Why don't operations like gegl:add and gegl:multiply clamp the resulting
values between 0.0 and 1.0? Won't this potentially result in garbage rgb
values?
Thanks,
Nanley
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On Sun, Dec 21, 2014 at 4:39 PM, Nanley Chery nanleych...@gmail.com wrote:
Why don't operations like gegl:add and gegl:multiply clamp the resulting
values between 0.0 and 1.0? Won't this potentially result in garbage rgb
values?
The RGB values used by GEGL are not bounded by the gamut of a