Hey, that's awesome.
Looking forward for the patch, this very much interests me since I have
a couple ideas myself about how we can keep improving the encode/decode
process.
For instance, the pluggable EncoderDelegate takes me half way the path
to pluggable underlying XML I/O API! my heart jum
Justin Deoliveira ha scritto:
> Hi all,
>
> A while back I implemented some hacks on the xsd/xml encoder to
> improve GML encoding performance. I finally got around to benchmarking.
>Here are the results. What I actually did is described afterward.
>
> Here they are:
>
> Test 1: 100,000 mul
Hi all,
A while back I implemented some hacks on the xsd/xml encoder to
improve GML encoding performance. I finally got around to benchmarking.
Here are the results. What I actually did is described afterward.
Here they are:
Test 1: 100,000 multi polygons
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The