Adam Turcotte's midterm deliverables:
-- Figure out how to use/adapt/emulate intermediate buffers to store
intermediate results (kind of like nohalo runs on the GPU:
intermediate buffer would be like a texture).
-- Figure out how to use/adapt/emulate variable size sampler buffers
for
Argh!
My explanation (RE: Adam's GSoC deliverables) was terrible (Adam just
called me on it).
What I meant:
Somehow allowing a variable footprint (stencil) in (re)samplers. Right
now, the footprint is fixed (from
gegl/gegl/buffer/gegl-sampler-cubic.c):
GEGL_SAMPLER (self)-context_rect.x =
Michael Schumacher wrote:
Mentors and students, please do agree on the desired midterm goals for
your projects, and present them on the gegl-developer list.
Hi
The midterm goals for the GEGL-on-GPU GSoC project is to implement a few
point ops as pixel shaders and to get GEGL to actually
Hi,
on July 6, the midterm evaluations open - and the mentors will have
until July 12 to evaluate the progress of their students, and decide
whether this is enough to
- let them continue in GSoC
- make Google pay the first half of the SoC stipends
Mentors and students, please do agree on the
Eric Daoust's GSoC midterm deliverables:
1) Sped up nohalo level 1 code.
2) New fast resampling method targeted for downsampling (without
the affine transformation info passed from above, and
without variable size buffers, which will be implemented later
in the
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