Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Munawar Bijani

Hi,
I think the real challenge here is not getting two input devices to control 
two separate entities at the same time--this is very easily done if the game 
is coded properly and made to accomodate very generic input from the 
start--rather, preventing one player from being confused by another's audio 
output would be difficult. For instance, if SAPI outputs some messages, 
unless each player uses a different voice, it would be difficult to tell 
whose status the engine is outputting. Even if the game uses two different 
voices for both players, and say if player 1 issues a status command and 
player 2 does the same, player 1's status would be cut off (since in real 
time games it would give player 1 and unfair advantage if player 2 has to 
wait for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and splitting 
the screen into player 1 and player 2 areas is not difficult to do--this is 
how the Nintendo 64 did it with 007: Golden Eye when you initiated 
multiplayer mode; which made it easy to hook up four controllers at the same 
time and play without any problems. The audio equivalent of this, I would 
think, is to have the user install two sound cards, and both players wear 
headsets plugged into either card. Player 1's sound output would come out of 
card 1, and likewise for player 2. However, the question then arises as to 
whether the user is willing to spend the money to buy two cards (or one 
card, since the computer most likely already has one sound card) which will 
cost about $100, on top of the extra keyboard or joystick for a second input 
device, on top of the price of the game, which would probably be $30.00 
minimum. As a developer, all this has to be factored in and you get to your 
final answer of is it worth it to implement this technology? Based on how 
the market currently is, probably not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: [EMAIL PROTECTED]

To: gamers gamers@audyssey.org
Sent: Saturday, October 25, 2008 4:23 AM
Subject: [Audyssey] we are far behind the mainstream market in one big 
aspect




HI all
while watching my favorite soapie I heard in the story that  a mother and 
her son is playing a psp game together.

I have no idea what the genre is, I guess its 3d or side scroller.
both of them have a joystick  AND THEY  TRY TO BEAT ONE ANOTHER.
IT WILL BE VERY NICE IF  2 PEOPLE COULD PLAY AN AUDIO GAME TOGETHER.
IT WILL BE NICE, IF ME AND MY MOTHER COULD PLAY SUPER DEEKOUT FOR 
INSTANCE.
MY MOTHER IS FULLY SIGHTED BUT i CAN  EASILY TEACH HER TO GET USED TO 
PLAYING A GAME WITH ONLY SOUNDS.
THE ONLY GAME i KNOW OF WHERE 2 PEOPLE CAN PLAY SIMULTANEOUSLY IS SNOWBALL 
WAR BUT YOU AND YOUR MATE HAVE TO USE THE SAME KEYBOARD
 IS IT POSSIBLE  TO MAKE AN  AUDIO GAME WHERE YOU CAN CONNECT 2 KEYBOARDS 
TO A PC SO THAT 2 PEOPLE CAN  PLAY SIMULTANEOUSLY?
FOR example, the 2 people can see which of them can get to a coin first, 
who of them can first get to a spawned item, etc.



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
[EMAIL PROTECTED]

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to [EMAIL PROTECTED] 



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi,
Well, Snowball War isn't the only accessible game that has a built in 
two player mode. I know, for instance, Jim Kitchen's Monopoly will allow 
you to set it up for two player mode. I believe his Life game will also 
let you play against a computer or a human player.
As far as two player live action games like Super Liam, Super Deecout, 
Troopenum, etc it is certainly possible to have a developer create a two 
player mode. However, i don't know if it is possible to use two 
individual keyboards. I do know DirectX will allow you to use up to four 
USB joysticks or game pads which is the recommended way for handling two 
player games under Windows.
As far as sharing the keyboard goes it is possible to do tha if the game 
were set up like a classic Atari game. That is as soon as one player 
dies it then switches to player 2. You would pass the keyboard to her 
she tries, and if she dies it goes back to you until you both are whiped 
out. That is another way of doing it if you wanted to know.

Cheers.




---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi Munawar,
Those are some very good points. About the only way to avoid such an 
instance where a person would have to purchase an extra sound card or a 
controller  is make the two player mode turn based like in the classic 
Atari games.
Take a game like Packman. Player 1 would start out zoom around the maze, 
and if his/her Packman got eaten by a ghost the game then would speak a 
message like player 2. Then, player 2 would play until his/her Packman 
got eaten. Then, it is once again player 1's turn to play. This is 
really the only logical way to do it for an audio only game I think.


Munawar Bijani wrote:

Hi,
I think the real challenge here is not getting two input devices to 
control two separate entities at the same time--this is very easily 
done if the game is coded properly and made to accomodate very generic 
input from the start--rather, preventing one player from being 
confused by another's audio output would be difficult. For instance, 
if SAPI outputs some messages, unless each player uses a different 
voice, it would be difficult to tell whose status the engine is 
outputting. Even if the game uses two different voices for both 
players, and say if player 1 issues a status command and player 2 does 
the same, player 1's status would be cut off (since in real time games 
it would give player 1 and unfair advantage if player 2 has to wait 
for player 1's status to finish.)


In contrast, in visual games, sound is not that big of a deal, and 
splitting the screen into player 1 and player 2 areas is not difficult 
to do--this is how the Nintendo 64 did it with 007: Golden Eye when 
you initiated multiplayer mode; which made it easy to hook up four 
controllers at the same time and play without any problems. The audio 
equivalent of this, I would think, is to have the user install two 
sound cards, and both players wear headsets plugged into either card. 
Player 1's sound output would come out of card 1, and likewise for 
player 2. However, the question then arises as to whether the user is 
willing to spend the money to buy two cards (or one card, since the 
computer most likely already has one sound card) which will cost about 
$100, on top of the extra keyboard or joystick for a second input 
device, on top of the price of the game, which would probably be 
$30.00 minimum. As a developer, all this has to be factored in and you 
get to your final answer of is it worth it to implement this 
technology? Based on how the market currently is, probably not.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread K. Matthew
Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, October 25, 2008 6:58 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] we are far behind the mainstream market in one big
aspect

Hi Munawar,
Those are some very good points. About the only way to avoid such an 
instance where a person would have to purchase an extra sound card or a 
controller  is make the two player mode turn based like in the classic 
Atari games.
Take a game like Packman. Player 1 would start out zoom around the maze, 
and if his/her Packman got eaten by a ghost the game then would speak a 
message like player 2. Then, player 2 would play until his/her Packman 
got eaten. Then, it is once again player 1's turn to play. This is 
really the only logical way to do it for an audio only game I think.

Munawar Bijani wrote:
 Hi,
 I think the real challenge here is not getting two input devices to 
 control two separate entities at the same time--this is very easily 
 done if the game is coded properly and made to accomodate very generic 
 input from the start--rather, preventing one player from being 
 confused by another's audio output would be difficult. For instance, 
 if SAPI outputs some messages, unless each player uses a different 
 voice, it would be difficult to tell whose status the engine is 
 outputting. Even if the game uses two different voices for both 
 players, and say if player 1 issues a status command and player 2 does 
 the same, player 1's status would be cut off (since in real time games 
 it would give player 1 and unfair advantage if player 2 has to wait 
 for player 1's status to finish.)

 In contrast, in visual games, sound is not that big of a deal, and 
 splitting the screen into player 1 and player 2 areas is not difficult 
 to do--this is how the Nintendo 64 did it with 007: Golden Eye when 
 you initiated multiplayer mode; which made it easy to hook up four 
 controllers at the same time and play without any problems. The audio 
 equivalent of this, I would think, is to have the user install two 
 sound cards, and both players wear headsets plugged into either card. 
 Player 1's sound output would come out of card 1, and likewise for 
 player 2. However, the question then arises as to whether the user is 
 willing to spend the money to buy two cards (or one card, since the 
 computer most likely already has one sound card) which will cost about 
 $100, on top of the extra keyboard or joystick for a second input 
 device, on top of the price of the game, which would probably be 
 $30.00 minimum. As a developer, all this has to be factored in and you 
 get to your final answer of is it worth it to implement this 
 technology? Based on how the market currently is, probably not.
 Munawar A. Bijani
 Are you certain you will awaken from bed tomorrow?
 mailto:[EMAIL PROTECTED]
 http://www.bpcprograms.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
[EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Thomas Ward

Hi Matthew,
I agree that network or peer to peer play is probably the best for 
todays multi-player games, but if you want to play against someone else 
in your own house hold that can be quite expensive. That would require 
at least two or more computers to be present on an internal lan inorder 
to play the same game against each other. What Nicol was looking for was 
the ability to compete against each other on the same computer.
For people like us who have at least 5 computers in our house sitting 
around the idea of setting up an internal lan to play games is just 
fine. However, not everyone is as fortunate to have that many computers. 
Some are lucky to have one good computer let alone two or more. You must 
keep in mind we are a bit of a minority when it comes to having extra 
computers just laying around  waiting to be used for something.


K. Matthew wrote:

Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.
  



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread shaun everiss
hmm.
depends if you live in the same house as someone or you live alone.
I have 3 systems here, well 4, my system and its backup, my brothers system and 
my dad's box and its backup.
I also could if I really needed to have access to an extra laptop andaccess to 
another desktop if I wished.
so I would still have enough systems.
At 04:20 a.m. 26/10/2008, you wrote:
Hi Matthew,
I agree that network or peer to peer play is probably the best for todays 
multi-player games, but if you want to play against someone else in your own 
house hold that can be quite expensive. That would require at least two or 
more computers to be present on an internal lan inorder to play the same game 
against each other. What Nicol was looking for was the ability to compete 
against each other on the same computer.
For people like us who have at least 5 computers in our house sitting around 
the idea of setting up an internal lan to play games is just fine. However, 
not everyone is as fortunate to have that many computers. Some are lucky to 
have one good computer let alone two or more. You must keep in mind we are a 
bit of a minority when it comes to having extra computers just laying around  
waiting to be used for something.

K. Matthew wrote:
Better yet, why not use net play.  I mean come on most people now and days
have two computers.  Heck, I got 15 computers in this house hold alone.

Any way, net play or lan play how ever you want to call it should be
included in games.  And have at least two keys when you buy a game if it is
a two player.

Matt.
  


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Re: [Audyssey] we are far behind the mainstream market in one big aspect

2008-10-25 Thread Trouble
Your forgetting one thing on the keyboard aspect. hmm, BIOS, if you 
hook up two keyboards they will act as one. For it to work you would 
have to go keyboard specific and that is hard to do with a lot of 
keyboards listed as generic in the driver list.

That is why joy sticks came to be.
At 11:49 AM 10/25/2008, you wrote:

Hi,
Yeah, I know. I'm not sure DirectX will allow a game to poll from 
multiple keyboards though. I suppose you could create multiple 
keyboard objects, and then you could enumerate all the keyboards so 
the keyboard objects are not pointing to the same keyboard device. 
It is theoretically possible, but I don't think it would be worth it 
in the end. There probably isn't enough people with partners to play 
against to make such a feature necessary.


Terrence van Ettinger AKA Angus MacLaren wrote:
I know that several computers have the ability to connect two 
keyboards; seems that it'd just be a matter of adding the 
capability into the game itself.


Terrence



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]


Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]