On Wed, 2006-10-11 at 21:33 +0200, Geert Jordaens wrote:
> In order not to rewrite interpolation fnctionality for every operation I
> would like to propose following API.
>
> GeglInterpolator
> +- GeglInterpolatorLinear
> |
> + GeglInterpolatorCubic
> |
> + GeglInterpolatorLanczos
>
> usa
On Oct 12, 2006, at 2:03 AM, Øyvind Kolås wrote:
On 10/12/06, Daniel Rogers <[EMAIL PROTECTED]> wrote:
sllooow. I've encountered this oh-so-wonderful abstraction
before (JAI uses it, among others). Making a method call in the inner
loop of your pixel calculation routi
On Fri, 2006-10-13 at 16:29 +0200, Øyvind Kolås wrote:
> On 10/12/06, Daniel Rogers <[EMAIL PROTECTED]> wrote:
> > On Oct 12, 2006, at 2:03 AM, Øyvind Kolås wrote:
> > > On 10/12/06, Daniel Rogers <[EMAIL PROTECTED]> wrote:
> > >> sllooow. I'
On Tue, 2006-10-17 at 09:27 +0200, Øyvind Kolås wrote:
> On 10/17/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >If you scale a image to 10% of the original size using cubic, you have
> > >a situation where the data for each destination pixel is taken from a
> > >region of 4x4pixel, whilst i
On Tue, 2006-10-17 at 17:31 +, Ken Bateman wrote:
> However, I argue that the spreadsheet model is mentally accessible to a much
> larger user base, and it does not reduce or limit the sophistication of the
> underlying image core DAG. Spreadsheets provide an easy learning curve and an
> obvio
On Oct 17, 2006, at 9:15 PM, [EMAIL PROTECTED] wrote:
What about a connected widgets visualization? Like some sound
studio software works with. Boxes with input/output
'plugs'/'sockets' connected by 'wires' -- boxes might be color
coded (eg yellow for clone, blue for transform..)
click+dr
On Jun 26, 2008, at 9:11 PM, David Gowers wrote:
> I believe tiling/wrapping would be more useful than mirroring. Right
> now, I know two applications, tiling and texturing, where tiled edge
> behaviour would help; Offhand, I cannot think of any way to employ
> mirroring abyss behaviour at all. A
On Sep 17, 2009, at 6:51 PM, Nicolas Robidoux wrote:
But I am wondering if for GEGL's target user base an "always pretty
good" default is preferable to "choose your poison."
Well, if all GEGL ever has is a "always pretty good" default and you
never get to pick your poison, you are making yo
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