[gentoo-user] How can I unsubscribe?

2006-01-16 Thread Markus Döbele
What do I have to do to unsubscribe this mailinglist? I tried everthing that the page tells me todo. I sent en empty mail to: [EMAIL PROTECTED] [EMAIL PROTECTED] Why do you not give even one example at the page how it should look like? And why is there not a field where I can enter my mailadress

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-10-01 Thread Markus Döbele
Hy Gentoo, I just uploaded Version 1.4.0 of Lost Labyrinth. This a very good release I think. We got a lot of new Stuff. The Windows Programmer did a Windows Version of it, because the new Linux Version is getting better than the Original I did a calculation and now I invested more than

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-09-11 Thread Markus Döbele
Hallo Nick, looks good. The next release 1.1.1 will only be a bug fix release. So this (1.1.0) is a good version for a release I think! Markus --- Ursprüngliche Nachricht --- Von: Nick Rout [EMAIL PROTECTED] An: gentoo-user@lists.gentoo.org Betreff: Re: [gentoo-user] ebuild for Lost

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-09-04 Thread Markus Döbele
Hy Nick, I just uploaded Version 1.1.0 where I have rewritten the whole laby kernel. Now everthing works a lot better. All known bugs are fixed too! Please do not use the old version 1.0.5, because I discovered a lot of nasty bugs in this version! The new version is a good one! Markus Am

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-09-01 Thread Markus Döbele
Hy Nick, I uploaded a new version 1.0.4 yesterday. Maybe it would be best if you monitor the page of this game on sourceforge. Than I can easily send you a notice everytime I upload a new version. I am working a lot for the game right now. And so there will be a lot of new versions in the near

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-08-28 Thread Markus Döbele
Just uploaded laby_1.0.3 to the Sourceforge Site. Would be nice if you update the ebuild. We did a lot of bugfixing. Slowly the game is really playable :-) Am Freitag, 26. August 2005 02:14 schrieb Nick Rout: On Fri, 26 Aug 2005 01:36:01 +0200 Holly Bostick wrote: Since we know Nick's

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-08-25 Thread Markus Döbele
? Am Donnerstag, 25. August 2005 22:50 schrieb Alec Shaner: Markus Döbele wrote: Can't the rest be automated too? I mean creating the directories and to check first if portage is installed? Would be easier for the users. Then a link should be created in PATH thet you can type laby

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-08-25 Thread Markus Döbele
into the rpm database and therefore can be removed cleanly. Am Freitag, 26. August 2005 00:29 schrieb Nick Rout: On Thu, 25 Aug 2005 21:53:43 +0200 Markus Döbele wrote: Can't the rest be automated too? I mean creating the directories and to check first if portage is installed? portage

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-08-25 Thread Markus Döbele
All right. Now I understand what we are talking about :-) I Will still have a look into the Documentation. You never can know too much :-) Am Freitag, 26. August 2005 01:36 schrieb Holly Bostick: Markus Döbele schreef: Okay. Understood! I would like to have a look in how an ebuild

Re: [gentoo-user] ebuild for Lost Labyrinth

2005-08-25 Thread Markus Döbele
Give me a hint when its in the gentoo ebuilds Database, I will publish it in the news of our homepages then! Am Freitag, 26. August 2005 02:14 schrieb Nick Rout: On Fri, 26 Aug 2005 01:36:01 +0200 Holly Bostick wrote: Since we know Nick's ebuild works, from the testers, Nick, why don't you

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
, Markus Döbele wrote: But this is a game and not an aplication. I need fast scrolling and all this stuff. I don't think this languages can handle that. Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn: Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: Purebasic

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
Agreed C IS faster. But no fun at all. Am Mittwoch, 24. August 2005 09:13 schrieb Matan Peled: Frank Schafer wrote: Hmmm, a game IS an application (for gaming purposes) ;-)) Fast scrolling and all of this stuff isn't made by PB but by library routines (SDL on Linux). So every (I mean

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
Yes purebasic is generating assembler code out of its commands. Anders Anderson did the assembler stuff. And he did a quite good job I think :-) Am Mittwoch, 24. August 2005 10:25 schrieb Frank Schafer: right, and that means we have to study PB's syntax ... what I'm doing just now if I have

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
It generates Assembler code. When you use the -c parameter you can have a look at the generated code. You always need fasm to compile your program. Am Mittwoch, 24. August 2005 11:30 schrieb Frank Schafer: further questions / info. Seems PureBasic is a direct dependency for all programs

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
You should have a look at purebasic. Inline Assembler is possible here too! :-) You are right C is a lot easier than Assembler. But Purebasic is a lot easier that C too :-) Am Mittwoch, 24. August 2005 19:34 schrieb A. Khattri: On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote: The code I

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
Sometimes even programming should be allowed to be a bit of fun :-) And the users profit of it too, because my programs there never hangs themselves up! In the C Version we could always game as far as somebody found the bug. The mightiest monster in the Labyrinth :-)) Am Mittwoch, 24.

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
take up space :-) On Wed, 2005-08-24 at 20:49 +1200, Nick Rout wrote: Markus, you just keep working on the program and make sure you upload it to sourceforge, I'll do the ebuilds :-) On Wed, 2005-08-24 at 10:06 +0200, Markus Döbele wrote: Okay, but this means to me that it makes no real

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
You are right. Thats a feature! I will get gid of it! :-) Am Dienstag, 23. August 2005 08:31 schrieb Frank Schafer: On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote: On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote: Anyway, if you fix the downloading, I will do my best to write you an

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
a thought Frank On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: So we have to treat Lost Labyrinth as closed source. Because the source code of this game is only useful to other purebasic programmers. And people that got the compiler. I understand. Can't change that. Am Montag, 22

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
But this is a game and not an aplication. I need fast scrolling and all this stuff. I don't think this languages can handle that. Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn: Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: Purebasic is very fast. The generated

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
You are absolutely right. We got a multidimesional record for the players. Which is called spieler in german. I will step by step translate everything to english if anybody here likes to participate in delepment. Gentoo users seem to be different. Our Windows gamers all never wanted to

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
download2.php\?fileid\=15 which i then have to rename to laby_1.0.1.tar.gz This is not a good start. So whats up with your web server, or is there a better url i could use for automated downloading? On Mon, 22 Aug 2005 23:42:19 +0200 Markus Döbele wrote: So we have to treat Lost Labyrinth

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
Its written in Purebasic. www.purebasic.com And it needs sdl to run. Am Montag, 22. August 2005 07:40 schrieb Nick Rout: On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote: I also created a rpm version of the game. I have no idea yet what I have to do to make it easy to install

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
If people like to get involved in programming for this game I will translate everything to english. The game itself I translated to english, german and spanish. Am Montag, 22. August 2005 09:01 schrieb Martin Marcher: Am Montag 22 August 2005 08:54 schrieb Matan Peled: ; Aktive Zauber

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
I created a tar.gz Version of this game too. I'm sorry that its not possible to compile it with the demo version of the compiler. What are gentoo users doing with other binary packages? Like Acrobat Reader? Is this a big problem for this system? Am Montag, 22. August 2005 12:07 schrieb Matan

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
Thats the way all the old versions had to be started. For the 1.0.0 Version I created a rpm. To make it easier for suse, mandrake and redhat Users. But I want to create a deb and an ebuild for gentoo too. Maybe somebody from the gentoo team likes to help me with this. Am Montag, 22. August 2005

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
ebuild sounds good to me :-) I think it should be as easy as possible for gentoo users to install the game. Its fully open source. Only the compiler is not. Am Montag, 22. August 2005 18:40 schrieb Matan Peled: Christoph Gysin wrote: This is bad. Opensource software shouldn't depend on

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
Its purebasic , not powerbuilder. And the reason why people use it, is because you can compile your games for windows, linux and mac. I dont think this is going to change. The other version we have is in blitzbasic. Which only exists for windows. So I invested a lot of time to rewrite it for a

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
So we have to treat Lost Labyrinth as closed source. Because the source code of this game is only useful to other purebasic programmers. And people that got the compiler. I understand. Can't change that. Am Montag, 22. August 2005 22:52 schrieb Matan Peled: Markus Döbele wrote: I created

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
for automated downloading? On Mon, 22 Aug 2005 23:42:19 +0200 Markus Döbele wrote: So we have to treat Lost Labyrinth as closed source. Because the source code of this game is only useful to other purebasic programmers. And people that got the compiler. I understand. Can't change

[gentoo-user] Lost Labyrinth

2005-08-21 Thread Markus Döbele
Hallo Gentoo, I like your distribution a lot! A few days ago we finally released the first final version of our game Lost Labyrinth for Linux. The newest version at the moment is 1.0.1. I also created a rpm version of the game. I have no idea yet what I have to do to make it easy to install