Quick note:
Adam knows tons more about object oriented programming (in C) than I
do. So, even if I write something stupid, don't assume that HE does
not know what he's doing.
(He's the "strong quiet type" ;-)
Nicolas Robidoux
___
Gegl-developer mailin
Argh!
My explanation (RE: Adam's GSoC deliverables) was terrible (Adam just
called me on it).
What I meant:
Somehow allowing a variable footprint (stencil) in (re)samplers. Right
now, the footprint is fixed (from
gegl/gegl/buffer/gegl-sampler-cubic.c):
GEGL_SAMPLER (self)->context_rect.x = -1
Adam Turcotte's midterm deliverables:
-- Figure out how to use/adapt/emulate intermediate buffers to store
intermediate results (kind of like nohalo runs on the GPU:
intermediate buffer would be like a texture).
-- Figure out how to use/adapt/emulate variable size sampler buffers
for no
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