Re: [gentoo-user] Lost Labyrinth

2005-08-25 Thread A. Khattri
On Wed, 24 Aug 2005, Uwe Thiem wrote: Folks, we have got computing power on our desks that equals that of a medium sized data centre 10 years ago. Of course, I want the bloody computer and its tools to do all the sidetracking little tasks and concentrate myself on algorithms and data

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Frank Schafer
Hallo, wie Du vielleicht an meiner e-mail erkennst (am Namen) ... meine Muttersprache ist Deutsch. ;-))) Hi, as you possibly recognize by my e-mail (the name) ... my native language is German ;-))) I got a PB installation and there is some doc about the (programming) language in the tar ball.

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Frank Schafer
On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frank Schafer wrote: Hmmm, a game IS an application (for gaming purposes) ;-)) Fast scrolling and all of this stuff isn't made by PB but by library routines (SDL on Linux). So every (I

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Frank Schafer wrote: I think SDL has an API, don't you think too? ;) Well, of course. But it wasn't used before, rather PureBasic's one was used. Now we need to use that API (Thats what I meant by Talking to SDL...) - -- [Name ] :: [Matan

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
The code I think is not the problem. But I think it is still a lot of work. By the way I don't like C too much (we had a C Version once and only encountered problems all the time :-( Buffer overflows and all this nice stuff is a big problem of this language!) Maybe a C Fan is reading this and

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
Agreed C IS faster. But no fun at all. Am Mittwoch, 24. August 2005 09:13 schrieb Matan Peled: Frank Schafer wrote: Hmmm, a game IS an application (for gaming purposes) ;-)) Fast scrolling and all of this stuff isn't made by PB but by library routines (SDL on Linux). So every (I mean

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Frank Schafer
further questions / info. Seems PureBasic is a direct dependency for all programs compiled with it. They will probably use the shared library which comes with PureBasic. I wonder ... There is a static library amongst the PureBasic binary too. Maybe PureBasic compiles the way VisualBasic up to

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Markus Döbele wrote: The code I think is not the problem. But I think it is still a lot of work. By the way I don't like C too much (we had a C Version once and only encountered problems all the time :-( Buffer overflows and all this nice stuff

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread A. Khattri
On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote: The code I think is not the problem. But I think it is still a lot of work. By the way I don't like C too much (we had a C Version once and only encountered problems all the time :-( Buffer overflows and all this nice stuff is a big problem of

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Uwe Thiem
On 24 August 2005 18:34, A. Khattri wrote: On Wed, 24 Aug 2005, Markus [utf-8] Döbele wrote: The code I think is not the problem. But I think it is still a lot of work. By the way I don't like C too much (we had a C Version once and only encountered problems all the time :-( Buffer

Re: [gentoo-user] Lost Labyrinth

2005-08-24 Thread Markus Döbele
Okay, I just uploaded the new release to sourceforge. Its version 1.0.2 As always 3 files: binaries as tar.gz, rpm and source as tar.gz. Don't forget to make the highscores.dat writable for the user. And yes, I have to rewrite the waffen (weapons) and zauber (spells) readme's to english. Will

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Frank Schafer
On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote: On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote: Anyway, if you fix the downloading, I will do my best to write you an ebuild. I am half way through it. Oh and perhaps you could explain the rather weird permissions on the files in

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Frank Schafer
Hi Markus, have you ever wondered about the possibility to rewrite your game to another programming language. There's a lot of possibilities (even for FSF game engines). Just a thought Frank On Mon, 2005-08-22 at 23:42 +0200, Markus Döbele wrote: So we have to treat Lost Labyrinth as closed

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
You are right. Thats a feature! I will get gid of it! :-) Am Dienstag, 23. August 2005 08:31 schrieb Frank Schafer: On Tue, 2005-08-23 at 17:36 +1200, Nick Rout wrote: On Tue, 2005-08-23 at 17:13 +1200, Nick Rout wrote: Anyway, if you fix the downloading, I will do my best to write you an

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
Purebasic is very fast. The generated assembler code kicks ass. And I can compile it for Linux, Mac OS and Windows. If I find a Open Source Basic Compiler that can do the task. I consider rewriting it again. We are programming this game since 12 years :-) The first Version we programmed on the

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Frank Schafer
Wow, 1MB sourcecode within 12 years! ;-) It should be rewriteable to ... say ... C within a few months. (I prefer C rather than C++) On Tue, 2005-08-23 at 09:06 +0200, Markus Döbele wrote: Purebasic is very fast. The generated assembler code kicks ass. And I can compile it for Linux, Mac OS

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Nick Rout
On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote: Every file which comes from Sicromoft (R) Wondies (TM) has execute permission set. That's not an error. Due to Sicromoft this is a FEATURE ;-))) That would be an explanation if all the files in the tarball had their execute bit set, but

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Frank Schafer
On Tue, 2005-08-23 at 20:38 +1200, Nick Rout wrote: On Tue, 2005-08-23 at 08:31 +0200, Frank Schafer wrote: Every file which comes from Sicromoft (R) Wondies (TM) has execute permission set. That's not an error. Due to Sicromoft this is a FEATURE ;-))) That would be an explanation if

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Heinz Sporn
Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: Purebasic is very fast. The generated assembler code kicks ass. And I can compile it for Linux, Mac OS and Windows. If I find a Open Source Basic Compiler that can do the task. I consider rewriting it again. Did you ever look

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
But this is a game and not an aplication. I need fast scrolling and all this stuff. I don't think this languages can handle that. Am Dienstag, 23. August 2005 09:57 schrieb Heinz Sporn: Am Dienstag, den 23.08.2005, 09:06 +0200 schrieb Markus Döbele: Purebasic is very fast. The generated

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
You are absolutely right. We got a multidimesional record for the players. Which is called spieler in german. I will step by step translate everything to english if anybody here likes to participate in delepment. Gentoo users seem to be different. Our Windows gamers all never wanted to

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Markus Döbele
I got a response of the other programmer. He told me that we got a cms on this server, which also provides the files. Is also sends a http header: Content-disposition: filename=$filename Content-type: $mimetype Content-length: $filesize Pragma: no-cache Expires: 0 We also got a sourceforge

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Nick Rout
On Tue, 2005-08-23 at 22:02 +0200, Markus Döbele wrote: I got a response of the other programmer. He told me that we got a cms on this server, which also provides the files. Is also sends a http header: Content-disposition: filename=$filename Content-type: $mimetype Content-length:

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread Nick Rout
On Tue, 23 Aug 2005 23:48:45 +0200 Markus Döbele wrote: Okay, then lets use sourceforge. I will release a new version tonight! Will be 1.0.2. (Integrated 10 new magical items, The special levels look really nice now and I included a new one: underground forest. The dragon room is new.

Re: [gentoo-user] Lost Labyrinth

2005-08-23 Thread A. Khattri
On Mon, 22 Aug 2005, Wayne Clement wrote: try PowerBasic Ah, a contradiction in terms ;-) -- -- gentoo-user@gentoo.org mailing list

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Martin Marcher
Am Montag 22 August 2005 08:54 schrieb Matan Peled: ; Aktive Zauber loeschen For j = 1 To #ANZ_SPIELER For i = 1 To 15 aktive (i,j) \nr = 0 aktive (i,j) \dauer = 0 Next Next looks like some (visual) basic stuff. hmm maybe I'll download the source and translate the

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Wayne Clement
try PowerBasic - Original Message - From: Matan Peled [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, August 22, 2005 2:54 AM Subject: Re: [gentoo-user] Lost Labyrinth -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Nick Rout wrote: what language is it written in? Good

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wayne Clement wrote: try PowerBasic Seems right. And how do I compile it? - -- [Name ] :: [Matan I. Peled] [Location ] :: [Israel] [Public Key] :: [0xD6F42CA5] [Keyserver ] :: [keyserver.kjsl.com]

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Wayne Clement
: Matan Peled [EMAIL PROTECTED] To: gentoo-user@lists.gentoo.org Sent: Monday, August 22, 2005 3:21 AM Subject: Re: [gentoo-user] Lost Labyrinth -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wayne Clement wrote: try PowerBasic Seems right. And how do I compile it? -- gentoo-user

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Martins Steinbergs wrote: i extracted tar.gz version under user and run ~/laby/laby graphics, sound, everything works nice. no problem quiting. game disables Alt+Tab, so to get to other windowed task should quit game. Martins Yeah, it works.

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Christoph Gysin wrote: To get a chance of getting it included in the portage tree, you'll need to provide a package with everything needed to build the game from source. Some sort of build instruction would also be nice. But we can't... It

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Christoph Gysin
Matan Peled wrote: Christoph Gysin wrote: To get a chance of getting it included in the portage tree, you'll need to provide a package with everything needed to build the game from source. Some sort of build instruction would also be nice. But we can't... It requires a commercial basic

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Covington, Chris
This is bad. Opensource software shouldn't depend on commercial stuff. In this case, I'm not willing to spend my time building a package for it. A binary package is our only choice. Good luck then... Well it's possible to emerge ut2004 which requires you to bring your own binary.

RE: [gentoo-user] Lost Labyrinth

2005-08-22 Thread John Dangler
and their *nix and mac development went out the window... John D -Original Message- From: Matan Peled [mailto:[EMAIL PROTECTED] Sent: Monday, August 22, 2005 12:41 PM To: gentoo-user@lists.gentoo.org Subject: Re: [gentoo-user] Lost Labyrinth -BEGIN PGP SIGNED MESSAGE- Hash: SHA1

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
Its written in Purebasic. www.purebasic.com And it needs sdl to run. Am Montag, 22. August 2005 07:40 schrieb Nick Rout: On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote: I also created a rpm version of the game. I have no idea yet what I have to do to make it easy to install for

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
If people like to get involved in programming for this game I will translate everything to english. The game itself I translated to english, german and spanish. Am Montag, 22. August 2005 09:01 schrieb Martin Marcher: Am Montag 22 August 2005 08:54 schrieb Matan Peled: ; Aktive Zauber

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
I created a tar.gz Version of this game too. I'm sorry that its not possible to compile it with the demo version of the compiler. What are gentoo users doing with other binary packages? Like Acrobat Reader? Is this a big problem for this system? Am Montag, 22. August 2005 12:07 schrieb Matan

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
@lists.gentoo.org Sent: Monday, August 22, 2005 3:21 AM Subject: Re: [gentoo-user] Lost Labyrinth -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Wayne Clement wrote: try PowerBasic Seems right. And how do I compile it? -- Nick Rout [EMAIL PROTECTED] -- gentoo-user

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
ebuild sounds good to me :-) I think it should be as easy as possible for gentoo users to install the game. Its fully open source. Only the compiler is not. Am Montag, 22. August 2005 18:40 schrieb Matan Peled: Christoph Gysin wrote: This is bad. Opensource software shouldn't depend on

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
, August 22, 2005 12:41 PM To: gentoo-user@lists.gentoo.org Subject: Re: [gentoo-user] Lost Labyrinth Christoph Gysin wrote: This is bad. Opensource software shouldn't depend on commercial stuff. Agreed, I'm not really willing to spend my time on a 'semi-opensource' app either. Writing

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Matan Peled
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Markus Döbele wrote: I created a tar.gz Version of this game too. I'm sorry that its not possible to compile it with the demo version of the compiler. What are gentoo users doing with other binary packages? Like Acrobat Reader? Is this a

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
So we have to treat Lost Labyrinth as closed source. Because the source code of this game is only useful to other purebasic programmers. And people that got the compiler. I understand. Can't change that. Am Montag, 22. August 2005 22:52 schrieb Matan Peled: Markus Döbele wrote: I created a

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Nick Rout
I am trying to make an ebuild. when i download the compiled tarball with wget using this url: http://laby.toybox.de/download15/laby_1.0.1.tar.gz I get a file called download2.php\?fileid\=15 which i then have to rename to laby_1.0.1.tar.gz This is not a good start. So whats up with your web

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Markus Döbele
I forwarded this message to the other programmer of laby that is maintaining the homepage. I let you know what we can do. I never used wget. But could you specify that he downloads everthing from http://laby.toybox.de/download15/; ? Because there I will store all the future versions of the

Re: [gentoo-user] Lost Labyrinth

2005-08-22 Thread Nick Rout
On Tue, 2005-08-23 at 03:25 +0200, Markus Döbele wrote: I forwarded this message to the other programmer of laby that is maintaining the homepage. I let you know what we can do. I never used wget. But could you specify that he downloads everthing from http://laby.toybox.de/download15/; ?

Re: [gentoo-user] Lost Labyrinth

2005-08-21 Thread Nick Rout
On Mon, 2005-08-22 at 07:06 +0200, Markus Döbele wrote: I also created a rpm version of the game. I have no idea yet what I have to do to make it easy to install for gentoo users. Maybe you like to include our game in your distribution? Its only 4.4 MB big. Its a game like the old Roque