how do we find out the corrdinates

On 11/21/11, Steady Goh <stea...@gmail.com> wrote:
> It can be quite frustrating if you keep banging your head against the
> building wall. This is how I get out of buildings. Always face direct
> compass positions. I side stap a lot in buildings so I won't get
> disorientated and move in circles. Make use of both the radar and beacon.
> The beaken will show you the entrance/exit. but most of the time we can't
> just move towards it. the range radars will help you find the opening. It
> will also help if you know the coordinates of the entrance/exit.
> 锦发/Steady Goh
> ----- Original Message -----
> From: "Che" <blindadrenal...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, November 22, 2011 7:14 AM
> Subject: Re: [Audyssey] Swamp reflections.
>
>
>>   i agree with christopher for the most part here.
>>   before, a skilled player was able to run around, blasting away, not
>> caring much if they got killed.
>>  now we care, and that is a huge advantage to the game experience in my
>> opinion.
>>   i still haven't quite figured out how to tell if zombies are far away,
>> or behind a wall yet, and there seem to be tons of them congrigating there
>>
>> south of the safe zone.  with some zombies not panning properly as the
>> mouse is moved, its a huge problem, even with plenty of ammo.
>>   also, although i managed to get out of the safe zone building after
>> spawning there once, i was not able to do so again, even after trying to
>> go around the perimeter of the building in hopes of finding a door. quite
>> frustrating.
>>   as jeremy said, this is a major release, so will take some tweaking and
>> feedback, but i for one hope no matter what, he puts in a beginner server
>> for the newer players to get going, and a second server for those that are
>>
>> experienced and want a real challenge.
>>   this is now a pretty hard game to get momentum in, and a lot of
>> potential new players are going to give up if they can't get in a few easy
>>
>> kills while learning the game.
>>   also, i would reverse the order of the options when hitting enter in the
>>
>> safe zone. once we've read the history etc. no need to have to arrow
>> through all that every time you wanna withdraw or deposit to the safe
>> zone. glad you guys put sound effects in the menus, makes the game feel
>> more professional and crisp.
>>   also, has anyone tried the field kits' new range ability to heal others?
>>
>> i only found one field kit so far, and was promptly zombie fodder, so i
>> didn't get to check it out.
>>   btw, if you see a player named B A in there, thats me, for better or for
>>
>> worse.
>>   later
>> che
>>
>>
>> On 11/21/2011 4:33 PM, Dallas O'Brien wrote:
>>> yeah, i have to say, its very hard to tell what is 20 squares, and
>>> whats 50. lol.
>>>
>>>
>>> On 22 November 2011 08:31, dark<d...@xgam.org>  wrote:
>>>> What I'm trying to learn currently is how to judge the weapon range in
>>>> audio, so I know when I'm at close range and can start axe murdering.
>>>>
>>>> Beware the grue!
>>>>
>>>> Dark.
>>>> ----- Original Message ----- From: "Dallas O'Brien"
>>>> <dallas.r.obr...@gmail.com>
>>>> To: "Gamers Discussion list"<gamers@audyssey.org>
>>>> Sent: Monday, November 21, 2011 10:23 PM
>>>> Subject: Re: [Audyssey] Swamp reflections.
>>>>
>>>>
>>>> yep. its been a long time coming, and its great to see its here. a
>>>> realistic shooting game! and yes, i do much the same, take things very
>>>> ... very slow. ahahah.
>>>> dallas
>>>>
>>>>
>>>> On 22 November 2011 08:10, Christopher Bartlett
>>>> <themusicalbre...@gmail.com>  wrote:
>>>>>
>>>>> Ok, got to run around a bit this afternoon while my kids were watching
>>>>> the
>>>>> Muppet Show. (And if that isn't cognitive dissonance, what is?) Anyway,
>>>>>
>>>>> in
>>>>> contrast to a lot of commentary I heard in game and here, I *love* the
>>>>> new
>>>>> feel of the game. I found myself acting as I would in that situation,
>>>>> i.e.
>>>>> being extremely cautious, stopping a lot to listen, walking a lot
>>>>> instead
>>>>> of
>>>>> running, and trying to take zombies at long range when I had the
>>>>> weapons.
>>>>> I
>>>>> have a new appreciation for the hunting rifle.
>>>>>
>>>>>
>>>>>
>>>>> Some things that seem problematic. There are zombies that don't appear
>>>>> to
>>>>> track correctly as I move my mouse, that is, the sound stays in the
>>>>> same
>>>>> place. I got killed by one of those buggers.
>>>>>
>>>>>
>>>>>
>>>>> Buying weapons with reputation seems to be broken. I only have this
>>>>> from
>>>>> radio chatter, but it appears that people tried buying weapons and
>>>>> couldn't
>>>>> though the reputation score changed, they didn't get weapons.
>>>>>
>>>>>
>>>>>
>>>>> All in all, this is a new game for me and I'm excited to master the new
>>>>> techniques.
>>>>>
>>>>>
>>>>>
>>>>> Chris Bartlett
>>>>>
>>>>>
>>>>>
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