Re: [gentoo-dev] modular X porting howto
On Sun, 2005-08-14 at 13:41 -0700, Donnie Berkholz wrote: If there's anything I can add to help you out, just let me know. What do I RDEPEND on if the app is statically linked, but requires a local X server to connect to, like many binary games require? -- Chris Gianelloni Release Engineering - Strategic Lead/QA Manager Games - Developer Gentoo Linux signature.asc Description: This is a digitally signed message part
Re: [gentoo-dev] modular X porting howto
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Gianelloni wrote: | What do I RDEPEND on if the app is statically linked, but requires a | local X server to connect to, like many binary games require? xorg-server is the package providing the servers. Alternately, there's kdrive in the tree now, and I should soon be adding an updated version of that renamed to xserver once I convince latexer or twp to add the new glitz. Or the old xorg-x11. Or xdirectfb. Think that's all ... I'll add a note on servers to the guide. Thanks, Donnie -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFDAMZfXVaO67S1rtsRAoBKAJwNe6vePmuOOEIBRauD5GuClc+EXgCg2H/j ybDA4tYVJVyCwKdFuVuAlas= =vplw -END PGP SIGNATURE- -- gentoo-dev@gentoo.org mailing list
Re: [gentoo-dev] modular X porting howto
On Mon, 2005-08-15 at 09:48 -0700, Donnie Berkholz wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Donnie Berkholz wrote: | Chris Gianelloni wrote: | | What do I RDEPEND on if the app is statically linked, but requires a | | local X server to connect to, like many binary games require? | | xorg-server is the package providing the servers. Alternately, there's | kdrive in the tree now, and I should soon be adding an updated version | of that renamed to xserver once I convince latexer or twp to add the new | glitz. Or the old xorg-x11. Or xdirectfb. Oh yeah. If this X server isn't actually required to complete the installation, please don't add it to the dependencies. That breaks things for people interested in running applications over the network. They only require the libraries and headers locally. I was referring to games that require a local X server, which is pretty much all of the binary games, especially OpenGL-based ones. For anything non-OpenGL or source-based, the dependencies would be explicit on the libraries needed. Now, if any of you have some secret that allows games like Enemy Territory to display to a remote machine, I'd love to hear them. -- Chris Gianelloni Release Engineering - Strategic Lead/QA Manager Games - Developer Gentoo Linux signature.asc Description: This is a digitally signed message part
Re: [gentoo-dev] modular X porting howto
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Chris Gianelloni wrote: | I was referring to games that require a local X server, which is pretty | much all of the binary games, especially OpenGL-based ones. For | anything non-OpenGL or source-based, the dependencies would be explicit | on the libraries needed. | | Now, if any of you have some secret that allows games like Enemy | Territory to display to a remote machine, I'd love to hear them. Something like DMX+Chromium, to get you acceleration. FWIW, DMX is already integrated into XOrg. http://dmx.sourceforge.net/ http://chromium.sourceforge.net/ Donnie -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.1 (GNU/Linux) iD8DBQFDANB8XVaO67S1rtsRArXAAKCLMQsiACeIqrf97HcqUahGFjdY6QCfXRFo IkcSrhk8MGByg6bEV07ZzJc= =kOxF -END PGP SIGNATURE- -- gentoo-dev@gentoo.org mailing list