Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 2012-04-17 17:08, Jack wrote: No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a part of this texture (which is a font set). Because I

[GEM-dev] [ pd-gem-Bugs-3517368 ] alea.mpg shows up as 1 frame using pix_film on OSX

2012-04-22 Thread SourceForge . net
Bugs item #3517368, was opened at 2012-04-12 19:30 Message generated for change (Comment added) made by zmoelnig You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=507079aid=3517368group_id=64325 Please note that this message will contain a full copy of the comment

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Le 22/04/2012 11:44, IOhannes m zmoelnig a écrit : On 2012-04-17 17:08, Jack wrote: No, it is not [pix_multiimage]. In fact, i am looking for an object/abstraction to use a single texture where i can change the texture coordinate to show a

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
Le 22/04/2012 12:40, Cyrille Henry a écrit : Le 22/04/2012 12:02, Jack a écrit : Yep, i know this (and maybe [tex_coordinate] is the right name). But I was looking for a ready-to-use solution to create words on the fly. the abstraction i send you was mean to do that. Yes, it does.

[GEM-dev] [ pd-gem-Bugs-3517368 ] alea.mpg shows up as 1 frame using pix_film on OSX

2012-04-22 Thread SourceForge . net
Bugs item #3517368, was opened at 2012-04-12 19:30 Message generated for change (Comment added) made by eighthave You can respond by visiting: https://sourceforge.net/tracker/?func=detailatid=507079aid=3517368group_id=64325 Please note that this message will contain a full copy of the comment

Re: [GEM-dev] Can't create object [pix_multitexture]

2012-04-22 Thread Jack
Le 22/04/2012 15:46, Jack a écrit : Le 22/04/2012 15:36, Cyrille Henry a écrit : Le 22/04/2012 15:27, Jack a écrit : yep, but i think it's easier to use display list and text /text3d object. OK, but it would be nice to have a tool like this. VBO is faster than display list. really? c