Re: [Audyssey] working alone was Getting the key to the lockbox?

2013-05-03 Thread Richard Sherman
HI,

Not a single problem with working alone. But keep in mind that in many 
occasions you get more exp working in groups. And later on the quests and 
monsters get tougher so grouping is advised.

BTW, what is the name of your character in Alter?

Shermanator
- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Friday, May 03, 2013 3:22 PM


I prefer to work alone.

But thou must!


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Re: [Audyssey] working alone was Getting the key to the lockbox?

2013-05-03 Thread Bryan Peterson
His name is Loren. He's a Mage/ClericThief who's at tis moment tring to 
complete the quests in Bandera Azul.


But thou must!

On 5/3/2013 3:43 PM, Richard Sherman wrote:

HI,

Not a single problem with working alone. But keep in mind that in many
occasions you get more exp working in groups. And later on the quests and
monsters get tougher so grouping is advised.

BTW, what is the name of your character in Alter?

Shermanator
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Friday, May 03, 2013 3:22 PM


I prefer to work alone.

But thou must!


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Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
I want to include some experiences and information.

First of all, I have sparred with my sighted friend. He and I are both
pretty good, and by sparring, I mean we actually came away with
bruises from the various weapons we used. It is not difficult, given
the right situation and environment, to actually note the stance of
your opponent and the position fo their weapon and block and attack.
Many martial arts include a blind fighting test as part of their
mastery testing.

Also, I think that there is a big difference between those who have
lost their sight and those who never had it to begin with. If I had to
guess, Tom, you either never had sight or lost it a long time ago.
Dark, you had sight, were familiar with that perspective, then lost
it.

The reason that this is different is that I can relate to the
guesswork thing as a blind person who never had sight. All the
mainstream games I've ever played involved some level of guesswork. I
remember playing dark forces, the star wars game. I could shoot storm
troopers and such, but I couldn't do more without a lot of painstaking
effort and some guesswork. I had to use the infinite ammo cheat so I
could shoot at walls with my gun like a sort of zappy sonar. I played
other games like that too, but I doubt anyone ever heard of take no
prisoners, even if it rocked.

I think that there are some experiences, backed up by physiology and
psychology that blind persons who have been blind from or from near
birth, will have differently than will their sighted counterparts. It
is documented fact that the auditory and visual cortecies in the brain
are similarly structured and proximal to one another. If the visual
cortex is unused, the auditory cortex will spread into it and use it
for extra processing power, and vice versa. Basically, I thought the
thing about blind people having better hearing and such was bull, but
then I learned that it isn't necessarily tripe after all, it just
depends on how plastic, that is how changeable, the brain is and in
what stage blindness occurs.

This doesn't mean that blind people can't unite in a common goal, or
that sighted and blind people will necessarily play their games
separately forever, but there is a difference in perspective. I'll use
the very gap-bridging game of Swamp, briefly.

I play like a typical blind person, because I am. I shoot from afar or
close up with sound. My wife tries to use both, and she usually
spazzes when a zombie is close up, and she's getting better,
therefore, at aiming by sound. My friend, however, uses his assault
rifle to attract a hoarde of zombies close enough to see, then blasts
them all with pinpoint accuracy because he can see. A very accessible
game, played with three different perspectives.

The fact is that we all bring different abilities and disabilities to
the table. My wife's spazzing at zombies is her disability. My
friend's inability to aim with sound is his. My blindness and lack of
quick visual accuracy is mine. That, in my oppinion, is the way life
works.

Signed:
Dakotah Rickard

On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some amazing

 sighted musicians,, and just as we must acknolidge that sighted people can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 25, 2012 9:01 PM
 Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,

 Sure. However, my basic point is that you have some vision therefore
 simple 2d graphics vs 3d graphics makes a huge difference in how you
 play said games. I have absolutely no site so the graphical
 representation on the screen makes absolutely no difference to me. I
 have to put the same effort into playing no matter what kind of
 graphics are used because all I have is the audio output. If the audio
 output is terrible I have no access at all and if the audio output is
 great then there is a higher degree of access.

 I do agree in some cases some things are equally accessible between
 sighted and blind consumers, but I still maintain most things do
 require more effort as a rule

Re: [Audyssey] working Holodeck game

2012-08-04 Thread Thomas Ward
Hi Dakotah,

I had sight growing up, but lost it as a teenager.  I'm not sure where
that puts me in the adaptation to blindness argument, but I'm sure I
was able to adapt quicker and easier than someone twice my
age.However, as you say there have been some studies that the brain is
able to adapt to the lack of sight at a younger age than at an older
age and as a result there may be a wide degree of interpretation of
what is and isn't accessible for that person. It sounds to me there
needs to be more study on this subject.

Cheers!


On 7/25/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I want to include some experiences and information.

 First of all, I have sparred with my sighted friend. He and I are both
 pretty good, and by sparring, I mean we actually came away with
 bruises from the various weapons we used. It is not difficult, given
 the right situation and environment, to actually note the stance of
 your opponent and the position fo their weapon and block and attack.
 Many martial arts include a blind fighting test as part of their
 mastery testing.

 Also, I think that there is a big difference between those who have
 lost their sight and those who never had it to begin with. If I had to
 guess, Tom, you either never had sight or lost it a long time ago.
 Dark, you had sight, were familiar with that perspective, then lost
 it.

 The reason that this is different is that I can relate to the
 guesswork thing as a blind person who never had sight. All the
 mainstream games I've ever played involved some level of guesswork. I
 remember playing dark forces, the star wars game. I could shoot storm
 troopers and such, but I couldn't do more without a lot of painstaking
 effort and some guesswork. I had to use the infinite ammo cheat so I
 could shoot at walls with my gun like a sort of zappy sonar. I played
 other games like that too, but I doubt anyone ever heard of take no
 prisoners, even if it rocked.

 I think that there are some experiences, backed up by physiology and
 psychology that blind persons who have been blind from or from near
 birth, will have differently than will their sighted counterparts. It
 is documented fact that the auditory and visual cortecies in the brain
 are similarly structured and proximal to one another. If the visual
 cortex is unused, the auditory cortex will spread into it and use it
 for extra processing power, and vice versa. Basically, I thought the
 thing about blind people having better hearing and such was bull, but
 then I learned that it isn't necessarily tripe after all, it just
 depends on how plastic, that is how changeable, the brain is and in
 what stage blindness occurs.

 This doesn't mean that blind people can't unite in a common goal, or
 that sighted and blind people will necessarily play their games
 separately forever, but there is a difference in perspective. I'll use
 the very gap-bridging game of Swamp, briefly.

 I play like a typical blind person, because I am. I shoot from afar or
 close up with sound. My wife tries to use both, and she usually
 spazzes when a zombie is close up, and she's getting better,
 therefore, at aiming by sound. My friend, however, uses his assault
 rifle to attract a hoarde of zombies close enough to see, then blasts
 them all with pinpoint accuracy because he can see. A very accessible
 game, played with three different perspectives.

 The fact is that we all bring different abilities and disabilities to
 the table. My wife's spazzing at zombies is her disability. My
 friend's inability to aim with sound is his. My blindness and lack of
 quick visual accuracy is mine. That, in my oppinion, is the way life
 works.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] working Holodeck game

2012-08-04 Thread Dakotah Rickard
Absolutely, one hundred ten percent agreement. If I liked doing
research, I might go for my PH.D. in Psychology and pursue it.
However, I'm happy to make suggestions and stick with reading about
it.

Signed:
Dakotah Rickard

On 8/4/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Dakotah,

 I had sight growing up, but lost it as a teenager.  I'm not sure where
 that puts me in the adaptation to blindness argument, but I'm sure I
 was able to adapt quicker and easier than someone twice my
 age.However, as you say there have been some studies that the brain is
 able to adapt to the lack of sight at a younger age than at an older
 age and as a result there may be a wide degree of interpretation of
 what is and isn't accessible for that person. It sounds to me there
 needs to be more study on this subject.

 Cheers!


 On 7/25/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I want to include some experiences and information.

 First of all, I have sparred with my sighted friend. He and I are both
 pretty good, and by sparring, I mean we actually came away with
 bruises from the various weapons we used. It is not difficult, given
 the right situation and environment, to actually note the stance of
 your opponent and the position fo their weapon and block and attack.
 Many martial arts include a blind fighting test as part of their
 mastery testing.

 Also, I think that there is a big difference between those who have
 lost their sight and those who never had it to begin with. If I had to
 guess, Tom, you either never had sight or lost it a long time ago.
 Dark, you had sight, were familiar with that perspective, then lost
 it.

 The reason that this is different is that I can relate to the
 guesswork thing as a blind person who never had sight. All the
 mainstream games I've ever played involved some level of guesswork. I
 remember playing dark forces, the star wars game. I could shoot storm
 troopers and such, but I couldn't do more without a lot of painstaking
 effort and some guesswork. I had to use the infinite ammo cheat so I
 could shoot at walls with my gun like a sort of zappy sonar. I played
 other games like that too, but I doubt anyone ever heard of take no
 prisoners, even if it rocked.

 I think that there are some experiences, backed up by physiology and
 psychology that blind persons who have been blind from or from near
 birth, will have differently than will their sighted counterparts. It
 is documented fact that the auditory and visual cortecies in the brain
 are similarly structured and proximal to one another. If the visual
 cortex is unused, the auditory cortex will spread into it and use it
 for extra processing power, and vice versa. Basically, I thought the
 thing about blind people having better hearing and such was bull, but
 then I learned that it isn't necessarily tripe after all, it just
 depends on how plastic, that is how changeable, the brain is and in
 what stage blindness occurs.

 This doesn't mean that blind people can't unite in a common goal, or
 that sighted and blind people will necessarily play their games
 separately forever, but there is a difference in perspective. I'll use
 the very gap-bridging game of Swamp, briefly.

 I play like a typical blind person, because I am. I shoot from afar or
 close up with sound. My wife tries to use both, and she usually
 spazzes when a zombie is close up, and she's getting better,
 therefore, at aiming by sound. My friend, however, uses his assault
 rifle to attract a hoarde of zombies close enough to see, then blasts
 them all with pinpoint accuracy because he can see. A very accessible
 game, played with three different perspectives.

 The fact is that we all bring different abilities and disabilities to
 the table. My wife's spazzing at zombies is her disability. My
 friend's inability to aim with sound is his. My blindness and lack of
 quick visual accuracy is mine. That, in my oppinion, is the way life
 works.

 Signed:
 Dakotah Rickard


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Re: [Audyssey] working Holodeck game

2012-07-27 Thread Thomas Ward
Hi Dakotah,

I am a moderator and I agree with you. I think that while the subject
was interesting  we have gotten so far off the topic that we should
close down the topic here. I don't see anything really new about V.R.
gaming etc so let's just wrap up this subject and move on.

Cheers!

On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I have come to an important conclusion.

 I am not a moderator, not at all, but I strongly suggest we stop this
 topic here. There's nothing more to say than we've already said. There
 really isn't much more to say on holodecks, virtual reality, blindness
 and its perspectives, savantism, or music.

 I hope that everyone will raise their glass to a good, well-rounded,
 huge topic that's about as off- as one can get.

 Here's to a good discussion left to end gracefully.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread dark

Hi yohandi.

I've actually heard a lot about him before, however my point is that his 
ability doesn't have anything to do with being blind.


there have always been savants, people who are usually considdered autistic 
but have a certain ability with music or mathematics, indeed I once read a 
paper that suggested it's due to a specific neurological occurrance which 
results in both the lack of usual brain function and enhancement of specific 
areas, however this has bugger all to do with blindness.


Beware the Grue!

Dark.
- Origi 



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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
This stuff's all theoretical. no one knows exactly how savantism occurs, but 
I certainly think autism has something to do with it, since most savants 
show autism tendencies, or are severely autistic. no it doesn't have to do 
with blindness, but there's clearly something there that enhances savant's 
ability to do these things. whatever it is, it is something the rest of us 
can't tap into. My point is that not every talented person is so due to just 
pure practice. sometimes there are certain circumstances involved.





- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:21 AM
Subject: Re: [Audyssey] working Holodeck game



Hi yohandi.

I've actually heard a lot about him before, however my point is that his 
ability doesn't have anything to do with being blind.


there have always been savants, people who are usually considdered 
autistic but have a certain ability with music or mathematics, indeed I 
once read a paper that suggested it's due to a specific neurological 
occurrance which results in both the lack of usual brain function and 
enhancement of specific areas, however this has bugger all to do with 
blindness.


Beware the Grue!

Dark.
- Origi

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list,
please send E-mail to gamers-ow...@audyssey.org. 



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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Actually this isn't at all theoretical. People have had a significant 
understanding of how to cause this phenomenon in non-savants for many years 
now, with transcranial magnetic stimulation.

Not only that, but this technique is being explored for use in the military to 
drastically abbreviate the training necessary for people to become experts at 
identifying enemy targets from footage of areal drones.

http://www.nytimes.com/2003/06/22/magazine/22SAVANT.html?pagewanted=all

Now, to keep this relevant to this list, I hadn't thought about this before 
this topic came up, but I wonder if this technique could also have applications 
in virtual reality / gaming? Can you imagine how amazing it would be to be 
fully imersed in a virtual environment since it would be coming directly from 
your own brain? this would truly be even better than a holodeck experience as 
it would be absolutely real to you.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

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On Jul 26, 2012, at 4:43 AM, Yohandy wrote:

This stuff's all theoretical. no one knows exactly how savantism occurs, but I 
certainly think autism has something to do with it, since most savants show 
autism tendencies, or are severely autistic. no it doesn't have to do with 
blindness, but there's clearly something there that enhances savant's ability 
to do these things. whatever it is, it is something the rest of us can't tap 
into. My point is that not every talented person is so due to just pure 
practice. sometimes there are certain circumstances involved.




- Original Message - From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:21 AM
Subject: Re: [Audyssey] working Holodeck game


 Hi yohandi.
 
 I've actually heard a lot about him before, however my point is that his 
 ability doesn't have anything to do with being blind.
 
 there have always been savants, people who are usually considdered autistic 
 but have a certain ability with music or mathematics, indeed I once read a 
 paper that suggested it's due to a specific neurological occurrance which 
 results in both the lack of usual brain function and enhancement of specific 
 areas, however this has bugger all to do with blindness.
 
 Beware the Grue!
 
 Dark.
 - Origi
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
Responding directly to the trans-cranial attachments, it would be
tremendously addictive. There's been more than a little speculative
fiction about virtual reality and its effect on human psychology. I
personally hope it doesn't come about for a long time, if ever, that
virtual gaming is that compelling. I've already heard of some cases
where people have been catheterized so that they can continue gaming
uninterrupted. Imagine, then, the disorders and disfunctions caused by
a perfect virtual simulation constructed and played out in your own
mind.

Returning slightly to a topic I touched on, I do think that there are
levels and levels of perspective, as I spoke about in my previous
post. It would be foolish to assume everyone's perspective is the
same. There is an argument that those who have been blind for the
duration of their lives have a different perspective on blindness than
do those who have gotten used to being blind. This is not to say that
either perspective is superior, just that they both exist, and it is
not an exclusively singular perspective we're dealing with. A person
who was taught to hate blindness and being blind will respond poorly
to it as compared with a person who was taught that blindness is like
godhood. I give ludicrous examples to make a point. The plain facts
are that our perspectives determine our reality. If that perspective
was molded through adolescence to be that of a sighted individual, and
if most sighted people feel that losing their sight would be worse
than losing any other sense, which tends to be the case, then a
sighted person going blind in later adolescence or beyond would feel
differently about the loss of their sight than a person would if they
lost it earlier in life.

There are many activities, whether they be games, fencing, building a
house, or cooking a meal, which consistently require the same effort
and the same modifications dependent on skill, ability, and
perception, and there are activities which require more effort for
those who lose their sight later on and activities which require more
effort when sight is lost early. This suggests differences in the
psychological makeup of the person, let alone possible physical brain
differences. There are also activities which the sighted person will
find easier to do or conceptualize than will blind individuals. In
some cases, this is because sighted persons make the majority of the
products and services in the world. In some other cases it is because
sight allows for obtainment of visual data and that the brain is more
properly equipped to make decisions based on visual data. I'm not
spouting nonsense. I'm putting forth fact.

But my basic point remains the same throughout. SOme people can do
some things better. Others do other things better. Hence diversity,
hence an interesting world.

Signed:
Dakotah Rickard

On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Actually this isn't at all theoretical. People have had a significant
 understanding of how to cause this phenomenon in non-savants for many years
 now, with transcranial magnetic stimulation.

 Not only that, but this technique is being explored for use in the military
 to drastically abbreviate the training necessary for people to become
 experts at identifying enemy targets from footage of areal drones.

 http://www.nytimes.com/2003/06/22/magazine/22SAVANT.html?pagewanted=all

 Now, to keep this relevant to this list, I hadn't thought about this before
 this topic came up, but I wonder if this technique could also have
 applications in virtual reality / gaming? Can you imagine how amazing it
 would be to be fully imersed in a virtual environment since it would be
 coming directly from your own brain? this would truly be even better than a
 holodeck experience as it would be absolutely real to you.

 Smiles,

 Cara :)
 ---
 View my Online Portfolio at:

 http://www.onemodelplace.com/CaraQuinn

 Follow me on Twitter!

 https://twitter.com/ModelCara

 On Jul 26, 2012, at 4:43 AM, Yohandy wrote:

 This stuff's all theoretical. no one knows exactly how savantism occurs, but
 I certainly think autism has something to do with it, since most savants
 show autism tendencies, or are severely autistic. no it doesn't have to do
 with blindness, but there's clearly something there that enhances savant's
 ability to do these things. whatever it is, it is something the rest of us
 can't tap into. My point is that not every talented person is so due to just
 pure practice. sometimes there are certain circumstances involved.




 - Original Message - From: dark d...@xgam.org
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 26, 2012 4:21 AM
 Subject: Re: [Audyssey] working Holodeck game


 Hi yohandi.

 I've actually heard a lot about him before, however my point is that his
 ability doesn't have anything to do with being blind.

 there have always been savants, people who are usually considdered
 autistic but have a certain ability

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Allan Thompson
Hi Dakotah,
I couldn't agree with you more. Very well said indeed. 
My only comment when it comes to Matrix style brain gaming is that I think 
safety measures would be put in that would prevent most  of the problems that 
might arise with normal person usage. 
For the disabled however, I can see it becoming very addictive and popular, if 
ever it happened. I mean, a paralyzed person would feel whole again, a blind 
person could see, deaf could hear, etc and so forth. Why would anyone disabled 
leave such an environment for reality? I guess I am talking beyond games to  
interconnectivity of brain with a computer simulation or even with others 
linked in.

al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Dakotah Rickard 
  To: Gamers Discussion list 
  Sent: Thursday, July 26, 2012 1:29 PM
  Subject: Re: [Audyssey] working Holodeck game


  Responding directly to the trans-cranial attachments, it would be
  tremendously addictive. There's been more than a little speculative
  fiction about virtual reality and its effect on human psychology. I
  personally hope it doesn't come about for a long time, if ever, that
  virtual gaming is that compelling. I've already heard of some cases
  where people have been catheterized so that they can continue gaming
  uninterrupted. Imagine, then, the disorders and disfunctions caused by
  a perfect virtual simulation constructed and played out in your own
  mind.

  Returning slightly to a topic I touched on, I do think that there are
  levels and levels of perspective, as I spoke about in my previous
  post. It would be foolish to assume everyone's perspective is the
  same. There is an argument that those who have been blind for the
  duration of their lives have a different perspective on blindness than
  do those who have gotten used to being blind. This is not to say that
  either perspective is superior, just that they both exist, and it is
  not an exclusively singular perspective we're dealing with. A person
  who was taught to hate blindness and being blind will respond poorly
  to it as compared with a person who was taught that blindness is like
  godhood. I give ludicrous examples to make a point. The plain facts
  are that our perspectives determine our reality. If that perspective
  was molded through adolescence to be that of a sighted individual, and
  if most sighted people feel that losing their sight would be worse
  than losing any other sense, which tends to be the case, then a
  sighted person going blind in later adolescence or beyond would feel
  differently about the loss of their sight than a person would if they
  lost it earlier in life.

  There are many activities, whether they be games, fencing, building a
  house, or cooking a meal, which consistently require the same effort
  and the same modifications dependent on skill, ability, and
  perception, and there are activities which require more effort for
  those who lose their sight later on and activities which require more
  effort when sight is lost early. This suggests differences in the
  psychological makeup of the person, let alone possible physical brain
  differences. There are also activities which the sighted person will
  find easier to do or conceptualize than will blind individuals. In
  some cases, this is because sighted persons make the majority of the
  products and services in the world. In some other cases it is because
  sight allows for obtainment of visual data and that the brain is more
  properly equipped to make decisions based on visual data. I'm not
  spouting nonsense. I'm putting forth fact.

  But my basic point remains the same throughout. SOme people can do
  some things better. Others do other things better. Hence diversity,
  hence an interesting world.

  Signed:
  Dakotah Rickard
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Yohandy,

Yeah, this is really drifting off topic, but since you brought the
subject up I'd like to make a quick point as I think it is important.
Not just for music but any other kind of talent weather it is computer
programming, playing games, or anything else you wish to mention. It
is simply that the human mind is still a great mystery, and we still
don't know much about how it works.

What we do know is that different parts of the brain seem to be
responsible for different things. That would explain how someone like
Derek Paravicini might not be able to count to 10 but is a master
pianist.  Psychologists, neurologists, etc have known for quite some
time that people who may be severely autistic in some areas are
extremely talented or gifted in other areas. Sometimes above and
beyond the norm. Its as though god, nature, fate, whatever you want to
call it, takes away with one hand and gives back something else in
return.

The point being is that it isn't really a blind vs sighted issue you
are discussing here. It is more an issue of how unique and unusual the
human mind can be, and some times people are more unique than usual.
Its one of those great mysteries science still has left to explain.

Cheers!


On 7/25/12, Yohandy yohand...@gmail.com wrote:
 There are some true inexplicable mysteries out there though. This is a bit
 off topic, but since music came up I'd like to mention Derek Paravicini, the

 blind and severely autistic pianist. It would take a while to explain why
 this guy is so amazing, so I'll link you guys to a few videos. it'll give
 you an idea of what this guy's all about and his incredible improv skill and

 technique.
 http://www.youtube.com/watch?v=qpIigV7-kJk
 http://www.youtube.com/watch?v=XztWqdEeyZQ
 http://www.youtube.com/watch?v=BINSQNo8-18
 and last one is a documentary:
 http://www.youtube.com/watch?v=fibZudrZUto
 Now how could anything like this be explained logically? For all we know,
 this guy is the most talented pianist on earth, and that's no exageration.
 He can play any song, in any key, in any style he chooses. in fact he can
 play them chromatically. check this out:
 http://www.youtube.com/watch?v=tnqvmPCDli0
 he can compose songs on the spot, however he cannot count to 10. explain
 this. It's sorta hard not to compare pianists to this guy now. lol

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Hi Dakotah, YOu said snip

There is an argument that those who have been blind for the
duration of their lives have a different perspective on blindness than
do those who have gotten used to being blind. 


I agree, and this is also being proven of late in the sense of how much 
neuro-plasticity plays a part in restructuring the visual cortex to process 
audio and other sensory input.

Supposedly people who lose their sight before the age of 15 (approximately) 
tend to show signal rerouting so that their visual cortex takes on the role of 
processing their other senses whereas those who lose their sight after show a 
more common picture of processing in their visual cortex. I.E. it still tends 
to process visual data even though their is none.

So this seems likely to me that the person's psyche could be effected as well. 
To bring this back to the topic of autism, there have also been studies on 
similarities between blind people and autistics not in the sense of brain 
similarities but in the sense of manifestations of social skills. This 
obviously opens up a whole can of worms which I won't go into here, :) but 
suffice it to  say that I personally agree that there seem to be differences in 
the demeanors of late vs early blinded peeps. (at least in my limited 
non-expert experience) :) I personally feel there are actually more categories 
than just these two supposed personality types but again, that's for another 
discussion list.

Does this get back to the age-old question of whether some blind people are 
just better at hearing than their sighted counterparts? Personally, I saw no 
difference in my hearing from before I lost my sight as compared to after. So I 
think this is kind of a myth, however, as I mention above, there is research 
being done here now that may prove this to be true in some people's cases. 
Could some of us just be wired better for audio games? lol!

On the subject of virtual reality via transcranial magnetic stimulation, as you 
allude to, I think great care needs to be taken in how this kind of technology 
is implemented and how this research is undertaken. Given that the article I 
posted is almost a decade old I think this actually bodes well on our 
restraint. To go further on this, I actually think we almost have innate 
safe-guards in place. People as a whole may not be willing to support this kind 
of research as it involves something very invasive. We don't want our brains 
being messed with! lol! :) So I think people for the most part will be the 
filter for this kind of technology so that it will come about in the time table 
that it should. I.E. When it finally happens, ideally we'd be a bit further 
along in our abilities to live in harmony with it. Perhaps we may not even want 
it when it is perfected.

I wasn't aware of the cases you mention about people being catheterized but it 
doesn't surprise me. ;) It takes all types to make a world! lol! It feels even 
now, in this community that many people are severely addicted to games. So I 
agree with you that making this even more compelling could be very destructive 
for humanity.

However, this also brings up a philosophical question of what we're living for 
and what we want our lives to be. How do we want this life to manifest? I.E. If 
a game or simulation can effectively become our life and seem as real as our 
physical life, and even be generated for us in the exact same way we experience 
our physical lives, (via our perceptions at the brain level) then what is our 
life? Is this not just a simulation of sorts already?

Huge philosophical and religious questions could come up because of this sort 
of technology. I for one find it absolutely fascinating but as you say, it 
could basically destroy the fabric of our existence if we're not careful. It 
seems like the most amazing discoveries always can. :)

Anyway, thanks for the very interesting and thought-provoking note. It will be 
interesting to see what the first gaming applications will be for transcranial 
magnetic stim technologies…

Have an awesome day!

Smiles,

Cara :)
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
 There are some true inexplicable mysteries out there though. This is a bit
 off topic, but since music came up I'd like to mention Derek Paravicini, the

 blind and severely autistic pianist. It would take a while to explain why
 this guy is so amazing, so I'll link you guys to a few videos. it'll give
 you an idea of what this guy's all about and his incredible improv skill and

 technique.
 http://www.youtube.com/watch?v=qpIigV7-kJk
 http://www.youtube.com/watch?v=XztWqdEeyZQ
 http://www.youtube.com/watch?v=BINSQNo8-18
 and last one is a documentary:
 http://www.youtube.com/watch?v=fibZudrZUto
 Now how could anything like this be explained logically? For all we know,
 this guy is the most talented pianist on earth, and that's no exageration.
 He can play any song, in any key, in any style he chooses. in fact he can
 play them chromatically. check this out:
 http://www.youtube.com/watch?v=tnqvmPCDli0
 he can compose songs on the spot, however he cannot count to 10. explain
 this. It's sorta hard not to compare pianists to this guy now. lol


 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 25, 2012 9:27 PM
 Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,

 Oh, don't get me started. I hate the so called blind privileged
 experience argument. That's a load of crap circulated by people who
 have never been sighted, who think their experience is superior to
 everyone else, and argue essentially from ignorance. Especially, when
 the subject at hand such as music has nothing to do with being blind
 or sighted in the first place.

 For example, a few years ago there was a blind Canadian jazz and
 blues-rock musician named Jeff Healey. He was an exceptionally good
 guitar player, and loved to show off his talent by playing the guitar
 flat on his lap. I can't argue with his skill as a guitarist, since I
 do admire his skills myself, but many people jumped to that
 stereotypical conclusion that because he was blind that made him
 somehow superior to sighted musicians. Of course, the fact he was
 blind had absolutely nothing to do with it. It all came down to a lot
 of time and practice to pull off feats like that.

 There have been a number of extremely talented sighted guitar players
 that are as good as if not better than Jeff Healey. People like Eddy
 Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
 Skinard, to name just a few have made a name for themselves as world
 renown guitarists. The point here is that  being a very exceptional
 guitar player doesn't have anything to do with being blind. It all
 comes down to skill and talent.

 Anyway, getting back on topic here you are right. There are a number
 of experiences where blindness doesn't effect it one way or another.
 Sometimes a blind person has to do things differently, but can
 essentially have the same experience as his/her sighted friends and
 family.

 Cheers!


 On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there
 is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with
 blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some
 amazing

 sighted musicians,, and just as we must acknolidge that sighted people
 can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but
 music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because
 sight allows for obtainment of visual data and that the brain is more
 properly equipped to make decisions based on visual data. I'm not
 spouting nonsense. I'm putting forth fact.

 But my basic point remains the same throughout. SOme people can do
 some things better. Others do other things better. Hence diversity,
 hence an interesting world.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Cara Quinn
Well-said Thomas! I heard a funny quote once which said basically, 'Go outside, 
the graphics are amazing!' lol!

So I personally think we need to enjoy life. Enjoy the one we have before we 
try to make another one. :) This one is a huge gift so get up, get outside get 
with each other and have some big fun! :)

Moving through this life can be as much fun, and much much cooler than any 
game. -Know what I mean? It's all in how you make it. :)

Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)
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On Jul 26, 2012, at 12:02 PM, Thomas Ward wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.
 
 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.
 
 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because
 sight allows for obtainment of visual data and that the 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Al,

I think the answer lies in the person's mental stability. As I
mentioned in my prior post a well balanced, well adjusted, person
wouldn't get hooked on virtual reality gaming machines. Some people
who were born blind, for example, are probably very comfortable being
blind and a game that simulates sight might be interesting to them but
might not be a spectacular experience. Part of the reason is that
there are a lot of visual concepts like colors, depth perception, etc
that might be mental overload for them at first. They'd have to ease
into the entire concept of sight.

Then again, if there was a way for a virtual reality game to transfer
images etc directly into the human brain  why couldn't that same
technology be used to transfer images from the real world into the
human brain. In such a case I for one would say to heck with the
game and pick the technology that simulates sight. Anything that
would help me walk around, watch TV, read printed materials, etc would
be far more addictive and useful to me than a V.R. game.

Cheers!


On 7/26/12, Allan Thompson allan1.thomp...@cox.net wrote:
 Hi Dakotah,
 I couldn't agree with you more. Very well said indeed.
 My only comment when it comes to Matrix style brain gaming is that I think
 safety measures would be put in that would prevent most  of the problems
 that might arise with normal person usage.
 For the disabled however, I can see it becoming very addictive and popular,
 if ever it happened. I mean, a paralyzed person would feel whole again, a
 blind person could see, deaf could hear, etc and so forth. Why would anyone
 disabled leave such an environment for reality? I guess I am talking beyond
 games to  interconnectivity of brain with a computer simulation or even with
 others linked in.

 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Thomas Ward
Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help a person pass the time, but I'd prefer going to
the location and walking it in reality than via some V.R. helmet. To
me V.R. still would only be a cheap substitute for the real thing.

Cheers!


On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Well-said Thomas! I heard a funny quote once which said basically, 'Go
 outside, the graphics are amazing!' lol!

 So I personally think we need to enjoy life. Enjoy the one we have before we
 try to make another one. :) This one is a huge gift so get up, get outside
 get with each other and have some big fun! :)

 Moving through this life can be as much fun, and much much cooler than any
 game. -Know what I mean? It's all in how you make it. :)

 Anyway, blah blah blah -just my two cents.

 Have an awesome day and hope I didn't take this one too far OT.

 Smiles,

 Cara :)

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Trouble

With inflation, its now 5 cents.

At 03:15 PM 7/26/2012, you wrote:
Well-said Thomas! I heard a funny quote once which said basically, 
'Go outside, the graphics are amazing!' lol!


So I personally think we need to enjoy life. Enjoy the one we have 
before we try to make another one. :) This one is a huge gift so get 
up, get outside get with each other and have some big fun! :)


Moving through this life can be as much fun, and much much cooler 
than any game. -Know what I mean? It's all in how you make it. :)


Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Jul 26, 2012, at 12:02 PM, Thomas Ward wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
The trouble, and this is way philosophical, has been touched on more
times than a ... well, let's just keep going... the real trouble is
when it's not virtual reality but different reality. Virtual reality
means a reality that is distinctly different from the, and here I
quote, Real world. The thing about a direct neural stimulation is
that it's pretty much gonna be impossible to tell it apart from
reality, if that's what the person making the thing wants and if tht's
whaat the market demands.

I ask you, and yes this is related, what's the point of rendering
graphically every single blade of gras in a field. What is the point
in making blood splatters so realistic that they look identical to
real life? I don't know, but that's what the graphics enthusiasts
want. Environments that are entirely manipulatable, entirely
destructive, and entirely too real. I'm not just talking about the
nutballs who are unbalanced. I'm talking about pretty much anyone who
calls themself a gamer. There's no going back to the old days of crap
graphics. Eventually, our own high performance technology will be old
news, and the graphics might just look real enough that they jump out
and get you, but it's still just a picture on a screen, but what
happens when the graphics are generated by the world's most advanced,
most complicated, and most versitile computer, the human brain itself.

I'm not talking about something we have now, but isn't it possible
that the reality device we eventually construct can find the neurons
which contain the smell for, say, apple pie, and they trigger those
neurons. You don't think you smell apple pie or want to smell apple
pie, you actually smell it. At that point, if the person generates
their own reality, then that is their reality.

This is hugely philosophical and wildly off topic, especially
considering that the device that these university reserchers have made
is essentially a glorified body motion tracker, but it is worth
considering. We all assume that the person will be able to tell the
difference between reality and the game world, but when that
difference is more conceptual than psychological, who will want to
leave a world in which they and their friends are popular, important,
heroic, handsome, wealthy, powerful, and so forth. It's not a question
of being balanced or unbalanced. People respond to positive stimuli by
doing whatever it is that stimulates them more. Drugs, sex, rock and
roll, running, eating chocolate, what ever you want to point to, it's
all reinforced by reactions in the mind and in the brain, and the
impressive array of awesomeness which is a main character in a game
is, beyond question, a strong positive reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory deprivation tanks.

I hope you guys enjoyed this rambling wayword post.

Signed:
Dakotah Rickard

On 7/26/12, Thomas Ward thomasward1...@gmail.com wrote:
 Hi Cara,

 Exactly my point. People seriously need to try enjoy the life they
 have, deal with their problems in a mature and meaningful manner, and
 not try and use games as a substitute for life. Games, although fun
 and entertaining, are only a temporary pass time and nothing more. No
 matter how addictive virtual reality gaming may be it is no more and
 no less than a temporary pass time and often a poor substitute for
 reality.

 For example, in theory someone could fill a giant pool or tub full of
 water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
 in. The V.R. goggles might give him/her the simulation of swimming in
 the ocean while the tub of water gives him/her the physical sensation
 of being underwater. However, realistic it might seem it still would
 be a fake. It would be far more rewarding in the long run to travel to
 the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
 experience of seeing it firsthand really and truly blows away any
 virtual reality experience man could ever create.

 Like I said earlier the people who spend almost all their time playing
 games have no lives. They don't know how to enjoy the life they have.
 There are many things more satisfying such as hiking, swimming,
 playing a musical instrument, whatever that are more satisfying if you
 just do them rather than pretending to do them in a game world.

 I'm sure some virtual reality experiences have their place. A person
 might get on a treadmill and put on a V.R. helmet to simulate walking
 through the woods, mountains, etc while they walk the treadmill. Its
 alright, might help a person pass the time, but I'd prefer going to
 the location and walking it in reality than via some V.R. helmet. To
 me V.R. still would only be a cheap substitute for the real thing.

 Cheers!


 On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:
 Well-said Thomas! I heard a funny quote once which said basically, 'Go
 outside, the 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
You make some good points, and I never said this could be done without 
practice. IN fact, the documentary mentioned that when he first started, 
he'd play using karate chops, with his nose etc. however, the fact that he 
has perfect pitch, and can distinguish any number of notes played 
simultaneous is a great mystery. if I play 10 random notes on a piano, can 
you play all of them back perfectly? They even did orchestra tests to try 
and find out how much he could play at once, and since he obviously couldn't 
play everything he heard using block cords, he'd arpeggiate to try and play 
the piece. Derek can also play any song he hears almost instantly. in fact, 
it was mentioned on one of the videos I've watched that he's memorized over 
1 songs. You request it, Derek will play it. Simple as that. If you guys 
haven't watched the documentary, I strongly suggest you do so. Fascinating 
stuff. it's obviously not all about being blind or sighted, and I doubt it's 
as simple as just practice. there have to be other factors involved.


- Original Message - 
From: Scott Chesworth scottcheswo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 3:00 PM
Subject: Re: [Audyssey] working Holodeck game



Derek's level of ability becomes a lot more explicable though if you
consider that the chap has spent more time each day of his life since
a very young age at a piano than anywhere else, discounting sleep. It
hasn't been just mindless plonking either, there have always been
people around him who understand enough music theory to coach and
encourage, those being there in addition to some of the finest tuition
available. I guess it's fascinating to some how the raw talent was
there in the first place, but talent plus insane amounts of practice
usually equals virtuoso, Derek isn't an exception. He's an amazing
musician for sure, but it's worth remembering how his days have been
spent. All too often I see people asuming he just woke up one day as
the player he is now. If only it were that easy!


On 7/26/12, Yohandy yohand...@gmail.com wrote:
There are some true inexplicable mysteries out there though. This is a 
bit
off topic, but since music came up I'd like to mention Derek Paravicini, 
the


blind and severely autistic pianist. It would take a while to explain why
this guy is so amazing, so I'll link you guys to a few videos. it'll give
you an idea of what this guy's all about and his incredible improv skill 
and


technique.
http://www.youtube.com/watch?v=qpIigV7-kJk
http://www.youtube.com/watch?v=XztWqdEeyZQ
http://www.youtube.com/watch?v=BINSQNo8-18
and last one is a documentary:
http://www.youtube.com/watch?v=fibZudrZUto
Now how could anything like this be explained logically? For all we know,
this guy is the most talented pianist on earth, and that's no 
exageration.

He can play any song, in any key, in any style he chooses. in fact he can
play them chromatically. check this out:
http://www.youtube.com/watch?v=tnqvmPCDli0
he can compose songs on the spot, however he cannot count to 10. explain
this. It's sorta hard not to compare pianists to this guy now. lol


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 9:27 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Oh, don't get me started. I hate the so called blind privileged
experience argument. That's a load of crap circulated by people who
have never been sighted, who think their experience is superior to
everyone else, and argue essentially from ignorance. Especially, when
the subject at hand such as music has nothing to do with being blind
or sighted in the first place.

For example, a few years ago there was a blind Canadian jazz and
blues-rock musician named Jeff Healey. He was an exceptionally good
guitar player, and loved to show off his talent by playing the guitar
flat on his lap. I can't argue with his skill as a guitarist, since I
do admire his skills myself, but many people jumped to that
stereotypical conclusion that because he was blind that made him
somehow superior to sighted musicians. Of course, the fact he was
blind had absolutely nothing to do with it. It all came down to a lot
of time and practice to pull off feats like that.

There have been a number of extremely talented sighted guitar players
that are as good as if not better than Jeff Healey. People like Eddy
Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
Skinard, to name just a few have made a name for themselves as world
renown guitarists. The point here is that  being a very exceptional
guitar player doesn't have anything to do with being blind. It all
comes down to skill and talent.

Anyway, getting back on topic here you are right. There are a number
of experiences where blindness doesn't effect it one way or another.
Sometimes a blind person has to do things differently, but can
essentially

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
let's assume VR turns out to be indistinguishable from the real thing? then 
what? all your senses are 100% realistically depicted in your mind. at that 
point, why would anyone care about the real thing? In fact, why should the 
real thing even exist if there's absolutely no difference between it and the 
simulation? Imagine playing Mortal Kombat and someone does a fatality on 
you? hahahahaha!




- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 3:42 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help a person pass the time, but I'd prefer going to
the location and walking it in reality than via some V.R. helmet. To
me V.R. still would only be a cheap substitute for the real thing.

Cheers!


On 7/26/12, Cara Quinn caraqu...@caraquinn.com wrote:

Well-said Thomas! I heard a funny quote once which said basically, 'Go
outside, the graphics are amazing!' lol!

So I personally think we need to enjoy life. Enjoy the one we have before 
we
try to make another one. :) This one is a huge gift so get up, get 
outside

get with each other and have some big fun! :)

Moving through this life can be as much fun, and much much cooler than 
any

game. -Know what I mean? It's all in how you make it. :)

Anyway, blah blah blah -just my two cents.

Have an awesome day and hope I didn't take this one too far OT.

Smiles,

Cara :)


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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
Nicely put! That's what I was actually getting at. if this alternate reality 
is indistinguishable from actual reality, then what's your argument?



- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 4:13 PM
Subject: Re: [Audyssey] working Holodeck game



The trouble, and this is way philosophical, has been touched on more
times than a ... well, let's just keep going... the real trouble is
when it's not virtual reality but different reality. Virtual reality
means a reality that is distinctly different from the, and here I
quote, Real world. The thing about a direct neural stimulation is
that it's pretty much gonna be impossible to tell it apart from
reality, if that's what the person making the thing wants and if tht's
whaat the market demands.

I ask you, and yes this is related, what's the point of rendering
graphically every single blade of gras in a field. What is the point
in making blood splatters so realistic that they look identical to
real life? I don't know, but that's what the graphics enthusiasts
want. Environments that are entirely manipulatable, entirely
destructive, and entirely too real. I'm not just talking about the
nutballs who are unbalanced. I'm talking about pretty much anyone who
calls themself a gamer. There's no going back to the old days of crap
graphics. Eventually, our own high performance technology will be old
news, and the graphics might just look real enough that they jump out
and get you, but it's still just a picture on a screen, but what
happens when the graphics are generated by the world's most advanced,
most complicated, and most versitile computer, the human brain itself.

I'm not talking about something we have now, but isn't it possible
that the reality device we eventually construct can find the neurons
which contain the smell for, say, apple pie, and they trigger those
neurons. You don't think you smell apple pie or want to smell apple
pie, you actually smell it. At that point, if the person generates
their own reality, then that is their reality.

This is hugely philosophical and wildly off topic, especially
considering that the device that these university reserchers have made
is essentially a glorified body motion tracker, but it is worth
considering. We all assume that the person will be able to tell the
difference between reality and the game world, but when that
difference is more conceptual than psychological, who will want to
leave a world in which they and their friends are popular, important,
heroic, handsome, wealthy, powerful, and so forth. It's not a question
of being balanced or unbalanced. People respond to positive stimuli by
doing whatever it is that stimulates them more. Drugs, sex, rock and
roll, running, eating chocolate, what ever you want to point to, it's
all reinforced by reactions in the mind and in the brain, and the
impressive array of awesomeness which is a main character in a game
is, beyond question, a strong positive reinforcement. That's why games
are addictive. Sure, they're an escape, but they're only an escape
because they're so addictive. That's why more people ply games than
enter sensory deprivation tanks.

I hope you guys enjoyed this rambling wayword post.

Signed:
Dakotah Rickard

On 7/26/12, Thomas Ward thomasward1...@gmail.com wrote:

Hi Cara,

Exactly my point. People seriously need to try enjoy the life they
have, deal with their problems in a mature and meaningful manner, and
not try and use games as a substitute for life. Games, although fun
and entertaining, are only a temporary pass time and nothing more. No
matter how addictive virtual reality gaming may be it is no more and
no less than a temporary pass time and often a poor substitute for
reality.

For example, in theory someone could fill a giant pool or tub full of
water, warm it to 75 degrees, put on a pair of V.R. goggles, and jump
in. The V.R. goggles might give him/her the simulation of swimming in
the ocean while the tub of water gives him/her the physical sensation
of being underwater. However, realistic it might seem it still would
be a fake. It would be far more rewarding in the long run to travel to
the beach, rent a wetsuit and tanks, and go swimming in the ocean. The
experience of seeing it firsthand really and truly blows away any
virtual reality experience man could ever create.

Like I said earlier the people who spend almost all their time playing
games have no lives. They don't know how to enjoy the life they have.
There are many things more satisfying such as hiking, swimming,
playing a musical instrument, whatever that are more satisfying if you
just do them rather than pretending to do them in a game world.

I'm sure some virtual reality experiences have their place. A person
might get on a treadmill and put on a V.R. helmet to simulate walking
through the woods, mountains, etc while they walk the treadmill. Its
alright, might help

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dennis Towne
On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

[snip]

 ... I doubt it's as simple as just practice. there have to be other factors
 involved.

I'm on the other side of that opinion, Yohandy.  I'm convinced its
just as simple as practice, and that there's not really any other
factors involved.  I too know a huge number of songs and can play in
the dark, even with my minimal training.  Being blind isn't really
much of a factor, as part of any good musician's training should be to
play in pitch black so that there's no need to look at the instrument.
 Piano is one of the easier instruments for this, because the layout
of the keys guides your fingers.  I've had a lot more trouble playing
guitar and bass blind than piano.

I have little doubt that most people could do everything he does, if
they dedicated their lives to it.  (Rare cases like my mother, where
there is an actual biological problem, are of course the exception.
She is completely, utterly tone deaf, and actually cannot tell the
difference between notes played up to two octaves apart.  The entire
remainder of my family, even my extended family, is fine.)

Never underestimate the power of hard work and practice.  I don't do
what he does because I don't care that much; I like programming more.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] working Holodeck game

2012-07-26 Thread shaun everiss
Well one thing that comes to mind is the red dwarf book entitled 
better than life.
I can get adicted to standard gaming, wearing my phones and 
forgetting the world around me.

If I forgot the world totally that would be a problem.
And as movies like the matrix and others shows that we need to be 
carefull on what we wish for and what if we get it would we take for granted.
We are one step from ai but if we get that self aware thing and 
flumix it as it were there is a possibility that we may just do 
ourselves in perminantly with ourselves as our own weapons targets and enemies.

We are not far from it either, we have the siri system and thats scary enough.
We seem to be making devices easier to handle already.
It stands to reason that vr games will come.

At 03:02 p.m. 26/07/2012 -0400, you wrote:

Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 Responding directly to the trans-cranial attachments, it would be
 tremendously addictive. There's been more than a little speculative
 fiction about virtual reality and its effect on human psychology. I
 personally hope it doesn't come about for a long time, if ever, that
 virtual gaming is that compelling. I've already heard of some cases
 where people have been catheterized so that they can continue gaming
 uninterrupted. Imagine, then, the disorders and disfunctions caused by
 a perfect virtual simulation constructed and played out in your own
 mind.

 Returning slightly to a topic I touched on, I do think that there are
 levels and levels of perspective, as I spoke about in my previous
 post. It would be foolish to assume everyone's perspective is the
 same. There is an argument that those who have been blind for the
 duration of their lives have a different perspective on blindness than
 do those who have gotten used to being blind. This is not to say that
 either perspective is superior, just that they both exist, and it is
 not an exclusively singular perspective we're dealing with. A person
 who was taught to hate blindness and being blind will respond poorly
 to it as compared with a person who was taught that blindness is like
 godhood. I give ludicrous examples to make a point. The plain facts
 are that our perspectives determine our reality. If that perspective
 was molded through adolescence to be that of a sighted individual, and
 if most sighted people feel that losing their sight would be worse
 than losing any other sense, which tends to be the case, then a
 sighted person going blind in later adolescence or beyond would feel
 differently about the loss of their sight than a person would if they
 lost it earlier in life.

 There are many activities, whether they be games, fencing, building a
 house, or cooking a meal, which consistently require the same effort
 and the same modifications dependent on skill, ability, and
 perception, and there are activities which require more effort for
 those who lose their sight later on and activities which require more
 effort when sight is lost early. This suggests differences in the
 psychological makeup of the person, let alone possible physical brain
 differences. There are also activities which the sighted person will
 find easier to do or conceptualize than will blind individuals. In
 some cases, this is because sighted persons make the majority of the
 products and services in the world. In some other cases it is because

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Scott Chesworth
Perhaps Siri gives out those I'm really sorry, but I can't take any
requests right now messages when she's tied up with the more delicate
stages of planning to anialate mankind as we know it. Based on how
often she says that to me lately, I'm not making too many plans LOL.

On 7/26/12, shaun everiss sm.ever...@gmail.com wrote:
 Well one thing that comes to mind is the red dwarf book entitled
 better than life.
 I can get adicted to standard gaming, wearing my phones and
 forgetting the world around me.
 If I forgot the world totally that would be a problem.
 And as movies like the matrix and others shows that we need to be
 carefull on what we wish for and what if we get it would we take for
 granted.
 We are one step from ai but if we get that self aware thing and
 flumix it as it were there is a possibility that we may just do
 ourselves in perminantly with ourselves as our own weapons targets and
 enemies.
 We are not far from it either, we have the siri system and thats scary
 enough.
 We seem to be making devices easier to handle already.
 It stands to reason that vr games will come.

 At 03:02 p.m. 26/07/2012 -0400, you wrote:
Hi Dakotah and all,

Yes, virtual reality gaming would be extremely addictive. There have
been a number of science fiction books, movies, and television shows
that speculate how addictive it could be. One of the more interesting
examples is the Sliders episode where they end up on an alternative
planet earth where everyone is cyborg implanted into a world wide
virtual reality game. While the show was a bit extreme I do think if
the technology is ever invented it could have mass addiction from
people who simply don't know how to do things in moderation.

As you pointed out there have been some extreme cases where people
have been catheterized whatever just so they could continue gaming.
There is a well known story where a guy died of a heart attack after
playing a popular roll playing game for fifty-some hours straight.
Such is insanity from my point of view, but there are
obsessive-compulsives out there who just can't quit for some reason.
They go on and on until it kills them. True VR gaming would only be
that much more compelling.

That said, that sort of thing tends to be the exception and not the
rule. A person who is well balanced, mentally stable, with a decent
life won't indulge in extreme VR gaming. They have no need to. The
people who make headline news for dying after playing games for
several hours straight generally have absolutely screwed up lives to
begin with. They often play games to escape reality, close themselves
off from the real world, and use it as a substitute for real life.
Those people are a danger to themselves and need mental help.

Cheers!


On 7/26/12, Dakotah Rickard dakotah.rick...@gmail.com wrote:
  Responding directly to the trans-cranial attachments, it would be
  tremendously addictive. There's been more than a little speculative
  fiction about virtual reality and its effect on human psychology. I
  personally hope it doesn't come about for a long time, if ever, that
  virtual gaming is that compelling. I've already heard of some cases
  where people have been catheterized so that they can continue gaming
  uninterrupted. Imagine, then, the disorders and disfunctions caused by
  a perfect virtual simulation constructed and played out in your own
  mind.
 
  Returning slightly to a topic I touched on, I do think that there are
  levels and levels of perspective, as I spoke about in my previous
  post. It would be foolish to assume everyone's perspective is the
  same. There is an argument that those who have been blind for the
  duration of their lives have a different perspective on blindness than
  do those who have gotten used to being blind. This is not to say that
  either perspective is superior, just that they both exist, and it is
  not an exclusively singular perspective we're dealing with. A person
  who was taught to hate blindness and being blind will respond poorly
  to it as compared with a person who was taught that blindness is like
  godhood. I give ludicrous examples to make a point. The plain facts
  are that our perspectives determine our reality. If that perspective
  was molded through adolescence to be that of a sighted individual, and
  if most sighted people feel that losing their sight would be worse
  than losing any other sense, which tends to be the case, then a
  sighted person going blind in later adolescence or beyond would feel
  differently about the loss of their sight than a person would if they
  lost it earlier in life.
 
  There are many activities, whether they be games, fencing, building a
  house, or cooking a meal, which consistently require the same effort
  and the same modifications dependent on skill, ability, and
  perception, and there are activities which require more effort for
  those who lose their sight later on and activities which require more
  effort when sight is lost early. This 

Re: [Audyssey] working Holodeck game

2012-07-26 Thread Yohandy
and of course, people keep missing the point. Dude, I'm blind as well. it's 
the reason I'm on this list. and I play piano. been playing for years. so 
I'm aware that blind people can play piano. Sheesh we aren't ignorant on 
here. I'm not referring to the playing itself as I've explained several 
times, I'm referring to the rest of the things that make him unique.


- Original Message - 
From: Dennis Towne s...@xirr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 26, 2012 5:45 PM
Subject: Re: [Audyssey] working Holodeck game



On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

[snip]

... I doubt it's as simple as just practice. there have to be other 
factors

involved.


I'm on the other side of that opinion, Yohandy.  I'm convinced its
just as simple as practice, and that there's not really any other
factors involved.  I too know a huge number of songs and can play in
the dark, even with my minimal training.  Being blind isn't really
much of a factor, as part of any good musician's training should be to
play in pitch black so that there's no need to look at the instrument.
Piano is one of the easier instruments for this, because the layout
of the keys guides your fingers.  I've had a lot more trouble playing
guitar and bass blind than piano.

I have little doubt that most people could do everything he does, if
they dedicated their lives to it.  (Rare cases like my mother, where
there is an actual biological problem, are of course the exception.
She is completely, utterly tone deaf, and actually cannot tell the
difference between notes played up to two octaves apart.  The entire
remainder of my family, even my extended family, is fine.)

Never underestimate the power of hard work and practice.  I don't do
what he does because I don't care that much; I like programming more.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

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Re: [Audyssey] working Holodeck game

2012-07-26 Thread Dakotah Rickard
I have come to an important conclusion.

I am not a moderator, not at all, but I strongly suggest we stop this
topic here. There's nothing more to say than we've already said. There
really isn't much more to say on holodecks, virtual reality, blindness
and its perspectives, savantism, or music.

I hope that everyone will raise their glass to a good, well-rounded,
huge topic that's about as off- as one can get.

Here's to a good discussion left to end gracefully.

Signed:
Dakotah Rickard

On 7/26/12, Yohandy yohand...@gmail.com wrote:
 and of course, people keep missing the point. Dude, I'm blind as well. it's

 the reason I'm on this list. and I play piano. been playing for years. so
 I'm aware that blind people can play piano. Sheesh we aren't ignorant on
 here. I'm not referring to the playing itself as I've explained several
 times, I'm referring to the rest of the things that make him unique.

 - Original Message -
 From: Dennis Towne s...@xirr.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 26, 2012 5:45 PM
 Subject: Re: [Audyssey] working Holodeck game


 On Thu, Jul 26, 2012 at 4:40 PM, Yohandy yohand...@gmail.com wrote:

 [snip]

 ... I doubt it's as simple as just practice. there have to be other
 factors
 involved.

 I'm on the other side of that opinion, Yohandy.  I'm convinced its
 just as simple as practice, and that there's not really any other
 factors involved.  I too know a huge number of songs and can play in
 the dark, even with my minimal training.  Being blind isn't really
 much of a factor, as part of any good musician's training should be to
 play in pitch black so that there's no need to look at the instrument.
 Piano is one of the easier instruments for this, because the layout
 of the keys guides your fingers.  I've had a lot more trouble playing
 guitar and bass blind than piano.

 I have little doubt that most people could do everything he does, if
 they dedicated their lives to it.  (Rare cases like my mother, where
 there is an actual biological problem, are of course the exception.
 She is completely, utterly tone deaf, and actually cannot tell the
 difference between notes played up to two octaves apart.  The entire
 remainder of my family, even my extended family, is fine.)

 Never underestimate the power of hard work and practice.  I don't do
 what he does because I don't care that much; I like programming more.

 Dennis Towne

 Alter Aeon MUD
 http://www.alteraeon.com

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Ben
But why is it that we, in the u.k, don't get anything like this? Its not
fair!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allan Thompson
Sent: 25 July 2012 01:01
To: Gamers Discussion list
Subject: Re: [Audyssey] working Holodeck game

This sounds really fascinating! I only wish there really was a star trek
holodeck! 

al 
  

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game


  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer
Hydra 
  to create virtual-reality gaming.


  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?

  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a
team 
  based at the University of Southern California.

  Project Holodeck is exactly what it sounds like -- a very serious effort
to 
  make the iconic virtual-reality room from Star Trek an actual reality.

  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll
into 
  a wild west casino in his regular uniform with no extra equipment, Project

  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move
for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who

  are jacked into the system to simulate wind.

  The team is also developing a game to show off the setup called Wild
Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.

  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia,

  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/



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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5152 - Release Date: 07/24/12


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Re: [Audyssey] working Holodeck game

2012-07-25 Thread shaun everiss
Also on that point tom holodecks just came into being, how do we know 
they didn't start like this.


At 08:33 p.m. 24/07/2012 -0400, you wrote:

Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak p...@pcsgames.net wrote:
 USC Students building a working Holodeck
 Project Holodeck makes use of Oculus Rift, PlayStation Move, and 
Razer Hydra


 to create virtual-reality gaming.


 by Eric Mack
 July 24, 2012
 Welcome to Project Holodeck, would you like to make my day?

 Infiltrating the Borg or having dinner with Deanna Troi are just a few of
 things that could soon become a (virtual) reality with some help 
from a team


 based at the University of Southern California.

 Project Holodeck is exactly what it sounds like -- a very serious effort to

 make the iconic virtual-reality room from Star Trek an actual reality.

 Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just 
stroll into


 a wild west casino in his regular uniform with no extra equipment, Project
 Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for

 head tracking, and the Razer Hydra to monitor body movements. The current
 holodeck room is at least a little bit interactive, as well, with fans who
 are jacked into the system to simulate wind.

 The team is also developing a game to show off the setup called Wild Skies,

 which will require players to fly an airship and also engage in a little
 combat using swords and guns. They plan to go on the road with their
 Holodeck system, hitting venues like Maker Faire in the near future.

 Until then, you can see the system in action in the video below -- this
 early demo features footage from the Sega Dreamcast game Skies of Arcadia,
 which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
 nowhere to be seen in this one.
 http://www.projectholodeck.com/



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Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
i remember back in the 90s there were a few vertual world games,
indeed patrick walker used to host a program think it was game master
or something, but vr has been around for a while in the uk.

On 25/07/2012, shaun everiss sm.ever...@gmail.com wrote:
 Also on that point tom holodecks just came into being, how do we know
 they didn't start like this.

 At 08:33 p.m. 24/07/2012 -0400, you wrote:
Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak p...@pcsgames.net wrote:
  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and
 Razer Hydra
 
  to create virtual-reality gaming.
 
 
  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?
 
  Infiltrating the Borg or having dinner with Deanna Troi are just a few
  of
  things that could soon become a (virtual) reality with some help
 from a team
 
  based at the University of Southern California.
 
  Project Holodeck is exactly what it sounds like -- a very serious effort
  to
 
  make the iconic virtual-reality room from Star Trek an actual
  reality.
 
  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just
 stroll into
 
  a wild west casino in his regular uniform with no extra equipment,
  Project
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move
  for
 
  head tracking, and the Razer Hydra to monitor body movements. The
  current
  holodeck room is at least a little bit interactive, as well, with fans
  who
  are jacked into the system to simulate wind.
 
  The team is also developing a game to show off the setup called Wild
  Skies,
 
  which will require players to fly an airship and also engage in a
  little
  combat using swords and guns. They plan to go on the road with their
  Holodeck system, hitting venues like Maker Faire in the near future.
 
  Until then, you can see the system in action in the video below -- this
  early demo features footage from the Sega Dreamcast game Skies of
  Arcadia,
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
  nowhere to be seen in this one.
  http://www.projectholodeck.com/
 
 
 
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Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark

Hmmm Simon.

Do you mean games master? that was awesome, and involved Patric more the 
physicist along with Dominick diamond.


Though Patric as the games master himself was presented virtually, or at 
least on a big screen rather than being physically present, it wasn't 
actually a program about virtual reality, but was the first,  and 
arguably the best, show about computer games on British Tv, with reviews of 
upcomming games and articals on game related subjects, challenges where 
people played a game against each other, and a lot of humour. There were 
also some very regular appearences but a lot of people in the know from the 
industry such as Dave perry.


A fantastic series that I believe I saw every episode of, and which was my 
main source of game information while I was growing up.


Just a shame it ended along with most of my own mainstream game playing 
round about the mid 1990's.


Beware the grue!

Dark. 



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Re: [Audyssey] working Holodeck game

2012-07-25 Thread simon dowling
thats the one, i remember me and my misses at the time we had just
gotten a sega mega drive and of course we were hooked on that show, i
meant patrick moore lol. happy days they were.

On 25/07/2012, dark d...@xgam.org wrote:
 Hmmm Simon.

 Do you mean games master? that was awesome, and involved Patric more the
 physicist along with Dominick diamond.

 Though Patric as the games master himself was presented virtually, or at
 least on a big screen rather than being physically present, it wasn't
 actually a program about virtual reality, but was the first,  and
 arguably the best, show about computer games on British Tv, with reviews of

 upcomming games and articals on game related subjects, challenges where
 people played a game against each other, and a lot of humour. There were
 also some very regular appearences but a lot of people in the know from the

 industry such as Dave perry.

 A fantastic series that I believe I saw every episode of, and which was my
 main source of game information while I was growing up.

 Just a shame it ended along with most of my own mainstream game playing
 round about the mid 1990's.

 Beware the grue!

 Dark.


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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark,

I suppose, but from my point of view everything in life happens to be
that way. No matter weather I'm listening to television,  playing
baseball with my son, reading from a menu in a diner, it requires more
effort on my part because  I'm blind and everyone else isn't. Its a
clear case of, you take the good; you take the bad; you take them
both; and there you have the facts of life.

Of course, the other issue here is that although you and I both have
visual accessibility issues in ways they are separate disabilities.
What I mean by that is older games such as those for the Atari or NES
are almost impossible for me to play because there I can't see the
graphics at all and the sounds are funky bleep, bleep, bleeps, and
boop, boop, boops which mean absolutely nothing to me. You might be
able to deal with the primitive graphics but I don't have that
advantage, and the primitive sounds don't help me at all. Take a more
modern game I can usually hold my own as long as the sounds are good
and I don't have to see the 3d graphics to play them. The 3d graphics
put you at a disadvantage and I am not sure how good you are at
playing modern mainstream games by sound alone. So its interesting
that while we have visual disabilities the end result from a gaming
user interface is radically different for us.

Cheers!

On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 The problem I see it is that where as in a game with pure sound or with less

 realistic graphics there is no access issue, the closer things get to
 reality, the more the access is needed.

 to take the fensing example. yes, you can use light sabers that make noises

 and practice, but the effort will always be more than for a sighted person
 when attaining the same level of skill, and when the point of a game is to
 test your skill your on to a none starter really when the effort for access

 is so radically different.

 Beware the grue!

 Dark.

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Ben,

Simple answer. Your universities aren't into that kind of research.
There are universities that focus on medical research, others do
technical research, others that are into advanced physics, etc. It is
rather obvious that the leaders in those specific fields would invent
or discover something before others around the world would simply
because of who works for them and where there line of research lies.

Cheers!


On 7/25/12, Ben gamehead...@aol.co.uk wrote:
 But why is it that we, in the u.k, don't get anything like this? Its not
 fair!

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Dennis Towne
Ben,

We here in the U.S. don't get anything like this either.  This is a
research project, which means some college students and a professor or
two built it in a laboratory on campus.  Nobody can buy one, but you
could hire people to build a custom one for you if you wanted.  It
would just cost you a lot of money.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com

On Wed, Jul 25, 2012 at 4:07 AM, Ben gamehead...@aol.co.uk wrote:
 But why is it that we, in the u.k, don't get anything like this? Its not
 fair!

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark

Hi Tom.
I'm afraid I utterly disagree that everything! takes more effort for a 
visually impared person. Even if we restrict ourselves to just games, 
something like boppit, a mainstream audio game, or indeed any audio game is 
by it's very nature equal. Also, though some brouser games and games that 
rely on apprehending a complex layout of information might be said to 
require somewhat more effort, the case seems less so for somethin that is 
purely text based and completely accessible, ie the screen reader can access 
the text instantly with one key press. thus a lot of interactive fiction, 
games like Eamon, gamebooks with good layouts and buttons such as lone wolf, 
choiceof games or the ff project wouldn't seem to be this way.


though it is true that audio games are often developed and played by 
visually impared people, there is nothing to stop sighted people from 
playing them either, as proved by the few sighted people who do! play and 
develope audio games such as Richard and Sander from audiogames.net, , which 
is exactly why they are accessible, and also why I'd strongly encourage 
audio games to be considdered as simply a genre of games with merit on their 
own groundds, rather than just! an accessible alternative for the poor 
segrigated blind people to play in their little getto.


As to sound in 3D games, the issue certainly isn't that I can't! it's simply 
that the amount of effort involved as compared to playing a graphical game, 
even with my extremely limited vision makes the games not only not worth 
playing, but also frankly frustrating as hell due to low information.


if I play a game, i don't want to have to use guess work about what is 
happening, or keep hitting directions at random to work out where I should 
go, then use massive memorization for game objects, such a thing goes beyond 
the point of fun for me.


Yes, i might have to play more slowly, and occasionally I'll get hit or 
otherwise run into something and think what the hell was that and need to 
take time learning how to avoid it, but I generally want the possibility to 
sit down to a game and actually perceive most of it's objects and 
atmosphere, rather than always be at the level of guess work.


This is why I'd much rather play something like original Mega man, than a 3D 
brawler, sinse in Mega man, most of the objects in the game will be 
instantly visible and I can work out my own stratogies and ways of dealing 
with them.


This isn't a cryticism of anyone's playing method, just an explanation.

Beware the grue!

Dark. 



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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark,

Sure. However, my basic point is that you have some vision therefore
simple 2d graphics vs 3d graphics makes a huge difference in how you
play said games. I have absolutely no site so the graphical
representation on the screen makes absolutely no difference to me. I
have to put the same effort into playing no matter what kind of
graphics are used because all I have is the audio output. If the audio
output is terrible I have no access at all and if the audio output is
great then there is a higher degree of access.

I do agree in some cases some things are equally accessible between
sighted and blind consumers, but I still maintain most things do
require more effort as a rule of thumb. If we use your example of text
games with NVDA I have to route the review cursor to the bottom of the
screen, arrow up to where the text begins, and begin reading it line
by line. This doesn't make text games unaccessible to play, but is a
lot more inconvenient than reading it with your eyes. Therefore with
some screen readers, the way the text is presented, may require a bit
more effort to get access to than your average sighted user.

Then, of course, we are over looking the big issue itself. Playing
text games, gamebooks, whatever requires a screen reader. Up until
very recently when screen readers like NVDA were developed a person
would have to shell out a lot of cash for Window-Eyes, Jaws,
Supernova, etc which would be considerably more cost to the enduser.
While we can't measure that as extra effort per say it is a factor in
determining accessibility. The price or cost of access is as bad as
extra effort in my book.

Cheers!


On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.
 I'm afraid I utterly disagree that everything! takes more effort for a
 visually impared person. Even if we restrict ourselves to just games,
 something like boppit, a mainstream audio game, or indeed any audio game is

 by it's very nature equal. Also, though some brouser games and games that
 rely on apprehending a complex layout of information might be said to
 require somewhat more effort, the case seems less so for somethin that is
 purely text based and completely accessible, ie the screen reader can access

 the text instantly with one key press. thus a lot of interactive fiction,
 games like Eamon, gamebooks with good layouts and buttons such as lone wolf,

 choiceof games or the ff project wouldn't seem to be this way.

 though it is true that audio games are often developed and played by
 visually impared people, there is nothing to stop sighted people from
 playing them either, as proved by the few sighted people who do! play and
 develope audio games such as Richard and Sander from audiogames.net, , which

 is exactly why they are accessible, and also why I'd strongly encourage
 audio games to be considdered as simply a genre of games with merit on their

 own groundds, rather than just! an accessible alternative for the poor
 segrigated blind people to play in their little getto.

 As to sound in 3D games, the issue certainly isn't that I can't! it's simply

 that the amount of effort involved as compared to playing a graphical game,

 even with my extremely limited vision makes the games not only not worth
 playing, but also frankly frustrating as hell due to low information.

 if I play a game, i don't want to have to use guess work about what is
 happening, or keep hitting directions at random to work out where I should
 go, then use massive memorization for game objects, such a thing goes beyond

 the point of fun for me.

 Yes, i might have to play more slowly, and occasionally I'll get hit or
 otherwise run into something and think what the hell was that and need to

 take time learning how to avoid it, but I generally want the possibility to

 sit down to a game and actually perceive most of it's objects and
 atmosphere, rather than always be at the level of guess work.

 This is why I'd much rather play something like original Mega man, than a 3D

 brawler, sinse in Mega man, most of the objects in the game will be
 instantly visible and I can work out my own stratogies and ways of dealing
 with them.

 This isn't a cryticism of anyone's playing method, just an explanation.

 Beware the grue!

 Dark.


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Re: [Audyssey] working Holodeck game

2012-07-25 Thread dark

Hi Tom.

both true, however one thing I want to avoid n any discussion with 
disability and effort is the idea of privelidged experience, that there is a 
blind experience of the world whicch nobody else can understand or 
participate in, even when that experience has nothing to do with blindness.


i have for instance read papers by peoplke who claime that blind people, 
(and by their implication All! blind people), have an understanding and 
experience of music beyond everyone else. To me, this is exclusivist 
rubbish, sinse I've met some pretty tone deaf blind people and some amazing 
sighted musicians,, and just as we must acknolidge that sighted people can! 
play audio games, it is equally true that there are experiences which 
blindness doesn't affect.


perhaps the example of text games was a bad one because of cost, but music, 
playing audio games, communicating in an auditory way, learning massage, 
would probably be different.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 9:01 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Sure. However, my basic point is that you have some vision therefore
simple 2d graphics vs 3d graphics makes a huge difference in how you
play said games. I have absolutely no site so the graphical
representation on the screen makes absolutely no difference to me. I
have to put the same effort into playing no matter what kind of
graphics are used because all I have is the audio output. If the audio
output is terrible I have no access at all and if the audio output is
great then there is a higher degree of access.

I do agree in some cases some things are equally accessible between
sighted and blind consumers, but I still maintain most things do
require more effort as a rule of thumb. If we use your example of text
games with NVDA I have to route the review cursor to the bottom of the
screen, arrow up to where the text begins, and begin reading it line
by line. This doesn't make text games unaccessible to play, but is a
lot more inconvenient than reading it with your eyes. Therefore with
some screen readers, the way the text is presented, may require a bit
more effort to get access to than your average sighted user.

Then, of course, we are over looking the big issue itself. Playing
text games, gamebooks, whatever requires a screen reader. Up until
very recently when screen readers like NVDA were developed a person
would have to shell out a lot of cash for Window-Eyes, Jaws,
Supernova, etc which would be considerably more cost to the enduser.
While we can't measure that as extra effort per say it is a factor in
determining accessibility. The price or cost of access is as bad as
extra effort in my book.

Cheers!


On 7/25/12, dark d...@xgam.org wrote:

Hi Tom.
I'm afraid I utterly disagree that everything! takes more effort for a
visually impared person. Even if we restrict ourselves to just games,
something like boppit, a mainstream audio game, or indeed any audio game 
is


by it's very nature equal. Also, though some brouser games and games that
rely on apprehending a complex layout of information might be said to
require somewhat more effort, the case seems less so for somethin that is
purely text based and completely accessible, ie the screen reader can 
access


the text instantly with one key press. thus a lot of interactive fiction,
games like Eamon, gamebooks with good layouts and buttons such as lone 
wolf,


choiceof games or the ff project wouldn't seem to be this way.

though it is true that audio games are often developed and played by
visually impared people, there is nothing to stop sighted people from
playing them either, as proved by the few sighted people who do! play and
develope audio games such as Richard and Sander from audiogames.net, , 
which


is exactly why they are accessible, and also why I'd strongly encourage
audio games to be considdered as simply a genre of games with merit on 
their


own groundds, rather than just! an accessible alternative for the poor
segrigated blind people to play in their little getto.

As to sound in 3D games, the issue certainly isn't that I can't! it's 
simply


that the amount of effort involved as compared to playing a graphical 
game,


even with my extremely limited vision makes the games not only not worth
playing, but also frankly frustrating as hell due to low information.

if I play a game, i don't want to have to use guess work about what is
happening, or keep hitting directions at random to work out where I 
should
go, then use massive memorization for game objects, such a thing goes 
beyond


the point of fun for me.

Yes, i might have to play more slowly, and occasionally I'll get hit or
otherwise run into something and think what the hell was that and need 
to


take time learning how to avoid it, but I generally want the possibility 
to


sit down to a game

Re: [Audyssey] working Holodeck game

2012-07-25 Thread Thomas Ward
Hi Dark,

Oh, don't get me started. I hate the so called blind privileged
experience argument. That's a load of crap circulated by people who
have never been sighted, who think their experience is superior to
everyone else, and argue essentially from ignorance. Especially, when
the subject at hand such as music has nothing to do with being blind
or sighted in the first place.

For example, a few years ago there was a blind Canadian jazz and
blues-rock musician named Jeff Healey. He was an exceptionally good
guitar player, and loved to show off his talent by playing the guitar
flat on his lap. I can't argue with his skill as a guitarist, since I
do admire his skills myself, but many people jumped to that
stereotypical conclusion that because he was blind that made him
somehow superior to sighted musicians. Of course, the fact he was
blind had absolutely nothing to do with it. It all came down to a lot
of time and practice to pull off feats like that.

There have been a number of extremely talented sighted guitar players
that are as good as if not better than Jeff Healey. People like Eddy
Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
Skinard, to name just a few have made a name for themselves as world
renown guitarists. The point here is that  being a very exceptional
guitar player doesn't have anything to do with being blind. It all
comes down to skill and talent.

Anyway, getting back on topic here you are right. There are a number
of experiences where blindness doesn't effect it one way or another.
Sometimes a blind person has to do things differently, but can
essentially have the same experience as his/her sighted friends and
family.

Cheers!


On 7/25/12, dark d...@xgam.org wrote:
 Hi Tom.

 both true, however one thing I want to avoid n any discussion with
 disability and effort is the idea of privelidged experience, that there is a

 blind experience of the world whicch nobody else can understand or
 participate in, even when that experience has nothing to do with blindness.

 i have for instance read papers by peoplke who claime that blind people,
 (and by their implication All! blind people), have an understanding and
 experience of music beyond everyone else. To me, this is exclusivist
 rubbish, sinse I've met some pretty tone deaf blind people and some amazing

 sighted musicians,, and just as we must acknolidge that sighted people can!

 play audio games, it is equally true that there are experiences which
 blindness doesn't affect.

 perhaps the example of text games was a bad one because of cost, but music,

 playing audio games, communicating in an auditory way, learning massage,
 would probably be different.

 Beware the grue!

 Dark.

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Yohandy
There are some true inexplicable mysteries out there though. This is a bit 
off topic, but since music came up I'd like to mention Derek Paravicini, the 
blind and severely autistic pianist. It would take a while to explain why 
this guy is so amazing, so I'll link you guys to a few videos. it'll give 
you an idea of what this guy's all about and his incredible improv skill and 
technique.

http://www.youtube.com/watch?v=qpIigV7-kJk
http://www.youtube.com/watch?v=XztWqdEeyZQ
http://www.youtube.com/watch?v=BINSQNo8-18
and last one is a documentary:
http://www.youtube.com/watch?v=fibZudrZUto
Now how could anything like this be explained logically? For all we know, 
this guy is the most talented pianist on earth, and that's no exageration. 
He can play any song, in any key, in any style he chooses. in fact he can 
play them chromatically. check this out:

http://www.youtube.com/watch?v=tnqvmPCDli0
he can compose songs on the spot, however he cannot count to 10. explain 
this. It's sorta hard not to compare pianists to this guy now. lol



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 9:27 PM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Oh, don't get me started. I hate the so called blind privileged
experience argument. That's a load of crap circulated by people who
have never been sighted, who think their experience is superior to
everyone else, and argue essentially from ignorance. Especially, when
the subject at hand such as music has nothing to do with being blind
or sighted in the first place.

For example, a few years ago there was a blind Canadian jazz and
blues-rock musician named Jeff Healey. He was an exceptionally good
guitar player, and loved to show off his talent by playing the guitar
flat on his lap. I can't argue with his skill as a guitarist, since I
do admire his skills myself, but many people jumped to that
stereotypical conclusion that because he was blind that made him
somehow superior to sighted musicians. Of course, the fact he was
blind had absolutely nothing to do with it. It all came down to a lot
of time and practice to pull off feats like that.

There have been a number of extremely talented sighted guitar players
that are as good as if not better than Jeff Healey. People like Eddy
Van Halen, Jimmi Hendrix, Eric Clapton,  Richard Van Zant from Linard
Skinard, to name just a few have made a name for themselves as world
renown guitarists. The point here is that  being a very exceptional
guitar player doesn't have anything to do with being blind. It all
comes down to skill and talent.

Anyway, getting back on topic here you are right. There are a number
of experiences where blindness doesn't effect it one way or another.
Sometimes a blind person has to do things differently, but can
essentially have the same experience as his/her sighted friends and
family.

Cheers!


On 7/25/12, dark d...@xgam.org wrote:

Hi Tom.

both true, however one thing I want to avoid n any discussion with
disability and effort is the idea of privelidged experience, that there 
is a


blind experience of the world whicch nobody else can understand or
participate in, even when that experience has nothing to do with 
blindness.


i have for instance read papers by peoplke who claime that blind people,
(and by their implication All! blind people), have an understanding and
experience of music beyond everyone else. To me, this is exclusivist
rubbish, sinse I've met some pretty tone deaf blind people and some 
amazing


sighted musicians,, and just as we must acknolidge that sighted people 
can!


play audio games, it is equally true that there are experiences which
blindness doesn't affect.

perhaps the example of text games was a bad one because of cost, but 
music,


playing audio games, communicating in an auditory way, learning massage,
would probably be different.

Beware the grue!

Dark.


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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Cara Quinn
Actually fencing is very doable for a VI person. I know because I do it. :)

Not only have I fenced other VI people but sighted fencers as well, and I mean 
this in a competitive sense. Once you get acquainted with the common moves and 
combinations you can quite easily tell what's happening and be able to answer, 
elaborate or furthermore, direct the bout in the way you'd like it to go.

It's a language like a dance or moving chess game.

In a virtual situation, I'd think there would need to be some audio queues or 
some such thing to help a VI person tell where the opponent's blade is, so I 
can see how this might be more of an issue in a case like the one being 
discussed here as there is no physical feedback to help reveal what is 
happening.

In real-life, once you connect with the opponent's blade and get that physical 
/ visceral contact, access just isn't an issue. So if that can be duplicated in 
a virtual reality scenario or substituted for, then I think the access issue 
can be minimized.

Smiles,

Cara :)
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On Jul 24, 2012, at 7:48 PM, dark wrote:

One interesting thing though, is that the closer to real life it is, probably 
the less accessible it would be.

For instance, it mentions that students are developing a game with real time 
combat where you swing swords and shoot guns,  well sinse in real life 
fencing is pretty difficult for a vi person, that's accessibility gone straight 
off. I remember a virtual reality 3d plane sim my brother played in an arcade 
in the 90's, and being extremely disappointed that it was utterly unplayable 
for me, sinse I could only see what I'd see in a real cockpit, which was not 
much.

indeed I've noticed myself that low vision access has decreased as games have 
become more graphically real.

So, while I think it's an intereting bit of technology, unless we're all going 
to get vizers like Jordi laforge, I don't think it's one that will be really a 
good thing for vi gamers.
Beware the greu!

Dark. 

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Re: [Audyssey] working Holodeck game

2012-07-25 Thread Cara Quinn
Hi Dark,

Respectfully, the idea that the effort of a visually impaired person will 
*always* be more to achieve the same level of expertise in a situation isn't 
necessarily true in all cases.

While I agree with you for the most part, in the case of fencing, as you become 
more fluent in the movements themselves, they sublimate and become second 
nature. So at that point, rather than contributing to cognitive load, they 
actually free you from it. Furthermore, the action can get so fast that even 
sighted fencers rely on this same mechanism, rather than looking for the moving 
blade and then thinking about what to do next. It just doesn't happen that way.

So the point is that there gets to be an even ground at some level so to speak.

As I said earlier though, I do understand where you're coming from on the 
gaming front. However, I think this just might be a matter of fledgling 
technologies. Virtual reality, as good as it is, is only in its infancy. We 
have so far to go with this and this leaves room for amazing and innovative 
ways we can find of adaptation of the presented materials to facilitate 
inclusiveness. Yes?

Smiles,

Cara :)
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On Jul 24, 2012, at 10:12 PM, dark wrote:

Hi Tom.

The problem I see it is that where as in a game with pure sound or with less 
realistic graphics there is no access issue, the closer things get to reality, 
the more the access is needed.

to take the fensing example. yes, you can use light sabers that make noises and 
practice, but the effort will always be more than for a sighted person when 
attaining the same level of skill, and when the point of a game is to test your 
skill your on to a none starter really when the effort for access is so 
radically different.

Beware the grue!

Dark.
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 4:05 AM
Subject: Re: [Audyssey] working Holodeck game


 Hi Dark,
 
 Well, yes and no. Using real fencing swords is difficult for someone
 who can't see, but there are ways to do it and make it accessible.
 I'll use myself as an example here.
 
 My son and I have a couple of battery operated light sabers we got at
 Wal-Mart. They vibrate, hum, and light up like the real thing but the
 blades are nothing more than a long plastic tube. To make a long story
 short I've gotten good at blocking his attacks and finding openings
 simply by listening to the hum and voom, voom, voom of the light
 sabers. Point being if the enemy sword has some sound source a blind
 person can fence well enough, and therefore the game could be made
 accessible.
 
 However, you are right adding accessibility to any vr gaming is the
 last thing the developers will think of in the initial stages. Most of
 it will be highly graphical and audio will be there as special effects
 rather than as an accessibility aid. Sadly we are always the last to
 be included in any kind of new development like this.
 
 Cheers!
 
 
 On 7/24/12, dark d...@xgam.org wrote:
 One interesting thing though, is that the closer to real life it is,
 probably the less accessible it would be.
 
 For instance, it mentions that students are developing a game with real time
 
 combat where you swing swords and shoot guns,  well sinse in real life
 fencing is pretty difficult for a vi person, that's accessibility gone
 straight off. I remember a virtual reality 3d plane sim my brother played in
 
 an arcade in the 90's, and being extremely disappointed that it was utterly
 
 unplayable for me, sinse I could only see what I'd see in a real cockpit,
 which was not much.
 
 indeed I've noticed myself that low vision access has decreased as games
 have become more graphically real.
 
 So, while I think it's an intereting bit of technology, unless we're all
 going to get vizers like Jordi laforge, I don't think it's one that will be
 
 really a good thing for vi gamers.
 Beware the greu!
 
 Dark.
 
 
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Allan Thompson
This sounds really fascinating! I only wish there really was a star trek 
holodeck! 

al 
  

The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game


  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra 
  to create virtual-reality gaming.


  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?

  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a team 
  based at the University of Southern California.

  Project Holodeck is exactly what it sounds like -- a very serious effort to 
  make the iconic virtual-reality room from Star Trek an actual reality.

  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into 
  a wild west casino in his regular uniform with no extra equipment, Project 
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who 
  are jacked into the system to simulate wind.

  The team is also developing a game to show off the setup called Wild Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.

  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia, 
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Zachary Kline
You and me both, and one that didn't require such probably bulky equipment. I 
pay good money to play around in that for a while.

Sent from my iPhone

On Jul 24, 2012, at 5:01 PM, Allan Thompson allan1.thomp...@cox.net wrote:

 This sounds really fascinating! I only wish there really was a star trek 
 holodeck! 
 
 al 
 
 
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
  - Original Message - 
  From: Phil Vlasak 
  To: Gamers Discussion list 
  Sent: Tuesday, July 24, 2012 7:18 PM
  Subject: [Audyssey] working Holodeck game
 
 
  USC Students building a working Holodeck
  Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra 
  to create virtual-reality gaming.
 
 
  by Eric Mack
  July 24, 2012
  Welcome to Project Holodeck, would you like to make my day?
 
  Infiltrating the Borg or having dinner with Deanna Troi are just a few of 
  things that could soon become a (virtual) reality with some help from a team 
  based at the University of Southern California.
 
  Project Holodeck is exactly what it sounds like -- a very serious effort to 
  make the iconic virtual-reality room from Star Trek an actual reality.
 
  Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into 
  a wild west casino in his regular uniform with no extra equipment, Project 
  Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for 
  head tracking, and the Razer Hydra to monitor body movements. The current 
  holodeck room is at least a little bit interactive, as well, with fans who 
  are jacked into the system to simulate wind.
 
  The team is also developing a game to show off the setup called Wild Skies, 
  which will require players to fly an airship and also engage in a little 
  combat using swords and guns. They plan to go on the road with their 
  Holodeck system, hitting venues like Maker Faire in the near future.
 
  Until then, you can see the system in action in the video below -- this 
  early demo features footage from the Sega Dreamcast game Skies of Arcadia, 
  which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is 
  nowhere to be seen in this one.
  http://www.projectholodeck.com/
 
 
 
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Phil,

This sounds awesome! However, it still comes as a bit of a
disappointment, because it requires a lot of balky equipment. What I'd
really love to see is a true holodeck like the one on the Enterprise
that allows for the freedom of movement, sounds, smells, and so on.
Ah, well, I guess we will get there eventually. :D

On 7/24/12, Phil Vlasak p...@pcsgames.net wrote:
 USC Students building a working Holodeck
 Project Holodeck makes use of Oculus Rift, PlayStation Move, and Razer Hydra

 to create virtual-reality gaming.


 by Eric Mack
 July 24, 2012
 Welcome to Project Holodeck, would you like to make my day?

 Infiltrating the Borg or having dinner with Deanna Troi are just a few of
 things that could soon become a (virtual) reality with some help from a team

 based at the University of Southern California.

 Project Holodeck is exactly what it sounds like -- a very serious effort to

 make the iconic virtual-reality room from Star Trek an actual reality.

 Unlike on the U.S.S. Enterprise, where Lt. Cmdr. Data might just stroll into

 a wild west casino in his regular uniform with no extra equipment, Project
 Holodeck relies on an Oculus Rift headset for visuals, PlayStation Move for

 head tracking, and the Razer Hydra to monitor body movements. The current
 holodeck room is at least a little bit interactive, as well, with fans who
 are jacked into the system to simulate wind.

 The team is also developing a game to show off the setup called Wild Skies,

 which will require players to fly an airship and also engage in a little
 combat using swords and guns. They plan to go on the road with their
 Holodeck system, hitting venues like Maker Faire in the near future.

 Until then, you can see the system in action in the video below -- this
 early demo features footage from the Sega Dreamcast game Skies of Arcadia,
 which Wild Skies seems to be roughly modeled on. Sadly, Cmdr. Troi is
 nowhere to be seen in this one.
 http://www.projectholodeck.com/



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Allan Thompson
What?! I thought USA Games was already building a holodeck prototype! grin. 
I just love the idea of something like that. It wouldn't be for just games 
though. It could help in some situations dealing with mental stress like PTSD. 
I watched a show a while back that immersed  soldiers suffering from this  in a 
holodeck like simulation of combat. Apparently, being put into that situation 
again, and letting the soldiers respond in that simulation allowed them to get 
past the stress and anxiety, effectively curing them. So a holodeck like in 
Star trek could do wonders for people beyond games...although I would just love 
it for the games lol.
al
The truth will set you free
Jesus Christ of Nazareth 33A.D.
  - Original Message 
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Dakotah Rickard
The equipment isn't really that bulky. There's a little headset thing,
a head tracker, and a little body monitor.

It reminds me of the project game Demor on Audiogames.net. I wish I
could have played that one. Music's good though. I use it in my own
roleplay projects from time to time.

Signed:
Dakotah Rickard

On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 What?! I thought USA Games was already building a holodeck prototype! grin.

 I just love the idea of something like that. It wouldn't be for just games
 though. It could help in some situations dealing with mental stress like
 PTSD. I watched a show a while back that immersed  soldiers suffering from
 this  in a holodeck like simulation of combat. Apparently, being put into
 that situation again, and letting the soldiers respond in that simulation
 allowed them to get past the stress and anxiety, effectively curing them. So
 a holodeck like in Star trek could do wonders for people beyond
 games...although I would just love it for the games lol.
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.
   - Original Message
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Re: [Audyssey] working Holodeck game

2012-07-24 Thread dark
One interesting thing though, is that the closer to real life it is, 
probably the less accessible it would be.


For instance, it mentions that students are developing a game with real time 
combat where you swing swords and shoot guns,  well sinse in real life 
fencing is pretty difficult for a vi person, that's accessibility gone 
straight off. I remember a virtual reality 3d plane sim my brother played in 
an arcade in the 90's, and being extremely disappointed that it was utterly 
unplayable for me, sinse I could only see what I'd see in a real cockpit, 
which was not much.


indeed I've noticed myself that low vision access has decreased as games 
have become more graphically real.


So, while I think it's an intereting bit of technology, unless we're all 
going to get vizers like Jordi laforge, I don't think it's one that will be 
really a good thing for vi gamers.

Beware the greu!

Dark. 



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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Al,

Lol! Oh, yes, USA Games has built the worlds first holodeck prototype.
Like Barkly I can act out all my fantasies with Deanna Troi. :D

Seriously though I think the concept of a holodeck could and would
have enormous medical benefits to people beyond just games. For one
thing it would provide people with a great way to exorcize.

For example, in Nora Robberts' In Death series it is set in the late
2050's and early 2060's. Like Star Trek mankind has invented a
holodeck where people can relax, play games, and do other things. In
one of the books Eve Dallas, the main character in the series, decides
to go for a run. She walks into the holodeck, activates a beach
program, and goes running on the beach. Something like that would make
it possible for a person to run any program they wanted in order to
exorcize on a regular basis.

Plus as you pointed out people with psychological disorders like PTSD,
fobias, etc can go back and experience that situation and face it in a
safe environment.It might help people deal with stress and other
issues as well.

Then, the gaming possibilities would be fantastic.  Imagine creating a
fantasy world, something like Dungeons and Dragons, where you roam
around the world fighting monsters, enemy warriors, and act out your
game in real time. That would be so cool there aren't words to
describe it. :D

Cheers!


On 7/24/12, Allan Thompson allan1.thomp...@cox.net wrote:
 What?! I thought USA Games was already building a holodeck prototype! grin.

 I just love the idea of something like that. It wouldn't be for just games
 though. It could help in some situations dealing with mental stress like
 PTSD. I watched a show a while back that immersed  soldiers suffering from
 this  in a holodeck like simulation of combat. Apparently, being put into
 that situation again, and letting the soldiers respond in that simulation
 allowed them to get past the stress and anxiety, effectively curing them. So
 a holodeck like in Star trek could do wonders for people beyond
 games...although I would just love it for the games lol.
 al
 The truth will set you free
 Jesus Christ of Nazareth 33A.D.

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Re: [Audyssey] working Holodeck game

2012-07-24 Thread Thomas Ward
Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark d...@xgam.org wrote:
 One interesting thing though, is that the closer to real life it is,
 probably the less accessible it would be.

 For instance, it mentions that students are developing a game with real time

 combat where you swing swords and shoot guns,  well sinse in real life
 fencing is pretty difficult for a vi person, that's accessibility gone
 straight off. I remember a virtual reality 3d plane sim my brother played in

 an arcade in the 90's, and being extremely disappointed that it was utterly

 unplayable for me, sinse I could only see what I'd see in a real cockpit,
 which was not much.

 indeed I've noticed myself that low vision access has decreased as games
 have become more graphically real.

 So, while I think it's an intereting bit of technology, unless we're all
 going to get vizers like Jordi laforge, I don't think it's one that will be

 really a good thing for vi gamers.
 Beware the greu!

 Dark.


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Re: [Audyssey] working Holodeck game

2012-07-24 Thread dark

Hi Tom.

The problem I see it is that where as in a game with pure sound or with less 
realistic graphics there is no access issue, the closer things get to 
reality, the more the access is needed.


to take the fensing example. yes, you can use light sabers that make noises 
and practice, but the effort will always be more than for a sighted person 
when attaining the same level of skill, and when the point of a game is to 
test your skill your on to a none starter really when the effort for access 
is so radically different.


Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 25, 2012 4:05 AM
Subject: Re: [Audyssey] working Holodeck game



Hi Dark,

Well, yes and no. Using real fencing swords is difficult for someone
who can't see, but there are ways to do it and make it accessible.
I'll use myself as an example here.

My son and I have a couple of battery operated light sabers we got at
Wal-Mart. They vibrate, hum, and light up like the real thing but the
blades are nothing more than a long plastic tube. To make a long story
short I've gotten good at blocking his attacks and finding openings
simply by listening to the hum and voom, voom, voom of the light
sabers. Point being if the enemy sword has some sound source a blind
person can fence well enough, and therefore the game could be made
accessible.

However, you are right adding accessibility to any vr gaming is the
last thing the developers will think of in the initial stages. Most of
it will be highly graphical and audio will be there as special effects
rather than as an accessibility aid. Sadly we are always the last to
be included in any kind of new development like this.

Cheers!


On 7/24/12, dark d...@xgam.org wrote:

One interesting thing though, is that the closer to real life it is,
probably the less accessible it would be.

For instance, it mentions that students are developing a game with real 
time


combat where you swing swords and shoot guns,  well sinse in real 
life

fencing is pretty difficult for a vi person, that's accessibility gone
straight off. I remember a virtual reality 3d plane sim my brother played 
in


an arcade in the 90's, and being extremely disappointed that it was 
utterly


unplayable for me, sinse I could only see what I'd see in a real cockpit,
which was not much.

indeed I've noticed myself that low vision access has decreased as games
have become more graphically real.

So, while I think it's an intereting bit of technology, unless we're all
going to get vizers like Jordi laforge, I don't think it's one that will 
be


really a good thing for vi gamers.
Beware the greu!

Dark.


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Re: [Audyssey] working

2010-07-10 Thread Hayden Presley
Hello,
If anyone has the time to play me this evening, please email me  and I'll
give you my IP Adress. Though I must also give some commentary. In the
beginning, I thought, heck, this is easy. But I must say, by the time I
played on rising rage I found I could not play it without my headphones.
Excellent work, Phillip, definitely worthy of what being in the ranks of
Kringle Crash and Q9. Now we just have to wait and see what you have in
store for jungle jolt, and anything else in the meantime (is it possible to
wait? Grin).

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of william lomas
Sent: Saturday, July 10, 2010 10:15 AM
To: Gamers Discussion list
Subject: [Audyssey] working

hi I got palice punchup working now with regards the manual



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