Re: [PATCH] Fix PR49876: Continue code generation with integer_zero_node on gloog_error

2011-07-29 Thread Sebastian Pop
: Continue code generation with integer_zero_node on gloog_error When setting gloog_error, graphite should continue code generation without early returns, as otherwise the SSA representation would not be complete. So set the new expression to integer_zero_node, that would not require more SSA updates

Re: [PATCH] Fix PR49876: Continue code generation with integer_zero_node on gloog_error

2011-07-28 Thread Richard Guenther
On Wed, Jul 27, 2011 at 8:49 PM, Sebastian Pop seb...@gmail.com wrote: When setting gloog_error, graphite should continue code generation without early returns, as otherwise the SSA representation would not be complete.  So set the new expression to integer_zero_node, that would not require

Re: [PATCH] Fix PR49876: Continue code generation with integer_zero_node on gloog_error

2011-07-28 Thread Sebastian Pop
On Thu, Jul 28, 2011 at 09:49, Richard Guenther rguent...@suse.de wrote: And it's always integers or pointers only?  Otherwise you'd probably want build_zero_cst (type) instead. Ok, I started regstrapping again with build_zero_cst. Thanks, Sebastian