On 11/5/23 11:47, Richard Sandiford wrote:
For a given block, an entity is either transparent for
all modes or for none. Each update to the transparency set
therefore used a loop like:
for (i = 0; i < no_mode; i++)
clear_mode_bit (transp[bb->index], j, i);
For a given block, an entity is either transparent for
all modes or for none. Each update to the transparency set
therefore used a loop like:
for (i = 0; i < no_mode; i++)
clear_mode_bit (transp[bb->index], j, i);
This patch instead starts out with a bit-per-blo