Re: [Audyssey] topspeed3 impressions
Hi friends. I was trying the game since yesterday and my impressions are very positive. The game play is much realistic and fun. It's really now closer to the efects of a good racing game. And the new weather conditions and surfaces are very very cool. I just have one comment: I think it's approaching to something that would be my dream which is a racing game with a season mode with points system for example knowing that there are 7 computer controled players, it would be fun to make a season going through a lot of tracks and giving points according to the position in the race for example, 10 for the winner, 8 for the second, 6 for the third etc. And the funniest would be that we could edit the names of other players so like that the developpers wouldn't have to worry about that. It would be fun to have a season mode, with random weather conditions for each race so we would have to compit in difrent circustances in the run for title of Top Speed champion. Maybe it's only a dream but there are a lot of main stream games like that with a season mode: it would be fun to have one like that for us! But out of that, i think that the game play is much much better and thank you very much to those who developed this game! Cheers, Jorge Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 13-01-2011 17:28, djc escreveu: I have a long list of tracks and vehicles here myself. I went through all the vehicles and some of them didn't work any more so I killed the ones that don't work and kept all the ones that do work. *** REPLY SEPARATOR *** On 1/13/2011 at 12:07 PM Davy Kager wrote: Damien, Regarding your Utility Pack, I think Leonard can answer that question better than I. Regarding your tracks and vehicles, though... I'd like to include them in my yet to be made repository, so that Top Speed and its tracks and vehicles can be downloaded from one and the same place. This repository will probably be not much more than a directory listing, but it should suffice for the time being. Please let me know if you have any problems with this idea. Also, if any of the original track and vehicle authors are on this list and have anything against me copying their material, I'd be glad to know about it. ;-) - Original Message - From: Damien Pendletondam...@x-sight-interactive.net To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 11:32 AM Subject: Re: [Audyssey] topspeed3 Hey, If anyone is still interested in the old Top Speed 2 Utility, I can update it to work with Top Speed 3. I'm puzzled as to why it was removed in the first place. Also, I am willing to convert all the cars and tracks that I am currently hosting to the new Top Speed 3 format so that they may continue to be used as before. Email me if interested. Thanks. Regards, Damien. - Original Message - From: Davy Kagerm...@davykager.nl To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 10:11 AM Subject: Re: [Audyssey] topspeed3 Hello! Things like some of the new options the first 2 crash the games Which ones, please? although the tracks work, we really need a track/ vehicle converter. There's not much against continuing to use the old, three-column syntax for tracks. In fact, it'll speed up loading multi-player games. As for the vehicle files, for most of them a simple Find Replace will do the trick. Replacing car with builtin leaves only the motorcycles to be fixed. Replacing cycle1 with builtin10, cycle2 with builtin11, and cycle3 with builtin3 fixes that. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. I plan on setting up a temporary repository of tracks and vehicles, until a decent community site gets built. Please mail me at da...@playinginthedark.net if you have any really great tracks or vehicles that I should be including. - Original Message - From: shaun everisssm.ever...@gmail.com To:gamers@audyssey.org Sent: Thursday, January 13, 2011 10:58 AM Subject: [Audyssey] topspeed3 Hi. ok some of the options crash the game. Things like some of the new options the first 2 crash the games next. although the tracks work, we really need a track/ vehicle converter. The vehicles don't and well we need a converter there are at least 100 tracks and vehicles. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. Someone should be able to make a converter, I can't program else I would. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] topspeed3 impressions
I was actually hoping Nitros would be added into TS3, but guess not. Would've also been nice to add AI racers to multiplayer games. Kai - Original Message - From: Jorge Gonçalves jopo...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 13, 2011 9:22 AM Subject: Re: [Audyssey] topspeed3 impressions Hi friends. I was trying the game since yesterday and my impressions are very positive. The game play is much realistic and fun. It's really now closer to the efects of a good racing game. And the new weather conditions and surfaces are very very cool. I just have one comment: I think it's approaching to something that would be my dream which is a racing game with a season mode with points system for example knowing that there are 7 computer controled players, it would be fun to make a season going through a lot of tracks and giving points according to the position in the race for example, 10 for the winner, 8 for the second, 6 for the third etc. And the funniest would be that we could edit the names of other players so like that the developpers wouldn't have to worry about that. It would be fun to have a season mode, with random weather conditions for each race so we would have to compit in difrent circustances in the run for title of Top Speed champion. Maybe it's only a dream but there are a lot of main stream games like that with a season mode: it would be fun to have one like that for us! But out of that, i think that the game play is much much better and thank you very much to those who developed this game! Cheers, Jorge Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 13-01-2011 17:28, djc escreveu: I have a long list of tracks and vehicles here myself. I went through all the vehicles and some of them didn't work any more so I killed the ones that don't work and kept all the ones that do work. *** REPLY SEPARATOR *** On 1/13/2011 at 12:07 PM Davy Kager wrote: Damien, Regarding your Utility Pack, I think Leonard can answer that question better than I. Regarding your tracks and vehicles, though... I'd like to include them in my yet to be made repository, so that Top Speed and its tracks and vehicles can be downloaded from one and the same place. This repository will probably be not much more than a directory listing, but it should suffice for the time being. Please let me know if you have any problems with this idea. Also, if any of the original track and vehicle authors are on this list and have anything against me copying their material, I'd be glad to know about it. ;-) - Original Message - From: Damien Pendletondam...@x-sight-interactive.net To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 11:32 AM Subject: Re: [Audyssey] topspeed3 Hey, If anyone is still interested in the old Top Speed 2 Utility, I can update it to work with Top Speed 3. I'm puzzled as to why it was removed in the first place. Also, I am willing to convert all the cars and tracks that I am currently hosting to the new Top Speed 3 format so that they may continue to be used as before. Email me if interested. Thanks. Regards, Damien. - Original Message - From: Davy Kagerm...@davykager.nl To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 10:11 AM Subject: Re: [Audyssey] topspeed3 Hello! Things like some of the new options the first 2 crash the games Which ones, please? although the tracks work, we really need a track/ vehicle converter. There's not much against continuing to use the old, three-column syntax for tracks. In fact, it'll speed up loading multi-player games. As for the vehicle files, for most of them a simple Find Replace will do the trick. Replacing car with builtin leaves only the motorcycles to be fixed. Replacing cycle1 with builtin10, cycle2 with builtin11, and cycle3 with builtin3 fixes that. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. I plan on setting up a temporary repository of tracks and vehicles, until a decent community site gets built. Please mail me at da...@playinginthedark.net if you have any really great tracks or vehicles that I should be including. - Original Message - From: shaun everisssm.ever...@gmail.com To:gamers@audyssey.org Sent: Thursday, January 13, 2011 10:58 AM Subject: [Audyssey] topspeed3 Hi. ok some of the options crash the game. Things like some of the new options the first 2 crash the games next. although the tracks work, we really need a track/ vehicle converter. The vehicles don't and well we need a converter there are at least 100 tracks and vehicles. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. Someone should be able to make a converter, I
Re: [Audyssey] topspeed3 impressions
Hi, The thing I miss the most is the voiceovers; some how I do prefer those in TS2. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: Thursday, January 13, 2011 11:22 AM To: Gamers Discussion list Subject: Re: [Audyssey] topspeed3 impressions Hi friends. I was trying the game since yesterday and my impressions are very positive. The game play is much realistic and fun. It's really now closer to the efects of a good racing game. And the new weather conditions and surfaces are very very cool. I just have one comment: I think it's approaching to something that would be my dream which is a racing game with a season mode with points system for example knowing that there are 7 computer controled players, it would be fun to make a season going through a lot of tracks and giving points according to the position in the race for example, 10 for the winner, 8 for the second, 6 for the third etc. And the funniest would be that we could edit the names of other players so like that the developpers wouldn't have to worry about that. It would be fun to have a season mode, with random weather conditions for each race so we would have to compit in difrent circustances in the run for title of Top Speed champion. Maybe it's only a dream but there are a lot of main stream games like that with a season mode: it would be fun to have one like that for us! But out of that, i think that the game play is much much better and thank you very much to those who developed this game! Cheers, Jorge Jorge Gonçalves jopo...@hotmail.com Skype: joport3 Twitter: www.twitter.com/goncalvesjorge Webpage: www.jorgegoncalves.com Em 13-01-2011 17:28, djc escreveu: I have a long list of tracks and vehicles here myself. I went through all the vehicles and some of them didn't work any more so I killed the ones that don't work and kept all the ones that do work. *** REPLY SEPARATOR *** On 1/13/2011 at 12:07 PM Davy Kager wrote: Damien, Regarding your Utility Pack, I think Leonard can answer that question better than I. Regarding your tracks and vehicles, though... I'd like to include them in my yet to be made repository, so that Top Speed and its tracks and vehicles can be downloaded from one and the same place. This repository will probably be not much more than a directory listing, but it should suffice for the time being. Please let me know if you have any problems with this idea. Also, if any of the original track and vehicle authors are on this list and have anything against me copying their material, I'd be glad to know about it. ;-) - Original Message - From: Damien Pendletondam...@x-sight-interactive.net To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 11:32 AM Subject: Re: [Audyssey] topspeed3 Hey, If anyone is still interested in the old Top Speed 2 Utility, I can update it to work with Top Speed 3. I'm puzzled as to why it was removed in the first place. Also, I am willing to convert all the cars and tracks that I am currently hosting to the new Top Speed 3 format so that they may continue to be used as before. Email me if interested. Thanks. Regards, Damien. - Original Message - From: Davy Kagerm...@davykager.nl To: Gamers Discussion listgamers@audyssey.org Sent: Thursday, January 13, 2011 10:11 AM Subject: Re: [Audyssey] topspeed3 Hello! Things like some of the new options the first 2 crash the games Which ones, please? although the tracks work, we really need a track/ vehicle converter. There's not much against continuing to use the old, three-column syntax for tracks. In fact, it'll speed up loading multi-player games. As for the vehicle files, for most of them a simple Find Replace will do the trick. Replacing car with builtin leaves only the motorcycles to be fixed. Replacing cycle1 with builtin10, cycle2 with builtin11, and cycle3 with builtin3 fixes that. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. I plan on setting up a temporary repository of tracks and vehicles, until a decent community site gets built. Please mail me at da...@playinginthedark.net if you have any really great tracks or vehicles that I should be including. - Original Message - From: shaun everisssm.ever...@gmail.com To:gamers@audyssey.org Sent: Thursday, January 13, 2011 10:58 AM Subject: [Audyssey] topspeed3 Hi. ok some of the options crash the game. Things like some of the new options the first 2 crash the games next. although the tracks work, we really need a track/ vehicle converter. The vehicles don't and well we need a converter there are at least 100 tracks and vehicles. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again