On Wed, 24 Aug 2005, Uwe Thiem wrote:
Folks, we have got computing power on our desks that equals that of a medium
sized data centre 10 years ago. Of course, I want the bloody computer and its
tools to do all the sidetracking little tasks and concentrate myself on
algorithms and data
Hallo, wie Du vielleicht an meiner e-mail erkennst (am Namen) ... meine
Muttersprache ist Deutsch. ;-)))
Hi, as you possibly recognize by my e-mail (the name) ... my native
language is German ;-)))
I got a PB installation and there is some doc about the (programming)
language in the tar ball.
On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote:
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Frank Schafer wrote:
Hmmm, a game IS an application (for gaming purposes) ;-))
Fast scrolling and all of this stuff isn't made by PB but by library
routines (SDL on Linux). So every (I
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Frank Schafer wrote:
I think SDL has an API, don't you think too?
;)
Well, of course. But it wasn't used before, rather PureBasic's one was used.
Now we need to use that API (Thats what I meant by Talking to SDL...)
- --
[Name ] :: [Matan
The code I think is not the problem. But I think it is still a lot of work.
By the way I don't like C too much (we had a C Version once and only
encountered problems all the time :-( Buffer overflows and all this nice
stuff is a big problem of this language!)
Maybe a C Fan is reading this and
Agreed C IS faster.
But no fun at all.
Am Mittwoch, 24. August 2005 09:13 schrieb Matan Peled:
Frank Schafer wrote:
Hmmm, a game IS an application (for gaming purposes) ;-))
Fast scrolling and all of this stuff isn't made by PB but by library
routines (SDL on Linux). So every (I mean
further questions / info.
Seems PureBasic is a direct dependency for all programs compiled with
it. They will probably use the shared library which comes with
PureBasic.
I wonder ...
There is a static library amongst the PureBasic binary too. Maybe
PureBasic compiles the way VisualBasic up to
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Markus Döbele wrote:
The code I think is not the problem. But I think it is still a lot of work.
By the way I don't like C too much (we had a C Version once and only
encountered problems all the time :-( Buffer overflows and all this nice
stuff
On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote:
The code I think is not the problem. But I think it is still a lot of work.
By the way I don't like C too much (we had a C Version once and only
encountered problems all the time :-( Buffer overflows and all this nice
stuff is a big problem of
On 24 August 2005 18:34, A. Khattri wrote:
On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote:
The code I think is not the problem. But I think it is still a lot of
work. By the way I don't like C too much (we had a C Version once and
only encountered problems all the time :-( Buffer
Okay, I just uploaded the new release to sourceforge.
Its version 1.0.2
As always 3 files: binaries as tar.gz, rpm and source as tar.gz.
Don't forget to make the highscores.dat writable for the user.
And yes, I have to rewrite the waffen (weapons) and zauber (spells) readme's
to english.
Will
On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote:
On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
Anyway, if you fix the downloading, I will do my best to write you an
ebuild. I am half way through it.
Oh and perhaps you could explain the rather weird permissions on the
files in
Hi Markus,
have you ever wondered about the possibility to rewrite your game to
another programming language. There's a lot of possibilities (even for
FSF game engines).
Just a thought
Frank
On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote:
So we have to treat Lost Labyrinth as closed
You are right. Thats a feature!
I will get gid of it!
:-)
Am Dienstag, 23. August 2005 08:31 schrieb Frank Schafer:
On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote:
On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote:
Anyway, if you fix the downloading, I will do my best to write you an
Purebasic is very fast. The generated assembler code kicks ass.
And I can compile it for Linux, Mac OS and Windows.
If I find a Open Source Basic Compiler that can do the task. I consider
rewriting it again.
We are programming this game since 12 years :-)
The first Version we programmed on the
Wow, 1MB sourcecode within 12 years! ;-)
It should be rewriteable to ... say ... C within a few months.
(I prefer C rather than C++)
On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote:
Purebasic is very fast. The generated assembler code kicks ass.
And I can compile it for Linux, Mac OS
On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote:
Every file which comes from Sicromoft (R) Wondies (TM) has execute
permission set.
That's not an error. Due to Sicromoft this is a FEATURE ;-)))
That would be an explanation if all the files in the tarball had their
execute bit set, but
On Tue, 2005-08-23 at 20:38 +1200, Nick Rout wrote:
On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote:
Every file which comes from Sicromoft (R) Wondies (TM) has execute
permission set.
That's not an error. Due to Sicromoft this is a FEATURE ;-)))
That would be an explanation if
Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
Purebasic is very fast. The generated assembler code kicks ass.
And I can compile it for Linux, Mac OS and Windows.
If I find a Open Source Basic Compiler that can do the task. I consider
rewriting it again.
Did you ever look
But this is a game and not an aplication.
I need fast scrolling and all this stuff. I don't think this languages can
handle that.
Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn:
Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele:
Purebasic is very fast. The generated
You are absolutely right.
We got a multidimesional record for the players. Which is called spieler in
german.
I will step by step translate everything to english if anybody here likes to
participate in delepment.
Gentoo users seem to be different. Our Windows gamers all never wanted to
I got a response of the other programmer.
He told me that we got a cms on this server, which also provides the files.
Is also sends a http header:
Content-disposition: filename=$filename
Content-type: $mimetype
Content-length: $filesize
Pragma: no-cache
Expires: 0
We also got a sourceforge
On Tue, 2005-08-23 at 22:02 +0200, Markus Döbele wrote:
I got a response of the other programmer.
He told me that we got a cms on this server, which also provides the files.
Is also sends a http header:
Content-disposition: filename=$filename
Content-type: $mimetype
Content-length:
On Tue, 23 Aug 2005 23:48:45 +0200
Markus Döbele wrote:
Okay, then lets use sourceforge.
I will release a new version tonight! Will be 1.0.2.
(Integrated 10 new magical items, The special levels look really nice now and
I included a new one: underground forest. The dragon room is new.
On Mon, 22 Aug 2005, Wayne Clement wrote:
try PowerBasic
Ah, a contradiction in terms ;-)
--
--
gentoo-user@gentoo.org mailing list
Am Montag 22 August 2005 08:54 schrieb Matan Peled:
; Aktive Zauber loeschen
For j = 1 To #ANZ_SPIELER
For i = 1 To 15
aktive (i,j) \nr = 0
aktive (i,j) \dauer = 0
Next
Next
looks like some (visual) basic stuff.
hmm maybe I'll download the source and translate the
try PowerBasic
- Original Message -
From: Matan Peled [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, August 22, 2005 2:54 AM
Subject: Re: [gentoo-user] Lost Labyrinth
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Nick Rout wrote:
what language is it written in?
Good
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Wayne Clement wrote:
try PowerBasic
Seems right. And how do I compile it?
- --
[Name ] :: [Matan I. Peled]
[Location ] :: [Israel]
[Public Key] :: [0xD6F42CA5]
[Keyserver ] :: [keyserver.kjsl.com]
: Matan Peled [EMAIL PROTECTED]
To: gentoo-user@lists.gentoo.org
Sent: Monday, August 22, 2005 3:21 AM
Subject: Re: [gentoo-user] Lost Labyrinth
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Wayne Clement wrote:
try PowerBasic
Seems right. And how do I compile it?
--
gentoo-user
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Martins Steinbergs wrote:
i extracted tar.gz version under user and run ~/laby/laby
graphics, sound, everything works nice. no problem quiting. game disables
Alt+Tab, so to get to other windowed task should quit game.
Martins
Yeah, it works.
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Christoph Gysin wrote:
To get a chance of getting it included in the portage tree, you'll need
to provide a package with everything needed to build the game from
source. Some sort of build instruction would also be nice.
But we can't... It
Matan Peled wrote:
Christoph Gysin wrote:
To get a chance of getting it included in the portage tree, you'll need
to provide a package with everything needed to build the game from
source. Some sort of build instruction would also be nice.
But we can't... It requires a commercial basic
This is bad. Opensource software shouldn't depend on commercial stuff.
In this case, I'm not willing to spend my time building a
package for it.
A binary package is our only choice.
Good luck then...
Well it's possible to emerge ut2004 which requires you to bring your own
binary.
and their
*nix and mac development went out the window...
John D
-Original Message-
From: Matan Peled [mailto:[EMAIL PROTECTED]
Sent: Monday, August 22, 2005 12:41 PM
To: gentoo-user@lists.gentoo.org
Subject: Re: [gentoo-user] Lost Labyrinth
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Its written in Purebasic.
www.purebasic.com
And it needs sdl to run.
Am Montag, 22. August 2005 07:40 schrieb Nick Rout:
On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote:
I also created a rpm version of the game. I have no idea yet what I
have to do
to make it easy to install for
If people like to get involved in programming for this game I will translate
everything to english. The game itself I translated to english, german and
spanish.
Am Montag, 22. August 2005 09:01 schrieb Martin Marcher:
Am Montag 22 August 2005 08:54 schrieb Matan Peled:
; Aktive Zauber
I created a tar.gz Version of this game too.
I'm sorry that its not possible to compile it with the demo version of the
compiler.
What are gentoo users doing with other binary packages?
Like Acrobat Reader?
Is this a big problem for this system?
Am Montag, 22. August 2005 12:07 schrieb Matan
@lists.gentoo.org
Sent: Monday, August 22, 2005 3:21 AM
Subject: Re: [gentoo-user] Lost Labyrinth
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Wayne Clement wrote:
try PowerBasic
Seems right. And how do I compile it?
--
Nick Rout [EMAIL PROTECTED]
--
gentoo-user
ebuild sounds good to me :-)
I think it should be as easy as possible for gentoo users to install the game.
Its fully open source. Only the compiler is not.
Am Montag, 22. August 2005 18:40 schrieb Matan Peled:
Christoph Gysin wrote:
This is bad. Opensource software shouldn't depend on
, August 22, 2005 12:41 PM
To: gentoo-user@lists.gentoo.org
Subject: Re: [gentoo-user] Lost Labyrinth
Christoph Gysin wrote:
This is bad. Opensource software shouldn't depend on commercial stuff.
Agreed, I'm not really willing to spend my time on a 'semi-opensource' app
either.
Writing
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Markus Döbele wrote:
I created a tar.gz Version of this game too.
I'm sorry that its not possible to compile it with the demo version of the
compiler.
What are gentoo users doing with other binary packages?
Like Acrobat Reader?
Is this a
So we have to treat Lost Labyrinth as closed source.
Because the source code of this game is only useful to other purebasic
programmers. And people that got the compiler. I understand.
Can't change that.
Am Montag, 22. August 2005 22:52 schrieb Matan Peled:
Markus Döbele wrote:
I created a
I am trying to make an ebuild.
when i download the compiled tarball with wget using this url:
http://laby.toybox.de/download15/laby_1.0.1.tar.gz
I get a file called download2.php\?fileid\=15 which i then have to
rename to laby_1.0.1.tar.gz
This is not a good start.
So whats up with your web
I forwarded this message to the other programmer of laby that is maintaining
the homepage. I let you know what we can do.
I never used wget. But could you specify that he downloads everthing from
http://laby.toybox.de/download15/; ? Because there I will store all the
future versions of the
On Tue, 2005-08-23 at 03:25 +0200, Markus Döbele wrote:
I forwarded this message to the other programmer of laby that is maintaining
the homepage. I let you know what we can do.
I never used wget. But could you specify that he downloads everthing from
http://laby.toybox.de/download15/; ?
On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote:
I also created a rpm version of the game. I have no idea yet what I
have to do
to make it easy to install for gentoo users.
Maybe you like to include our game in your distribution?
Its only 4.4 MB big.
Its a game like the old Roque
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