Re: [gecode-users] ND constructs in scripts

2007-08-23 Thread Guido Tack
Filip Konvička wrote: Yes, I think I understand what a branching is in Gecode. The non-determinism I was interested in was a "choice"-like construct. I assumed that I could achieve that by posting a cascade of branchings. I thought I could install a new branching inside the preceding branchi

Re: [gecode-users] ND constructs in scripts

2007-08-23 Thread Filip Konvička
Hi, >> To be more specific, from >> what I understand, such thing as "choice" could be done by cutting the >> script at the points of nondeterministic statements, putting the >> deterministic parts' bodies in the appropriate functions of some >> branchings... (posting a new branching should be done

Re: [gecode-users] ND constructs in scripts

2007-08-23 Thread Guido Tack
Hi! > One thing that I'm not sure about is non-deterministic programming > constructs in scripts, like Oz's "choice". I see that C++ is not going > to help here in terms of concurrency/blocking/etc. like Oz does, so I > think that the expressive power of scripts in Gecode is probably weaker > than

[gecode-users] ND constructs in scripts

2007-08-22 Thread Filip Konvička
Hi, I have worked with Mozart previously, and I have helped my colleague to start with Gecode/J last week - and now I want to finally start using Gecode myself (the C++ version). Although some concepts look familiar to me, some do not, and reading through this mailing list archive did not answ