Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
Yeah the only thing you couldn't do was to own stations or anything like that. 
But its safe to say that elite and its sequals are the foundation set but a lot 
of gamers will say that there still isn't much that came close to it. 

Sent from my iPhone

On 21 Nov 2011, at 01:23, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Chris,
 
 Well, there were actually several different versions of Elite, but all
 have the same basic story or goals so I'll give you a generic
 description of the game.
 
 As I recall basically you are something of a priviteer picking up
 contracts as you go, and get rewarded for carrying out certain
 missions.
 
 In one mission you might dock at a space station, and you are warned
 that the sun is about to go nova. You can dump your cargo, and try to
 rescue as many people from the station as possible. If you do you get
 bonus credits you can put towards ship upgrades or buying another ship
 altogether.
 
 In another mission the galactic military is being attacked by a
 stealth ship, a cloaked enemy ship, and the galactic military will
 higher you to hunt down and destroy the cloaked ship.
 
 In another mission the Thargoids--the main bad guys in the game--swarm
 and takeover a space station. If you attack and destroy the station
 you will be given a reward for stopping the Thargoids invasion.
 
 There are various missions like that in the game. Some are rescue
 missions like the first one i described and others are strictly
 military in nature like the second and third examples I gave here. Not
 only that but you can mine moons, asteroids, and planets for minerals
 like silver, gold, and platnum you can sell for ship upgrades or a
 bigger and better ship. So its got a mining and trading feel to it as
 well.
 
 Which brings me to one of the best features which is the game has
 several classes of ships you can buy and use to carry out missions. If
 you didn't have the credits for a newer and better ship you could
 perform minor upgrades like swap out that wimpy pulse laser for an ion
 cannon, buy more powerful shields, and a docking computer to automate
 docking with other ships and stations.Basically, think priviteer in
 space and you'll get the jist.
 
 Cheers!
 
 
 On 11/20/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I've never played Elite, could you give me a description of the goals, scope
 and type of play it had?  I get that it has jillions of worlds, which is
 very cool, but I want to know some specifics of the objectives and play of
 the game, if it's a popular model, to see if it fits what I want to make.
 
Chris Bartlett
 
 
 
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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT 
Version1.1 Released!




Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship 
called

the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce! 
It

was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of the
sheer physics involved and the size of the actual universe. It was 
basically

the home galaxy all of it. incredible really to get over 10 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula.


Yes we need a game that brings all the core elite elements into play. Also
with a few elements from the x beyond the frontier series.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort,
though it used textual menues for combat missions and buying and selling,
actually had a fully 3D flight system. You just set the nav beacon for 
where


you wanted and followed it in full 360 degree 3D action, dodging pirates 
or

fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates 
and


ticks of time is in one sense rather like soemthing like tribal wars.
however, even if we ignore the fact that your opponents in castaways are
dynamic according to the mission rather than thousands of online players,
the game has an ai which is truly unique, and makes the management of 
jobs,

people and resources far more interesting and dynamic than any online game
could do.

So, while I'd love a space trader (especially for the exploring), I'd want
something more in the game than just flying, trading and possibly turn 
based


combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark.


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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Darren Harris
They are freeware games now the author has put them up for download so this
isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT 
Version1.1 Released!


 Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
 also played frontier elite 2 which was much much harder. Although fun
 because you could land on planets. I used to get the big frater ship 
 called
 the panther clipper, I filled it with shield generators, this is for fun
 mind, then I'd take off and turn the engines off and let the ship bounce! 
 It
 was rather amusing to say the least! The other thing I liked to do is to
 fuel scoop planets and stars.

 Yes elite is the father of the space sim, I miss it a great deal. It was
 very inventive for it's time, frontier even more so, purely because of the
 sheer physics involved and the size of the actual universe. It was 
 basically
 the home galaxy all of it. incredible really to get over 10 stars
 and planets on 2 little floppies. And then of course there was the whole
 science thing of the hyperspace affect. What took a few seconds in
 hyperspace took days in real time. it was measured out according to
 mathematical formula.


 Yes we need a game that brings all the core elite elements into play. Also
 with a few elements from the x beyond the frontier series.
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of dark
 Sent: 20 November 2011 22:29
 To: Gamers Discussion list
 Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
 Version1.1 Released!

 Hi Darren.

 i like the idea of a space stratogy game, sinse having single player
 versions is very different and imho far more preferable to a multiplayer
 one. However, if it were a single player game I'd want it to have some
 significant differences from the online affairs available.

 elite for instance, which is possibly the most famous game of that sort,
 though it used textual menues for combat missions and buying and selling,
 actually had a fully 3D flight system. You just set the nav beacon for 
 where

 you wanted and followed it in full 360 degree 3D action, dodging pirates 
 or
 fighting on the way.

 This is the sort of thing I'd love to see in a stand alone single player
 game, features that really make use of what is there.

 Castaways for instance in it's basic map structure with grid coordinates 
 and

 ticks of time is in one sense rather like soemthing like tribal wars.
 however, even if we ignore the fact that your opponents in castaways are
 dynamic according to the mission rather than thousands of online players,
 the game has an ai which is truly unique, and makes the management of 
 jobs,
 people and resources far more interesting and dynamic than any online game
 could do.

 So, while I'd love a space trader (especially for the exploring), I'd want
 something more in the game than just flying, trading and possibly turn 
 based

 combat, sinse Ce does many of those things extremely well pluss more.

 Beware the grue!

 Dark.


 ---
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 list,
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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread dark

Hi darren.

Obviously I've never actually played elite myself, sinse even if the 
graphics were visible in the action sequences there would've been far too 
much text. So I'm all the more in favour of a similar audio game for that 
reason.


Beware the gRue!

Dark. 



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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread Christopher Bartlett
I've never played Elite, could you give me a description of the goals, scope
and type of play it had?  I get that it has jillions of worlds, which is
very cool, but I want to know some specifics of the objectives and play of
the game, if it's a popular model, to see if it fits what I want to make.

Chris Bartlett



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Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-20 Thread Thomas Ward
Hi Chris,

Well, there were actually several different versions of Elite, but all
have the same basic story or goals so I'll give you a generic
description of the game.

As I recall basically you are something of a priviteer picking up
contracts as you go, and get rewarded for carrying out certain
missions.

In one mission you might dock at a space station, and you are warned
that the sun is about to go nova. You can dump your cargo, and try to
rescue as many people from the station as possible. If you do you get
bonus credits you can put towards ship upgrades or buying another ship
altogether.

In another mission the galactic military is being attacked by a
stealth ship, a cloaked enemy ship, and the galactic military will
higher you to hunt down and destroy the cloaked ship.

In another mission the Thargoids--the main bad guys in the game--swarm
and takeover a space station. If you attack and destroy the station
you will be given a reward for stopping the Thargoids invasion.

There are various missions like that in the game. Some are rescue
missions like the first one i described and others are strictly
military in nature like the second and third examples I gave here. Not
only that but you can mine moons, asteroids, and planets for minerals
like silver, gold, and platnum you can sell for ship upgrades or a
bigger and better ship. So its got a mining and trading feel to it as
well.

Which brings me to one of the best features which is the game has
several classes of ships you can buy and use to carry out missions. If
you didn't have the credits for a newer and better ship you could
perform minor upgrades like swap out that wimpy pulse laser for an ion
cannon, buy more powerful shields, and a docking computer to automate
docking with other ships and stations.Basically, think priviteer in
space and you'll get the jist.

Cheers!


On 11/20/11, Christopher Bartlett themusicalbre...@gmail.com wrote:
 I've never played Elite, could you give me a description of the goals, scope
 and type of play it had?  I get that it has jillions of worlds, which is
 very cool, but I want to know some specifics of the objectives and play of
 the game, if it's a popular model, to see if it fits what I want to make.

   Chris Bartlett



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 please send E-mail to gamers-ow...@audyssey.org.


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