Hi,
Agreed. Chopper Challenge isn't really a side-scroller. It is more
general arcade, and does have something of a Space Invaders type feel
to it.
On 9/29/11, Hayden Presley hdpres...@hotmail.com wrote:
Hi,
Really I'd have to disagree with that last one, and say Choppe Challenge was
more a
Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 30, 2011 10:32 AM
Subject: Re: [Audyssey] side scrollers
Hi,
Agreed. Chopper Challenge isn't really a side-scroller. It is more
general arcade, and does have
he drops
just like in space invaders.
Beware the grue!
dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, September 30, 2011 10:32 AM
Subject: Re: [Audyssey] side scrollers
Hi,
Agreed
Hi Will,
Yes, of course. Dark Destroyer is on my website. I believe it is
listed in the free games section.
Cheers!
On 9/30/11, william lomas will.d.lo...@gmail.com wrote:
can we still get dark destroyer?
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send
: Thursday, September 29, 2011 2:20 PM
Subject: Re: [Audyssey] side scrollers
AH thanks. I've never played hunter, but tarzan should have been obvious.
Now that you mention pb-games, I can think of the recordings I've scene of
the science invasion beta, that one was a side scroller as well. Also
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrollers
Chopper challange is not a side scroller I think, science invasion is not
side scroller too. Side scroller type is jumping from pits, traps etc etc
for me.
saygilar sevgiler.
- Original Message -
From: john jpcarnemo
AH thanks. I've never played hunter, but tarzan should have been
obvious. Now that you mention pb-games, I can think of the
recordings I've scene of the science invasion beta, that one was
a side scroller as well. Also, the danger city beta that was on
the x-site interactive website for a
, 2011 6:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] side scrollers
AH thanks. I've never played hunter, but tarzan should have been
obvious. Now that you mention pb-games, I can think of the
recordings I've scene of the science invasion beta, that one was
a side scroller as well
...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On Behalf Of Thomas Ward
Sent: 29 October 2009 04:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases
look forward to your thoughts on the current issues discussed on the
list.
all the best,
dark.
- Original Message -
From: Nicol Oosthuizen noosthui...@sars.gov.za
To: gamers@audyssey.org
Sent: Wednesday, November 25, 2009 12:35 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side
Hi Nicol,
With all do respect this post is well over a month old. All of the anger
and frustration I felt when writing that original post is long gone,
over with, and I've moved on development. I've managed to talk it out
with the list, and have come to a satisfactory conclusion to that
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
HI tom
I feel quite upset with your e-mail.
I am going to try and be as polite as possible.
Especially one statement in your e-mail almost drove me to tears.
I am fedup.
Let me tell you something quickly.
A little illustration
hi.
i have to agree with everything you sayd here dark. i think that the way
the game is right now is really good. it's challenging, new (bekause
it's a mix of new things like random monsters / saving feature / etc)
and fun. if i really have to vote, i'd choose the fps. but i think that
finishing
I'd actually agree here. we don't have to stick to one type or another.
thjat said, gotta go.
- Original Message -
From: matheus an...@bol.com.br
To: gamers@audyssey.org
Sent: Thursday, October 29, 2009 12:45 AM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
hi
I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me a slice of pizza?
Vender: No pizza. Only Khlav
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get me
an...@bol.com.br
To: gamers@audyssey.org
Sent: Wednesday, October 28, 2009 5:45 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
hi.
i have to agree with everything you sayd here dark. i think that the way
the game is right now is really good. it's challenging, new (bekause
it's
and again, you guys fail to understand that Thomas is sick and tired of the
game. I think he stated this quite clearly in his message. There's nothing
wrong in MOTA continuing the way it's going, but there's something wrong
with us all if we force Thomas to work on a game he started hating long
, 2009 10:58 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
and again, you guys fail to understand that Thomas is sick and tired of
the game. I think he stated this quite clearly in his message. There's
nothing wrong in MOTA continuing the way it's going, but there's
: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think the issue here Dark is that MOTA was initially Monte, which was
based off a classic 80s side scroller, which featured none of the
challenging elements MOTA has come to embrace.
Homer: Hey, uh, could you go across the street and get
.
- Original Message -
From: Ryan Strunk ryan.str...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, October 28, 2009 5:14 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
I think you've all forgotten just what the original demo was like
Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add
save game features, random enemies, random items, etc. You might say
that it was inevitable to keep some of those game series going. I don't
necessarily have a problem with those features.
It has more to do with
Hello Tom.
Well in that case, I'd personally very much agree with what Matheus said
earlier.
Add in the extra levels, and produce the game as a complex side scroller.
With the genesis engine the possibility always exists of creating an fps
game at some point in the future when you wish to,
Hi Yohandy,
I really wish it could be that simple. Unfortunately, a game developer
seases to have a private life after he announces he is writing a game.
Sooner or later someone will begin e-mailing him on a regular basis
asking how the game is coming along, what features has he added, when is
Yeah no. James North had issues way worse than the community hounding him.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, October 28, 2009 9:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Side
Discussion list gamers@audyssey.org
Sent: Wednesday, October 28, 2009 7:49 PM
Subject: Re: [Audyssey] Side scrollers was: MOTA Side-Scroller vs FPS
Hi Dark,
Yeah, i do know most of the side-scrollers you mentioned did evolve, add
save game features, random enemies, random items, etc. You might say
Hi Ryan,
Indeed he did. I'm truly glad I am not quite in his situation. I really
can't blame him for getting out of the accesible game business. However,
I do believe it might have been handled better.
Ryan Strunk wrote:
Yeah no. James North had issues way worse than the community hounding
yeah especially now that there are so many fps's. what I like about side
scrollers is that you don't have to worry about being lost or anything like
that.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, August 06, 2009 1:13 AM
Subject: Re: [Audyssey] Side-scrollers was super liam versus danger city
yeah especially now that there are so many fps's. what I like about side
scrollers is that you don't have to worry about being lost or anything
like
well I must say you are right on that one.
However there are not many 3d fps type games either.
At 04:58 p.m. 6/08/2009, you wrote:
Hi Charles,
Interesting you bring that issue up. One of the big questions I get asked from
time to time is will I be making any more side-scrollers. While I've
Hi Peter,
Yeah, side-scrollers are easier to navigate, but at the expense of more
elaborate level designs. Since side-scrollers are only 2 dimmensional in
nature there is only four directions to choose from: left, right, up,
and down. As a developer I find that pretty limiting when it comes
oh man, can't wait for the next updates.
At 01:53 p.m. 25/03/2008, you wrote:
Hi Charles,
You bet. Not only are the monsters going to be meaner, but I am thinking
of a couple of other nasties. I have one trap that is especially nasty
in mind.
All I can say is Angela Summers, yes she's back, will
but randomness can't be implemented in these games, am i right?
so that means that once the snake is in level 2 after taking four
steps, he'll always be there, so what's the point
On 23 Mar 2008, at 23:28, Thomas Ward wrote:
Hi Bryan,
I couldn't agree with you more. For Will or anyone to
: Re: [Audyssey] Side-scrollers was MOTA Beta 2.
but randomness can't be implemented in these games, am i right?
so that means that once the snake is in level 2 after taking four
steps, he'll always be there, so what's the point
---
Gamers mailing list __ Gamers@audyssey.org
If you want
Hi Bryan,
Yes, I also loved he original Castlevania theme music. The first level
music really put in the mood of monster hunting. The Dracula theme song
was also pretty cool.
When it comes down to it the original NES games usually did have good
music. Mario Brothers, Castlevania, Double Dragon,
itself or play Midi files using a really really bad sound card in your PC.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 8:10 PM
Subject: Re: [Audyssey] Side
Hi Will,
Not true. There are all kinds of areas where randomization can be used
in side-scrollers. The reason it wasn't used in the Montezuma's Revenge
game engine is simply that Michael Feir, Charles, and a few others
wanted the game to be along the lines of the Atari classic.
Even if a snake
@audyssey.org
Sent: Monday, March 24, 2008 9:20 AM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Hi Will,
Not true. There are all kinds of areas where randomization can be used
in side-scrollers. The reason it wasn't used in the Montezuma's Revenge
game engine is simply that Michael
@audyssey.org
Sent: Monday, March 24, 2008 8:20 AM
Subject: Re: [Audyssey] Side-scrollers was MOTA Beta 2.
Hi Will,
Not true. There are all kinds of areas where randomization can be used
in side-scrollers. The reason it wasn't used in the Montezuma's Revenge
game engine is simply that Michael Feir
Hi Charles,
You bet. Not only are the monsters going to be meaner, but I am thinking
of a couple of other nasties. I have one trap that is especially nasty
in mind.
All I can say is Angela Summers, yes she's back, will have her hands
full with this new list of monsters and traps. They are
Ah yes, Castlevania. The music was rockin', too. My favorite was the theme
in level 1.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 23, 2008 5:28 PM
Subject:
Hi,
Well, I've been looking over differen possabilities for side-scrollers
besides Monty. They are relatively easy to make, and now that I have
code from Monty working on a second one of some sort would take allot
less time.
blind guy wrote:
Hello,
Speaking of side scrollers, is sl2 ever
Hello thomas. That would be cool to make side scrollers, as I always
loved them and always will.
On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
Hi,
Well, I've been looking over differen possabilities for side-scrollers
besides Monty. They are relatively easy to make, and now that I have
code
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 19, 2007 2:07 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
I have had no probs with the game, but you might want to modify the number
of lives.
Ken Downey
President
DreamTechInteractive!
And,
Coming soon
I vote for FPS games. Playing of games such as Jedi knight etc would be
something absolutely amazing.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.
Hi all,
Over
sorry but what game is this
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 19, 2007 7:07 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
I have had no probs with the game, but you might want
Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 3:38 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
thanks thom. I'll give it a try.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday
thanks thom. I'll give it a try.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 2:26 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark,
According to my last account all you need
[EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:55 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Soren,
I certainly don't have any issues with developing full 3D FPS games, but
they do pose some access issues for some accessible
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Niko.
side scrollers are actually stil being developed, and some of them are
pretty complex. I've already mentioned the veutiful Jo series, then there
is
Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers
brawl coming
: [Audyssey] Side-scrollers vs FPS games.
Hi Ron,
Which version of DK was this. There have been several versions of DK
over the years.
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.
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 9:20 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
I don't see anything wrong with sidescrollers myself. I'd love to play an
accessible version of super
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 11:38 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Have you tried the Moosik game? It's written in Python and can even be
altered any way you
and I'll be glad
to have a bash at the game.
Beware the Groosic!
Dark.
- Original Message -
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 4:34 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
black cat?
Ken Downey
might have heard of ;D.
Beware the barrel chucking Grue!
Dark.
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 5:29 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Tom
This would
Hi Dark,
According to my last account all you need for that game is the Python
interpretor and a few extra Python modules which the game requires. I
have bunch of Python stuff on my system, and it isn't going to blow your
system up. I even scratch out quick and dirty apps in Python myself so
Hi thom.
while I can fully appreciate that people enjoy the 3D fps games (I'm quite a
fan of Sarah and Shades myself), i do also think that it's very much worth
exploring the accessibility of as wide a variety of game types as
possible, - including the 2D platformer.
while there are some
both really, older games with side scrolers, in terms of playability though fps
would be better.
At 02:31 p.m. 16/04/2007, you wrote:
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote:
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
side-scrollers. However, it seams that many of you are really into the
FPS type
I don't have a favourite genre, I just have things that I absolutely hate
(like bop-it style parts in games). For example, I really like to shoot
around in SOD with most of the cheats turned on, but I like Super Liam and
Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's
I love some of the classic side scroller games, but I also like the fPS
games. I think at least for the short term I'd like some side strollers,
especially if they were based the classics!
Casey
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent:
There are lots of FPS games out there--I'd love to see more side scrollers
because if I want action, all I have to do is go forward in the game and
find some, where in an FPS game you have to look through all kinds of rooms
and maybe find a new one once in a while. I like FPS games, but I do
]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 10:29 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
I love some of the classic side scroller games, but I also like the fPS
games. I think at least for the short term I'd like some side strollers,
especially
Hi ken.
If I can wrap my head around audio game maker, audio Donkey kong (or
something like), is one game I have a pretty well thought out idea for,
however whether or not it'll be possible for me to do will depend upon the
Agm.
Beware the grue!
Dark.
the grue!
Dark.
- Original Message -
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Thomas.
Always more, more and more FPS (3D games.) These are more
go fps all the way!
- Original Message -
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:12 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Ouch, that's tough. I like both actually
@audyssey.org
Sent: Monday, April 16, 2007 12:23 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi thom.
while I can fully appreciate that people enjoy the 3D fps games (I'm quite
a
fan of Sarah and Shades myself), i do also think that it's very much worth
exploring the accessibility
why?
- Original Message -
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 11:40 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
go fps all the way!
- Original Message -
From: Yohandy [EMAIL PROTECTED
Hi Yohandy,
Yeah, both is an exceptable answer. The purpose here is merely to obtain
weather the engine should be developed more for 3D FPS style games in
mind or if I could use this existing engine to continue producing 2D
arcade and side-scroller games.
It just seams to me 3D FPS shooters are
Hi Mich,
Yeah, FPS games like SOD are fun, but there is allot of work that goes
into one of those games let alone allot of them.
For a small company like USA Games it is quicker to produce two or three
side-scrollers than one FPS game.
Mich wrote:
hi tom and all. i persenley like FPS like
Hi Dark,
Yeah, doing both in the same engine isn't a good idea as I spelled out
in another email just a while ago.
There is a huge number of side-scrollers that never made it to
accessible production, haven't been explored, but then again there isn't
much room for randomness in side-scrollers.
, April 16, 2007 8:21 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich,
Yeah, FPS games like SOD are fun, but there is allot of work that goes
into one of those games let alone allot of them.
For a small company like USA Games it is quicker to produce two or three
side-scrollers
Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy,
Yeah, both is an exceptable answer. The purpose here is merely to obtain
weather the engine should be developed more for 3D FPS style games in
mind or if I could
Hi Shaun,
I don't know. FPS games I tend to be more difficult to master just
because you have to determine the layout of the mazes, and I've noticed
audio discriptions of the layouts isn't always up to the task.
A classic example here when I first started playing Sarah I didn't have
a clue that
Hi Luke,
Yeah, weapon toggles and power toggles are very easy to create.
Although, menus have never bothered me much.
I'm right now interested in seeing which style of play is both easier
and more desirable by blind gamers. As has been pointed out
side-scrollers have not been explored much in
Hi Davy,
My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop
Ass, Spanker, etc are ok for a rainy day, but I loose interest after a
couple of rounds.
You are correct full 3D FPS engines are a serious complication for a
single developer. It can be done, but it is usually a huge
Hi Soren,
I certainly don't have any issues with developing full 3D FPS games, but
they do pose some access issues for some accessible gamers. Here is an
example of the kinds of concerns I would have.
In the SW game I've been drafting you have to enter the hutt palace
through the basement
Hi Ken,
Well, more complex side-scrollers have more directions than just going
forward such as climbing up or down, and moving left and right. However,
even then the navigation is pretty easy.
As far as the game you mentioned it was
Star Wars Empire Strikes Back, (ESB,) and one of my childhood
Hi Ken,
Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the
levels were the same, and basically you did is jump over barrells until
you reached the top of the screen where you could fight Donkey Kong himself.
After you knocked him down the game would start over only harder and
Hi Niko,
Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement
Day, and other similar games are what is are called virtical scrollers.
The idea that items are falling from the sky and you have to shoot them
before they hit or land. Those types of games have trully been driven
Hi Dark,
Yes, side-scrollers can have some advanced elements, and unique
challenges of there own. Case in point platforms that vanish or move so
you have to time your jumps to get them just in time.
In the Smirf's side-scroller I can remember you would have a drop off to
jump over. jumping over
Hi Dark,
Good point about virtical scrolling. SL is a grat FPS game, but being
able to climb things is one area that was left out.
In Ledgend of Kage you could climb up vines or trees to fight enemies
above you or jump down to the grass to fight enemies on the ground. In
the castle Kage could
Hi Mich,
Yeah, I know. Just wanted everyone to know in advance that FPS games
while desirable are a step above side-scroller in complexity to create.
Mich wrote:
hi tom well I do understand how much work go's in to putting out the games
and I am not knocking the work that usa games does or
Hi Yohandy,
It seams to me the issue of side-scroller vs FPS seams to be drawn along
age boundries.
All of us who played classic Nentendo games or remember them have no
quoms about new side-scrollers.
I don't see anything wrong with them either as I played them all through
my childhood.
I think
@audyssey.org
Sent: Monday, April 16, 2007 10:05 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken,
Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the
levels were the same, and basically you did is jump over barrells until
you reached the top of the screen where you
Ouch, that's tough. I like both actually.
-
For an amazing video gaming site containing original soundtracks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15,
I prefer side scrollers because, well, how many of them are there for us?
If you upgrade the engine, could it be used to produce both types of games?
If so, I think that would be the way to go. I do like the side scroller
games due to their ease of navigation.
- Original Message -
Hi Lisa,
Part of that is do to the fact virtual 3D audio isn't as perfect as real
3D audio in life. In order to reconstruct it you truly need 3D earphones
or a set of 5 speakers spaced equally around yourself to get the real
sound of the FPS environment. It can get pretty expensive for some
Exactly. I often find myself getting lost when I play shades of doom. I
really like the game, enough to have purchassed it, but having to keep my
bearings while at the same time trying to keep from getting killed can be
difficult at times. Luckily, with shades of doom, i can at least tell if a
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