Re: [Audyssey] soul calibur introduction
Yeah to use polite language that was a real mess as far as recording it went. Really too bad as it was a great seminar. Take care. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, December 24, 2010 2:38 PM To: Gamers Discussion list Subject: Re: [Audyssey] soul calibur introduction Well, we'll find a time when it does work out... to test it that is. And once we get that to work then we can have us another seminar that hopefully works out better than last time. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul calibur introduction
Well, we'll find a time when it does work out... to test it that is. And once we get that to work then we can have us another seminar that hopefully works out better than last time. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul calibur introduction
Hi. Yes I do believe both those factors are part of the difficulty but I'll keep working with it. On another note whenever you guys want to try testing out recording teamtalk I am definitely up for that, I am pretty sure we can get it figured out real quick I think I know what I jacked up last time. Take care. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Friday, December 24, 2010 1:07 PM To: Gamers Discussion list Subject: Re: [Audyssey] soul calibur introduction If you apply the same stuff you did in SC 2 to 4, you should be able to get a general grasp. The problem you might be having is that the characters have different movesets... that and there's no definative guide for soul calibur IV right now. At 12:53 PM 24/12/2010, you wrote: >A good little intro there Clemant. > >I have soul calibur II originally for the ps2 and of course Soul >Calibur IV for the ps3. I found sc2 to be much easier to get a handle >on for some reason I am not sure why as the basic controls are pretty >much the same. I have had sc4 much longer than I have had ssfiv for >instance it was one of the games I got when I first got my ps3, but I >don't feel as though I've made as good of progress with it. I am sure >this will probably change in the future it's most likely just I am >really hooked on ssfiv right now. Same thing with tekken 6, I've had it >a while but don't feel like I am really getting a handle on it yet but >that's for another message. > >Game on and merry Christmas. > >Tom > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] >On Behalf Of Clement Chou >Sent: Thursday, December 23, 2010 10:02 PM >To: gamers@audyssey.org >Subject: [Audyssey] soul calibur introduction > > >So without getting too deep into it, I notice that noone's been >commenting on Soul Calibur gameplay, I'm going to give a very brief, >very short intro to this series... > >Soul calibur is a 3d fighting series from namco... and the head honcho >of weapons-based fighters. I won't go into the plot too much, but the >gameplay is some of the deepest I've ever scene in a fighter. Controls >aren't too hard. there are horrizontal and vertical slash buttons, a >button for guard, and a button for kick. This, and the eight-way run >system form the core of the game. Eight way run is where you can hold >litterally any direction on the dpad, including >up+back, up+forward, etc, and run in that direction whereas in most >3d fighters you can only sidestep in addition to moving forward and >back. Each character has different attacks for their weapons, but very >few would be considered special or super moves. There are no flashy 15 >hit projectiles, nothing of that sort. Instead, the supernatural things >are very limitted to short, flashy moves that should only be used in >certain situations. Otherwise, different commands will give different >slashes, thursts and cuts depending on the weapon of the character. >Commands in soul calibur dispense with the fireball and dragon punch >motions of Street Fighter. Simply holding back and pressing the >vertical slash button will produce a different move than say holding >down and forward simultaniously and pressing the same button. Combos in >this game aren't huge.. it's more about figuring out what strikes will >connect after others to form strings of attacks that the opponent can't >blocked rather than complicated button inputs. As a result, this game >generally has mostly 2 to 3 hit combos, the maximum hits being 5 that >I've scene. > >Well, there's a very, very basic explanation... for all the fighting >game enthusiasts, if you have any more questions just post to the list. >Or if you're just someone who wants to hear more about this system, >feel free to do the same and I'll answer any questions. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. You can make changes or update your >subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gamers@audyssey.org. >If you have any questions or concerns regarding the management of the >list, please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. You can make changes or update your >subscription via the web, at >http://audyssey.org/mai
Re: [Audyssey] soul calibur introduction
If you apply the same stuff you did in SC 2 to 4, you should be able to get a general grasp. The problem you might be having is that the characters have different movesets... that and there's no definative guide for soul calibur IV right now. At 12:53 PM 24/12/2010, you wrote: A good little intro there Clemant. I have soul calibur II originally for the ps2 and of course Soul Calibur IV for the ps3. I found sc2 to be much easier to get a handle on for some reason I am not sure why as the basic controls are pretty much the same. I have had sc4 much longer than I have had ssfiv for instance it was one of the games I got when I first got my ps3, but I don't feel as though I've made as good of progress with it. I am sure this will probably change in the future it's most likely just I am really hooked on ssfiv right now. Same thing with tekken 6, I've had it a while but don't feel like I am really getting a handle on it yet but that's for another message. Game on and merry Christmas. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Thursday, December 23, 2010 10:02 PM To: gamers@audyssey.org Subject: [Audyssey] soul calibur introduction So without getting too deep into it, I notice that noone's been commenting on Soul Calibur gameplay, I'm going to give a very brief, very short intro to this series... Soul calibur is a 3d fighting series from namco... and the head honcho of weapons-based fighters. I won't go into the plot too much, but the gameplay is some of the deepest I've ever scene in a fighter. Controls aren't too hard. there are horrizontal and vertical slash buttons, a button for guard, and a button for kick. This, and the eight-way run system form the core of the game. Eight way run is where you can hold litterally any direction on the dpad, including up+back, up+forward, etc, and run in that direction whereas in most 3d fighters you can only sidestep in addition to moving forward and back. Each character has different attacks for their weapons, but very few would be considered special or super moves. There are no flashy 15 hit projectiles, nothing of that sort. Instead, the supernatural things are very limitted to short, flashy moves that should only be used in certain situations. Otherwise, different commands will give different slashes, thursts and cuts depending on the weapon of the character. Commands in soul calibur dispense with the fireball and dragon punch motions of Street Fighter. Simply holding back and pressing the vertical slash button will produce a different move than say holding down and forward simultaniously and pressing the same button. Combos in this game aren't huge.. it's more about figuring out what strikes will connect after others to form strings of attacks that the opponent can't blocked rather than complicated button inputs. As a result, this game generally has mostly 2 to 3 hit combos, the maximum hits being 5 that I've scene. Well, there's a very, very basic explanation... for all the fighting game enthusiasts, if you have any more questions just post to the list. Or if you're just someone who wants to hear more about this system, feel free to do the same and I'll answer any questions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] soul calibur introduction
A good little intro there Clemant. I have soul calibur II originally for the ps2 and of course Soul Calibur IV for the ps3. I found sc2 to be much easier to get a handle on for some reason I am not sure why as the basic controls are pretty much the same. I have had sc4 much longer than I have had ssfiv for instance it was one of the games I got when I first got my ps3, but I don't feel as though I've made as good of progress with it. I am sure this will probably change in the future it's most likely just I am really hooked on ssfiv right now. Same thing with tekken 6, I've had it a while but don't feel like I am really getting a handle on it yet but that's for another message. Game on and merry Christmas. Tom -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: Thursday, December 23, 2010 10:02 PM To: gamers@audyssey.org Subject: [Audyssey] soul calibur introduction So without getting too deep into it, I notice that noone's been commenting on Soul Calibur gameplay, I'm going to give a very brief, very short intro to this series... Soul calibur is a 3d fighting series from namco... and the head honcho of weapons-based fighters. I won't go into the plot too much, but the gameplay is some of the deepest I've ever scene in a fighter. Controls aren't too hard. there are horrizontal and vertical slash buttons, a button for guard, and a button for kick. This, and the eight-way run system form the core of the game. Eight way run is where you can hold litterally any direction on the dpad, including up+back, up+forward, etc, and run in that direction whereas in most 3d fighters you can only sidestep in addition to moving forward and back. Each character has different attacks for their weapons, but very few would be considered special or super moves. There are no flashy 15 hit projectiles, nothing of that sort. Instead, the supernatural things are very limitted to short, flashy moves that should only be used in certain situations. Otherwise, different commands will give different slashes, thursts and cuts depending on the weapon of the character. Commands in soul calibur dispense with the fireball and dragon punch motions of Street Fighter. Simply holding back and pressing the vertical slash button will produce a different move than say holding down and forward simultaniously and pressing the same button. Combos in this game aren't huge.. it's more about figuring out what strikes will connect after others to form strings of attacks that the opponent can't blocked rather than complicated button inputs. As a result, this game generally has mostly 2 to 3 hit combos, the maximum hits being 5 that I've scene. Well, there's a very, very basic explanation... for all the fighting game enthusiasts, if you have any more questions just post to the list. Or if you're just someone who wants to hear more about this system, feel free to do the same and I'll answer any questions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.