Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Mauricio peixoto de Mattos Almeida
thank god slipgate closed.
really thank god.
that game was boring, extremely  boring, at least it's down
-Mensagem original-
De: Stephen [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Sexta, 05 de Setembro de 2008 09:23
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

Mind you I know of plenty of sighted whingy whiny game players that
are abusive and complain about this and that, I dont think you can
put it down to just people who can't see.  Sighted children are often
spoiled and given everything they want too.
At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment as a seperate species of human
not worth his time is unfairr, but not really surprising.
After all, the majority of the people on this list already know what
sighted people generally think of blind people anyway. They either think
we are inferior to them and can't do anything they can do, or they see
an item on the news about a blind musician and collectively assume that
blind people are all going to have equal musical talents. There are all
kinds of eronious assumptions sighted people make about blind people,
and what we are seeing here is some of that coming to the surface in a
negative way from a sighted software developer ready to get out of his
current business
Do I find his message offensive? No, I don't really find it offensive. I
have known for a very long time that many sighted people secretly have
negative opinions of people with physical impairments such as blindness.
In some cases the opinion is justified when their only encounter is with
a blind person who has an attitude of being very winy, complains a lot,
or gets angry when things don't go his/her way. As a game developer
myself I have encountered a handful of such a group of blind gamers that
were very winy, do nothing but complain endlessly about this or that, or
were very 

Re: [Audyssey] slipgate legacy officially closed,a b it offended at the moment, too

2008-09-04 Thread Matheus
yea,miriani, wen starts, probably was also very very boring, like it,,
humanity moo, and all projects. they will stay better with the time,
monts and monts programing.
-Mensagem original-
De: constantine \(on laptop\) [EMAIL PROTECTED]
Para: [EMAIL PROTECTED],Gamers Discussion list gamers@audyssey.org
Data: Quinta, 4 de Setembro de 2008 19:04
Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended at 
the moment, too

That game was, in all honesty, also in Alpha testing stages. Which basically
means it came out about a month before it closed. So, being out for a month,
it was pretty good. What do you think Miriani was like when it first came
out? Probably boring too, but now look at it.




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- Original Message -
From: Mauricio peixoto de Mattos Almeida [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, September 04, 2008 5:38 PM
Subject: Re: [Audyssey] slipgate legacy officially closed,a bit offended at
the moment, too


 thank god slipgate closed.
 really thank god.
 that game was boring, extremely  boring, at least it's down
 -Mensagem original-
 De: Stephen [EMAIL PROTECTED]
 Para: Gamers Discussion list gamers@audyssey.org
 Data: Sexta, 05 de Setembro de 2008 09:23
 Assunto: Re: [Audyssey] slipgate legacy officially closed,a bit  offended
 at the moment, too

 Mind you I know of plenty of sighted whingy whiny game players that
 are abusive and complain about this and that, I dont think you can
 put it down to just people who can't see.  Sighted children are often
 spoiled and given everything they want too.
 At 11:55 AM 4/09/2008, you wrote:
Hi,
As for me personally I don't agree with the general tone of his
announcement, but I can agree with many of the points he made in that
announcement. He pointed out that MOOs are technologically out of date.
That to a large degree is true. We have now reached the point where pvp
and good roll playing games are done through 3D graphical clients
capable of doing far more for a sighted gamer than text based MOOs. Like
everything else that is computer related the sighted users tend to go
where they can get the best visual and graphical effects, and those left
behind are those with visual impairments that can't use the new
graphical software, or those geeks that like the text based MOOs for
their own personal reasons.
As far as creativity and imagination goes I think he may have a valid
point. Far too many mud players tend to use ship and character names
from their favorite television shows instead of actually thinking up
something a little more unique and personally creative. If, for example,
you are playing a mud and discover the ship you are about to fight is
named Voyager, Enterprise, or Defiant you would naturally assume the
player is a Star Trek fan, and he is most likely pretending the mud is
an extention of Star Trek. If you were to engage a ship with a name like
the Exicuter, Milennium Falcon, etc you might then assume the player was
imagining himself to be in the Star Wars universe. This isn't really all
that creative, unique, and may detract from the mud for those players
wanting something specifically related to the mud universe and not bring
in Star Wars, Star Trek, Battle Star Galactica, etc.
As a game developer myself I can understand the developers desire to
complain about having to compete with big name science fiction ships and
characters as he probably wants the players to use there creativity to
improve the mud. To make the mud universe more interesting, more
creatively diverse, and not mix and match big name science fiction
people, places, and things in the mud.
His complaint about players coming up with generic or common names like
the Salvager is understandable, but a bit over critical. Not everyone is
as gifted with creativity and imagination as he thinks he is, and people
just joined to have a good time. Trying to think up a cool ship name and
unique character profile does take time, and careful thought. I am
guessing the majority of the players just signed up, put any old name
they felt like on there ships, and got on with there adventure. Yeah, it
might b boring, drab, but for that player it is acceptable. He or she
was not informed in advanced they had to think up something cool or
unique before joining the mud, and then the developer gets angry at them
for their lack of creativity and imagination.
Finally, the developer does bring up the issue of people with physical
impairments as a type of player that frequents his game. Putting us down
as he did was just flat out wrong. We aren't able to move on to bigger
and better graphical RPG style games, and he knows that. Treating me or
anyone else with a physical impairment