Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Jorge Gonçalves

Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a 
racing game with a season mode with points system for example knowing 
that there are 7 computer controled players, it would be fun to make a 
season going through a lot of tracks and giving points according to the 
position in the race for example, 10 for the winner, 8 for the second, 6 
for the third etc.
And the funniest would be that we could edit the names of other players 
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions 
for each race so we would have to compit in difrent circustances in the 
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like 
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and 
thank you very much to those who developed this game!

Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:

I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work.

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:


Damien,

Regarding your Utility Pack, I think Leonard can answer that question
better
than I.  Regarding your tracks and vehicles, though...  I'd like to
include
them in my yet to be made repository, so that Top Speed and its tracks and



vehicles can be downloaded from one and the same place.  This repository
will probably be not much more than a directory listing, but it should
suffice for the time being.  Please let me know if you have any problems
with this idea.  Also, if any of the original track and vehicle authors
are
on this list and have anything against me copying their material, I'd be
glad to know about it. ;-)
- Original Message -
From: Damien Pendletondam...@x-sight-interactive.net
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can

update

it to work with Top Speed 3. I'm puzzled as to why it was removed in the



first place.
Also, I am willing to convert all the cars and tracks that I am

currently

hosting to the new Top Speed 3 format so that they may continue to be

used

as before.
Email me if interested.
Thanks.
Regards,
Damien.



- Original Message -
From: Davy Kagerm...@davykager.nl
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

  Which ones, please?


although the tracks work, we really need a track/ vehicle converter.

  There's not much against continuing to use the old, three-column

syntax

for tracks.  In fact, it'll speed up loading multi-player games.  As

for

the vehicle files, for most of them a simple Find  Replace will do the



trick. Replacing car with builtin leaves only the motorcycles to be



fixed. Replacing cycle1 with builtin10, cycle2 with builtin11,
and cycle3 with builtin3 fixes that.


who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.

  I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built.  Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
- Original Message -
From: shaun everisssm.ever...@gmail.com
To:gamers@audyssey.org
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100



tracks and vehicles.
who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I
would.


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Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Kai
I was actually hoping Nitros would be added into TS3, but guess not. 
Would've also been nice to add AI racers to multiplayer games.


Kai

- Original Message - 
From: Jorge Gonçalves jopo...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 13, 2011 9:22 AM
Subject: Re: [Audyssey] topspeed3 impressions


Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a
racing game with a season mode with points system for example knowing
that there are 7 computer controled players, it would be fun to make a
season going through a lot of tracks and giving points according to the
position in the race for example, 10 for the winner, 8 for the second, 6
for the third etc.
And the funniest would be that we could edit the names of other players
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions
for each race so we would have to compit in difrent circustances in the
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and
thank you very much to those who developed this game!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:

I have a long list of tracks and vehicles here myself. I went through all
the vehicles and some of them didn't work any more so I killed the ones
that don't work and kept all the ones that do work.

*** REPLY SEPARATOR  ***

On 1/13/2011 at 12:07 PM Davy Kager wrote:


Damien,

Regarding your Utility Pack, I think Leonard can answer that question
better
than I.  Regarding your tracks and vehicles, though...  I'd like to
include
them in my yet to be made repository, so that Top Speed and its tracks 
and



vehicles can be downloaded from one and the same place.  This repository
will probably be not much more than a directory listing, but it should
suffice for the time being.  Please let me know if you have any problems
with this idea.  Also, if any of the original track and vehicle authors
are
on this list and have anything against me copying their material, I'd be
glad to know about it. ;-)
- Original Message -
From: Damien Pendletondam...@x-sight-interactive.net
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3



Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can

update

it to work with Top Speed 3. I'm puzzled as to why it was removed in the



first place.
Also, I am willing to convert all the cars and tracks that I am

currently

hosting to the new Top Speed 3 format so that they may continue to be

used

as before.
Email me if interested.
Thanks.
Regards,
Damien.



- Original Message -
From: Davy Kagerm...@davykager.nl
To: Gamers Discussion listgamers@audyssey.org
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3



Hello!


Things like  some of the new options the first 2 crash the games

  Which ones, please?


although the tracks work, we really need a track/ vehicle converter.

  There's not much against continuing to use the old, three-column

syntax

for tracks.  In fact, it'll speed up loading multi-player games.  As

for

the vehicle files, for most of them a simple Find  Replace will do the



trick. Replacing car with builtin leaves only the motorcycles to be



fixed. Replacing cycle1 with builtin10, cycle2 with builtin11,
and cycle3 with builtin3 fixes that.


who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.

  I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built.  Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
- Original Message -
From: shaun everisssm.ever...@gmail.com
To:gamers@audyssey.org
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3



Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100



tracks and vehicles.
who's game to try to rewrite all those files, especially since they

are

or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I

Re: [Audyssey] topspeed3 impressions

2011-01-13 Thread Hayden Presley
Hi,
The thing I miss the most is the voiceovers; some how I do prefer those in
TS2.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jorge Gonçalves
Sent: Thursday, January 13, 2011 11:22 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] topspeed3 impressions

Hi friends.
I was trying the game since yesterday and my impressions are very positive.
The game play is much realistic and fun.
It's really now closer to the efects of a good racing game.
And the new weather conditions and surfaces are very very cool.
I just have one comment:
I think it's approaching to something that would be my dream which is a 
racing game with a season mode with points system for example knowing 
that there are 7 computer controled players, it would be fun to make a 
season going through a lot of tracks and giving points according to the 
position in the race for example, 10 for the winner, 8 for the second, 6 
for the third etc.
And the funniest would be that we could edit the names of other players 
so like that the developpers wouldn't have to worry about that.
It would be fun to have a season mode, with random weather conditions 
for each race so we would have to compit in difrent circustances in the 
run for title of Top Speed champion.
Maybe it's only a dream but there are a lot of main stream games like 
that with a season mode: it would be fun to have one like that for us!
But out of that, i think that the game play is much much better and 
thank you very much to those who developed this game!
Cheers,
Jorge


Jorge Gonçalves
jopo...@hotmail.com
Skype: joport3
Twitter: www.twitter.com/goncalvesjorge
Webpage: www.jorgegoncalves.com

Em 13-01-2011 17:28, djc escreveu:
 I have a long list of tracks and vehicles here myself. I went through all
 the vehicles and some of them didn't work any more so I killed the ones
 that don't work and kept all the ones that do work.

 *** REPLY SEPARATOR  ***

 On 1/13/2011 at 12:07 PM Davy Kager wrote:

 Damien,

 Regarding your Utility Pack, I think Leonard can answer that question
 better
 than I.  Regarding your tracks and vehicles, though...  I'd like to
 include
 them in my yet to be made repository, so that Top Speed and its tracks
and

 vehicles can be downloaded from one and the same place.  This repository
 will probably be not much more than a directory listing, but it should
 suffice for the time being.  Please let me know if you have any problems
 with this idea.  Also, if any of the original track and vehicle authors
 are
 on this list and have anything against me copying their material, I'd be
 glad to know about it. ;-)
 - Original Message -
 From: Damien Pendletondam...@x-sight-interactive.net
 To: Gamers Discussion listgamers@audyssey.org
 Sent: Thursday, January 13, 2011 11:32 AM
 Subject: Re: [Audyssey] topspeed3


 Hey,
 If anyone is still interested in the old Top Speed 2 Utility, I can
 update
 it to work with Top Speed 3. I'm puzzled as to why it was removed in the

 first place.
 Also, I am willing to convert all the cars and tracks that I am
 currently
 hosting to the new Top Speed 3 format so that they may continue to be
 used
 as before.
 Email me if interested.
 Thanks.
 Regards,
 Damien.



 - Original Message -
 From: Davy Kagerm...@davykager.nl
 To: Gamers Discussion listgamers@audyssey.org
 Sent: Thursday, January 13, 2011 10:11 AM
 Subject: Re: [Audyssey] topspeed3


 Hello!

 Things like  some of the new options the first 2 crash the games
   Which ones, please?

 although the tracks work, we really need a track/ vehicle converter.
   There's not much against continuing to use the old, three-column
 syntax
 for tracks.  In fact, it'll speed up loading multi-player games.  As
 for
 the vehicle files, for most of them a simple Find  Replace will do the

 trick. Replacing car with builtin leaves only the motorcycles to be

 fixed. Replacing cycle1 with builtin10, cycle2 with builtin11,
 and cycle3 with builtin3 fixes that.

 who's game to try to rewrite all those files, especially since they
 are
 or need to be rehosted somewhere again anyway.
   I plan on setting up a temporary repository of tracks and vehicles,
 until a decent community site gets built.  Please mail me at
 da...@playinginthedark.net if you have any really great tracks or
 vehicles that I should be including.
 - Original Message -
 From: shaun everisssm.ever...@gmail.com
 To:gamers@audyssey.org
 Sent: Thursday, January 13, 2011 10:58 AM
 Subject: [Audyssey] topspeed3


 Hi.
 ok some of the options crash the game.
 Things like  some of the new options the first 2 crash the games
 next.
 although the tracks work, we really need a track/ vehicle converter.
 The vehicles don't and well we need a converter there are at least 100

 tracks and vehicles.
 who's game to try to rewrite all those files, especially since they
 are
 or need to be rehosted somewhere again