Right now, there is a bunch of machinery in the simulator to allow us
to serialize events, but in reality, there's only one event that's
serialized, and I believe that it's not too hard to make it so that
doesn't happen.
Any objections to me whacking all of the code that does that?
Nate
The CPUs all serialize events as does the etherlink. Unless there is a
very good reason to whack it I don't think we should remove
functionality just because there is a bunch of code that makes it
work. Especially, if we're going to decide we actually need it at some
point. I could see you