Re: [Audyssey] mota cyclops?

2009-10-03 Thread Clement Chou
Old boss. The current thing, whatever it is... can't remember the name, replaced it. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 02, 2009 10:02 PM Subject: [Audyssey] mota cyclops? I notice in the sound

Re: [Audyssey] mota cyclops?

2009-10-03 Thread Thomas Ward
Hi Johnny, The Cyclops is no longer in the demo. He has been moved to a different level in the game. HTH Johnny Tai wrote: I notice in the sound files there are sounds for a cyclops whom I've never found in the demo. Anyone met him yet? No one ever kicked ass by saying I can't. Johnny ST

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be careful with this. - Original Message -

Re: [Audyssey] the cyclops

2009-03-02 Thread James Howard
hmm, Is the beta just the demo, cause it seems to end after AI fight a certain monster. On 3/2/09, Bryan Peterson b-peter...@hotmail.com wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less

Re: [Audyssey] the cyclops

2009-03-02 Thread Stephen
Thanks bryan At 03:15 PM 3/03/2009, you wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while firing your weapon. Again, you have to be

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
:48 PM Subject: Re: [Audyssey] the cyclops Thanks bryan At 03:15 PM 3/03/2009, you wrote: You actually have to get closer to it since you start too far away from it. What I've found to work, although you don't want to attempt it with less than full health, is to run directly towards it while

Re: [Audyssey] the cyclops

2009-03-02 Thread Thomas Ward
Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than a skeleton, but not

Re: [Audyssey] the cyclops

2009-03-02 Thread Charles Rivard
: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has much more range than

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
That's true. A giant of any sort would have really long arms...and great big strong ones too. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 02, 2009 10:35 PM Subject: Re: [Audyssey] the cyclops Hi

Re: [Audyssey] the cyclops

2009-03-02 Thread Bryan Peterson
:35 PM Subject: Re: [Audyssey] the cyclops Hi, No, the Cyclops doesn't throw the sord at you, but he does have a pretty long range. That is when you count the length of the sword and the fact he is very tall, maybe 12 feet, he has long arms. Put those two factors together and obviously he has