heh the subject was supposed to be background sound and music. lol That is
why you don't send emails at 2 in the morning. lol
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
----- Original Message -----
From: "Kellie and my lovable Lady J." <pebbles...@sbcglobal.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 18, 2009 1:47 AM
Subject: [Audyssey] vip question with triggers and back sound
Hey all,
I remember not that long ago someone posted a file of them playing a mud
with all the sound effects and music background in the game. Was the mud
cyber punk? I can't remember who it was, but I was wondering, is it
possible for me to get the set file so I can look at the scripting you did
in order to get some of the sound effects accomplished? Not for the same
mud, but if I can see how someone used it in real life I may get ideas.
I can do basic triggers. But, I am trying to have sounds loop in the
backgroun for ambiance. an example is when I am on my ship in Materia
magica. I have a loop I want to use for ocean noises but I cna't seem to
figure out how to write ir properly so that it works. Well, I get it to
start but I cna't get it to shut off when I want too. So again, I was
hoping that maybe if I looked at another script I may be able to get
ideas.
I have read the help file in vip mud for scripting and it left me
confused.
If anyone could help me out I would greatly appreciate it. I am really
trying to bring my game to life and I am sort of getting there but...
still have a long way to go.
Thanks so much in advance.
Kellie and my lovable Lady J.
Resident Adviser, Guide Dogs for the Blind Oregon campus
www.guidedogs.com
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 18, 2009 1:04 AM
Subject: Re: [Audyssey] dragonSlayers games
Hello tom.
While I understand the various reasons behind your annoyence with
licensing and other issues, these weren't the reasons given by the lead
developer of Dragonslayer.
I actually had several conversations with him, sinse I felt he had a lot
of enthusiasm, and indeed potentially good ideas of implementing
interesting games even if he was just learning his craft, ----- pluss he
was a genuinely nice chap to talk to.
After this great display of enthusiasm though, he literally just dropped
off the map, and I don't just mean in terms of programming I mean in
terms of the games community in general.
He no longer posted on the forum, nor indeed when i E-mailed him did he
answer.
At a later date, another friend of mine happened to run across him on
Skype, and asked why, to which he dismissively replied that now he "had a
life" so wasn't bothered about accessible games anymore.
the fact that one can be interested in computer games and indeed have a
life, interests, and friends outside them had planely not occurred to him
at all.
while he on average showed a mature atitude, this sounded to me more a
case of teenaged anxt than anything else, ----- he certainly never voiced
the concerns your raising.
Beware the Grue!
Dark.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, September 18, 2009 1:54 AM
Subject: Re: [Audyssey] dragonSlayers games
Hi Dark,
Being a game developer myself I think I can understand the lead
developer's reasons well enough. It is pretty easy to get disenchanted
and out right discouraged when creating audio games. I'm obviously a lot
older and more seasoned than the lead developer for Dragon Slayer Games
was, but even I feel like hanging it up from time to time. Although, my
major gripe has to do with licensing issues.
When I first started writing accessible games I imagined writing games
like those I use to play in the good old days when I still could see. I
figured as the common person does that I would be able to make my own
versions of Double Dragon, Castlevania, Tomb Raider, Star Wars,
whatever, and the mainstream companies would leave me alone. No such
luck. i found out the hard way when I got threatened with a law suit
over Montezuma's Revenge, and now i feel pretty bitter about that.
Especially, considering the fact that current laws grants these
companies nearly godlike control over their copyrights, trade marks, and
creations regardless of accessibility concerns. That alone killed many
of my hopes and dreams for creating audio games.
Then, there is the technical aspects to deal with. If a developer wants
to specifically program for Windows the sky is the limit. However, over
the passed couple of years I have joined the ranks of blind computer
users that use alternative operating systems such as Linux and Mac OS.
This makes writing games tricky because it is hard to find any
programming API, specification, that is supported on Mac, Linux, and
Windows. There are some good ones out there like the FMOD Audio API, but
it isn't free for commercial developers. Licensing can be steep, and a
certain percentage of all sales will have to go into licensing the API.
This isn't necessarily an acceptable situation given USA Games doesn't
make all that much off our games to begin with. Basically, enough just
to properly license, sounds, music, and perhaps an API like FMOD if we
can afford it.
Finally, after all that there are complete jerks out there that will
happily crack and redistribute the game to every disreputable blind
person on the planet. To them it doesn't matter how long it took to
create the game, how much it cost the developer to license this or that,
and so on. All of that means nothing to them. Instead the game is
something they can hack, crack, and pass around like bubble gum cards.
So, bottom line, there is a lot a developer can get disenchanted about.
It is hard work for very little financial gain, and sometimes little
recognition. I do it because I generally like the work despite the
troubles, bologna, and other crap I have to put up with.
Cheers!
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.