In building tile/block managers, I too have found it difficult to use
iterators or design algorithms without specifically considering both
tiles/blocks and cells. Without doing so, it is very easy to write code
which is (extremely) cache inefficient.
I'm not sure if flow algebras have arisen
13.09.2016, 15:40, alex kirjoitti:
Ari Wrote:
At FOSS4G my conclusion was that my first approach was not good for many reasons,
most >importantly because it did not scale to several bands in one operation. So
I've trying with the >following ideas/decisions:
The problem is to compute y=f(x1,