http://gcc.gnu.org/bugzilla/show_bug.cgi?id=54742
Bug #: 54742 Summary: Switch elimination in FSM loop Classification: Unclassified Product: gcc Version: unknown Status: UNCONFIRMED Severity: normal Priority: P3 Component: tree-optimization AssignedTo: unassig...@gcc.gnu.org ReportedBy: joey...@arm.com Following interesting case is reduced from a benchmark. It implements a FSM with a loop and switch. There is opportunity to eliminate the switch since all state transition is definite in compile time. Source program: --- int sum0, sum1, sum2, sum3; int foo(const char * str) { int state=0; const char *s=str; for (; *s; s++) { char c=*s; switch (state) { case 0: if (c == '+') state = 1; else if (c != '-') sum0+=c; break; case 1: if (c == '+') state = 2; else if (c == '-') state = 0; else sum1+=c; break; case 2: if (c == '+') state = 3; else if (c == '-') state = 1; else sum2+=c; break; case 3: if (c == '-') state = 2; else if (c != '+') sum3+=c; break; default: break; } } return state; } --- Say, instead of setting state=1 and loop back to switch head, it can be optimized to setting state=1, check loop end condition and jump directly to the label of case_1. Thus the overhead of switch (either if-then-else or jump table) is eliminated. On machine without sophisticate branch prediction, such an optimization is even more appealing. GCC trunk 4.8 doesn't have such a optimization. Expected tree output in source form: --- int sum0, sum1, sum2, sum3; int foo(const char * str) { int state=0; const char *s=str; char c=*s; if (!c) goto end; state_0: if (c == '+') { state = 1; if ((c=* (++s))!=0) goto state_1; // Check loop end condition and go directly to next state else goto end; } else if (c != '-') sum0+=c; if ((c=* (++s))!=0) goto state_0; goto end; state_1: if (c == '+') { state = 2; if ((c=* (++s))!=0) goto state_2; else goto end; } else if (c == '-') { state = 0; if ((c=* (++s))!=0) goto state_0; else goto end; } else sum1+=c; if ((c=* (++s))!=0) goto state_1; goto end; state_2: if (c == '+') { state = 3; if ((c=* (++s))!=0) goto state_3; else goto end; } else if (c == '-') { state = 1; if ((c=* (++s))!=0) goto state_1; else goto end; } else sum1+=c; if ((c=* (++s))!=0) goto state_2; goto end; state_3: if (c == '-') { state = 2; if ((c=* (++s))!=0) goto state_2; else goto end; } else if (c != '+') sum3+=c; if ((c=* (++s))!=0) goto state_3; end: return state; } ---