[OT] Rock stars' inter-hindrance time after time, 'cause love is blind (was: Re: [gentoo-dev] The request to abolish games team policy)

2014-07-13 Thread Tom Wijsman
On Sat, 12 Jul 2014 16:26:10 -0600
Denis Dupeyron calc...@gentoo.org wrote:

 Please do not take this personally.

OK, let us try that; interesting to note though, is that this has also
been stated in the OP of this thread. People seem to do care personally
about this; repeatedly telling them not do, what effect does that have?

 I honestly wonder what all the fuss is about.

Honest questions help.

 There are a few games I've helped with over the years and I've never
 had any trouble at all having my stuff reviewed and accepted. And I'm
 a lousy ebuild writer. Every time I'd suggest a fix, bump, or new
 package, and I came with an ebuild, I would get constructive
 criticism and I could then commit it myself. Not one single time did
 I get a no. Not once.

We've been there; however, that's not the issue at hand, it takes a
non-lousy ebuild writer to see that monopoly surrounds the core of it.

Why is that? Because it only starts to matter when it starts to matter.

 You had a fix and it was refused? Have you ever considered you may
 have been doing it wrong? I understand having to have your code
 reviewed and accepted sounds like an insult to a rock star like you,
 but that's the way it is in the real world. It is still beyond my
 understanding that code reviews are not mandatory for anything that is
 committed in Gentoo.

We all are rock stars, right?
 
 Rich, if I may have a suggestion, it would be that instead of meddling
 with projects that have been doing their best with what they have for
 years, and which need praise rather than hindrance, you instead start
 a project to get people to think positively and accept criticism. The
 amount of energy that was spent in this thread and many others in pure
 loss could have gone a long way.

Hmm, we're not sure whether we're all Rich though; if I were, I would
wonder if you have considered that hindrance works in both directions?
We are rock stars; if rock star X hinders rock star Y, Y can hinder X.

The effect of telling them to not take it personally, is that they will.

This thread is pure win, it just takes some time to see good results...

-- 
With kind regards,

Tom Wijsman (TomWij)
Gentoo Developer

E-mail address  : tom...@gentoo.org
GPG Public Key  : 6D34E57D
GPG Fingerprint : C165 AF18 AB4C 400B C3D2  ABF0 95B2 1FCD 6D34 E57D


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[gentoo-dev] Last rites: app-emacs/sawfish

2014-07-13 Thread Ulrich Mueller
# Ulrich Müller u...@gentoo.org (13 Jul 2014)
# Development of stand-alone package stopped in 2004.
# sawfish.el is now provided by x11-wm/sawfish with USE=emacs.
# Masked for removal in 30 days, bug #493114.
app-emacs/sawfish


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Re: [gentoo-dev] The request to abolish games team policy

2014-07-13 Thread Rich Freeman
On Sat, Jul 12, 2014 at 6:26 PM, Denis Dupeyron calc...@gentoo.org wrote:
 Rich, if I may have a suggestion, it would be that instead of meddling
 with projects that have been doing their best with what they have for
 years, and which need praise rather than hindrance, you instead start
 a project to get people to think positively and accept criticism. The
 amount of energy that was spent in this thread and many others in pure
 loss could have gone a long way.

The only thing that I've offered to do is to help people join the
games team, which is supposed to be an open team anyway.  That is
about the extent of the meddling that I've proposed.  I've yet to
hear anybody on the games team comment that more help would not be
welcome.

That said, I've also yet to hear from anybody actually interested in
joining the games team.  So, that idea may not end up going anywhere
anyway.  The premise has been that there are people interested in
working on games but they've been prevented from doing so, and working
to help improve the games team from within is better than imposing
direction from above.

If indeed nobody actually wants to join the games team, then the next
question is whether to leave things alone, or to find another
solution.  Either way I'd like to hear more from anybody who actually
wants to maintain games packages but feels they have been unable to do
so.  Simply changing policies won't make actual work happen.

Rich



[gentoo-dev] Herd for eselect

2014-07-13 Thread Ulrich Mueller
Hi all,
I've added a herd for eselect, in order to be more consistent with
other projects. Assignment of bugs shouldn't change, i.e. they should
go to esel...@gentoo.org as before.

Please note that this herd is _not_ meant as a catch-all for eselect-*
packages. Individual eselect modules should be maintained by their
respective teams (as they are now).

Ulrich


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Re: [gentoo-dev] [RFC] LibreSSL, introduce virtual/openssl

2014-07-13 Thread hasufell
Dirkjan Ochtman:
 On Sat, Jul 12, 2014 at 2:37 PM, hasufell hasuf...@gentoo.org wrote:
 So libressl is meant as a drop-in replacement for openssl.
 
 Some caveats have already been discovered:
 
 http://devsonacid.wordpress.com/2014/07/12/how-compatible-is-libressl/
 
 Cheers,
 
 Dirkjan
 

The Werror thing is fixed in the ebuild.

The next release is now signed and should enter the tree in the near
future, along with the virtual ebuilds.

So for people who want to help, I'd propose the following procedure:

1) Testing: https://github.com/gentoo/libressl (should already work with
'layman -a libressl')
It contains dummy openssl ebuilds so the virtuals are not yet needed. It
also contains a portable version of the signify tool (to verify the
libressl tarballs), patched wget and patched openssh with patch from Hanno.

I'd suggest to focus testing there, so we don't duplicate work.

2) depending on how big the fallout is we have to decide whether to add
libressl to ~arch or masked later and even have to decide whether adding
a virtual/openssl right now makes any sense. We'll shoot ourselves in
the foot if we add the virtual now and realize later that it doesn't
work out.

3) Depending on 2) add virtual/openssl and dev-libs/libressl to the tree
and start converting the tree (~arch ebuilds with simple openssl atoms
can probably be fixed with a script, see
https://bugs.gentoo.org/show_bug.cgi?id=508750#c23). Stable arch ebuilds
should probably be fixed by their respective maintainers. We should send
out a dev-announce too then.



[gentoo-dev] Automated Package Removal and Addition Tracker, for the week ending 2014-07-13 23h59 UTC

2014-07-13 Thread Robin H. Johnson
The attached list notes all of the packages that were added or removed
from the tree, for the week ending 2014-07-13 23h59 UTC.

Removals:
perl-core/Filter2014-07-07 18:46:00 dilfridge
app-text/qgoogletranslator  2014-07-09 05:49:39 grozin
dev-lisp/openmcl2014-07-09 05:51:14 grozin
dev-lisp/openmcl-build-tools2014-07-09 05:52:19 grozin

Additions:
dev-perl/Filter 2014-07-07 18:38:50 dilfridge
app-misc/abduco 2014-07-10 15:44:13 xmw
virtual/perl-Math-BigRat2014-07-10 22:02:14 dilfridge
virtual/perl-bignum 2014-07-10 22:25:58 dilfridge
dev-perl/Net-Subnet 2014-07-11 09:36:11 chainsaw
dev-java/opencsv2014-07-11 17:49:16 ercpe
dev-java/trident2014-07-11 17:52:10 ercpe
dev-java/htmlparser-org 2014-07-11 17:54:09 ercpe
dev-java/texhyphj   2014-07-12 07:41:43 ercpe
dev-util/vmtouch2014-07-12 10:11:34 dlan

--
Robin Hugh Johnson
Gentoo Linux Developer
E-Mail : robb...@gentoo.org
GnuPG FP   : 11AC BA4F 4778 E3F6 E4ED  F38E B27B 944E 3488 4E85
Removed Packages:
perl-core/Filter,removed,dilfridge,2014-07-07 18:46:00
app-text/qgoogletranslator,removed,grozin,2014-07-09 05:49:39
dev-lisp/openmcl,removed,grozin,2014-07-09 05:51:14
dev-lisp/openmcl-build-tools,removed,grozin,2014-07-09 05:52:19
Added Packages:
dev-perl/Filter,added,dilfridge,2014-07-07 18:38:50
app-misc/abduco,added,xmw,2014-07-10 15:44:13
virtual/perl-Math-BigRat,added,dilfridge,2014-07-10 22:02:14
virtual/perl-bignum,added,dilfridge,2014-07-10 22:25:58
dev-perl/Net-Subnet,added,chainsaw,2014-07-11 09:36:11
dev-java/opencsv,added,ercpe,2014-07-11 17:49:16
dev-java/trident,added,ercpe,2014-07-11 17:52:10
dev-java/htmlparser-org,added,ercpe,2014-07-11 17:54:09
dev-java/texhyphj,added,ercpe,2014-07-12 07:41:43
dev-util/vmtouch,added,dlan,2014-07-12 10:11:34

Done.

Re: [gentoo-dev] Re: The request to abolish games team policy

2014-07-13 Thread Vadim A. Misbakh-Soloviov
В письме от Пт, 11 июля 2014 16:24:38 пользователь hasufell написал:

 However, basically having only a single person that actively does such
 reviews + no official overlay makes it hard for contributors.

As I said previously, you (and any developer else) are free to get a reviewer 
role
for gamerlay (and make it official overlay).
But, AFAIR, you're opinion is hat gamerlay must die...

So, we fall into infinite circle (exaggeratedly):
— There is no official overlay and no reviewers!
— You can use gamerlay as a base for that and we can change our workline for 
you.
— Gamerlay is unneded!
...
— We need reviewers and official overlay.


--
Best regsrds,
mva



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Re: [gentoo-dev] The request to abolish games team policy

2014-07-13 Thread Daniel Campbell
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 07/13/2014 08:00 AM, Rich Freeman wrote:
 On Sat, Jul 12, 2014 at 6:26 PM, Denis Dupeyron
 calc...@gentoo.org wrote:
 Rich, if I may have a suggestion, it would be that instead of
 meddling with projects that have been doing their best with what
 they have for years, and which need praise rather than hindrance,
 you instead start a project to get people to think positively and
 accept criticism. The amount of energy that was spent in this
 thread and many others in pure loss could have gone a long way.
 
 The only thing that I've offered to do is to help people join the 
 games team, which is supposed to be an open team anyway.  That is 
 about the extent of the meddling that I've proposed.  I've yet
 to hear anybody on the games team comment that more help would not
 be welcome.
 
 That said, I've also yet to hear from anybody actually interested
 in joining the games team.  So, that idea may not end up going
 anywhere anyway.  The premise has been that there are people
 interested in working on games but they've been prevented from
 doing so, and working to help improve the games team from within is
 better than imposing direction from above.
 
 If indeed nobody actually wants to join the games team, then the
 next question is whether to leave things alone, or to find another 
 solution.  Either way I'd like to hear more from anybody who
 actually wants to maintain games packages but feels they have been
 unable to do so.  Simply changing policies won't make actual work
 happen.
 
 Rich
 

I'm not a developer (I've completed the ebuild quiz and heroxbd is
supposed to be getting back to me), but I'm interested in helping
maintain games. I have a decent number of Humble Bundle games that I'd
love to see make it into Portage, and I could assist in testing some
games.

I recently filed a bug [1] to version bump Rochard and fix a README
filename and it's available on my own overlay [2] as well. Not to brag
or anything, but if I make developer status I'd gladly become part of
the games team.

[1]: https://bugs.gentoo.org/show_bug.cgi?id=516958
[2]; https://github.com/sporkbox/sporkbox-overlay/
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