commit:     40673fb497d309653254f52ee9c04cf06de8a53c
Author:     Azamat H. Hackimov <azamat.hackimov <AT> gmail <DOT> com>
AuthorDate: Sat Feb 29 11:09:30 2020 +0000
Commit:     Azamat H. Hackimov <winterheart <AT> gentoo <DOT> ru>
CommitDate: Sat Feb 29 11:09:30 2020 +0000
URL:        https://gitweb.gentoo.org/proj/gamerlay.git/commit/?id=40673fb4

games-puzzle/laserreaction: remove package

Unavailable sources, deprecated eclass.
Signed-off-by: Azamat H. Hackimov <azamat.hackimov <AT> gmail.com>

 .../files/laserreaction-1.0-includes.patch         |  55 ---
 .../files/laserreaction-1.0-makefile.patch         |  33 --
 .../files/laserreaction-1.0-misc.patch             |  53 ---
 .../files/laserreaction-1.0-sound.patch            | 498 ---------------------
 .../laserreaction/laserreaction-1.0.ebuild         |  49 --
 games-puzzle/laserreaction/metadata.xml            |   8 -
 6 files changed, 696 deletions(-)

diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch 
b/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch
deleted file mode 100644
index c48a7c3..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-includes.patch
+++ /dev/null
@@ -1,55 +0,0 @@
-diff -Naur Font.cpp Font.cpp
---- Font.cpp   2009-10-02 12:17:55.000000000 +0200
-+++ Font.cpp   2009-10-02 12:28:33.000000000 +0200
-@@ -1,6 +1,7 @@
- #include "Font.h"
--#include <windows.h>
--#include <gl/gl.h>
-+//#include <windows.h>
-+#include <GL/gl.h>
-+#include <cstring>
- Font::Font()
- {
-       mScale = 1.0f;
-diff -Naur Game.h Game.h
---- Game.h     2009-10-02 12:17:55.000000000 +0200
-+++ Game.h     2009-10-02 12:26:36.000000000 +0200
-@@ -1,12 +1,12 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- #ifdef WIN32
- #include <windows.h>
- #endif
--#include <gl/gl.h>
--#include <il/il.h>
--#include <il/ilu.h>
--#include <il/ilut.h>
-+#include <GL/gl.h>
-+#include <IL/il.h>
-+#include <IL/ilu.h>
-+#include <IL/ilut.h>
- #include "Timer.h"
- #include "Button.h"
- #include "FileIO.h"
-diff -Naur Main.cpp Main.cpp
---- Main.cpp   2009-10-02 12:17:55.000000000 +0200
-+++ Main.cpp   2009-10-02 12:26:47.000000000 +0200
-@@ -1,6 +1,6 @@
- #include "Game.h"
- #include <iostream>
--#include <tchar.h>
-+//#include <tchar.h>
- /*=================================*/
- /*=  Main Entry                                         =*/
- /*=================================*/
-diff -Naur Timer.h Timer.h
---- Timer.h    2009-10-02 12:17:55.000000000 +0200
-+++ Timer.h    2009-10-02 12:26:12.000000000 +0200
-@@ -1,5 +1,5 @@
- #pragma once
--#include <sdl.h>
-+#include <SDL/SDL.h>
- class Timer
- {
- private:

diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch 
b/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch
deleted file mode 100644
index 66461cd..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-makefile.patch
+++ /dev/null
@@ -1,33 +0,0 @@
-diff -Naur Makefile Makefile
---- Makefile   1970-01-01 01:00:00.000000000 +0100
-+++ Makefile   2009-10-02 12:20:08.000000000 +0200
-@@ -0,0 +1,29 @@
-+CPP         = g++
-+CFLAGS      = -O2 -g -Wno-deprecated  
-+INCLUDES      = -I/usr/include/ -I./ -I/usr/include/GL
-+LDFLAGS       = -lGL -lGLU -lILUT -ILU -lIL -lfmod
-+
-+DEST        = .
-+
-+LD          = gcc
-+
-+SDL_LDFLAGS   = $(shell sdl-config --libs) 
-+SDL_CFLAGS    = $(shell sdl-config --cflags) $(CFLAGS)
-+
-+MAKEFILE      = Makefile
-+
-+OBJS        = Button.o  Font.o  Game.o  Main.o  Sound.o  Timer.o
-+PRINT       = pr
-+
-+PROGRAM       = ../LaserReaction/laserreaction
-+
-+SHELL       = /bin/sh
-+
-+%.o:          %.cpp
-+              $(CPP) $(INCLUDES) $(CFLAGS) -c $<
-+all:          $(PROGRAM)
-+
-+$(PROGRAM):     $(OBJS) $(LIBS)
-+              @echo "Linking $(PROGRAM) ..."
-+              $(LD) -o $(PROGRAM) $(OBJS) $(LDFLAGS) $(SDL_LDFLAGS)
-+

diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch 
b/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch
deleted file mode 100644
index 5ceda8b..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-misc.patch
+++ /dev/null
@@ -1,53 +0,0 @@
-diff -Naur Game.cpp Game.cpp
---- Game.cpp   2009-10-02 12:17:55.000000000 +0200
-+++ Game.cpp   2009-10-02 12:33:33.000000000 +0200
-@@ -58,7 +58,7 @@
-       LoadStage();
- 
-       printf("Loading music\n");
--      InitializeSoundSystem();
-+      InitFmod();
-       if(!music.Load("Data/LD10.mp3",true))
-       {
-               printf("Failed to load LD10.mp3\n");
-@@ -115,6 +115,12 @@
-       return true;
- }
- 
-+void Game::InitFmod()
-+{
-+      FSOUND_Init(44100, 32, 0);
-+}
-+
-+
- /*===========================================================*/
- /*= Pump                                                    =*/
- /*===========================================================*/
-diff -Naur Game.h Game.h
---- Game.h     2009-10-02 12:26:36.000000000 +0200
-+++ Game.h     2009-10-02 12:31:26.000000000 +0200
-@@ -1,3 +1,4 @@
-+#define ILUT_USE_OPENGL
- #pragma once
- #include <SDL/SDL.h>
- #ifdef WIN32
-@@ -68,6 +69,7 @@
- 
-       unsigned int LoadImage(char* name, unsigned int& w, unsigned int& h);
-       void SetOrtho(int w, int h);
-+      void InitFmod();
-       void BindTexture(unsigned int id);
-       void RenderGame(const float interp);
-       void RenderTile(TileMap t, int frame, int x, int y, int w, int h);
-diff -Naur Main.cpp Main.cpp
---- Main.cpp   2009-10-02 12:26:47.000000000 +0200
-+++ Main.cpp   2009-10-02 12:31:46.000000000 +0200
-@@ -4,7 +4,7 @@
- /*=================================*/
- /*=  Main Entry                                         =*/
- /*=================================*/
--int _tmain(int argc, _TCHAR* argv[])
-+int main(int argc, char* argv[])
- {
-       Game* pGame = new Game(true);
-       //delete pGame;

diff --git a/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch 
b/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch
deleted file mode 100644
index 9163261..0000000
--- a/games-puzzle/laserreaction/files/laserreaction-1.0-sound.patch
+++ /dev/null
@@ -1,498 +0,0 @@
-diff -Naur Sound.cpp Sound.cpp
---- Sound.cpp  2009-10-02 12:17:55.000000000 +0200
-+++ Sound.cpp  2009-10-02 12:23:34.000000000 +0200
-@@ -1,375 +1,109 @@
- #include "Sound.h"
--#if SOUND_SYSTEM == USE_FMODEX
--FMOD_RESULT result;
--FMOD::System *pSystem;
--#endif
--void InitializeSoundSystem()
--{
--//#if SOUND_SYSTEM == USE_BASS
--//#else
--//#endif
--#if SOUND_SYSTEM == USE_FMODEX
--      result = FMOD::System_Create(&pSystem);         // Create the main 
system object.
--      if (result != FMOD_OK)
--      {
--              return;
--      }
--
--      result = pSystem->init(100, FMOD_INIT_NORMAL, 0);       // Initialize 
FMOD.
--      if (result != FMOD_OK)
--      {
--              return;
--      }
--#elif SOUND_SYSTEM == USE_BASS
--      if (BASS_Init(-1,44100,BASS_DEVICE_SPEAKERS,0,NULL)==FALSE)
--      {
--              return;
--      }
--#else
--      FSOUND_Init(44100, 96, 0);
--#endif
--}
--void ShutDownSoundSystem()
--{
--#if SOUND_SYSTEM == USE_FMODEX
--      pSystem->close();
--#elif SOUND_SYSTEM == USE_BASS
--      BASS_Free();
--#else
--      FSOUND_Close();  
--#endif
--}
--void UpdateSoundSystem()
--{
--#if SOUND_SYSTEM == USE_FMODEX
--      pSystem->update();
--#endif
--}
--void SoundSystemPause(bool paused)
--{
--#if SOUND_SYSTEM == USE_BASS
--      paused?
--              BASS_Pause(): BASS_Start();
--#endif
--}
- 
--void SetGlobalVolume(int music, int sfx)
-+void Sound::Volume(int channel,int vol)
- {
--#if SOUND_SYSTEM == USE_BASS
--      BASS_SetConfig(BASS_CONFIG_GVOL_SAMPLE,sfx);
--      BASS_SetConfig(BASS_CONFIG_GVOL_MUSIC,music);
--#endif
--}
--void StopAllSound()
--{
--#if SOUND_SYSTEM == USE_BASS
--      BASS_Stop();
--      SoundSystemPause(false);
--#endif
-+      FSOUND_SetVolume(channel,vol);
- }
--
--
--
- bool Sample::Load(char* sound, bool loop)
- {
--#if SOUND_SYSTEM == USE_FMODEX
--      if(loop)
--              pSystem->createSound(sound,FMOD_2D | 
FMOD_LOOP_NORMAL,NULL,&pSample);
--      else
--              pSystem->createSound(sound,FMOD_2D,NULL,&pSample);
--      if(pSample == 0)
--      {
--              return false;
--      }
--#elif SOUND_SYSTEM == USE_BASS
--      if(loop)
--              pSample = BASS_SampleLoad(FALSE,sound,0,0,1,BASS_SAMPLE_LOOP);
--      else
--              pSample = BASS_SampleLoad(FALSE,sound,0,0,1,0);
--      if(pSample == 0)
--      {
--              return false;
--      }
--#else
-       if(loop)
-       {
-               if((pSample = 
FSOUND_Sample_Load(FSOUND_FREE,sound,FSOUND_NORMAL | 
FSOUND_LOOP_NORMAL,0,0))==0)
-               {
--                              return false;
-+                      printf("Failed to load sample: %s\n",sound);
-+                      return false;
-               }
-       }
-       else
-       {
-               if((pSample = 
FSOUND_Sample_Load(FSOUND_FREE,sound,FSOUND_NORMAL | FSOUND_LOOP_OFF,0,0))==0)
-               {
-+                      printf("Failed to load sample: %s\n",sound);
-                       return false;
-               }
-       }
--#endif
-       return true;
- }
- int Sample::Play()
- {
-       if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
--      {
--              FMOD::Channel* c;
--              pSystem->playSound(FMOD_CHANNEL_FREE,pSample,false,&c);
--              c->getIndex(&miChannelID);
--              return miChannelID;
--      }
--#elif SOUND_SYSTEM == USE_BASS
--      {
--              BASS_ChannelPlay(BASS_SampleGetChannel(pSample,FALSE),TRUE);
--      }
--#else
-               return(FSOUND_PlaySound(FSOUND_FREE,pSample));
--#endif
-       return -1;
- }
- void Sample::Play(int channel)
- {
-       if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
--      {
--//            FMOD::Channel* c;
--//            pSystem->getChannel(channel,&c);
--              
pSystem->playSound((FMOD_CHANNELINDEX)(channel),pSample,false,NULL);
--              miChannelID = channel;
--      }
--#elif SOUND_SYSTEM == USE_BASS
--      {
--              Stop(0);
--              BASS_ChannelPlay(BASS_SampleGetChannel(pSample,FALSE),FALSE);
--      }
--#else
-               FSOUND_PlaySound(channel,pSample);
--#endif
- }
- void Sample::Stop(int channel)
- {
--#if SOUND_SYSTEM == USE_FMODEX
--      FMOD::Channel* c;
--      pSystem->getChannel(miChannelID,&c);
--      c->stop();
--#elif SOUND_SYSTEM == USE_BASS
--      BASS_SampleStop(pSample);
--#else
-       FSOUND_StopSound(channel);
--#endif
- }
- void Sample::Discard()
- {
-       if(pSample)
--#if SOUND_SYSTEM == USE_FMODEX
--              pSample->release();
--#elif SOUND_SYSTEM == USE_BASS
--              BASS_SampleFree(pSample);
--#else
-               FSOUND_Sample_Free(pSample);
--#endif
- //    pSample = 0;
- }
- void Sample::SetFrequency(int channel,int frequency)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-       FSOUND_SetFrequency(channel,frequency);
--#endif
- }
- void Sample::SetDefaults(int  deffreq, int defvol, int defpan, int defpri, 
int varfreq, int varvol, int varpan)
- {
--#if SOUND_SYSTEM == USE_FMODEX
-       
FSOUND_Sample_SetDefaultsEx(pSample,deffreq,defvol,defpan,defpri,varfreq,varvol,varpan);
--#endif
- }
--void Sample::Volume(int channel,int vol)
--{
--#if SOUND_SYSTEM == USE_FMODEX
--      FSOUND_SetVolume(channel,vol);
--#elif SOUND_SYSTEM == USE_BASS
--      BASS_ChannelSetAttributes(pSample,-1,vol,-101);
--#endif
--}
--//================================================================================================//
--                                              /***********************
--                                              ** streams **   
--                                              ************************/
--//================================================================================================//
- bool Stream::Load(char* stream, bool loop)
- {
--      if((pStream = BASS_StreamCreateFile(FALSE,stream, 0, 0, loop? 
BASS_SAMPLE_LOOP:0))==0)
--      {
--              return false;
--      }
--      return true;
--}
--int Stream::Play()
--{
--      BASS_ChannelPlay(pStream,true);
--      return 0;
--}
--void Stream::Play(int channel)
--{
--      if(pStream)
--      {
--              if(BASS_ChannelPlay(pStream,false)==FALSE)
--                      printf("Failed to play\n");
--
--      }
--}
--void Stream::Stop(int channel)
--{
--      BASS_ChannelStop(pStream);
--}
--void Stream::Discard()
--{
--      BASS_StreamFree(pStream);
--}
--void Stream::Volume(int channel,int vol)
--{
--      BASS_ChannelSetAttributes(pStream,-1,vol,-101);
--}
--//================================================================================================//
--                                              /***********************
--                                              ** modules **   
--                                              ************************/
--//================================================================================================//
--bool Track::Load(char* stream, bool loop)
--{
--#if SOUND_SYSTEM == USE_FMODEX
--      if(loop)
--              pSystem->createSound(stream,FMOD_2D | 
FMOD_LOOP_NORMAL,NULL,&pStream);
--      else
--              pSystem->createSound(stream,FMOD_2D | 
FMOD_ACCURATETIME,NULL,&pStream);
--      if(pStream == 0)
--      {
--              return false;
--      }
--#elif SOUND_SYSTEM == USE_BASS
-       if(loop)
--              pStream = BASS_MusicLoad(FALSE,stream,0,0,BASS_SAMPLE_LOOP,0);
--      else
--              pStream = BASS_MusicLoad(FALSE,stream,0,0,0,0);
--      if(pStream == 0)
-       {
--              return false;
--      }
--#else
--      if(loop)
--      {
--              if((pStream = FMUSIC_LoadSong(stream))==0)
-+              if((pStream = FSOUND_Stream_Open(stream,FSOUND_NORMAL | 
FSOUND_LOOP_NORMAL,0,0))==0)
-               {
-+                      printf("Failed to load sample: %s\n",stream);
-                       return false;
-               }
--               FMUSIC_SetLooping(pStream,true);
-       }
-       else
-       {
--              if((pStream = FMUSIC_LoadSong(stream))==0)
-+              if((pStream = FSOUND_Stream_Open(stream,FSOUND_NORMAL,0,0))==0)
-               {
-+                      printf("Failed to load sample: %s\n",stream);
-                       return false;
-               }
--               FMUSIC_SetLooping(pStream,false);
-       }
--#endif
-       return true;
- }
--int Track::Play()
-+int Stream::Play()
- {
-       if(pStream)
--      {
--#if SOUND_SYSTEM == USE_FMODEX
--              FMOD::Channel* c;
--              pSystem->playSound(FMOD_CHANNEL_FREE,pStream,false,&c);
--              c->getIndex(&miChannelID);
--#elif SOUND_SYSTEM == USE_BASS
--              BASS_ChannelPlay(pStream,true);
--#else
--              miChannelID = FMUSIC_PlaySong(pStream);
--#endif
--              return miChannelID;
--      }
-+              return(FSOUND_Stream_Play(FSOUND_FREE,pStream));
-       return -1;
- }
--void Track::Play(int channel)
-+void Stream::Play(int channel)
- {
-       if(pStream)
--      {
--#if SOUND_SYSTEM == USE_FMODEX
--      //      FMOD::Channel* c;
--      //      pSystem->getChannel(channel,&c);
--              
pSystem->playSound((FMOD_CHANNELINDEX)(channel),pStream,false,NULL);
--//            pSystem->playSound(FMOD_CHANNEL_REUSE,pStream,false,&c);
--              miChannelID = channel;
--#elif SOUND_SYSTEM == USE_BASS
--              BASS_ChannelPlay(pStream,true);
--#else
--              miChannelID = FMUSIC_PlaySong(pStream);
--#endif
--      }
-+              FSOUND_Stream_Play(channel,pStream);
-+//            return(FSOUND_Stream_Play(channel,pStream));
-+//    return -1;
- }
--void Track::Stop(int i)
-+void Stream::Stop(int channel)
- {
-       if(pStream)
--#if SOUND_SYSTEM == USE_FMODEX
--      {
--              FMOD::Channel* c;
--              pSystem->getChannel(miChannelID,&c);
--              c->stop();
--      }
--#elif SOUND_SYSTEM == USE_BASS
--              BASS_ChannelStop(pStream);
--#else
--              FMUSIC_StopSong(pStream);
--#endif
-+              FSOUND_Stream_Stop(pStream);
- }
--void Track::Discard()
-+void Stream::Discard()
- {
-       if(pStream)
--#if SOUND_SYSTEM == USE_FMODEX
--              pStream->release();
--#elif SOUND_SYSTEM == USE_BASS
--              BASS_MusicFree(pStream);
--#else
--               FMUSIC_FreeSong(pStream);
--#endif
-+              FSOUND_Stream_Close(pStream);
-       pStream = 0;
- }
--bool Track::IsFinished()
--{
--      if(pStream)
--      {
--#if SOUND_SYSTEM == USE_FMODEX
--              FMOD::Channel* c;
--              pSystem->getChannel(miChannelID,&c);
--              bool playing;
--              c->isPlaying(&playing);
--              if(!playing)
--#elif SOUND_SYSTEM == USE_BASS
--              if(BASS_ChannelIsActive(pStream) == BASS_ACTIVE_STOPPED)
--#else
--              if(FMUSIC_IsFinished(pStream))
--#endif
--                      return true;
--      }
--      return false;
--}
--bool Track::IsPlaying()
-+void Stream::Seek(int ms, int channel)
- {
-       if(pStream)
-       {
--#if SOUND_SYSTEM == USE_FMODEX
--              FMOD::Channel* c;
--              pSystem->getChannel(miChannelID,&c);
--              bool playing;
--              c->isPlaying(&playing);
--              if(playing)
--#elif SOUND_SYSTEM == USE_BASS
--              if(BASS_ChannelIsActive(pStream) == BASS_ACTIVE_PLAYING)
--#else
--              if(FMUSIC_IsPlaying(pStream))
--#endif
--                      return true;
-+              FSOUND_Stream_Play(channel,pStream);
-+              FSOUND_SetPaused(channel,true);
-+              FSOUND_Stream_SetTime(pStream,ms);
-+              FSOUND_SetPaused(channel,false);
-       }
--      return false;
- }
-\ Kein Zeilenumbruch am Dateiende.
-diff -Naur Sound.h Sound.h
---- Sound.h    2009-10-02 12:17:55.000000000 +0200
-+++ Sound.h    2009-10-02 12:23:34.000000000 +0200
-@@ -1,25 +1,7 @@
- #pragma once
--//#define USE_FMODEX
--#define USE_FMODEX 0
--#define USE_FMOD 2
--#define USE_BASS 1
--
--#define SOUND_SYSTEM USE_BASS
--#if SOUND_SYSTEM == USE_FMODEX
--#include <FMODEX/fmod.hpp>
--#elif SOUND_SYSTEM == USE_BASS
--#include <bass.h>
--#else
--#include <FMOD/fmod.h>
--#endif
-+#include <fmod.h>
- #include <stdio.h>
- 
--void InitializeSoundSystem();
--void ShutDownSoundSystem();
--void UpdateSoundSystem();
--void SetGlobalVolume(int music, int sfx);
--void SoundSystemPause(bool paused);
--void StopAllSound();
- class Sound
- {
- public:
-@@ -27,9 +9,7 @@
-       virtual int Play()=0;//returns channel
-       virtual void Stop(int channel)=0;
-       virtual void Discard()=0;
--      virtual void Volume(int channel,int vol)=0;
--
--      int miChannelID;
-+      void Volume(int channel,int vol);
- };
- 
- 
-@@ -45,49 +25,20 @@
-       void Discard();
-       void SetFrequency(int channel,int frequency);
-       void SetDefaults(int  deffreq, int defvol, int defpan, int defpri, int 
varfreq, int varvol, int varpan);
--      void Volume(int channel,int vol);
- private:
--#if SOUND_SYSTEM == USE_FMODEX
--      FMOD::Sound * pSample;
--#elif SOUND_SYSTEM == USE_BASS
--      HSAMPLE  pSample;
--#else
-       FSOUND_SAMPLE* pSample;
--#endif
- };
--
- class Stream : public Sound
- {
- public:
-       Stream(){pStream = 0;}
-+//    ~Stream(){ Discard(); }
-       bool Load(char* sound, bool loop);
-       int Play();
-       void Play(int channel);
-       void Stop(int channel);
-       void Discard();
--      void Volume(int channel,int vol);
--private:
--      HSTREAM pStream;
--};
--
--class Track : public Sound
--{
--public:
--      Track(){pStream = 0;}
--      bool Load(char* sound, bool loop);
--      int Play();
--      void Play(int channel);
--      void Stop(int i);
--      void Discard();
--      bool IsFinished();
--      bool IsPlaying();
--      void Volume(int channel,int vol);
-+      void Seek(int ms, int channel);
- private:
--#if SOUND_SYSTEM == USE_FMODEX
--      FMOD::Sound* pStream;
--#elif SOUND_SYSTEM == USE_BASS
--      HMUSIC pStream;
--#else
--      FMUSIC_MODULE* pStream;
--#endif
-+      FSOUND_STREAM* pStream;
- };

diff --git a/games-puzzle/laserreaction/laserreaction-1.0.ebuild 
b/games-puzzle/laserreaction/laserreaction-1.0.ebuild
deleted file mode 100644
index e501081..0000000
--- a/games-puzzle/laserreaction/laserreaction-1.0.ebuild
+++ /dev/null
@@ -1,49 +0,0 @@
-# Copyright 1999-2009 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: $
-
-EAPI=2
-inherit eutils games
-
-DESCRIPTION="laser game entry for ludum dare 10"
-HOMEPAGE="http://xout.blackened-interactive.com/OldGames.html";
-SRC_URI="http://xout.blackened-interactive.com/dump/new/LD10.zip";
-
-LICENSE="public-domain"
-SLOT="0"
-KEYWORDS="~x86"
-IUSE=""
-
-RDEPEND="virtual/opengl
-       virtual/glu
-       media-libs/libsdl
-       media-libs/devil
-       =media-libs/fmod-3*"
-DEPEND="${RDEPEND}"
-
-S=${WORKDIR}/LD10/Src
-
-src_prepare(){
-       edos2unix *.{cpp,h}
-       epatch ${FILESDIR}/"${P}-makefile.patch"
-       epatch ${FILESDIR}/"${P}-includes.patch"
-       epatch ${FILESDIR}/"${P}-misc.patch"
-       epatch ${FILESDIR}/"${P}-sound.patch"
-       sed -i -e "s:Data/:"${GAMES_DATADIR}"/"${PN}"/:g" -i Game.cpp
-
-}
-
-src_install() {
-       dogamesbin ../LaserReaction/${PN} || die "dogamesbin ${PN} failed"
-
-       local datadir="${GAMES_DATADIR}"/"${PN}"
-       dodir ${datadir}
-       insinto "${datadir}"
-       doins -r ../LaserReaction/Data/* || die "doins resources failed"
-       make_desktop_entry "${PN}" "${PN}"
-       prepgamesdirs
-}
-
-pkg_postinst() {
-       games_pkg_postinst
-}

diff --git a/games-puzzle/laserreaction/metadata.xml 
b/games-puzzle/laserreaction/metadata.xml
deleted file mode 100644
index 5d0ede2..0000000
--- a/games-puzzle/laserreaction/metadata.xml
+++ /dev/null
@@ -1,8 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd";>
-<pkgmetadata>
-<maintainer>
-       <email>frostwo...@gmx.de</email>
-       <name>Marcel Unbehaun</name>
-</maintainer>
-</pkgmetadata>

Reply via email to