Adam Turcotte's midterm deliverables:
-- Figure out how to use/adapt/emulate intermediate buffers to store
intermediate results (kind of like nohalo runs on the GPU:
intermediate buffer would be like a texture).
-- Figure out how to use/adapt/emulate variable size sampler buffers
for
Argh!
My explanation (RE: Adam's GSoC deliverables) was terrible (Adam just
called me on it).
What I meant:
Somehow allowing a variable footprint (stencil) in (re)samplers. Right
now, the footprint is fixed (from
gegl/gegl/buffer/gegl-sampler-cubic.c):
GEGL_SAMPLER (self)-context_rect.x =
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