Hello,

I would like to zoom in a video (from [pix_video]) on a [curve3d]. I
want to use [pix_texture] and [pix_coordinate] for that. But it seems i
can't 'translate' the texture with this method (it seems the texture
start always at the same place on the X).
However, it is working nice on simple geos like rectangle.
I don't dig a lot to solve this problem.
Have you any information to avoid this behaviour ?
Should I use GLSL for this ?
++

Jack




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