[GEM-dev] [pd-gem:bugs] #229 abstractions are not found after make install

2014-08-21 Thread Cyrille Henry
--- ** [bugs:#229] abstractions are not found after make install** **Status:** open **OS:** linux **Release:** 0.93-git **Created:** Thu Aug 21, 2014 06:43 AM UTC by Cyrille Henry **Last Updated:** Thu Aug 21, 2014 06:43 AM UTC **Owner:** nobody when installing current git with make install

Re: [GEM-dev] gemwin

2014-08-21 Thread Cyrille Henry
Le 21/08/2014 18:14, IOhannes m zmölnig a écrit : On 08/20/2014 11:07 AM, Cyrille Henry wrote: Hello, thanks for the answer, sorry i missed that. things work lot's better now!!! i still have few problem : - when starting pd in the Gem/ folder, it start correctlly. when starting pd

[GEM-dev] [pd-gem:bugs] #232 gemkeyname did not work anymore

2014-08-22 Thread Cyrille Henry
--- ** [bugs:#232] gemkeyname did not work anymore** **Status:** open **OS:** any **Release:** 0.93-git **Created:** Fri Aug 22, 2014 01:52 PM UTC by Cyrille Henry **Last Updated:** Fri Aug 22, 2014 01:52 PM UTC **Owner:** nobody gemkeyname did not output anything. --- Sent from

[GEM-dev] [pd-gem:bugs] #233 load gem_videoVLC.so at startup crash pd

2014-08-24 Thread Cyrille Henry
i do have both gem_imageMAGICK.so and gem_videoVLC.so, and i have no crash. ubuntu 14.04 and Gem from current git. --- ** [bugs:#233] load gem_videoVLC.so at startup crash pd** **Status:** open **OS:** linux **Release:** unknown **Created:** Sat Aug 23, 2014 11:52 AM UTC by jack **Last

[GEM-dev] [pd-gem:bugs] #234 Render order inverted with last Gem

2014-08-25 Thread Cyrille Henry
NO! render order is correct! using print you can see that gemhead 49 is before gemhead 50 that is before gemhead 51. there is however a difference : primitive used to be draw when Z = Zbuffer, they are now draw only if Z Zbuffer. this result in diference when a new primitive is draw in the

[GEM-dev] [pd-gem:bugs] #193 gemlist and separator may crash

2014-08-28 Thread Cyrille Henry
it work here --- ** [bugs:#193] gemlist and separator may crash** **Status:** pending-works-for-me **OS:** any **Release:** 0.94 **Labels:** crash gemlist separator **Created:** Fri May 04, 2012 01:05 PM UTC by Cyrille Henry **Last Updated:** Thu Aug 28, 2014 02:20 PM UTC **Owner:** IOhannes

[GEM-dev] resizing Gem windows with the mouse

2014-08-28 Thread Cyrille Henry
hello, i just noticed that resizing the gem windows using the mouse to drag a corner of the window did work! i think it's the 1st time it's working since i'm on linux. (ubuntu 14.04 / gnome-cession-flashback) congratulation! thanks and cheers c ___

[GEM-dev] [pd-gem:feature-requests] #57 having a way to pull gem window size

2014-08-29 Thread Cyrille Henry
--- ** [feature-requests:#57] having a way to pull gem window size** **Status:** open **Group:** 0.94 **Created:** Fri Aug 29, 2014 12:20 PM UTC by Cyrille Henry **Last Updated:** Fri Aug 29, 2014 12:20 PM UTC **Owner:** nobody since it's possible to change windows size when draging a corner

Re: [GEM-dev] sharing texture between process

2014-10-27 Thread Cyrille Henry
Le 27/10/2014 10:41, Antoine Villeret a écrit : hello, since texture sharing seems to work between context inside one Gem's instance, I'm now wondering how we can introduce texture sharing between process. According to [1], texture (and more generally display list) can be shared between

Re: [GEM-dev] sharing texture between process

2014-10-27 Thread Cyrille Henry
Cyrille Henry c...@chnry.net: how did you get hardware acceleration without DRI? cheers c Le 27/10/2014 18:04, Antoine Villeret a écrit : why ? how huge ? I understand that direct rendering could improve performances but I can run very GPU expensive patchs you made without direct rendering

[GEM-dev] video with alpha channel

2014-12-03 Thread Cyrille Henry
hello, did anyone know a gem friendly video codec with alpha channel? i tried the video posted in a previous thread (24/05/2013) using pnga codec and pd crash. thanks and cheers Cyrille ___ GEM-dev mailing list GEM-dev@lists.iem.at

Re: [GEM-dev] video with alpha channel

2014-12-04 Thread Cyrille Henry
it on github and if possible with a backtrace ? + a -- do it yourself http://antoine.villeret.free.fr 2014-12-03 12:12 GMT+01:00 Cyrille Henry c...@chnry.net mailto:c...@chnry.net: hello, did anyone know a gem friendly video codec with alpha channel? i tried the video posted

[GEM-dev] [pd-gem:bugs] #232 gemkeyname does not work anymore

2015-07-02 Thread Cyrille Henry
Aug 22, 2014 01:52 PM UTC by Cyrille Henry **Last Updated:** Thu Jul 02, 2015 01:33 PM UTC **Owner:** IOhannes m zmölnig gemkeyname did not output anything. --- Sent from sourceforge.net because gem-dev@lists.iem.at is subscribed to https://sourceforge.net/p/pd-gem/bugs/ To unsubscribe from

[GEM-dev] vertexbuffer attribute

2015-07-05 Thread Cyrille Henry
hello, i've got a problem using vertexbuffer attribute : dimension is set to a wrong value. when using the example 10.glsl/16.vertexbufer_attribute, print_attributes gives : vb: program 0.5 vb: position 1003_position vb: attribute LightPosition 1003_LightPosition vb: attribute BrickColor

Re: [GEM-dev] vertexbuffer attribute

2015-07-05 Thread Cyrille Henry
this functionality to work... cheers c ++ Jack Le 05/07/2015 22:50, Cyrille Henry a écrit : hello, i've got a problem using vertexbuffer attribute : dimension is set to a wrong value. when using the example 10.glsl/16.vertexbufer_attribute, print_attributes gives : vb: program 0.5 vb: position

Re: [GEM-dev] GEM-dev Digest, Vol 112, Issue 3

2017-02-10 Thread cyrille henry
) 2. Re: [curve 11] prints out "GL: invalid value" (cyrille henry) -- Messaggio inoltrato -- From: Federico Camara Halac <camaraf...@gmail.com <mailto:camaraf...@gmail.com>> To: gem-dev@lists.iem.at <mailto:gem-dev@lists.iem.at> Cc: D

Re: [GEM-dev] pix_multitexture in a gemframebuffer with multiple gemhead problem

2016-10-27 Thread cyrille henry
Le 27/10/2016 à 16:31, Jack a écrit : Hello, It doesn't work here too. Did you manage to make it working ? non, i make my path without multiple gemhead. I also fill a bug-report on iohannes github. c ++ Jack Le 23/10/2016 à 12:36, cyrille henry a écrit : hello, I'm working

[GEM-dev] pix_multitexture in a gemframebuffer with multiple gemhead problem

2016-10-23 Thread cyrille henry
hello, I'm working in a framebuffer, with multiples gemhead, in order to render many gemchain in a single framebuffer. in this condition, I've got problem with pix_multitexture : the texture is not rendered. See attachment patch. This patch work if you replace pix_multitexture with

[GEM-dev] happy birthday!

2016-11-11 Thread cyrille henry
hello The last official Gem release is 5 year old today! 5 years is a lot's of time. I usually think a project is dead after 5 years with no release, but Gem is still alive. There are lot's of update / bugfixes / new feature / help patch etc I can see about 1800 commit in Iohannes github

Re: [GEM-dev] financing Gem development

2017-10-12 Thread cyrille henry
it parses github issues.. kind of shady. On 2017년 10월 12일 09:46, cyrille henry wrote: Hello, Since the "get money, paid a developer" idea arise on the mailing list, I spend last weeks trying to think how to organize the last bit of development that need to be done. I think we

[GEM-dev] financing Gem development

2017-10-12 Thread cyrille henry
Hello, Since the "get money, paid a developer" idea arise on the mailing list, I spend last weeks trying to think how to organize the last bit of development that need to be done. I think we need a clear roadmap : a list of all object / platform that need to be fixed. My proposition is to

Re: [GEM-dev] financing Gem development

2017-11-22 Thread cyrille henry
work! J On 11/21/2017 04:41 PM, me.grimm wrote: +1 On Tue, Nov 21, 2017 at 4:22 AM, cyrille henry <c...@chnry.net <mailto:c...@chnry.net>> wrote: As I said in earlier mail, my aim is (for now) to be able to release a Gem version that incorporate the development made in the

Re: [GEM-dev] financing Gem development

2017-11-23 Thread cyrille henry
$$ up On Wed, Nov 22, 2017 at 3:46 AM, cyrille henry <c...@chnry.net <mailto:c...@chnry.net>> wrote: Le 21/11/2017 à 23:04, Jaime Oliver La Rosa a écrit : Sorry, just saw the pages in the email chain. Are these going to be posted in the general pd mailing list as well?

Re: [GEM-dev] financing Gem development

2017-11-30 Thread cyrille henry
t 9:29 AM, cyrille henry <c...@chnry.net <mailto:c...@chnry.net>> wrote: hello, sorry for being unresponsive. I don't have lot's of free time. All money put on a bounty can be moved to an other bug, and there are lot's of bugs to fix : https://www.bountysource.co

Re: [GEM-dev] financing Gem development

2017-11-30 Thread cyrille henry
t;>> facebook, the pd list and whatever? > > and also what might prevent multiple funding sources? > > > > On Sat, Nov 25, 2017 at 9:32 AM, Alexandre Torres Porres <por...@gmail.com <mailto:por...@gmail.com>> > wrote: >

Re: [GEM-dev] Gem on linux (was Re: financing Gem development)

2017-11-21 Thread cyrille henry
Le 21/11/2017 à 11:15, IOhannes m zmoelnig a écrit : On 2017-11-21 10:15, cyrille henry wrote: Gem on Linux has no major problem that prevent a release. can this be confirmed by all the other linux enthusiast? personally i could think of a number of issues, all related to the new multi

Re: [GEM-dev] financing Gem development

2017-11-21 Thread cyrille henry
if that can help to add functionality to it. ++ Jack Le 20/11/2017 à 12:27, Max a écrit : What about something for linux? Generally support a new release? On 2017년 11월 17일 18:07, cyrille henry wrote: it appear that pledgie is dedicatad to find money for your work, better than financing other work

Re: [GEM-dev] financing Gem development

2017-12-05 Thread cyrille henry
rong. Please correct me if you have an estimation. cheers c Le 05/12/2017 à 17:09, IOhannes m zmölnig a écrit : On 12/05/2017 04:06 PM, cyrille henry wrote: thanks Iohannes, what about the W32 build (both MSVC and minggw)? should we ask for this build or does "make filmDS consistent

Re: [GEM-dev] financing Gem development

2017-12-05 Thread cyrille henry
Le 05/12/2017 à 18:56, IOhannes m zmölnig a écrit : On 12/05/2017 06:08 PM, cyrille henry wrote: https://www.bountysource.com/issues/3383537-w32-build-msvc could we undo that? (despite the bountyhunter who already asks for 150€)? there is 2 way : each bounty contributor can contact

Re: [GEM-dev] financing Gem development

2017-12-05 Thread cyrille henry
Le 05/12/2017 à 19:54, Alexandre Torres Porres a écrit : Can porres, ant1r and kim do the same? I can ;) thanks, and sorry for the inconvenience. ___ GEM-dev mailing list GEM-dev@lists.iem.at https://lists.puredata.info/listinfo/gem-dev

Re: [GEM-dev] financing Gem development

2017-12-07 Thread cyrille henry
hi all, I'll try to build the current master from scratch and see if there what happen + a -- do it yourself http://antoine.villeret.free.fr <http://antoine.villeret.free.fr> 2017-12-06 16:27 GMT+01:00 cyrille henry <c...@chnry.net <mailto:c...@chnry.net>

Re: [GEM-dev] financing Gem development

2017-12-12 Thread cyrille henry
forward this announcement to anyone interested in Pd/Gem. The Gem community Le 07/12/2017 à 18:44, cyrille henry a écrit : Since the "any.h brocken" issue have been closed, we have "only" this bounty left. https://www.bountysource.com/issues/4185729-native-film-reading-

Re: [GEM-dev] financing Gem development

2018-01-23 Thread cyrille henry
e! Take care, -- David Rappo 2018-01-05 18:21 GMT+01:00 cyrille henry <c...@chnry.net <mailto:c...@chnry.net>>: Hello, sorry for being unresponsive, The text have been edited multiple time, so I guess it is ok now. but I have a concern

[GEM-dev] problem with multiple windows and buffer 1 option

2023-10-27 Thread cyrille henry
Hello, I am experiencing a strange bug. See attachment. both patch works perfectly independently. But if I load both in the same time, then drawing a primitive in the buffer 1 patch works only 90% of the time. can anyone reproduce this behaviours? (open the 2 patchs, create the 2 windows, play

Re: [GEM-dev] problem with multiple windows and buffer 1 option

2023-10-27 Thread cyrille henry
23 à 14:46, cyrille henry a écrit : Hello, I am experiencing a strange bug. See attachment. both patch works perfectly independently. But if I load both in the same time, then drawing a primitive in the buffer 1 patch works only 90% of the time. can anyone reproduce this behaviours? (open th

Re: [GEM-dev] problem with multiple windows and buffer 1 option

2023-11-07 Thread cyrille henry
hello Iohannes Le 07/11/2023 à 08:25, IOhannes m zmoelnig a écrit : On 11/7/23 07:59, IOhannes m zmoelnig wrote: i don't have an answer yet, but: actually i think the problem is quite simple. look like it was, since I can't reproduce it since your last commit! thanks for confirming the

[GEM-dev] strange behaviors with multipass rendering, setting gemhead order with float number, and image latency

2022-12-19 Thread cyrille henry
Hello, I experience strange behaviours I can't explain. the context is multipass rendering : the render order of each framebuffer is important otherwise you can experience 1 frame latency. I need to set explicitly the render order of gemhead using the set message, because I use the same

Re: [GEM-dev] strange behaviors with multipass rendering, setting gemhead order with float number, and image latency

2022-12-19 Thread cyrille henry
ah, ok, I think found the problem, the set message only accept int, but float work for initial argument. i'll fill a bug report c Le 19/12/2022 à 19:07, cyrille henry a écrit : Hello, I experience strange behaviours I can't explain. the context is multipass rendering : the render order

[GEM-dev] Gem rendering is broken

2024-01-13 Thread cyrille henry
Hello Iohannes, I compile the latest Git, and I experience trouble. The render is not working : the window created by Gem did not update. The windows is not black, but is composed by whatever was on the screen before it's creation. It look like the "1" is not receive by gemwin : gemhead did

[GEM-dev] array in glsl; was: [pd-gem:gem] 5 new commits to Gem-code

2023-11-28 Thread cyrille henry
Hello all, Iohannes I noticed few commit about arrays support in glsl_program. Do you have a small example on the way to use array in shaders? thanks Cyrille Le 22/11/2023 à 08:22, GEM: Graphics Environment for Multimedia Git repository a écrit : ## Branch: master [ci] notarize Gem on

[GEM-dev] [pd-gem:bugs] #210 gemvertexbuffer doesn't work when all tables don't have the same size

2014-07-10 Thread Cyrille Henry via GEM-dev
I can't reproduce on my computer (intel HD 4000) with the attached patch. --- ** [bugs:#210] gemvertexbuffer doesn't work when all tables don't have the same size** **Status:** open **OS:** **Release:** 0.93-git **Labels:** linux gemvertexbuffer **Created:** Wed Apr 17, 2013 10:14 AM UTC by