursday, October 29, 2009 12:45 AM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get me

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
an...@bol.com.br To: gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:45 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS hi. i have to agree with everything you sayd here dark. i think that the way the game is right now is really good. it's challenging, new (bekause it's

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Yohandy
and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's something wrong with us all if we force Thomas to work on a game he started hating long

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
, 2009 10:58 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS and again, you guys fail to understand that Thomas is sick and tired of the game. I think he stated this quite clearly in his message. There's nothing wrong in MOTA continuing the way it's going, but there's

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think the issue here Dark is that MOTA was initially Monte, which was based off a classic 80s side scroller, which featured none of the challenging elements MOTA has come to embrace. Homer: Hey, uh, could you go across the street and get

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
. - Original Message - From: Ryan Strunk ryan.str...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, October 28, 2009 5:14 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS I think you've all forgotten just what the original demo was like

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say that it was inevitable to keep some of those game series going. I don't necessarily have a problem with those features. It has more to do with

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread dark
Hello Tom. Well in that case, I'd personally very much agree with what Matheus said earlier. Add in the extra levels, and produce the game as a complex side scroller. With the genesis engine the possibility always exists of creating an fps game at some point in the future when you wish to,

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Yohandy, I really wish it could be that simple. Unfortunately, a game developer seases to have a private life after he announces he is writing a game. Sooner or later someone will begin e-mailing him on a regular basis asking how the game is coming along, what features has he added, when is

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Ryan Strunk
Yeah no. James North had issues way worse than the community hounding him. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, October 28, 2009 9:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] Side

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Bryan Peterson
Discussion list gamers@audyssey.org Sent: Wednesday, October 28, 2009 7:49 PM Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS Hi Dark, Yeah, i do know most of the side-scrollers you mentioned did evolve, add save game features, random enemies, random items, etc. You might say

Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS

2009-10-28 Thread Thomas Ward
Hi Ryan, Indeed he did. I'm truly glad I am not quite in his situation. I really can't blame him for getting out of the accesible game business. However, I do believe it might have been handled better. Ryan Strunk wrote: Yeah no. James North had issues way worse than the community hounding

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread peter Mahach
yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like that. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Bryan Peterson
gamers@audyssey.org Sent: Thursday, August 06, 2009 1:13 AM Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city yeah especially now that there are so many fps's. what I like about side scrollers is that you don't have to worry about being lost or anything like

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread shaun everiss
well I must say you are right on that one. However there are not many 3d fps type games either. At 04:58 p.m. 6/08/2009, you wrote: Hi Charles, Interesting you bring that issue up. One of the big questions I get asked from time to time is will I be making any more side-scrollers. While I've

Re: [Audyssey] Side-scrollers was super liam versus danger city

2009-08-06 Thread Thomas Ward
Hi Peter, Yeah, side-scrollers are easier to navigate, but at the expense of more elaborate level designs. Since side-scrollers are only 2 dimmensional in nature there is only four directions to choose from: left, right, up, and down. As a developer I find that pretty limiting when it comes

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-25 Thread shaun everiss
oh man, can't wait for the next updates. At 01:53 p.m. 25/03/2008, you wrote: Hi Charles, You bet. Not only are the monsters going to be meaner, but I am thinking of a couple of other nasties. I have one trap that is especially nasty in mind. All I can say is Angela Summers, yes she's back, will

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread will lomas
but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point On 23 Mar 2008, at 23:28, Thomas Ward wrote: Hi Bryan, I couldn't agree with you more. For Will or anyone to

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Willem
: Re: [Audyssey] Side-scrollers was MOTA Beta 2. but randomness can't be implemented in these games, am i right? so that means that once the snake is in level 2 after taking four steps, he'll always be there, so what's the point --- Gamers mailing list __ Gamers@audyssey.org If you want

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Bryan, Yes, I also loved he original Castlevania theme music. The first level music really put in the mood of monster hunting. The Dracula theme song was also pretty cool. When it comes down to it the original NES games usually did have good music. Mario Brothers, Castlevania, Double Dragon,

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
itself or play Midi files using a really really bad sound card in your PC. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 8:10 PM Subject: Re: [Audyssey] Side

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir, Charles, and a few others wanted the game to be along the lines of the Atari classic. Even if a snake

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Bryan Peterson
@audyssey.org Sent: Monday, March 24, 2008 9:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Charles Rivard
@audyssey.org Sent: Monday, March 24, 2008 8:20 AM Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2. Hi Will, Not true. There are all kinds of areas where randomization can be used in side-scrollers. The reason it wasn't used in the Montezuma's Revenge game engine is simply that Michael Feir

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-24 Thread Thomas Ward
Hi Charles, You bet. Not only are the monsters going to be meaner, but I am thinking of a couple of other nasties. I have one trap that is especially nasty in mind. All I can say is Angela Summers, yes she's back, will have her hands full with this new list of monsters and traps. They are

Re: [Audyssey] Side-scrollers was MOTA Beta 2.

2008-03-23 Thread Bryan Peterson
Ah yes, Castlevania. The music was rockin', too. My favorite was the theme in level 1. Time is an illusion, lunchtime doubly so. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 23, 2008 5:28 PM Subject:

Re: [Audyssey] side scrollers was re: quality games re: rail racer

2007-08-06 Thread Thomas Ward
Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code from Monty working on a second one of some sort would take allot less time. blind guy wrote: Hello, Speaking of side scrollers, is sl2 ever

Re: [Audyssey] side scrollers was re: quality games re: rail racer

2007-08-06 Thread blind guy
Hello thomas. That would be cool to make side scrollers, as I always loved them and always will. On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote: Hi, Well, I've been looking over differen possabilities for side-scrollers besides Monty. They are relatively easy to make, and now that I have code

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread Ken the Crazy
PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 2:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread Petr Bláha
I vote for FPS games. Playing of games such as Jedi knight etc would be something absolutely amazing. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread carl
sorry but what game is this - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 7:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-19 Thread Ken the Crazy
Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-18 Thread Dark
thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Niko C
[EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:55 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ken the Crazy
Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Niko. side scrollers are actually stil being developed, and some of them are pretty complex. I've already mentioned the veutiful Jo series, then there is Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers brawl coming

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ron Schamerhorn
: [Audyssey] Side-scrollers vs FPS games. Hi Ron, Which version of DK was this. There have been several versions of DK over the years. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ken the Crazy
. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:20 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Yohandy
- Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 11:38 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Have you tried the Moosik game? It's written in Python and can even be altered any way you

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Dark
and I'll be glad to have a bash at the game. Beware the Groosic! Dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 4:34 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. black cat? Ken Downey

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Dark
might have heard of ;D. Beware the barrel chucking Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 5:29 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Tom This would

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Thomas Ward
Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread shaun everiss
both really, older games with side scrolers, in terms of playability though fps would be better. At 02:31 p.m. 16/04/2007, you wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Luke Yelavich
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Davy Kager
I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Casey
I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent:

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
There are lots of FPS games out there--I'd love to see more side scrollers because if I want action, all I have to do is go forward in the game and find some, where in an FPS game you have to look through all kinds of rooms and maybe find a new one once in a while. I like FPS games, but I do

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:29 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi ken. If I can wrap my head around audio game maker, audio Donkey kong (or something like), is one game I have a pretty well thought out idea for, however whether or not it'll be possible for me to do will depend upon the Agm. Beware the grue! Dark.

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
the grue! Dark. - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Thomas. Always more, more and more FPS (3D games.) These are more

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
why? - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:40 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark, Yeah, doing both in the same engine isn't a good idea as I spelled out in another email just a while ago. There is a huge number of side-scrollers that never made it to accessible production, haven't been explored, but then again there isn't much room for randomness in side-scrollers.

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Mich
, April 16, 2007 8:21 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Yohandy
Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Shaun, I don't know. FPS games I tend to be more difficult to master just because you have to determine the layout of the mazes, and I've noticed audio discriptions of the layouts isn't always up to the task. A classic example here when I first started playing Sarah I didn't have a clue that

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Luke, Yeah, weapon toggles and power toggles are very easy to create. Although, menus have never bothered me much. I'm right now interested in seeing which style of play is both easier and more desirable by blind gamers. As has been pointed out side-scrollers have not been explored much in

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Davy, My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop Ass, Spanker, etc are ok for a rainy day, but I loose interest after a couple of rounds. You are correct full 3D FPS engines are a serious complication for a single developer. It can be done, but it is usually a huge

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken, Well, more complex side-scrollers have more directions than just going forward such as climbing up or down, and moving left and right. However, even then the navigation is pretty easy. As far as the game you mentioned it was Star Wars Empire Strikes Back, (ESB,) and one of my childhood

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Niko, Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement Day, and other similar games are what is are called virtical scrollers. The idea that items are falling from the sky and you have to shoot them before they hit or land. Those types of games have trully been driven

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark, Yes, side-scrollers can have some advanced elements, and unique challenges of there own. Case in point platforms that vanish or move so you have to time your jumps to get them just in time. In the Smirf's side-scroller I can remember you would have a drop off to jump over. jumping over

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark, Good point about virtical scrolling. SL is a grat FPS game, but being able to climb things is one area that was left out. In Ledgend of Kage you could climb up vines or trees to fight enemies above you or jump down to the grass to fight enemies on the ground. In the castle Kage could

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich, Yeah, I know. Just wanted everyone to know in advance that FPS games while desirable are a step above side-scroller in complexity to create. Mich wrote: hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy, It seams to me the issue of side-scroller vs FPS seams to be drawn along age boundries. All of us who played classic Nentendo games or remember them have no quoms about new side-scrollers. I don't see anything wrong with them either as I played them all through my childhood. I think

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
@audyssey.org Sent: Monday, April 16, 2007 10:05 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Yohandy
Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15,

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Charles Rivard
I prefer side scrollers because, well, how many of them are there for us? If you upgrade the engine, could it be used to produce both types of games? If so, I think that would be the way to go. I do like the side scroller games due to their ease of navigation. - Original Message -

Re: [Audyssey] Side-Scrollers vs FPS.

2007-03-25 Thread Thomas Ward
Hi Lisa, Part of that is do to the fact virtual 3D audio isn't as perfect as real 3D audio in life. In order to reconstruct it you truly need 3D earphones or a set of 5 speakers spaced equally around yourself to get the real sound of the FPS environment. It can get pretty expensive for some

Re: [Audyssey] Side-Scrollers vs FPS.

2007-03-24 Thread Lisa Leonardi
Exactly. I often find myself getting lost when I play shades of doom. I really like the game, enough to have purchassed it, but having to keep my bearings while at the same time trying to keep from getting killed can be difficult at times. Luckily, with shades of doom, i can at least tell if a